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2010-01-20, 01:13 PM (ISO 8601)
- Join Date
- Mar 2009
- Location
- Somewhere in the Realm
- Gender
Righty's Mass Spells & Sorcery Add-on [3.5][PEACH]
Dust to Dust...
Last edited by The Librarian; 2019-08-30 at 06:38 PM. Reason: Some things are better left forgotten...
"All humans are weak creatures. It is how those weak creatures fight and grow, that they eventually become strong. If you are weak, don't despair. Fight! --Saitama"
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2010-01-20, 01:53 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Near Atlanta,GA USA
- Gender
Re: Righty's Mass Spells & Sorcery Add-on
These spells categorize between lvls 1-9 and essentially involve as the use of the spell set states divine magic taken directly from the deity that character has. Depending on the lvl of the character determines how many divine spells that character can use in a day.Last edited by DracoDei; 2010-01-20 at 01:53 PM.
[Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
Currently Running: Equestria Begins (A High Tactics campaign)
Extended Signature
My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.
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2010-01-20, 05:36 PM (ISO 8601)
- Join Date
- Apr 2008
- Location
- USA
- Gender
Re: Righty's Mass Spells & Sorcery Add-on
Why offer Wizards Divine and Elemental Arts?
Why not offer Rangers any of them? Divine, Demonic, and Elemental would be fitting.
Demonic Arts only being limited by HP is okay, but 1 HP per spell level is VERY low. I'd suggest (n^2) / 2, rounded up, at least.
{table=head]Level|HP Cost
1|1
2|2
3|4
4|8
5|13
6|18
7|25
8|32
9|41[/table]ze/zir | she/her
Omnia Vincit Amor