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  1. - Top - End - #1
    Troll in the Playground
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    Default Neverending Dungeon - Breathless

    The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a small room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a sconce near the room's single door.
    Map:
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    {table]|A_|B_|C_
    1|||
    2||B|
    3|||
    4|||[/table]

    There is a door at C-4, south side.


    DM notes:
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    Internet's out. Updates ETA Saturday.

    "Nothing says love like being hugged to death by a Water Orc."

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    Quote Originally Posted by Rizban View Post
    On an unrelated note, Tanaric is awesome. End of story.


    Avatar by CrimsonAngel. My avatar appears to have gone AWOL in my absence. Investigations are pending.

  2. - Top - End - #2
    Firbolg in the Playground
     
    theterran's Avatar

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    Default Re: Neverending Dungeon - Breathless

    Away we go.
    (Note: I have DV 60ft)

    Swift action to go into Child of Shadow stance.
    Pull out my longspear and check the door in C-4 for traps!

  3. - Top - End - #3
    Titan in the Playground
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    Default Re: Neverending Dungeon - Breathless

    *poke* *poke* The door doesn't seem to like your poking, but it is mature enough to ignore you.
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  4. - Top - End - #4
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    Default Re: Neverending Dungeon - Breathless

    Good, otherwise I might have to dismantle it and sell it...(no..not really)

    walk over and open the door..

  5. - Top - End - #5
    Titan in the Playground
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    Default Re: Neverending Dungeon - Breathless

    (unless there is something of note right outside the room, I will assume that when you exit a room you always step out of it to look in all possible directions)

    You exit into a hall running east and south.

    To the east it goes beyond your sight. 10ft in, it splits north and south. 20ft beyond that (30ft from you) there is a door on the northern side. Just at the edge of your sight, it splits north and south as well.

    To the south it goes 20ft before splitting east, continues for 10ft and is T-ing east and west.
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  6. - Top - End - #6
    Firbolg in the Playground
     
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    Default Re: Neverending Dungeon - Breathless

    I'll head east, aiming for the door, using the longspear to check for pits/traps/etc.
    Last edited by theterran; 2010-02-01 at 02:48 PM.

  7. - Top - End - #7
    Titan in the Playground
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    Default Re: Neverending Dungeon - Breathless

    Aww and I was going to say "you fall" when I saw the mail before the edit..

    How long is your spear and what exactly are you poking?
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  8. - Top - End - #8
    Firbolg in the Playground
     
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    Default Re: Neverending Dungeon - Breathless

    Yeah, the second I typed it, I thought "crap, better edit that in there!"

    a Longspear has reach, so I would assume I can get 10ft away, and I'm poking walls(as high as I can reach) and floor

  9. - Top - End - #9
    Titan in the Playground
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    Default Re: Neverending Dungeon - Breathless

    Alright. As you move, from the intersection, you detect a pit. It is 10ft east beyond the intersection. 5ft wide and 20ft deep.
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  10. - Top - End - #10
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    Default Re: Neverending Dungeon - Breathless

    Alright, at this point, I would like to take the time to ready maneuvers, one of them being Wind Stride.

    Then I will check for traps back the way I came for 20ft.
    Once I'm 20ft away from the pit, I will activate Wind Stride to gain a +10 to movement.

    Then I'll move back toward the pit and attempt to jump it...*crosses fingers*

    Jump - (1d20+7)[27] (lovely, just blew my nat 20 for this guy)

    Once over the pit, I'll check the immediate area for traps, then take the time to ready my maneuvers again back to what they are on my sheet before continuing toward the door, checking with my longspear as I go.
    Last edited by theterran; 2010-02-01 at 04:23 PM.

  11. - Top - End - #11
    Titan in the Playground
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    Default Re: Neverending Dungeon - Breathless

    The intersection that you passed:

    To the north it goes 20ft and turns east. To the south it goes 20ft and turns west. There is a door 15ft down the southern hall on the eastern side.

    You reach the door without issues, but as you poke 10ft beyond it, a small acid orb is fired at you:

    vs flatfooted touch - (1d20+8)[18]
    acid damage - (1d3)[1]
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  12. - Top - End - #12
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    Default Re: Neverending Dungeon - Breathless



    Ouch!

    Alright, I'll put away my longspear and pull out my spiked chain.

    Then I'll open the door.
    Last edited by theterran; 2010-02-02 at 07:15 AM.

  13. - Top - End - #13
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    Default Re: Neverending Dungeon - Breathless

    Opening the door reveals the following room:
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    {table]|A_|B_|C_|D_|E_
    1|||||
    2|||||
    3||1|||
    4|||||
    5|||||[/table]
    There are doors at A5 south and E1 north.
    In the room there is an ugly looking, blue scaled, lizard thing with fire in it's mouth!
    Initiative: (1d20+1)[12]
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  14. - Top - End - #14
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    Default Re: Neverending Dungeon - Breathless

    Initiative - (1d20+6)[7] This really doesn't bode well for me...

    Crusader Maneuvers
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    (1d5)[2]
    (1d5)[4]

    If needed
    (1d5)[4]

    1. Crusader Strike
    2. Stone Bones
    3. Charging Minotaur
    4. Douse the Flames
    5. Vanguard Strike
    Last edited by theterran; 2010-02-02 at 07:25 AM.

  15. - Top - End - #15
    Titan in the Playground
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    Default Re: Neverending Dungeon - Breathless

    The creature opens his mouth and a cone of fire comes out, dealing (1d3)[1] DC15 reflex for half (rounded up). You are also entangled for (1d4)[3] rounds (don't forget the penalties) and the creature moves to D1.
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  16. - Top - End - #16
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    Default Re: Neverending Dungeon - Breathless

    Am I entangled regardless of the Reflex Save?

    (edit)

    And can I assume I'm in E1 then?
    Last edited by theterran; 2010-02-02 at 07:34 AM.

  17. - Top - End - #17
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    Default Re: Neverending Dungeon - Breathless

    Unless you can ignore all the damage (energy resistance, evasion, I donno) then yes, the reflex save won't avoid the entanglement..
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  18. - Top - End - #18
    Firbolg in the Playground
     
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    Default Re: Neverending Dungeon - Breathless

    One other question concerning entangled and I'll continue on...does the -2 attack compound with the -4 Dex? (So ranged attacks in essense get a -4 to attack?)

  19. - Top - End - #19
    Titan in the Playground
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    Default Re: Neverending Dungeon - Breathless

    Yes. 10chars.
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  20. - Top - End - #20
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    Default Re: Neverending Dungeon - Breathless

    Wait, since I'm holding a spiked chain, shouldn't I have gotten an AoO for it moving out of a threatened space?

    AoO (If applicable)
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    Attack - (1d20+3)[18]
    Damage - (1d6+5)[10]


    Alright.

    Moving along.

    again, assuming I'm in E1, and it's in D1, and I'm still in Child of Shadow stance.

    Initiate Shadow Blade Technique.
    Attack1 - (1d20+3)[16]
    Attack2 - (1d20+3)[17]
    WeaponDamage - (1d6+5)[8]
    ColdDamage - (1d6)[4]

    Swift Action: Go into Martial Spirit Stance.
    Last edited by theterran; 2010-02-02 at 07:52 AM.

  21. - Top - End - #21
    Titan in the Playground
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    Default Re: Neverending Dungeon - Breathless

    You were outside A5 south, as you were opening the door on the northern side. It will take 5ft of your movement to get to A5..
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  22. - Top - End - #22
    Firbolg in the Playground
     
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    Default Re: Neverending Dungeon - Breathless

    Lovely...and I can only move at half speed...
    and there went my good rolls...

    Alright, I'll double-move to C1. (still in child of shadow stance, so I have 20% Concealment (not that it matters))

    Your go.

    (edit)

    And now you know how easily I can get turned around...
    Last edited by theterran; 2010-02-02 at 07:55 AM.

  23. - Top - End - #23
    Titan in the Playground
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    Default Re: Neverending Dungeon - Breathless

    (1d6)[4] fire damage. No save.
    He breathes at you electricity: (1d4)[2] (same save) + entangled for (1d4)[3] rounds by electricity (penalties won't stack, damage will)
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  24. - Top - End - #24
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    Default Re: Neverending Dungeon - Breathless



    See what I get before I act.

    Granted manuever
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    (1d3)[1]
    1. Crusader Strike
    2. Charging Minotaur
    3. Vanguard Strike

  25. - Top - End - #25
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    Default Re: Neverending Dungeon - Breathless

    Swift Action to switch to Martial Spirit Stance.

    Initiate Crusader Strike.

    Attack - (1d20+3)[10] (I hate the RNG)
    Damage - (1d6)[4]

    If hits:
    Heal - (1d6+3)[9]
    Last edited by theterran; 2010-02-02 at 08:06 AM.

  26. - Top - End - #26
    Titan in the Playground
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    Default Re: Neverending Dungeon - Breathless

    So.. I guess saying you miss will be redundant?

    (1d6)[2] electricity damage (1d6)[3] fire damage.
    (1d4-1)[3]
    He breathes at you again: (1d6)[3] fire damage, DC15 reflex halves.
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  27. - Top - End - #27
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    Default Re: Neverending Dungeon - Breathless

    And I die...

    I'd like to just do the same character again...

    Care to just use the same thread and roll it back to the beginning?

  28. - Top - End - #28
    Titan in the Playground
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    Default Re: Neverending Dungeon - Breathless

    Yeah, sure..Go.
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  29. - Top - End - #29
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    Default Re: Neverending Dungeon - Breathless

    Alright, from the starting room, this time I'll head south (already in Child of Shadow Stance), checking for traps/pits/etc with my longspear.

  30. - Top - End - #30
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    Default Re: Neverending Dungeon - Breathless

    Before you reach the first split, an orb of acid (acid splash) is thrown at you.

    (1d20+8)[14]
    (1d3)[1]

    At the split you see it goes east for 10ft and turns north. Right after the split is a door on the eastern side.
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

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