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  1. - Top - End - #61
    Firbolg in the Playground
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    Default Re: NeverEnding Dungeon - Android4

    Indeed, but it's 5' in every direction (south, west, up), which is (by pythag) 8.7'. which should round to 10'.

    If not...well, I'll move so that it has to move either down, or towards me to attack, and swing again.

    (d20+3)[5]
    (d8+6)[7]

    4/9, either way.

    EDIT: I am SO glad I made a char who mostly ignores the requirement to roll d20s. I SUCK at d20s.
    Last edited by term1nally s1ck; 2010-02-17 at 09:45 AM.

  2. - Top - End - #62
    Firbolg in the Playground
     
    theterran's Avatar

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    Default Re: NeverEnding Dungeon - Android4

    Gimmie a square you move to so I can guide this thing accordingly

  3. - Top - End - #63
    Firbolg in the Playground
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    Default Re: NeverEnding Dungeon - Android4

    Well, given your strange interpretation of distances...I don't think it's possible to be 10' away without backing into the open where he'd have to spit.

    Having said that, that spit is a ranged attack so would provoke..I'm gonna 5' step to C2/D3.
    Last edited by term1nally s1ck; 2010-02-17 at 10:17 AM.

  4. - Top - End - #64
    Firbolg in the Playground
     
    theterran's Avatar

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    Default Re: NeverEnding Dungeon - Android4

    He comes off the wall to attack you.
    Attack - (1d20+1)[17]
    Damage - (1d4)[4]

  5. - Top - End - #65
    Firbolg in the Playground
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    Default Re: NeverEnding Dungeon - Android4

    So he's at ground level? Or flying?

    BTW, I've just finished my first L2 build...4 different classes...should be fun

    And I'm taking Cleric, and NOT USING PERSIST.
    Last edited by term1nally s1ck; 2010-02-17 at 11:11 AM.

  6. - Top - End - #66
    Firbolg in the Playground
     
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    Default Re: NeverEnding Dungeon - Android4

    He's ground level,

    And I've got one that has 4 different class levels, but I AM using persist...

  7. - Top - End - #67
    Firbolg in the Playground
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    Default Re: NeverEnding Dungeon - Android4

    Cloistered Cleric: Knowledge Devotion, Healing Devotion, Undeath Domain. 80 points of healing, but without that feat cost.

    Crusader//Factotum
    CCleric//Incarnate

    Incarnate is for the DR 4/Magic, make that healing go much further.

    Factotum and Knowledge Devotion is actually better than Int to atk/damage..if only Iajutsu focus was allowed...

  8. - Top - End - #68
    Firbolg in the Playground
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    Default Re: NeverEnding Dungeon - Android4

    Oh, and splat that bug. Teleport above it.

    (8d6)[29]
    (1d6)[1]

  9. - Top - End - #69
    Firbolg in the Playground
     
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    Default Re: NeverEnding Dungeon - Android4

    150XP.

    Moving on?

  10. - Top - End - #70
    Firbolg in the Playground
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    Default Re: NeverEnding Dungeon - Android4

    Grab my shield and heal up first, and then pontificate on whether to go open that chest before having defeated all the encounters....I'm intrigued by what the 'fool' comment is, so I'll purposefully ignore the warning and go find the last room. Out the other door from the bug room, what do I see?

  11. - Top - End - #71
    Firbolg in the Playground
     
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    Default Re: NeverEnding Dungeon - Android4

    Opening the door, you see a hallway going east for 20ft before turning south.

  12. - Top - End - #72
    Firbolg in the Playground
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    Default Re: NeverEnding Dungeon - Android4

    At a guess, following it round will lead to just outside Mr stabby's room, so once that's confirmed, head back through bugsy's room, and turn north straight away.

  13. - Top - End - #73
    Firbolg in the Playground
     
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    Default Re: NeverEnding Dungeon - Android4

    Yes, it winds back around to stabby's room.

    Are you wanting the split north, or the "T" North coming out of the bug room?

  14. - Top - End - #74
    Firbolg in the Playground
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    Default Re: NeverEnding Dungeon - Android4

    The very first split.

    I'm considering dropping Incarnate for Totemist...I'm using a feat for a soulmeld, so I'll always have the Bracers and the rageclaws, but I'm not sure what the best second soulmeld would be...Mantle of Flame IS very nice..but my AC is low and Wormtail belt would help..I think it'll be totemist.

  15. - Top - End - #75
    Firbolg in the Playground
     
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    Default Re: NeverEnding Dungeon - Android4

    You travel 30ft north (triggering an acid trap as you go) before it ends in a T.

    East it goes 35ft before turning south. with a north split at 20ft.
    West it goes 10ft before turning south.

  16. - Top - End - #76
    Firbolg in the Playground
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    Default Re: NeverEnding Dungeon - Android4

    East then south.

  17. - Top - End - #77
    Firbolg in the Playground
     
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    Default Re: NeverEnding Dungeon - Android4

    Alright, heading east. you trigger an acid trap just before the north split, at the north split you see that it goes north for 10ft before turning west.

    Continuing east, you go for another 10ft before turning south for 20ft, then east for 10ft, then north for 10ft, you hop a pit, then continue north for another 30ft before turning west.

    Looking west you see the hall goes 60ft before turning south with a split south 20ft down the hall.

  18. - Top - End - #78
    Firbolg in the Playground
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    Default Re: NeverEnding Dungeon - Android4

    take the first turning south. If all it does it lead back to just north of the bug room, then take the turning at the end instead.

  19. - Top - End - #79
    Firbolg in the Playground
     
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    Default Re: NeverEnding Dungeon - Android4

    10ft down the south split, you see a green notecard. (otherwise, yes it leads back to the "north split", though you would fall in a pit, you can just teleport out...)

  20. - Top - End - #80
    Firbolg in the Playground
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    Default Re: NeverEnding Dungeon - Android4

    Read the card, then head back up to the long EW corridor, head west then south at the end.

  21. - Top - End - #81
    Firbolg in the Playground
     
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    Default Re: NeverEnding Dungeon - Android4

    The card reads “You've Been Poisoned. Have Fun.” written in common.

    Fort Save Plz.

  22. - Top - End - #82
    Firbolg in the Playground
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    Default Re: NeverEnding Dungeon - Android4

    ...I hate Tanaric sometimes...

    [roll=fort]d20=3[/roll] Come on...I'm good at saves...just attack rolls I suck at..

  23. - Top - End - #83
    Firbolg in the Playground
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    Default Re: NeverEnding Dungeon - Android4

    fort - (d20+3)[9]

    Second time's the charm?

  24. - Top - End - #84
    Firbolg in the Playground
     
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    Default Re: NeverEnding Dungeon - Android4

    Forgot to hit Shift

    (edit)

    You feel no different
    Or do you!
    Last edited by theterran; 2010-02-17 at 01:35 PM.

  25. - Top - End - #85
    Firbolg in the Playground
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    Default Re: NeverEnding Dungeon - Android4

    .....O_o

    Aaanyway....back to the plan....north, west, then south at the end of the corridor.

  26. - Top - End - #86
    Firbolg in the Playground
     
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    Default Re: NeverEnding Dungeon - Android4

    You travel west and get to the south turn.

    20ft down the south hall is a door on the east wall.

    (Also, do you have anything to check 5ft in front of you? or just the 10ft pole?)

  27. - Top - End - #87
    Firbolg in the Playground
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    Default Re: NeverEnding Dungeon - Android4

    Just the pole.

    Go into that room

  28. - Top - End - #88
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    Default Re: NeverEnding Dungeon - Android4

    You move 5ft and the floor gives way

    Reflex Save...

  29. - Top - End - #89
    Firbolg in the Playground
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    Default Re: NeverEnding Dungeon - Android4

    friendly..

    reflex - (d20+2)[14]

  30. - Top - End - #90
    Firbolg in the Playground
     
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    Default Re: NeverEnding Dungeon - Android4

    you pass, I'm assuming you want to be on the other side.

    so you make it to the door, would you like to open it?

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