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Thread: Neverending Dungeon - Marlin
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2010-02-01, 10:30 PM (ISO 8601)
- Join Date
- Mar 2009
Re: Neverending Dungeon - Marlin
Reflex (1d20+7)[25]
But I still take damage from it. Entangled.
I look it right in its ugly face, "Hey look, there's a three headed monkey!"
Bluff to Feint. (1d20+4)[21] VS opposed Sense Motive+BAB. If it's nonhumanoid, I get a -4 penalty.
I Eldritch Blast it. If Bluff succeeded, Sneak Attack on top of that.
Attack Roll: (1d20+5)[8]
EB: (1d6)[4]
SA: (1d6)[3]Last edited by Narazil; 2010-02-01 at 10:31 PM.
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2010-02-01, 10:33 PM (ISO 8601)
- Join Date
- Sep 2009
Re: Neverending Dungeon - Marlin
Your attack roll didn't include the penalties for entanglement, did it? (-2 to attack rolls, -4 dex, total of -4 to ranged attack rolls)
Regardless, miss.
You take (1d6)[6] ongoing acid damage from the entanglement.
He breathes a line of fire over you, dealing (1d6)[6] fire damage, reflex half.
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2010-02-01, 10:34 PM (ISO 8601)
- Join Date
- Mar 2009
Re: Neverending Dungeon - Marlin
Nope, sorry. Forgot.
Reflex (1d20+7)[16]
I drop into negatives anyway.
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2010-02-01, 10:36 PM (ISO 8601)
- Join Date
- Sep 2009
Re: Neverending Dungeon - Marlin
In which case, he continues torching your body until you hit -10, because he's mean like that.
You can reroll, or restart with the same character if you like.
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2010-02-01, 10:38 PM (ISO 8601)
- Join Date
- Mar 2009
Re: Neverending Dungeon - Marlin
I assumed he would. Guess Marlin ain't so Magnificent.
Restarting as Marlin the Mostly Magnificent. Same sheet, different name.
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2010-02-01, 10:39 PM (ISO 8601)
- Join Date
- Sep 2009
Re: Neverending Dungeon - Marlin
Same room, same everything. Where to?
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2010-02-01, 10:42 PM (ISO 8601)
- Join Date
- Mar 2009
Re: Neverending Dungeon - Marlin
*Cough*
"Let's get this show running, then!.. Again."
Out the first room, to the east. Marlin is now paranoid, and actually looks for traps. Continue east to the door. Stand at side, slide open.
Relevant rolls:
Move Silently (1d20+10)[28]
Search (1d20+6)[18]
Spot (1d20)[11]
Listen (1d20+6)[13]
Open Lock (1d20+6)[13]
Hide (1d20+12)[24]
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2010-02-01, 10:46 PM (ISO 8601)
- Join Date
- Sep 2009
Re: Neverending Dungeon - Marlin
Is Marlin doing anything special during his search, or just looking?
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2010-02-01, 10:47 PM (ISO 8601)
- Join Date
- Mar 2009
Re: Neverending Dungeon - Marlin
He uses his Long Spear to slowly apply pressure on the floor in front of him, without making too much noice.
Other than that, not really. Also, as soon as he notices his lack of sight, he activates See the Unseen again.
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2010-02-01, 10:48 PM (ISO 8601)
- Join Date
- Sep 2009
Re: Neverending Dungeon - Marlin
You poke the floor ten feet to the east of the split and it falls out, revealing a twenty foot deep pit.
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2010-02-01, 10:52 PM (ISO 8601)
- Join Date
- Mar 2009
Re: Neverending Dungeon - Marlin
"Twenty? I'm not trying that jump. Should've had mamma teach me that spidermaclimb thing instead."
I start applying pressure whilst moving back, double-checking the titles I just tapped to be sure. Look both ways at the split, then head south towards the door. Assuming I can make it there, I listen to the door, then slide it open and look in.
Search (1d20+6)[21]
Move Silently (1d20+10)[25]
Listen (1d20+6)[21]
Spot (1d20)[14]
Hide (1d20+12)[25]Last edited by Narazil; 2010-02-01 at 10:52 PM.
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2010-02-01, 10:58 PM (ISO 8601)
- Join Date
- Sep 2009
Re: Neverending Dungeon - Marlin
You poke the floor five feet south of the split, and it falls out there as well.
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2010-02-01, 11:01 PM (ISO 8601)
- Join Date
- Mar 2009
Re: Neverending Dungeon - Marlin
Round two, fight!
I head north. Then east. Then north. Then east - for the door. Poke floor, poke floor, poke floor..
Search (1d20+6)[8]
Move Silently (1d20+10)[22]
Spot (1d20)[13]
Listen (1d20+6)[16]
Hide (1d20+12)[31]
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2010-02-01, 11:03 PM (ISO 8601)
- Join Date
- Sep 2009
Re: Neverending Dungeon - Marlin
I assume you intend to head back to the same door that gave you your acidic doom last time? There are, after all, two doors east of that T.
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2010-02-01, 11:06 PM (ISO 8601)
- Join Date
- Mar 2009
Re: Neverending Dungeon - Marlin
Hence the round two, fight.
Slimeboy's going down. I'm wearing my lucky hat now.
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2010-02-01, 11:07 PM (ISO 8601)
- Join Date
- Sep 2009
Re: Neverending Dungeon - Marlin
Okie-dokie then.
Initiative: (1d20+2)[16]
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2010-02-01, 11:08 PM (ISO 8601)
- Join Date
- Mar 2009
Re: Neverending Dungeon - Marlin
No sneaking up on him? Darnit.
(1d20+4)[21]Last edited by Narazil; 2010-02-01 at 11:09 PM.
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2010-02-01, 11:09 PM (ISO 8601)
- Join Date
- Mar 2009
Re: Neverending Dungeon - Marlin
"Hey look, it's a three-headed monkey!"
(1d20+4)[15] for Feint.
Eldritch Blast
(1d20+5)[15]
Damage (1d6)[3]
Sneak Attack (1d6)[1]
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2010-02-01, 11:11 PM (ISO 8601)
- Join Date
- Sep 2009
Re: Neverending Dungeon - Marlin
Are you sure you really want to Feint when he's already flatfooted?
I'll let you take that back and do something else with your move action if you like.
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2010-02-01, 11:13 PM (ISO 8601)
- Join Date
- Mar 2009
Re: Neverending Dungeon - Marlin
Seriously Narazil, stop trying to be clever at 05:23. Too bad you can't full attack with an Eldritch Blast.
Standard Action first, then break LOS by moving back 20' from where I came.
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2010-02-01, 11:15 PM (ISO 8601)
- Join Date
- Sep 2009
Re: Neverending Dungeon - Marlin
You hit with the EB, and hear the sound of the door sliding shut.
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2010-02-01, 11:20 PM (ISO 8601)
- Join Date
- Mar 2009
Re: Neverending Dungeon - Marlin
Sigh, it gets to be intelligent, as well?
I delay an action to shoot it in the face if it pops out, but I'm assuming its staying put in there.
[6 seconds later]
This is going to be dangerous. Hokai.
I attempt to sneak past the door. Move Silently (1d20+10)[12]
As I stand on the square, past the door which was just closed, to the west, I hook my grappling hook on the door. Let's find out just how smart this thing is.
Then I move down the corridor, armed with my trusted Longspear. Tab tab.
Search takes too long, so perhaps a standard action of pushing down with the spear, then moving up on the square.
Spot should do it. (1d20)[8]
I move to the far end, 15 feet away from the door I entered, 5 feet from the new door.
I gently begin pulling my rope, until anything makes a sound. Ready Action to shoot its face off.Last edited by Narazil; 2010-02-01 at 11:23 PM.
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2010-02-01, 11:26 PM (ISO 8601)
- Join Date
- Sep 2009
Re: Neverending Dungeon - Marlin
What, exactly, are you hooking the grappling hook to? It's a big sliding sheet of metal. You're pretty much required to push on it to open it.
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2010-02-01, 11:31 PM (ISO 8601)
- Join Date
- Mar 2009
Re: Neverending Dungeon - Marlin
Oh. Crap. Right. Thought I was being clever, here.
Guess there's no way around it. *Gulp*
I wait for 5 rounds, keeping perfectly still at my current location. If nothing happens, I move to open the door.
Move Silently (1d20+10)[20]
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2010-02-02, 06:21 PM (ISO 8601)
- Join Date
- Sep 2009
Re: Neverending Dungeon - Marlin
I'd ask if you're sure you want to do that, but...
You're met by a readied blast of fire as you open the door. Assuming you opened it from the side, you have cover, for +4 to reflex.
(1d3)[2] fire damage, reflex half, entangling for (1d4)[1] rounds if you take any damage.
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2010-02-02, 06:48 PM (ISO 8601)
- Join Date
- Mar 2009
Re: Neverending Dungeon - Marlin
Can be arsed to wait all day.
Reflex: (1d20+11)[31]
"Look, there's a three-headed monkey!"
Bluff to Feint. (1d20+4)[19]
Eldritch Blast Attack Roll at -4: (1d20+1)[20]
Damage: (1d6)[2]
Sneak Attack: (1d6)[3]
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2010-02-02, 06:50 PM (ISO 8601)
- Join Date
- Sep 2009
Re: Neverending Dungeon - Marlin
Sense motive: (1d20+1)[3]
"What, really? I love three-headed monkies! They're my favorite- OW! That wasn't nice!"
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2010-02-02, 06:51 PM (ISO 8601)
- Join Date
- Mar 2009
Re: Neverending Dungeon - Marlin
Can't edit rolls in.
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2010-02-02, 06:52 PM (ISO 8601)
- Join Date
- Sep 2009
Re: Neverending Dungeon - Marlin
(1d6)[1] ongoing fire damage.
He moves up and breathes some acid on you. (1d4)[2] acid damage, reflex half, entangled for (1d4)[4] rounds.
Edit: I know how to use the die roller. My fingers just move faster than my brain sometimes.
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2010-02-02, 06:54 PM (ISO 8601)
- Join Date
- Mar 2009
Re: Neverending Dungeon - Marlin
I'm Guybrush to his Kenny.
Reflex (1d20+7)[21]
"Hey look, another three-headed monkey!"
Bluff: (1d20+4)[23]
Attack Roll: (1d20+1)[4]
Damage: (1d6)[4]
Sneak Attack: (1d6)[6]