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Thread: Dynamic Persuit in D&D 3.5
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2010-02-12, 03:15 PM (ISO 8601)
- Join Date
- Dec 2009
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- Poland
- Gender
Dynamic Persuit in D&D 3.5
I always wanted to create a cool, full of action persuit in D&D. Running through the small aleys, fast turns, tossing around stuff etc. etc. - you know the drill.
The problem is simple - it is damn hard to merge the mechanics and actual dynamism. My latest idea was to ask player to roll all necessary rolls and than I post the whole persuit in one post. But on the other hand it leaves the player with the feeling that he has no influence on what is happening.
So - Do you guys have any other ideas and what do you think about the above one?"The proper term is, 'Smite Evil,' not, 'Bump Uglies'." - Miko
"I am somewhat preoccupied telling the Laws of Physics to shut up and sit down." - Vaarsuvius
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2010-02-12, 03:26 PM (ISO 8601)
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- Oct 2009
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- In Constant Disapproval
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Re: Dynamic Persuit in D&D 3.5
Ideas? Other than chariots and spikey wheels you mean...
Remember the rule of cool!
Take the rulebook and throw it out the window if it is giving you that much trouble.
Have the players make a bunch of ride checks before the ride starts.
Then you make a buncha rolls behind the screen. Fake a minute of calculation and make the chase entirely cinematic. Tell them at certain points their rolls allow them the opportunity to attack or catch up or something. Give them their attacks and let them get shot at by archers on wagons or some such.
Wherever you want them to catch up with the villain or target make it happen and let the real combat begin. If they kill some guys let them know they took out allies along the way and have less to face now. If they catch up let them know they have a few rounds before the people they outran catch up and enter combat.
In the end you and the players have a good time. Its win win.
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2010-02-12, 04:03 PM (ISO 8601)
- Join Date
- Dec 2009
- Location
- Poland
- Gender
Re: Dynamic Persuit in D&D 3.5
Yup that's right - rules are just pointers.
Oh and I had in mind mainly persuit on foot"The proper term is, 'Smite Evil,' not, 'Bump Uglies'." - Miko
"I am somewhat preoccupied telling the Laws of Physics to shut up and sit down." - Vaarsuvius
Avatar by one and only Bradakhan!
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2010-02-12, 05:25 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- The midwest.
Re: Dynamic Persuit in D&D 3.5
I'd go with jump and/or tumble checks giving or costing you an extra couple feet, depending on how you roll.
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2010-02-12, 06:28 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Metro Manila, Philippines
- Gender
Re: Dynamic Persuit in D&D 3.5
I prepared a detailed map for a chase scene across rooftops for my Red Hand of Doom campaign. It's not a straightforward series of tumble checks and jump checks; there's some risk involved when jumping onto some surfaces (a bunch of burnt out rafters could deal damage, for example).
Eberron Red Hand of Doom Campaign Journal. NOW COMPLETE!
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"I dunno, you just gave me the image of a nerd flying slow motion over a coffee table towards another nerd, dual wielding massive books. It was awesome." -- Marriclay
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2010-02-12, 06:32 PM (ISO 8601)
- Join Date
- Dec 2009
- Location
- Poland
- Gender
Re: Dynamic Persuit in D&D 3.5
Yeah in my persuits I like to add various checks - balance, reflex saves - stuff like that so the run is diverse.
"The proper term is, 'Smite Evil,' not, 'Bump Uglies'." - Miko
"I am somewhat preoccupied telling the Laws of Physics to shut up and sit down." - Vaarsuvius
Avatar by one and only Bradakhan!