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Thread: If Charm Person fails...
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2010-01-05, 12:02 PM (ISO 8601)
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I do not have a superman complex; for I am God, not Superman!
the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.
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2010-01-05, 12:04 PM (ISO 8601)
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2010-01-05, 12:06 PM (ISO 8601)
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Re: If Charm Person fails...
Why is that wrong? In a world of magic if you feel an unnatural force, it is a very logical assumption to make that the unnatural is caused by magic.
Since a hostile force is not actually defined in the rules and its not even likely that everyone will readily agree on how feeling a hostile force exactly feels, I'm going to go with Shadowmage's headache idea. A head ache is an extremely common ailment that is brought upon by a multitude of things. What suddenly must narrow all that down to being magic?
And even if we'll say its a high magic environment, that must mean mages in a city are highly common and then what leads the guard to believe it must be a nearby magic user in a city that could contain dozens if not more of such entities?Last edited by Setra; 2010-01-05 at 12:08 PM.
Avatar by Abardam.
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2010-01-05, 12:11 PM (ISO 8601)
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Re: If Charm Person fails...
But who defines feeling a hostile force as unnatural? The example NPC is a guard, not a merchant. A guard in most cases has to deal with hostile criminals, monsters, etc., putting their life on the line to deal with threats to the city they're guarding. So they'd be pretty used to feeling hostile intent, mystical or otherwise, this sudden feeling is nothing new. (Now if you want to say the guard has lead an easy career... this is just a DM purposely trying to screw the caster).
Like I said, I doubt we'll get an agreement on what the hostile force actually feels like. I'm using headache because that was the first one given in the thread and can be conveyed as the DM not actively playing against the PCs.
Assuming they knew they just resisted a spell.
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2010-01-05, 12:17 PM (ISO 8601)
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Re: If Charm Person fails...
Well then if this is nothing new, then they should already know what a spell being cast on them feels like. They might even raise an alarm "Someone just cast a spell on me!" and be even MORE suspicious than the one who led an easy career.
Like I said, I doubt we'll get an agreement on what the hostile force actually feels like. I'm using headache because that was the first one given in the thread and can be conveyed as the DM not actively playing against the PCs.
Assuming they knew they just resisted a spell.Avatar by Abardam.
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2010-01-05, 12:18 PM (ISO 8601)
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2010-01-05, 12:24 PM (ISO 8601)
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Re: If Charm Person fails...
Thanks for misconstruing my words. I clearly said that feeling "hostile intent" would be nothing new. Nowhere in there did I say the NPC gets an ability that automatically lets him recognize when a spell is cast on him.
A creature that successfully saves against a spell that has no obvious physical effects feels a hostile force or a tingle
Yes, know that something possibly just happened. But this is not the same as knowing something just actively happened to you.
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2010-01-05, 12:26 PM (ISO 8601)
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2010-01-05, 12:33 PM (ISO 8601)
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Re: If Charm Person fails...
Well it's a good thing the text says "hostile force".
You did say that he wasn't a guard with a simple career, in a world of high magic that leads to implications that he probably has had people try to fool him with magic before.
Nowhere in the text does it say the npc can't recognize the feeling of magic.
Yes, know that something possibly just happened. But this is not the same as knowing something just actively happened to you.
The part where it says "Hostile Force" rather than "Hostile intent"Avatar by Abardam.
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2010-01-05, 12:36 PM (ISO 8601)
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Re: If Charm Person fails...
Mind also clarifying what the feeling of magic is and where it is in the rules please?
Why does he know? What leads to him know actively someone just did something? Does he have "Anticipate Spent Action" as a supernatural ability?
And you did not answer my question at all, thanks.
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2010-01-05, 12:40 PM (ISO 8601)
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Re: If Charm Person fails...
I've never seen it.
Thus "Nowhere in the text does it say the npc can't recognize the feeling of magic."
If you find it, please share.
Why does he know? What leads to him know actively someone just did something?
And you did not answer my question at all, thanks.Last edited by Setra; 2010-01-05 at 12:41 PM.
Avatar by Abardam.
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2010-01-05, 12:46 PM (ISO 8601)
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Re: If Charm Person fails...
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2010-01-05, 12:52 PM (ISO 8601)
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Re: If Charm Person fails...
[QUOTE=Bendraesar;7633227]So you're going to try to use the "Absence of Evidence is not Evidence of Absence" argument? Nice. [quote]No, I'm just shifting the burden of proof.
And this stops being what the rules say and what you think they should be.
And it's not my problem you're trying to hand off your own opinions and interpretations as RAW.Avatar by Abardam.
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2010-01-05, 12:53 PM (ISO 8601)
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I do not have a superman complex; for I am God, not Superman!
the glass is always 100% full. Approximately 50% of its volume is full of dihydrogen monoxide and some dissolved solutes, and approx 50% a mixture of gasses known as "air" which contains roughly (by volume) 78.08% nitrogen, 20.95% oxygen, 0.93% argon, 0.038% carbon dioxide, and trace amounts of other gases.
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2010-01-05, 12:53 PM (ISO 8601)
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Re: If Charm Person fails...
[QUOTE=Setra;7633250][QUOTE=Bendraesar;7633227]So you're going to try to use the "Absence of Evidence is not Evidence of Absence" argument? Nice.
No, I'm just shifting the burden of proof.
Doesn't sound any different than what you were trying to do.
Same to you.
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2010-01-05, 12:58 PM (ISO 8601)
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2010-01-05, 01:00 PM (ISO 8601)
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Re: If Charm Person fails...
Nor is questioning another player's mental aptitude because they disagree with you. But I haven't called you or Xenogears on your barely subtle attempts at that thus far.
That though is off topic so please return to it so that we won't give a moderator reason to come in here.Last edited by Tanuki Tales; 2010-01-05 at 01:01 PM.
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2010-01-05, 01:10 PM (ISO 8601)
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Re: If Charm Person fails...
Whether or not the DM is actively playing against the players depends heavily on how experienced the guard is and whether or not he saw the caster actually cast the spell, which is what was suggested in the original post. If the guard is a green newbie, the "hostile force" will be more easily dismissed than if he were experienced with dealing with magic. Unless he were experienced, it shouldn't make him hostile, but I could see it moving him down one attitude. A DM should decide whether what he is guarding would warrant more experience on the guard's part and rule accordingly.
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2010-01-05, 01:16 PM (ISO 8601)
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2010-01-05, 01:20 PM (ISO 8601)
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2010-01-05, 01:22 PM (ISO 8601)
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Re: If Charm Person fails...
Charm Person, done right, is an awesome spell (especially if cast on good roleplayers). Done wrong, it's seriously overpowered.
I pretty much agree with what most people have said; the guard will be suspicious, more or less so depending on how subtly you cast the spell and how much he knows about magic. The wizard will realize you cast Charm Person, but will rationalize it.
If I was DMing and a player walked straight up to a guard, stood in front of him, and cast Charm Person, I would point out that the guard, if he succeeds at his save, is going to realize the player tried to cast something on him. If the player chooses, he can take that risk.
Also, even if Charm succeeds, it's not Dominate. I've let PCs get away with continuing to save the day while Charmed by the BBEG's top henchman because they convincingly argued that stopping the BBEG was in the henchman's best interest.
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2010-01-05, 02:30 PM (ISO 8601)
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Re: If Charm Person fails...
Basically, this all comes down to whether or not we define "malevolent force" as easily recognizable as magic.
"[the target] cannot deduce the exact nature of the attack" (form the d20srd link) can mean a variety of things, from "wouldn't know if it's a spell or a headache" to "can deduce school of magic but not excact spell".
Which means; as usual, the rules are open for interpretation. Hurray! Aren't D&D great?
Edit: Wow, one new page of posts while I was writing, and now I'm more or less outdated. Meh. Learn to type faster, Mouse...Last edited by Glass Mouse; 2010-01-05 at 02:38 PM.
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2010-01-05, 02:49 PM (ISO 8601)
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Re: If Charm Person fails...
I believe it was best stated by the second poster in the thread.
The person who saw you cast it on them, even if they interpreted what it was, would think that it was their friend that cast charm person on them.
"They cast Charm Person on me because it was necessary. Afterall, my friend wouldn't cast Charm Person on me if it wasn't, right? He's my friend afterall."3DS Friend Code: 1907-9395-1731
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2010-01-05, 02:53 PM (ISO 8601)
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2010-01-05, 02:57 PM (ISO 8601)
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Re: If Charm Person fails...
I retract my opinion on whether the mook knows that magic has been used on it by RAW. I still stand though that in a high magic setting that it would not necessarily act any more negatively towards a PC without actively knowing they were at least a caster if not possibly the one who cast it.
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2010-01-05, 03:00 PM (ISO 8601)
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2010-01-05, 03:03 PM (ISO 8601)
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2010-01-05, 03:53 PM (ISO 8601)
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Re: If Charm Person fails...
That was what I was going off of to begin with. The problem is what exactly a "hostile force or tingle" would mean. How strong is it? Does it feel like a sudden wave of paranoia? Is it immediately recognizable if the target has been subjected to a charm spell before? Would someone who has never been the target of a charm spell be able to understand it was a spell?
It really comes down to the DM's interpretation, and the problem so far has been whether or not the guard acting more suspicious towards everyone new he meets is the DM being unfair or not.
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2010-01-05, 04:26 PM (ISO 8601)
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Re: If Charm Person fails...
I didn't actually speak about a guard because it is possible that a guard wouldn't think about these kind of spells, and not get really upset. But except at very low levels (1-2 I'd say), PCs have to deal with uncommon people. It won't be a problem to deal with a level-1-fighter guard; it will mostly be skilled professionists (elite guards, other adventurers, priests, and the like).
Now, if I were a moderately rich evil monk/wizard/warrior/whatever with a pair of class levels, and a bunch of adventurers comes to talk to me and I suddenly notice that I succeeded at resisting a spell, I wouldn't waste time before fleeing or attacking them. That makes quite sense in my opinion; a not-totally-idiot guy in the world of D&D knows that there are lots of ways to be killed, and should be as careful as possible. If your character felt he's just resisted a spell and doesn't know where that came from, wouldn't you flee as soon as possible? If you saw someone casting something at you and feel you resisted, wouldn't you just attack him or flee, instead of asking him what was he doing?
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2010-01-05, 04:33 PM (ISO 8601)
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Re: If Charm Person fails...
The bit I was pointing to in the PHB specifically said that the NPC knew that a spell was cast on them. The SRD cut off the example. (Although the fact that you have to make a Spellcraft check to ID the exact spell shows that most NPCs would only know "someone cast a spell on me", not "someone cast a charm spell on me". I'd rule that they can tell a spell that requires a Fort save from one that requires a Will save, but there's no RAW to back that up.)
As to the guard, I'd say that being affected by "a hostile or malevolent force" would make anybody edgy. Edgy enough to drop them from neutral to unfriendly or even hostile? Probably not, unless they had good reason to believe that the PC was the source of this assault. (But also keeping in mind that in a magic-filled world, anybody making funny movements or saying gibberish at the moment a magical attack happens is going to be treated as well as the guy making bomb jokes at the airport.) Being the recent subject of a magical attack would definitely make somebody edgy in the RP sense, though, and most likely edgy enough to impose a circumstance penalty on diplomacy attempts. Anything more than that is entirely situational.
Edit: Also, what Pigkappa said. I wonder how many PCs, upon being told "make a Will save", would continue talking to the guy right in front of them as if nothing had happened.Last edited by Reluctance; 2010-01-05 at 04:38 PM.