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  1. - Top - End - #61
    Orc in the Playground
     
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    Default Re: Neverending Dungeon - Grim

    me, im just obliviously gonna wander into it again fall down, Hurt myself.

    Fast heal back to Current, (if its even needed, also got DR/6 )
    And climb back out with a Dc of -Lots.

    Edit: (and Np, wasnt that fast this week either )
    Last edited by Angelic_Dawn; 2010-02-12 at 04:36 AM.

  2. - Top - End - #62
    Orc in the Playground
     
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    Default Re: Neverending Dungeon - Grim

    After that, Wander to door,

    Drop Bag O lewt. (1x Chain)

    Poke door (with 10ft pole)

    Draw Javlin,

    Ready Action Polly to hit closest Hostile. (When it comes/is in range)
    Open door.


    Those be my actions
    Unless at some stage during this i explode, encounter treasure, etc.

    But disregarding noticing new corridors and doors. (that wont make me change my actions)
    (tough its still mighty usefull for my mapping, if you could mention me noticing them )

    Edit: And if i happen to wander into more pit traps like the previous one,
    Fall into it face first, Curse, Grumble, Fast Heal if needed, Climb out, Continue (With the Scripted actions).
    Last edited by Angelic_Dawn; 2010-02-12 at 08:42 AM.

  3. - Top - End - #63
    Firbolg in the Playground
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    Default Re: Neverending Dungeon - Grim

    Well, assuming control of the thread:

    You fall face-first into another pit 5' south of the crossroads, take some damage, and fast-heal out of it, and otherwise reach the door without issues.

    How much effort are you using with that pole to poke the door? Just out of interest..more than 15-20lb, or less?

  4. - Top - End - #64
    Orc in the Playground
     
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    Default Re: Neverending Dungeon - Grim

    less :).

    (as to not notify any BBE guys in there)


    Edit: And Yay im getting Highjacked.
    Last edited by Angelic_Dawn; 2010-02-20 at 10:42 PM.

  5. - Top - End - #65
    Firbolg in the Playground
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    Default Re: Neverending Dungeon - Grim

    Smart Fella...but you're now hit by:

    (1d8)[7] darts. Use as appropriate:

    (1d20+3)[14]
    (1d6)[5]
    (1d20+3)[13]
    (1d6)[5]
    (1d20+3)[22]
    (1d6)[3]
    (1d20+3)[8]
    (1d6)[2]
    (1d20+3)[18]
    (1d6)[1]
    (1d20+3)[15]
    (1d6)[4]
    (1d20+3)[11]
    (1d6)[4]
    (1d20+3)[20]
    (1d6)[3]


    Sorry, got my notes mixed up.
    Last edited by term1nally s1ck; 2010-02-20 at 10:43 PM.

  6. - Top - End - #66
    Firbolg in the Playground
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    Default Re: Neverending Dungeon - Grim

    Opening the door reveals the following room:
    Spoiler
    Show

    {table]|A_|B_|C_|D_|E_
    1|||||
    2|||||
    3|||||
    4||||B|H[/table]
    There is a door at A-2, which you are just outside of, another at E-4, south side and another at E-3. There is a human wearing a chain shirt and holding a longsword standing behind a beast with patchy dark fur that covers its unhealthy shrunken black skin in some places. Open sores dot its hide and a feral, catlike head glances with it's blank eyes at the wall in front of it.
    Initiative:(1d20+2)[15]

  7. - Top - End - #67
    Orc in the Playground
     
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    Default Re: Neverending Dungeon - Grim

    one hits me, but cant over come the DR.

    No dmg taken, And continue

    Pets always going either right before or after their owners. (or so i recall)

    Edit: Note to self do not previeuw.

    Another edit: ok ignored.
    Last edited by Angelic_Dawn; 2010-02-20 at 10:49 PM.

  8. - Top - End - #68
    Firbolg in the Playground
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    Default Re: Neverending Dungeon - Grim

    Initiative roll b0rked. And the darts are for something else, ignore them.

  9. - Top - End - #69
    Firbolg in the Playground
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    Default Re: Neverending Dungeon - Grim

    Look up 4 posts, in that spoiler. You need to roll Initiative.

  10. - Top - End - #70
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    Default Re: Neverending Dungeon - Grim

    Initiative(1d20+2)[17]

    Edit: Soz my mistake, missed that.
    Last edited by Angelic_Dawn; 2010-02-20 at 10:57 PM.

  11. - Top - End - #71
    Orc in the Playground
     
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    Default Re: Neverending Dungeon - Grim

    Throw javlin at Beast. (1d20)[2]
    If needed Dmg (1d8+4)[5]

    Draw Weapon.

    Poly keeps His ready action. (as a protection for me when/if they get in his range (him beeing in the same square as me))
    Last edited by Angelic_Dawn; 2010-02-20 at 11:01 PM.

  12. - Top - End - #72
    Firbolg in the Playground
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    Default Re: Neverending Dungeon - Grim

    You miss.

    The beast disappears, though, as the human moves forward to C2, and then unleashes a wave of color that washes over you.

    Will saves, please.

  13. - Top - End - #73
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    Default Re: Neverending Dungeon - Grim

    Grim [roll]1d20+1[/roll]

    Polly (1d20+4)[9]
    Last edited by Angelic_Dawn; 2010-02-20 at 11:06 PM.

  14. - Top - End - #74
    Firbolg in the Playground
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    Default Re: Neverending Dungeon - Grim

    Color spray. If you absorb it, this is probably a very easy fight for you.

  15. - Top - End - #75
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    Default Re: Neverending Dungeon - Grim

    absorb the low level spell.


    well easy i wouldnt say yet, he Still has a big sword, And some evil beasty.
    And polly is probaly knocked out.

    But definitly easyer then the previous one that i ended with around -10 hp (Yay for upgraded rageclaws)

    still need some energy resistance...

    Anyways if they wont come to me, ill go to them.
    With the beasty missing..


    Edit: Damnit keep previeuwing posts.
    Last edited by Angelic_Dawn; 2010-02-20 at 11:33 PM.

  16. - Top - End - #76
    Orc in the Playground
     
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    Default Re: Neverending Dungeon - Grim

    (Move action)
    Walk towards guy. (assuming he's within 15ft, im not that fast, makes me stop in B2 i think)

    (standard action)
    Whack with Stick on the guy.
    (1d20+4)[22]
    if needed Dmg (1d8+4)[12]
    Last edited by Angelic_Dawn; 2010-02-20 at 11:24 PM.

  17. - Top - End - #77
    Firbolg in the Playground
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    Default Re: Neverending Dungeon - Grim

    The guy dies.

    150 XP, Chain shirt, longsword. Beasty seems to have been an illusion.

  18. - Top - End - #78
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    Default Re: Neverending Dungeon - Grim

    Doh! ><

    And here i was expecting something a lot more lethal considering the last room.

    (Actions)
    Get my Lewt Bag, and stuff the new found items in it.
    Retireve javlin, and stick it back in its place.


    Smack polly around, till he wakes up.

    im gonna go for the E3 door,
    Drop my lewt bag,

    get my pole, Poke door.
    (dunno why i keep doing that as it'll probaly reveal nothing)

    Draw Javlin.
    Polly does his basic ready action, (Zap things that come in range)

    Open door.



    Stop me at any point if i explode or find heaps upon heaps of treasure.

  19. - Top - End - #79
    Firbolg in the Playground
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    Default Re: Neverending Dungeon - Grim

    More...lethal? This guy probably has the highest kill count going..Color spray is b0rked.

    As you leave the room, you explode you can see 10' to the north, and 10' to the south. To the north there's a turn to the east after 10', and to the south there's a turn west after 10'.

  20. - Top - End - #80
    Orc in the Playground
     
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    Default Re: Neverending Dungeon - Grim

    ok ok, what i meant was, im expecting to either die,
    or at least be near death from any room i dare enter,

    considering what i've read in the recruiting thread :P
    (and my first room experience)

    Edit: And lol, wait you guys keep score/Kill counts?

    Anyways, meh boring more corridors,


    (Action)
    Hopeing for some action, Grim heads Back into the room, and Opens the E4 door South side*.

    *Per my standard script
    (*IE: Bring along lewt bag, Drop lewt bag, Poke door, Draw javlin, Polly prep ready action, Open door.)
    Last edited by Angelic_Dawn; 2010-02-20 at 11:50 PM.

  21. - Top - End - #81
    Firbolg in the Playground
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    Default Re: Neverending Dungeon - Grim

    There is a red and white bullseye painted onto the floor just outside the door.

    Make a spot check.

  22. - Top - End - #82
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    Default Re: Neverending Dungeon - Grim

    Grim (1d20-5)[13]
    Polly (1d20+6)[21]

    Hoping polly at least notices and warns me, by buzzing around me flashing Brightly.

  23. - Top - End - #83
    Firbolg in the Playground
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    Default Re: Neverending Dungeon - Grim

    You see a red and white painted bullseye on the ground. So does Polly.

  24. - Top - End - #84
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    Default Re: Neverending Dungeon - Grim

    Great a red and white bullseye,

    Now what i got a intelect of 8...


    Hm.. i Poke it With my Stick(10ft pole). (one of my Three solutions to everything)

  25. - Top - End - #85
    Firbolg in the Playground
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    Default Re: Neverending Dungeon - Grim

    (5d100)[211] Platinum Pieces fall from the ceiling!!!

    Nothing happens.

  26. - Top - End - #86
    Orc in the Playground
     
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    Default Re: Neverending Dungeon - Grim

    LOL.

    x)



    Hm... looks left. <(o.O<)

    looks right.. (>O.o)>

    <(o.O<)


    Steps on the bullseye.

  27. - Top - End - #87
    Firbolg in the Playground
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    Default Re: Neverending Dungeon - Grim

    To your left (East), the corridor ends after 5' and turns north. To your right (West), the corridor extends 45', with a north split after 35', and a turning south at the end.

  28. - Top - End - #88
    Orc in the Playground
     
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    Default Re: Neverending Dungeon - Grim

    But nothing happens when i step on it? o.O

  29. - Top - End - #89
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    Default Re: Neverending Dungeon - Grim

    A shower of gold coins rains down from the ceiling, bathing you in wealth and welts.

    *cough*

    Don't mind me.
    Internet's out. Updates ETA Saturday.

    "Nothing says love like being hugged to death by a Water Orc."

    Spoiler
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    Quote Originally Posted by Rizban View Post
    On an unrelated note, Tanaric is awesome. End of story.


    Avatar by CrimsonAngel. My avatar appears to have gone AWOL in my absence. Investigations are pending.

  30. - Top - End - #90
    Orc in the Playground
     
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    Default Re: Neverending Dungeon - Grim

    oooh its alive, Alive!

    (pc working again?)

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