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  1. - Top - End - #1
    Troll in the Playground
    Join Date
    Sep 2009

    Default Neverending Dungeon - Shard

    The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a small room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a sconce near the room's single door.
    Map:
    Spoiler
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    {table]|A_|B_|C_
    1|||
    2||S|
    3|||
    4|||[/table]

    There is a door at C-4, south side.


    DM notes:
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    Last edited by Tanaric; 2010-01-08 at 03:38 PM.
    Internet's out. Updates ETA Saturday.

    "Nothing says love like being hugged to death by a Water Orc."

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    Quote Originally Posted by Rizban View Post
    On an unrelated note, Tanaric is awesome. End of story.


    Avatar by CrimsonAngel. My avatar appears to have gone AWOL in my absence. Investigations are pending.

  2. - Top - End - #2
    Troll in the Playground
    Join Date
    Nov 2009

    Default Re: Neverending Dungeon - Shard

    I'll move to and open the door.
    Last edited by userpay; 2010-01-08 at 03:56 PM.

  3. - Top - End - #3
    Troll in the Playground
    Join Date
    Sep 2009

    Default Re: Neverending Dungeon - Shard

    Opening the door reveals an unlit hallway running to the south and east. To the south, it runs for thirty feet before teeing to the east and west. After twenty feet, it splits east.

    To the east, it runs beyond the range of your darkvision. After ten feet, it splits to the north and south. After thirty feet, there is a door on the north side of the hall. After sixty feet, it splits to the north and south.

    Note that all distances are relative to your current position.
    Internet's out. Updates ETA Saturday.

    "Nothing says love like being hugged to death by a Water Orc."

    Spoiler
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    Quote Originally Posted by Rizban View Post
    On an unrelated note, Tanaric is awesome. End of story.


    Avatar by CrimsonAngel. My avatar appears to have gone AWOL in my absence. Investigations are pending.

  4. - Top - End - #4
    Troll in the Playground
    Join Date
    Nov 2009

    Default Re: Neverending Dungeon - Shard

    I head to that door I can see. If I detect a trap (ie dwarfs stonecunning thing) then stop.

  5. - Top - End - #5
    Troll in the Playground
    Join Date
    Sep 2009

    Default Re: Neverending Dungeon - Shard

    Spoiler
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    (1d20+7)[19] Whitetext.


    You walk east toward the door. As you pass the split to the north and south, you see that it continues to the north for twenty feet before turning east, or to the south for twenty feet before turning west. Fifteen feet to the south, there is a door on the east face of the hall.

    Ten feet beyond the split, the floor falls out beneath your feet. Reflex save.
    Last edited by Tanaric; 2010-01-08 at 06:01 PM.
    Internet's out. Updates ETA Saturday.

    "Nothing says love like being hugged to death by a Water Orc."

    Spoiler
    Show
    Quote Originally Posted by Rizban View Post
    On an unrelated note, Tanaric is awesome. End of story.


    Avatar by CrimsonAngel. My avatar appears to have gone AWOL in my absence. Investigations are pending.

  6. - Top - End - #6
    Troll in the Playground
    Join Date
    Nov 2009

    Default Re: Neverending Dungeon - Shard

    Well then
    (1d20+5)[17]

  7. - Top - End - #7
    Troll in the Playground
    Join Date
    Sep 2009

    Default Re: Neverending Dungeon - Shard

    You pass. Which side of the pit do you want to end up on?
    Internet's out. Updates ETA Saturday.

    "Nothing says love like being hugged to death by a Water Orc."

    Spoiler
    Show
    Quote Originally Posted by Rizban View Post
    On an unrelated note, Tanaric is awesome. End of story.


    Avatar by CrimsonAngel. My avatar appears to have gone AWOL in my absence. Investigations are pending.

  8. - Top - End - #8
    Troll in the Playground
    Join Date
    Nov 2009

    Default Re: Neverending Dungeon - Shard

    far side preferably, in the direction i was heading.
    Last edited by userpay; 2010-01-08 at 06:33 PM.

  9. - Top - End - #9
    Troll in the Playground
    Join Date
    Sep 2009

    Default Re: Neverending Dungeon - Shard

    In that case, I assume you continue on to the door. You reach it without further issue.
    Internet's out. Updates ETA Saturday.

    "Nothing says love like being hugged to death by a Water Orc."

    Spoiler
    Show
    Quote Originally Posted by Rizban View Post
    On an unrelated note, Tanaric is awesome. End of story.


    Avatar by CrimsonAngel. My avatar appears to have gone AWOL in my absence. Investigations are pending.

  10. - Top - End - #10
    Troll in the Playground
    Join Date
    Nov 2009

    Default Re: Neverending Dungeon - Shard

    Search the door twice for traps.
    (1d20+7)[13]
    (1d20+7)[13]
    And open if no traps/don't detect any.
    Last edited by userpay; 2010-01-08 at 09:34 PM.

  11. - Top - End - #11
    Troll in the Playground
    Join Date
    Nov 2009

    Default Re: Neverending Dungeon - Shard

    *Twidles thumbs*

  12. - Top - End - #12
    Troll in the Playground
    Join Date
    Sep 2009

    Default Re: Neverending Dungeon - Shard

    Sorry, been a little busy.

    No traps on the door that you can detect.

    Opening the door reveals the following room:
    Spoiler
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    {table]|A_|B_|C_|D_|E_
    1|||||
    2|||||
    3||1|||
    4|||||
    5|||||[/table]

    There is a door at B-1, and another at B-5, which you are just outside of.

    There is an orc inside the room, garbed in chainmail and wielding a two-handed spear with a serrated, stabbing head. He has a javelin strapped to his side. He stops his chanting as soon as he sees you, readying his spear to attack.

    Initiative: (1d20+2)[8]
    Internet's out. Updates ETA Saturday.

    "Nothing says love like being hugged to death by a Water Orc."

    Spoiler
    Show
    Quote Originally Posted by Rizban View Post
    On an unrelated note, Tanaric is awesome. End of story.


    Avatar by CrimsonAngel. My avatar appears to have gone AWOL in my absence. Investigations are pending.

  13. - Top - End - #13
    Troll in the Playground
    Join Date
    Nov 2009

    Default Re: Neverending Dungeon - Shard

    init then (1d20+3)[20]

  14. - Top - End - #14
    Troll in the Playground
    Join Date
    Nov 2009

    Default Re: Neverending Dungeon - Shard

    I mind thrust him spending an extra power point.
    (2d10)[17]
    DC will save 15

  15. - Top - End - #15
    Troll in the Playground
    Join Date
    Sep 2009

    Default Re: Neverending Dungeon - Shard

    Unless I'm missing something incredibly obvious, you don't have a means of bypassing the 1PP/Manifester Level cap on manifesting powers. If you do, point it out.
    Internet's out. Updates ETA Saturday.

    "Nothing says love like being hugged to death by a Water Orc."

    Spoiler
    Show
    Quote Originally Posted by Rizban View Post
    On an unrelated note, Tanaric is awesome. End of story.


    Avatar by CrimsonAngel. My avatar appears to have gone AWOL in my absence. Investigations are pending.

  16. - Top - End - #16
    Troll in the Playground
    Join Date
    Nov 2009

    Default Re: Neverending Dungeon - Shard

    Oh right forgot about that, ill reroll then.
    (1d10)[4]
    DC will 14

  17. - Top - End - #17
    Troll in the Playground
    Join Date
    Sep 2009

    Default Re: Neverending Dungeon - Shard

    Will: (1d20)[19]

    Doing anything with your move action, or is your turn done?
    Last edited by Tanaric; 2010-01-11 at 11:37 PM.
    Internet's out. Updates ETA Saturday.

    "Nothing says love like being hugged to death by a Water Orc."

    Spoiler
    Show
    Quote Originally Posted by Rizban View Post
    On an unrelated note, Tanaric is awesome. End of story.


    Avatar by CrimsonAngel. My avatar appears to have gone AWOL in my absence. Investigations are pending.

  18. - Top - End - #18
    Troll in the Playground
    Join Date
    Nov 2009

    Default Re: Neverending Dungeon - Shard

    Turn done.

  19. - Top - End - #19
    Troll in the Playground
    Join Date
    Sep 2009

    Default Re: Neverending Dungeon - Shard

    He charges to B-5 and stabs at you.

    (1d20+7)[24] for (2d6+6)[15] damage.
    Internet's out. Updates ETA Saturday.

    "Nothing says love like being hugged to death by a Water Orc."

    Spoiler
    Show
    Quote Originally Posted by Rizban View Post
    On an unrelated note, Tanaric is awesome. End of story.


    Avatar by CrimsonAngel. My avatar appears to have gone AWOL in my absence. Investigations are pending.

  20. - Top - End - #20
    Troll in the Playground
    Join Date
    Nov 2009

    Default Re: Neverending Dungeon - Shard

    Ouch, that kills me. Large spear I take it?

  21. - Top - End - #21
    Troll in the Playground
    Join Date
    Sep 2009

    Default Re: Neverending Dungeon - Shard

    A ripper, actually. Planar handbook.
    Internet's out. Updates ETA Saturday.

    "Nothing says love like being hugged to death by a Water Orc."

    Spoiler
    Show
    Quote Originally Posted by Rizban View Post
    On an unrelated note, Tanaric is awesome. End of story.


    Avatar by CrimsonAngel. My avatar appears to have gone AWOL in my absence. Investigations are pending.

  22. - Top - End - #22
    Troll in the Playground
    Join Date
    Nov 2009

    Default Re: Neverending Dungeon - Shard

    Crafty an't ye? Well I guess I'll do up a ToB guy here soon.

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