Results 61 to 90 of 281
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2010-01-22, 10:49 AM (ISO 8601)
- Join Date
- Nov 2005
- Location
- Flawse Fell, Geordieland
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2010-01-22, 10:54 AM (ISO 8601)
- Join Date
- Aug 2006
- Gender
Re: Let's build an Epic Dungeon!
I did that once in a game about a decade ago and it was hilarious. The setup was a 'wrap around room' in which there were buttons on the center of each floor/wall that reversed gravity to the wall opposite the button pressed. The buttons had to be pressed in a particular order to make the exit door appear. I didn't throw actual opponents into the situation aside from defeating the puzzle with a minimum of injuries.
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2010-01-22, 11:09 AM (ISO 8601)
- Join Date
- Feb 2009
- Location
- Jolly Old England
- Gender
Re: Let's build an Epic Dungeon! Voting Stage 1: Edition Wars
D&D 3.5 is vastly leading over the other choices right now, at 12 votes, while PF and 4th are crawling far behind at 3 and 2 respectively. This vote is pretty much set, but I'll wait until the end. Maybe 10 major PF fans will see this thread at once and change the vote around.
Great suggestions coming up people, keep them coming! This is gonna be a great dungeon. The final stage of the dungeon creation will be handled by only a few people, no more than 10. They will use all of the ideas made so far, and they will handle the final dungeon schematics. This is because, obviously, there will need to be coherency in this. But all the ideas put out here will be up for use, so carry on!Give me any character, and I will give you a freeform conversion.
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2010-01-22, 11:45 AM (ISO 8601)
- Join Date
- Jun 2008
- Gender
Re: Let's build an Epic Dungeon! Voting Stage 1: Edition Wars
I'm for 3.5 in this, seems like a very interesting idea. If nothing else, this would be a great source of insperation.
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2010-01-22, 11:47 AM (ISO 8601)
- Join Date
- Jan 2010
Re: Let's build an Epic Dungeon! Voting Stage 1: Edition Wars
Can I make a suggestion? A legion of half-dragon dire bears holding half-dragon dire sharks.
Last edited by Dr.Epic; 2010-01-22 at 11:47 AM.
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2010-01-22, 11:52 AM (ISO 8601)
- Join Date
- Nov 2009
- Location
- Austin
- Gender
Re: Let's build an Epic Dungeon! Voting Stage 1: Edition Wars
Well, if you want some meanness, just start adding some templates to a dire weseal.
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2010-01-22, 11:57 AM (ISO 8601)
- Join Date
- Jul 2009
- Location
- In the T.A.R.D.I.S.
- Gender
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2010-01-22, 12:25 PM (ISO 8601)
- Join Date
- Sep 2009
- Location
- Somewhere I shouldn't be.
- Gender
Re: Let's build an Epic Dungeon! Voting Stage 1: Edition Wars
Not that it really matters at this point, but I vote 3.5.
One system that I use a lot when making dungeons (large ones especially) is including a center room that has passages to major points in the dungeon - but most of these passages are, for whatever reason, inaccessible.
When the players reach these points naturally, they unlock the passage. This serves several functions:
- In low-level adventures, if the players can't solve a problem and need to leave to get help, they can find their way back easier.
- Non-linear dungeoneering and (good) backtracking is that much easier.
- It helps the players know how far they've come and gives them an idea of scope for the dungeon.
Also, to preempt the theme and style discussions that Djinn brought up, I'd go for a puzzle-focused dungeon. For theme... hmm...
If we're just going for a long-ass dungeon, we could have one section for each outer plane, but that seems sort of unoriginal.
How about a magic-themed dungeon, with lots of challenges involving magical objects, copious uses of Force Walls, and maybe even time manipulation puzzles.Last edited by Flarp; 2010-01-22 at 12:33 PM.
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2010-01-22, 01:22 PM (ISO 8601)
- Join Date
- Nov 2006
- Location
- Stuck in a bottle.
- Gender
Re: Let's build an Epic Dungeon! Voting Stage 1: Edition Wars
So...here's a thought. We want a 1-20+ dungeon. That means we're building a campaign taking place in a single, expansive area.
Things we need to consider?
- Purpose/Underlying plot of the campaign.
- Final goal.
- Places to introduce new characters in case of character death.
- Places to purchase/sell items, in case the character assortment doesn't mesh with the treasure we choose to place in the dungeon.
Ingredients
2oz Djinn
5oz Water
1 Lime Wedge
Instructions
Pour Djinn and tonic water into a glass filled with ice cubes. Stir well. Garnish with lime wedge. Serve.
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2010-01-22, 01:28 PM (ISO 8601)
- Join Date
- Jul 2009
- Location
- In the T.A.R.D.I.S.
- Gender
Re: Let's build an Epic Dungeon! Voting Stage 1: Edition Wars
point 1...Far Realm
point 2...not to get sucked into the Far Realm
point 3...nearby town (read: Hommlet) that is not part of the Far Realm
point 4...see point 3
(Sorry, I really like the Lovecraftian monsters that inhabit the Far Realm. I like to run dark, gritty, horror games.)Originally Posted by The Doctor
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2010-01-22, 01:30 PM (ISO 8601)
- Join Date
- Feb 2009
- Location
- Jolly Old England
- Gender
Re: Let's build an Epic Dungeon! Voting Stage 1: Edition Wars
Last edited by Melamoto; 2010-01-22 at 01:32 PM.
Give me any character, and I will give you a freeform conversion.
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2010-01-22, 01:46 PM (ISO 8601)
- Join Date
- Sep 2009
- Location
- Somewhere I shouldn't be.
- Gender
Re: Let's build an Epic Dungeon! Voting Stage 1: Edition Wars
Hm.
Purpose, Background, and Final Goal
A powerful wizard's guild has recently breached the barrier into a massive demiplane that contains one of (insert campaign-specific god of magic)'s many abodes, long abandoned.
In the plane, however, the god's experiments yet linger, making it a powerful and dangerous font of magic. At the center lies the (insert magical artifact name), responsible for the continued existence of the god's dwelling.
The wizards wish to remove the artifact, however, so that they may study it and and demiplane in relative safety. The artifact lies at the center of the twisting and near-infinite plane, however, and the wizards cannot use their strength alone to find it.
Safe Haven, Vendor Area, Exposition Location
Over the years, the wizards built their humble dwellings into an epic spire of magnificent proportions, where apprentices and archmages alike may study magic. At the pinnacle of the tower, the rift has formed.
OPTIONAL: Have the tower itself also be part of the dungeon, with elementals, magical beasts, and insane wizards as low-level monsters. Higher level dungeoneers explore the demiplane. As the PCs clean out the tower, the wizards take it back and may provide more powerful assistance.
Around the tower, a small hamlet of pilgrims began to form, seeking the aid of the wizards in mundane and arcane matters. Over the years, the small village grew, becoming a large town. When the wizards accepted the town, they declared themselves leaders, which the citizens agreed to.
Now the town serves as a functioning economy and food supply for the wizards, who solve the problems of the villagers in return for their servitude.
EDIT: Ninja'd, but this could really apply for any level range - make the plane incredibly small and only contain the "final boss", while the tower is the main dungeon, if you want a low level area, or make the tower a friendly area and only have the plane be hostile.
Also, a suggestion for future votes, to make foregone conclusions pass quickly - if one response gets >75% of the total number of voters in the last vote, it passes instantly. Discuss.Last edited by Flarp; 2010-01-22 at 01:52 PM.
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2010-01-22, 02:38 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Canada
- Gender
Re: Let's build an Epic Dungeon! Voting Stage 1: Edition Wars
Dungeon building is always the funnest part of DMing, in my opinion. That, and populating it.
I'm working on a small dungeon right now, a wizard's stronghold. He sent a job offer to clear out his tower, because it's being conquered by goblins. It's got a coliseum like area, were he pitted his magical creations against eachother to test them, and were goblins now throw prisoners to watch, it's got a deep basement, leading to an underground lake, were amphibios rats with arms dwell, and, being a tower, many stories. it's got a portal to a demiplane which the wizard made in his younger years, pretty early on, but there's basicly nothing there. it's got several useless magic items, and no undead. it does have an intelegent LG +1 sword of harm undead, but no undead.
When they reach the top, they find what the barkeep back at town had warned them about: the offer to clear out the tower is about 2000 years old, and the wizard is dead. not lich, just dead. he failed to find a way to achieve imortality. a scrawled note says his reward for any who clear out the tower has changed: they own the whole tower, and all it's contents.
As well, the "wizard" turns out to be a psion.
But, it offers interesting enemies:
A Blue colored chicken, made of metal actually, that has furry tufts at the back of it's throat, which spin rapidly when the chicken feals threatened. Zap! lightning breathing construct without half-dragon. also, some of them have purple crystals growing out of their backs. These ones, found in more upper levels, are hive minded, with psion instead of sorcerer levels. Yup, hive mind construct psionic chickens. the more metal they eat, the bigger they get, and that's also how they reproduce. Min. and max. int 3, but since "caster" stat is Cha...
Amphibious rats, with arms sprouting out of thier backs. throw feces at threats.
Massive mushrooms, with crystalized shells. tend to flap thier tops, despite solid shells, flying at foes. varying colors, with varying psionic effects. fire spores, which if embedded in skin, cause a fort save, followed by a will save. failing both results in being under the effects of suggestion, as the spell, but with minor psionic benifites. "Protect the tower, kill invaders", and your partners are invaders.Demilich avatar by Smuchmuch. Thank you VERY much!
Old Extended Signature, last updated in 2012
Awright, Supagoof, that's just awesome. Thanks!
Spoiler
Infernal avatar by Savana. Thanks!
Nude version by SmuchMuch.
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2010-01-22, 02:49 PM (ISO 8601)
- Join Date
- Feb 2009
- Location
- Jolly Old England
- Gender
Re: Let's build an Epic Dungeon! Voting Stage 2: Dungeon Starting Level
Voting Stage 1 ended. The winner was (As expected) 3.5. The next vote topic is about the starting level of the dungeon. This is the approximate level the dungeon is supposed to begin at; it has no influence on when the dungeon is supposed to end (Other than it cannot end before the starting level). So if you want this to be a 1-20 game, vote 1-3. If you want this to be a 5-13 game, vote 4-6. If you want this to be an epic level dungeon, vote epic. You get the idea. Voting will end tomorrow at 8 AM GMT.
Give me any character, and I will give you a freeform conversion.
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2010-01-22, 02:52 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- 57°39’55.5"N, 12°06’14" E
- Gender
Re: Let's build an Epic Dungeon! Voting Stage 2: Dungeon Starting Level
I'm going to be a bit of a bother and say: 1-3!
I LOVE long adventures (both in RPGs, books and films).
Day shall come again!
Calle"Sometimes it's better to light a flamethrower than to curse the darkness" - Terry Pratchett
Big thanks to Savannah for the badass Papa Wolf avatar!
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2010-01-22, 02:54 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Maryland
- Gender
Re: Let's build an Epic Dungeon! Voting Stage 2: Dungeon Starting Level
If epic is 1-epic, then I vote epic. If it's only epic, then I vote 1-20.
I too, love long dungeons.
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2010-01-22, 02:54 PM (ISO 8601)
- Join Date
- Sep 2009
- Location
- Somewhere I shouldn't be.
- Gender
Re: Let's build an Epic Dungeon! Voting Stage 2: Dungeon Starting Level
Likewise, I must say 1-3.
We're playgrounders, goshdarnit! We can make 20 levels of dungeon with our hands tied behind our backs!
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2010-01-22, 02:55 PM (ISO 8601)
- Join Date
- Feb 2009
- Location
- Jolly Old England
- Gender
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2010-01-22, 02:56 PM (ISO 8601)
- Join Date
- Nov 2009
- Location
- Austin
- Gender
Re: Let's build an Epic Dungeon! Voting Stage 2: Dungeon Starting Level
I'm a big fan of starting low too. 1-3
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2010-01-22, 02:58 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Canada
- Gender
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2010-01-22, 03:00 PM (ISO 8601)
- Join Date
- Sep 2009
- Location
- Somewhere I shouldn't be.
- Gender
Re: Let's build an Epic Dungeon! Voting Stage 2: Dungeon Starting Level
Wow, should we even wait for this one? It seems even more unanimous than editions.
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2010-01-22, 03:03 PM (ISO 8601)
- Join Date
- Feb 2009
- Location
- Jolly Old England
- Gender
Re: Let's build an Epic Dungeon! Voting Stage 2: Dungeon Starting Level
I would lower the voting time down to 6 hours to save time, but that would require me to check out the votes at 2 AM, which I am not really that interested in doing. We could call it unanimous, but we're getting new interest, and it's not over until the dwarf lady sings.
Give me any character, and I will give you a freeform conversion.
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2010-01-22, 03:31 PM (ISO 8601)
- Join Date
- Sep 2009
- Location
- Somewhere I shouldn't be.
- Gender
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2010-01-22, 03:37 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Maryland
- Gender
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2010-01-22, 03:54 PM (ISO 8601)
- Join Date
- Dec 2007
- Gender
Re: Let's build an Epic Dungeon! Voting Stage 2: Dungeon Starting Level
1-3 is my vote.
Credit for my various avatars goes to Dashwood,Cealocanth,Kwarkpudding,Randomizer,kpengu in,Alarra,Bisected8,zimmerwald1915, and Thanqol.
Once known as "Gamerkid".
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2010-01-22, 04:25 PM (ISO 8601)
- Join Date
- Sep 2009
Re: Let's build an Epic Dungeon! Voting Stage 2: Dungeon Starting Level
normally i do not like starting low, and my vote would normally go to 11-14 (an epic dungeon requires epic levels right), but i really like the idead of 1-20+ in one dungeon.
So as long the adventurers cannot leave the dungeon and goto a "town" (that is not part of said dungeon as to buy/trade/sell magic loot), then my official vote will be starting level 1 also
~bagelz
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2010-01-22, 06:25 PM (ISO 8601)
- Join Date
- Dec 2008
- Location
- Cydonia
- Gender
Re: Let's build an Epic Dungeon! Voting Stage 2: Dungeon Starting Level
1-3. I actually like low levels.
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2010-01-22, 07:02 PM (ISO 8601)
- Join Date
- Feb 2009
- Location
- Canada, Eh!
- Gender
Re: Let's build an Epic Dungeon! Voting Stage 2: Dungeon Starting Level
1-3, making it a usable resource instead of yet another incredible campaign location that you have stored away, hoping beyond hope that your players will live to be level 11 for a change.
I, uh, have a special group.- Final Fantasy d6 --- Building a Villain --
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2010-01-22, 07:47 PM (ISO 8601)
- Join Date
- Oct 2009
Re: Let's build an Epic Dungeon! Voting Stage 2: Dungeon Starting Level
At one point I had a vertical maze built. take a typical labyrinth and stand it up. low level with all the climbing. wall crawling and flying monsters...
I also had a dungeon where the floor was absolutely covered in copper pieces... and full of electrical monsters... one giant conduit..
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2010-01-23, 01:03 AM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Maryland
- Gender
Re: Let's build an Epic Dungeon! Voting Stage 2: Dungeon Starting Level
Heh...mind if I borrow a variant on the copper piece idea for the endless dungeon? I need me some more creative puzzle/trap rooms.