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Thread: Neverending Dungeon - Coreone
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2010-02-01, 03:33 PM (ISO 8601)
- Join Date
- Sep 2009
Neverending Dungeon - Coreone
The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a small room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a sconce near the room's single door.
Map:Spoiler{table]|A_|B_|C_
1|||
2||C|
3|||
4|||[/table]
There is a door at C-4, south side.
DM notes:
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2010-02-01, 04:24 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Neverending Dungeon - Coreone
I leave the backpack on the floor. Then, I use the longspear to poke at the floor in front of the door for traps/switches, and search the walls to the two sides of the door (east wall at C4 and south wall at B4, avoiding stepping on C4 until I feel sure it's safe from the prodding/searching). Can I take 10 or 20 on these searches, or do I have to roll (search +6).
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2010-02-01, 08:49 PM (ISO 8601)
- Join Date
- Sep 2009
Re: Neverending Dungeon - Coreone
You can take 10 or take 20 on any searches you like, provided you're able to do so at the time.
Regardless, you don't find anything out of the ordinary.
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2010-02-01, 09:00 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Neverending Dungeon - Coreone
Thanks. I step to C4, take 10 search the door for traps, and listen to see if I hear anything on the other side.
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2010-02-01, 09:02 PM (ISO 8601)
- Join Date
- Sep 2009
Re: Neverending Dungeon - Coreone
No traps that you can find with a cursory examination, and you don't hear anything out of the ordinary.
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2010-02-01, 09:10 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Neverending Dungeon - Coreone
Hmm...cursory you say. Just to be safe, do you mind if I take 20 instead?
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2010-02-01, 09:10 PM (ISO 8601)
- Join Date
- Sep 2009
Re: Neverending Dungeon - Coreone
It's totally up to you.
Regardless, you don't find anything out of the ordinary that way either.
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2010-02-01, 09:13 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Neverending Dungeon - Coreone
(Thought the great Deity out there was giving me a hint). I open the door and peer out the door to see what's on the other side.
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2010-02-01, 09:24 PM (ISO 8601)
- Join Date
- Sep 2009
Re: Neverending Dungeon - Coreone
Opening the door reveals an unlit hallway running to the east and south. Without a source of light, it's impossible to determine more.
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2010-02-01, 09:34 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Neverending Dungeon - Coreone
I go back to my backpack, pull one sunrod out, light it, and peer out the door with it.
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2010-02-01, 09:38 PM (ISO 8601)
- Join Date
- Sep 2009
Re: Neverending Dungeon - Coreone
Bringing the light outside reveals the following:
To the east, it runs beyond the range of your sunrod's light. After ten feet, it splits to the north and south. After thirty feet, there is a door on the north side of the hall. After sixty feet, it splits to the north and south.
To the south, it runs for thirty feet before teeing to the east and west. After twenty feet, it splits east.
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2010-02-01, 10:47 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Neverending Dungeon - Coreone
I go just short of 20' south, and look east.
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2010-02-01, 10:50 PM (ISO 8601)
- Join Date
- Sep 2009
Re: Neverending Dungeon - Coreone
It runs east for ten feet before turning north.
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2010-02-01, 10:53 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Neverending Dungeon - Coreone
I go 10' east and peer north
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2010-02-01, 11:00 PM (ISO 8601)
- Join Date
- Sep 2009
Re: Neverending Dungeon - Coreone
It runs north for forty feet before turning east. After five feet, there's a door on the east face of the hall. After twenty feet, it splits to the east and west.
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2010-02-01, 11:07 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Neverending Dungeon - Coreone
Ok, I take 10 to search the area just in front of the door, using the pole first then with a closer look. I search the wall opposite the door next, taking 10. Finally, I take 20 to search the door, and listen to hear what may be on the other side.
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2010-02-02, 06:16 PM (ISO 8601)
- Join Date
- Sep 2009
Re: Neverending Dungeon - Coreone
You find a whole lot of nothing.
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2010-02-02, 08:00 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Neverending Dungeon - Coreone
I open the door and look inside
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2010-02-02, 09:50 PM (ISO 8601)
- Join Date
- Sep 2009
Re: Neverending Dungeon - Coreone
Opening the door reveals the following room:
Spoiler
{table]|A_|B_|C_|D_|E_
1|||||
2|||||
3|||||
4||||B|H[/table]
There is a door at A-2, which you are just outside of, another at E-4, south side, and another at E-3.
There is a human clad in a chain shirt and holding a longsword standing behind a beast with patchy dark fur that covers its unhealthy shrunken black skin in some places. Open sores dot its hide and a feral, catlike head glances with it's blank eyes at the wall in front of it.
Roll initiative.
(1d20+2)[14]
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2010-02-02, 10:33 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Neverending Dungeon - Coreone
Eek!
Initiative: (1d20+4)[6]
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2010-02-03, 04:43 PM (ISO 8601)
- Join Date
- Sep 2009
Re: Neverending Dungeon - Coreone
The man gestures for you to leave, placing a restraining hand on the beast's neck.
Your turn.
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2010-02-03, 04:54 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Neverending Dungeon - Coreone
I close the door. I proceed west to the T, and south 5' from there. Then I look to the left and right at that T-intersection.
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2010-02-04, 04:30 PM (ISO 8601)
- Join Date
- Sep 2009
Re: Neverending Dungeon - Coreone
To the west, the hall runs for ten feet before turning south. To the east, it runs for forty feet before turning north. After thirty-five feet, there is a door on the north side of the hall. There is a large red and white bullseye painted on the floor outside the door.
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2010-02-04, 10:25 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Neverending Dungeon - Coreone
I proceed 10 feet west and look down the hall to the south.
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2010-02-06, 07:45 AM (ISO 8601)
- Join Date
- Sep 2009
Re: Neverending Dungeon - Coreone
The hall there runs south for ten feet before turning east.
If you intend to go one way for a while, feel free to say "I go that way, following the hall until X happens, or I reach Y point. If I pass Z, I stop." or something on that order.
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2010-02-06, 11:31 AM (ISO 8601)
- Join Date
- Jan 2010
Re: Neverending Dungeon - Coreone
I follow the path, always staying to the right, until I can see a door or an opening to a room, or run into...something, or observe something unusual from what I've seen up to this point (something like a bulls-eye counts as unusual, even though I've seen it once already ).
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2010-02-06, 05:15 PM (ISO 8601)
- Join Date
- Sep 2009
Re: Neverending Dungeon - Coreone
To the south, the hall turns east and runs beyond the range of your vision.
Thirty-five feet down, the floor starts to fail beneath you. Reflex save.
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2010-02-06, 05:42 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Neverending Dungeon - Coreone
Ohoh...forgot about the floor thing...
Ref: (1d20+6)[25]
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2010-02-06, 05:47 PM (ISO 8601)
- Join Date
- Sep 2009
Re: Neverending Dungeon - Coreone
You pass. Which side do you want to end up on?
If it matters, you can now see a door thirty feet down the hall, on the north side.
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2010-02-06, 06:28 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Neverending Dungeon - Coreone
I'm going to stay on the original side for now. Is the floor now gone, or did it reform and look like it was before? Did I catch how big the hole was? Next response likely won't be available until tomorrow...