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  1. - Top - End - #271
    Orc in the Playground
     
    lostlittlebear's Avatar

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    Default Re: The Burning Codex group 1 (IC)

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    Oh right, yep, then I'll charge the Lillitu and smite it.

    Attack Roll:(1d20+27)[30]
    Damage Roll:(1d10+30)[39]+(1d4)[2]

    Acrobatics Roll 1:(1d20+21)[26]
    Acrobatics Roll 2:(1d20+21)[25]


    WW Games I have won:
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    Day of the Dead 2 - Doctor
    Monster Mash III - Zombie Alpha

    Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!

    Avatar courtesy of the wonderful Strawberries

  2. - Top - End - #272
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    Default Re: The Burning Codex group 1 (IC)

    Marillion:
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    The Knight moved. Can it still make multiple attacks?

  3. - Top - End - #273
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    Default Re: The Burning Codex group 1 (IC)

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    That is a good question that, according to the spell's description, isn't really answered.

    At any point before the spell expires, you can turn the knight loose and order it to fight on its own. It then moves at a speed of 60 feet to attack any fore you designate. It continues to use your base attack bonus and your Wisdom modifier for its attack rolls, and it can make as many attacks per round as your base attack bonus allows.
    So, it's up to you I guess, though I think I would probably say that it doesn't get a full attack.
    Last edited by Marillion; 2010-05-21 at 09:51 PM.
    Quote Originally Posted by Xefas View Post
    I like my women like I like my coffee; 10 feet tall, incomprehensible to the human psyche, and capable of ending life as a triviality.

  4. - Top - End - #274
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    Default Re: The Burning Codex group 1 (IC)

    SABRINA

    Having downed the first Lilitu, Sabrina changes targets and starts firing on the second Lilitu, hoping to take it before it has a chance to fire the seige engine

    Spoiler
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    (1d20+23)[33] attack
    (1d20+18)[33] attack
    (1d20+18)[26] attack
    (1d8+8)[9] damage
    (1d6)[3] extra shock damage
    (1d8+8)[14] damage
    (1d6)[4] extra shock damage
    (1d8+8)[16] damage
    (1d6)[1] extra shock damage
    #GoreMutualarejerks

  5. - Top - End - #275
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    Default Re: The Burning Codex group 1 (IC)

    Quote Originally Posted by Marillion View Post
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    That is a good question that, according to the spell's description, isn't really answered.



    So, it's up to you I guess, though I think I would probably say that it doesn't get a full attack.
    Indeed it does not get to full-attack. (but it will chase the Balor without further direction from you should the Balor move) It missed anyways. Balors have good AC.

    I just realized that you can't actually heal Sir Richard this round. Even with 50 ft movement, you were too far away. The scale is 5 feet per square. I'll let you decide what you want to do instead while I get the other actions resolved. The updated map shows where Leon would be if he moved as close to Sir Richard as he can with one Move Action.

    Round 3

    24 Sabrina - Gives Lilitu #2 a holey death.
    20 Pit Fiend - Full-attacks Balor.
    19 Balor - Uses SLA and turns up the heat!
    17 Lilitu 1 - Uses wand.
    17 Lilitu 2 - unconscious or dead
    14 Zeth - Lands safely.
    13 Sir Richard - Plays catch with Lilitu #1
    11 Seige Engines - FIYA
    10 Bebilith 1 - Chomps on downed Lilitu
    10 Bebilith 2 - DEAD DEAD DEAD
    08 Solifer - Heals self.
    07 Thoros - Stabs Lilitu #1 with holy broken bottle.
    04 Leon Abbot - ???

    Round 4

    24 Sabrina - Gives Lilitu #1 a holey death. We sense a pattern.
    20 Pit Fiend - <------- Pausing here to give marillion a chance to do something else for the previous round.
    19 Balor -
    17 Lilitu 1 - unconscious
    17 Lilitu 2 - being digested
    14 Zeth -
    13 Sir Richard -
    11 Seige Engines -
    10 Bebilith 1 -
    10 Bebilith 2 -
    08 Solifer -
    07 Thoros -
    04 Leon Abbot -

    Solifer decides to heal himself, instead of the Paladin shielding him from half of all damage.

    The drunken paladin weaves and staggers under, over, around, and generally near his enemies, and ends up stabbing the Lilitu really, REALLY hard.

    Leon is lost in Quantum and we will see what he actually did once the waveform collapses.

    The sexy Erinyes apparently likes giving Lilitus the shaft as her arrow shafts pierce the Lilitu's stomach, ending the Lilitu's participation in the fight.

    http://pages.infinit.net/pdclarke/mmee/index.html
    *BEGIN 0 0 rs 0
    *s f dq 2c 2od 6 *s f hp 89 2nn 0 *s 6 9d 4n 1nd -e *s 4 be 4n
    @1dh -1 *s 3 5p 3o rs 0 *s 4 b0 2x rs 0 *s 5 71 bn rs 0 *s 0 bs
    @ed kk -8 *s 1 9r ib rs 0 *s 2 b2 ec rs 0 *s 7 fu 7z 288 m *s -3
    @8s 5s rs 0 Pit Fiend *s -3 bk 5u rs 0 Balor *s -3 95 bc rs 0 *s
    @-3 bv 7e rs 0 *s -3 eo 98 rs 0 Bebilith 1 *s -3 89 bh rs 0 *s
    @-3 eu 2h rs 0 Demonic Seige Engine 1 *s -3 g3 9p rs 0 Demonic
    @Seige Engine 2 *s -3 6t 28 rs 0 *s -3 9e 32 rs 0 Thoros *s -3
    @6u b4 rs 0 Leon *s -3 4o 44 rs 0 Zeth *s -3 c4 ei rs 0 Sir
    @Richard *s -3 8r j3 rs 0 Sabrina *s -3 au ff rs 0 Solifer *s h
    @gx 10 fq3 -g *s -3 dw 4z rs 0 Inside circle is Sleet Storm area.
    @*s -3 dx 5h rs 0 40ft. Radius is ridiculously huge.
    *END -cb61d6

  6. - Top - End - #276
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    Marillion's Avatar

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    Default Re: The Burning Codex group 1 (IC)

    Point made. I will travel as far south as I can, and then heal myself with a regular CCW.

    (4d8+15)[36], bringing my HP to 96.
    Last edited by Marillion; 2010-05-24 at 08:38 PM.
    Quote Originally Posted by Xefas View Post
    I like my women like I like my coffee; 10 feet tall, incomprehensible to the human psyche, and capable of ending life as a triviality.

  7. - Top - End - #277
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    Default Re: The Burning Codex group 1 (IC)

    Round 4

    24 Sabrina - Gives Lilitu #1 a holey death. We sense a pattern.
    20 Pit Fiend - Creates a wall of stone.
    19 Balor - Beats through wall of stone.
    17 Lilitu 1 - unconscious
    17 Lilitu 2 - being digested
    14 Zeth - <------- Action!
    13 Sir Richard -
    11 Seige Engines -
    10 Bebilith 1 -
    10 Bebilith 2 -
    08 Solifer -
    07 Thoros -
    04 Leon Abbot -

    The Balor continues his assault on the poor Pit Fiend. The Pit fiend summons up a big stone wall between himself and the Balor to gain some breathing room. He finally sees the 3 he originally brought to do the job,and points to Sabrina. "You! Erinyes! Have you retrieved the item yet? If so, we should start the retreat!" He of course refers to the portion of the portable lab.

    The Balor is unfazed by the stone wall and bashes right through it, leaving the Pit Fiend right where he started.

    Zeth's turn!

  8. - Top - End - #278
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    Default Re: The Burning Codex group 1 (IC)

    SABRINA

    Sabrina takes a moment after her last shot to yell back at the Pit Fiend.

    Thats what Ive been telling you since I arrived. I have it, Ive had it all the time.
    #GoreMutualarejerks

  9. - Top - End - #279
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    Default Re: The Burning Codex group 1 (IC)

    Zeth

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    As a player, I'm unfamiliar with Ray of Dizziness.

    Spellcraft: (1d20+29)[38]

    How long does it last, and can I dispel it?
    Amazing Zealot avatar by Elder Tsofu.

  10. - Top - End - #280
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    Default Re: The Burning Codex group 1 (IC)

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    It lasts Rounds/CL, and is dispellable. You can use Dispel Magic on it this round or try a Greater Dispel, but that'd take two rounds since you don't have full-round actions right now. Under my houserules, SLAs become more awesome simply because they're, in general, not affected by that increase in casting-time change. So...go archmage if you wanna cast 9th level spells as a standard action.

  11. - Top - End - #281
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    Default Re: The Burning Codex group 1 (IC)

    Zethiraem
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    Basic Stats
    Current HP: 120/64 (56 temporary)
    28 AC (22 FF, 16 Touch)
    18 SR
    Fort Save: +12
    Reflex Save: +10
    Will Save: +18
    Speed: 40 (Land), 40 (Swim), 50 (Fly)

    Active Spells:
    Overland Flight (Base Fly Speed 40, Average)
    Heart of Fire (+10 Land Speed, Fire Resistance 20)
    Heart of Earth (+8 vs. Bull Rush, Trip, Overrun, +28 hp)
    Heart of Air (+10 Fly Speed, +10 to Jump Checks)
    Heart of Water (Breathe Underwater, Swim Speed = Land Speed, +8 to Swim Checks)
    Magic Circle Against Evil
    Protection from Electricity
    Protection from Sonic
    Haste
    Bear's Endurance
    Shield of Faith

    Other Active Effects:
    Heart of Everything: Having all four of the Elemental Heart Spells active at the same time grants immunity to sneak attack damage as well as the extra damage from critical hits.

    Immune to sleep effects (elf).
    Bonus versus enchantment spells and effects (elf).
    Secret door detection (elf).


    Zeth attempts to dispel the dizziness.

    Spoiler
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    Caster Level Check (Max at 10): (1d20+10)[17]

    Zeth does not have a regular dispel available today. The real action is in the post below.
    Last edited by Jade_Tarem; 2010-05-27 at 06:36 PM.
    Amazing Zealot avatar by Elder Tsofu.

  12. - Top - End - #282
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    Default Re: The Burning Codex group 1 (IC)

    Zeth begins casting Greater Teleport. "In that case, all aboard for the grand exit!"

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    Taking the first of two standard actions to cast Greater Teleport.
    Last edited by Jade_Tarem; 2010-05-27 at 06:39 PM.
    Amazing Zealot avatar by Elder Tsofu.

  13. - Top - End - #283
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    Default Re: The Burning Codex group 1 (IC)

    Hearing someone shouting about an exit and casting a spell, Richard experiences a brief moment of panic when he realizes that he's still webbed, making it difficult to move around. Quickly, he tries to shred the webbing. One imagines that his sword would probably be more effective, but no, he seems determined to slice through it with his noisily vibrating shield.


    OOC:
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    Attacking the webbing as a standard action.

    Attack - (1d20+24)[33]
    Damage - (3d6+10)[19], 2d6 of which is sonic damage. If that isn't sufficient to free him, he'll make it a full attack instead, but if the first strike is enough, he'll fly up to 40 feet over to Zeth.

    And Lay on Hands as a swift action on himself. Healing - (5d6)[16]

  14. - Top - End - #284
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    Default Re: The Burning Codex group 1 (IC)

    SABRINA

    Sabrina is not sure about the intentions of the newcomers but hears the magic word of exit and unfurls her wings. She flies toward the person who talked about exit, keeping an eye on her Pit Fiend ally to make sure he is coming as well.
    #GoreMutualarejerks

  15. - Top - End - #285
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    Default Re: The Burning Codex group 1 (IC)

    It isn't Sabrina's turn yet. Or do you mean you canceled your previous action and instead fly towards Zeth (remember Sir Richard is still webbed up)

  16. - Top - End - #286
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    Default Re: The Burning Codex group 1 (IC)

    Quote Originally Posted by Frosty View Post
    It isn't Sabrina's turn yet. Or do you mean you canceled your previous action and instead fly towards Zeth (remember Sir Richard is still webbed up)
    See OOC post. In fact, it seems like Sabrina will have to spend her next turn extracating Sir Richard from the web.
    #GoreMutualarejerks

  17. - Top - End - #287
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    Default Re: The Burning Codex group 1 (IC)

    Zethiraem

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    Redo!


    Zeth begins casting a powerful transmutation, the same one he'd used on a lilitu earlier.

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    Taking a standard action to begin casting Disintegrate. Here goes nothing.
    Amazing Zealot avatar by Elder Tsofu.

  18. - Top - End - #288
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    Default Re: The Burning Codex group 1 (IC)

    Round 4

    24 Sabrina - Gives Lilitu #1 a holey death. We sense a pattern.
    20 Pit Fiend - Creates a wall of stone.
    19 Balor - Beats through wall of stone.
    17 Lilitu 1 - unconscious
    17 Lilitu 2 - being digested
    14 Zeth - Charges hiz layza!
    13 Sir Richard - Dissolves webbing. Flies towards Pit Fiend.
    11 Seige Engines - Prepares to fire
    10 Bebilith 1 - Continues feasting
    10 Bebilith 2 - DEAD
    08 Solifer - <------- Action!
    07 Thoros -
    04 Leon Abbot -

    The elf decides to fight thru the ringing inside his head and start bashing some heads of the enemy...with his layza! Green energies coalesce around his palms.

    The imp has had enough of being stuck in the disgusting webbing, and decides to use his holy dinner plate of +1 vibrating to DISSOLVE the sticky goo. He is free and he has a move action to fly where he wants to.

    One seige engine is still in the sleet storm, and no one can see what's happening in there. The other looks like is prepping to fire once again, although without the Lilitu to guide its shot, it'll probably land in the same general area of where it fired last time.

    The charmed bebilith continues to eat the Lilitu.

    Time for Solifer, Thoros, and Leon to act!
    Last edited by Frosty; 2010-06-04 at 02:23 AM.

  19. - Top - End - #289
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    Default Re: The Burning Codex group 1 (IC)

    Solifer

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    Fort: +19
    Ref: +3
    Will: +14

    AC: 20 (touch 14, flat-footed 19)


    Solifer mutters a curse before hurling yet more flame from his fingertips.

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    Searing Scorching Ray against the Balor.
    Attack rolls:
    (1d20+6)[9]
    (1d20+6)[24]
    (1d20+6)[16]
    Spell resistance:
    (1d20+14)[20]
    (1d20+14)[27]
    (1d20+14)[17]
    Damage rolls:
    (4d6)[14]
    (4d6)[14]
    (4d6)[14]
    If I creep into your house in the dead of night and strangle you while you sleep, you probably messed up your grammar.

    I'm always extremely careful to hedge myself against absolute statements.

  20. - Top - End - #290
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    Default Re: The Burning Codex group 1 (IC)

    Two of the fiery rays just plain miss as the Balor is surpringly nimble for his size. The one ray of scorchiness thhat connects unfortunately fizzle against the innate resistance to magic. The Balor doesn't even flinch at the pathetic attempt to hurt him.

    Thoros and Leon, hurry up!

  21. - Top - End - #291
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    Default Re: The Burning Codex group 1 (IC)

    Hearing the wizard's call for flight, Thoros heads towards him, ready to defend his ally against any potentially disrupting attack.

    Glancing at the Pit Fiend, who is evidently having problems with the Balor, Thoros chuckles grimly to himself, happy that both demons are wasting their energy killing each other.

    (OOC: Double move towards Zeth along the shortest path.)


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    Day of the Dead 2 - Doctor
    Monster Mash III - Zombie Alpha

    Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!

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  22. - Top - End - #292
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    Default Re: The Burning Codex group 1 (IC)

    SABRINA

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    Im going to go ahead and post an action, not likely that Leon can finish off the Balor, so it should stand.
    Current status HP:130 Taken:89 Fort +22, Ref +25, Will +25


    Sabrina sees her pit fiend ally(?) being sorely pressed by the Balor, and decides that a little distraction to the demon would give him a chance to disengage, and then they could flee with the laboratory piece. She calls out to her charmed bebilith, hoping to give it instructions that it would follow, since its in his nature anyway.

    Hey, why not try some nice yummy Balor meat, right over there

    (1d20+23)[31] fires a shot to show the Bebilith where to head
    (1d8+8)[15] damage
    (1d6)[5] shock

    Smell that nice, enticing Balor ichor aroma, made just the way you like it

    (1d20+18)[31] fires a second shot to give the scent to the Bebilith
    (1d8+8)[15] damage
    (1d6)[3] shock

    Wouldnt a nice, scrumptious Balor taste better than a scrawny old lilitu

    (1d20+18)[21] fires a third shot, just to make sure the Bebilith knows where to go
    (1d8+8)[15] damage
    (1d6)[5] shock
    #GoreMutualarejerks

  23. - Top - End - #293
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    Default Re: The Burning Codex group 1 (IC)

    Instead of firing arrows, you can attempt a Diplomacy check as a full-round action on the Bebilith. It can understand abyssal, even if it can't speak abyssal. You got the right idea for the roleplay, but Sabrina's too distracted to be effective in speaking if she fires the 3 arrows.

    your arrows would bounce off the balor's tough hide anyways.

  24. - Top - End - #294
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    Default Re: The Burning Codex group 1 (IC)

    SABRINA

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    Im going to go ahead and post an action, hoping to end the fight with the pit fiend and balor, allowing us to leave
    Current status HP:130 Taken:89 Fort +22, Ref +25, Will +25


    Sabrina sees her pit fiend ally(?) being sorely pressed by the Balor, and decides that a little distraction to the demon would give him a chance to disengage, and then they could flee with the laboratory piece. She calls out to her charmed bebilith, hoping to give it instructions that it would follow, since its in his nature anyway.

    Hey, why not try some nice yummy Balor meat, right over there
    Smell that nice, enticing Balor ichor aroma, made just the way you like it.
    Wouldnt a nice, scrumptious Balor taste better than a scrawny old lilitu.
    Head right on over and start chomping on him.


    (1d20+26)[34] Diplomacy check
    #GoreMutualarejerks

  25. - Top - End - #295
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    Default Re: The Burning Codex group 1 (IC)

    ooc - I'll post the Bebilith's reactions closer to its turn.

    Random_person: you have a move action left. You sure you don't want to use it to move somewhere? Remember the seige engine that is preparing to fire another round at the area it was last aimed at...

  26. - Top - End - #296
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    Default Re: The Burning Codex group 1 (IC)

    Sure. I'll move my full movement towards Zeth.
    If I creep into your house in the dead of night and strangle you while you sleep, you probably messed up your grammar.

    I'm always extremely careful to hedge myself against absolute statements.

  27. - Top - End - #297
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    Default Re: The Burning Codex group 1 (IC)

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    HP: 96/99
    AC: 30 Touch: 18 Flatfooted: 29
    FORT: +13
    REF: +4
    WILL: +18
    Active spells and conditions: Protection from Electricity and Sonic
    Spiritual Guardian, 12 rounds remaining
    BAB=14, 11 rounds remaining
    Strength=19, 11 rounds remaining
    Shield of Faith, +4 deflection bonus, 13 minutes 48 seconds remaining
    8 rounds of Haste remaining.


    Leon settles 30 feet to the left of Richard."Normally I wouldn't help ye, but ye've got a trusty face. Now hold still, lad, ye look pretty bang'd up." Concentrating his will, he conjures positive energy, and unleashes it at the man in a brilliant ray. "I cannae do tha' from this far again today, so make it last, and ye might want ta consider splittin up so the cannon cannae get all o ye at once."

    Spoiler
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    Reached ccw: (4d8+15)[31]

    Spiritual Guardian's attacks:
    Attack 1: [roll]1d20+22)[/roll]
    Damage 1: [roll]1d8+4[12][/roll]
    Attack 2 [roll]1d20+17[19][/roll]
    Damage 2 [roll]1d8+4[12][/roll]
    Attack 3 [roll]1d20+17[26][/roll]
    Damage 3 [roll]1d8+4 [/roll]
    Last edited by Marillion; 2010-06-15 at 12:40 PM. Reason: fixed spoiler
    Quote Originally Posted by Xefas View Post
    I like my women like I like my coffee; 10 feet tall, incomprehensible to the human psyche, and capable of ending life as a triviality.

  28. - Top - End - #298
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    Default Re: The Burning Codex group 1 (IC)

    Round 4

    24 Sabrina - Gives Lilitu #1 a holey death. We sense a pattern.
    20 Pit Fiend - Creates a wall of stone.
    19 Balor - Beats through wall of stone.
    17 Lilitu 1 - unconscious
    17 Lilitu 2 - being digested
    14 Zeth - Charges hiz layza!
    13 Sir Richard - Dissolves webbing. Flies towards Pit Fiend.
    11 Seige Engines - Prepares to fire
    10 Bebilith 1 - Continues feasting
    10 Bebilith 2 - DEAD
    08 Solifer - Tries to scorch the Balor with some rays. Didn't work
    07 Thoros - Goes to Zeth
    04 Leon Abbot - Heals an Imp with a trusting face!

    Round 5

    24 Sabrina - Talks to the Bebilith enticingly.
    20 Pit Fiend - Hits with his tail and establishes a hold!
    19 Balor - grapples with Pit Fiend
    17 Lilitu 1 - unconscious
    17 Lilitu 2 - left partially-digested
    14 Zeth - <--------ACTION!!!
    13 Sir Richard -
    11 Seige Engines -
    10 Bebilith 1 -
    10 Bebilith 2 - DEAD
    08 Solifer -
    07 Thoros -
    04 Leon Abbot -

    Thoros goes to Zeth for some reason even though the fight isn't quite over yet. Perhaps he wants to protect Zeth and Zeth charges his laser?

    Leon Abbot makes it into range of the little one, and heals the imp partially. His Spiritual Guardian critically hits with the first slash for 24 damage! The other two slashes miss unfortunately.

    Sabrina's honeyed words may be having an effect on the Bebilith as it looks over at the Balor.

    The Pit Fiend desperately whips out at the Balor with its tail, and grabs on! He starts trying to squeeze the life out of the Balor, but the Balor is fighting back with every ounce of its formiddable strength! "Quick! Finish it off as I hold it still so we can leave!"

    Zeth's turn!

    Drop this text at http://www.irony.com/java/mmee
    *BEGIN 0 0 rs 0
    *s f dq 2c 2od 6 *s f hp 89 2nn 0 *s 6 a0 4n 1nd -d *s 4 be 4n
    @1dh 0 *s 3 5p 3o rs 0 *s 4 6d 3l rs 0 *s 5 8f cz rs 0 *s 0 bs ed
    @kk -7 *s 1 9r ib rs 0 *s 2 b0 ad rs 0 *s 7 fu 7z 288 m *s -3 8s
    @5s rs 0 Pit Fiend *s -3 bk 5u rs 0 Balor *s -3 95 bc rs 0 *s -3
    @bv 7e rs 0 *s -3 eo 98 rs 0 Bebilith 1 *s -3 89 bh rs 0 *s -3
    @eu 2h rs 0 Demonic Seige Engine 1 *s -3 g3 9p rs 0 Demonic Seige
    @Engine 2 *s -3 6t 28 rs 0 *s -3 6f 3a rs 0 Thoros *s -3 8e cg
    @rs 0 Leon *s -3 4o 44 rs 0 Zeth *s -3 c4 ei rs 0 Sir Richard *s
    @-3 8r j3 rs 0 Sabrina *s -3 au bc rs 0 Solifer *s h gx 10 fq3 -f
    @*s -3 dw 4z rs 0 Inside circle is Sleet Storm area. *s -3 dx 5h
    @rs 0 40ft. Radius is ridiculously huge.
    *END -6a7lbu

  29. - Top - End - #299
    Orc in the Playground
     
    lostlittlebear's Avatar

    Join Date
    Nov 2007

    Default Re: The Burning Codex group 1 (IC)

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    I'm very confused I thought Zeth was preparing to cast Greater Teleport? In any case Thoros is going to leave the Pit Fiend to die - he sees not merit in risking his life for a creature of evil.


    WW Games I have won:
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    Day of the Dead 2 - Doctor
    Monster Mash III - Zombie Alpha

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  30. - Top - End - #300
    Titan in the Playground
     
    MikelaC1's Avatar

    Join Date
    Nov 2009
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    Female

    Default Re: The Burning Codex group 1 (IC)

    SABRINA

    Sabrina 'speaks' telepathically to Thoros.

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    While the Pit Fiend is evil and deserves whatever fate he gets, he is a necessary part of the first step in our shared mission. If indeed you share our mission, a certain book of flame, if you catch my drift?
    (1d20+26)[37] Diplomacy
    #GoreMutualarejerks

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