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  1. - Top - End - #91
    Firbolg in the Playground
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    Default Re: NeverEnding Dungeon - Android4

    Was that pole not enough to find the trap?

    If not, I'll move the sack I'm carrying around (full of mostly firewood and wheat atm) just in front of me to trigger any traps like that.

    And yes, open the door.
    Last edited by term1nally s1ck; 2010-02-17 at 02:40 PM.

  2. - Top - End - #92
    Firbolg in the Playground
     
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    Default Re: NeverEnding Dungeon - Android4

    I guess it really depends on how you interpret it...technically you were never more than 5ft from that square once it came into your view...which is kinda sneaky I'll admit...

    Anyway.

    You open the door and see three squirrels on the wall, one at 5ft, one at 10ft, one at 15ft.

    Since they win initiative. A darkness permeates the room, your vision cannot pierce it. You are still standing outside the door to the room.

  3. - Top - End - #93
    Firbolg in the Playground
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    Default Re: NeverEnding Dungeon - Android4

    If the room was large enough, I'll walk 15' forward, so that nothing on the walls can reach me. I'll then ready an action to teleport 15' above anything that attacks me.

  4. - Top - End - #94
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    theterran's Avatar

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    Default Re: NeverEnding Dungeon - Android4

    The room is a 4x3 square

    {table=head]|A_|B_|C_|D_
    1||||
    2||||S
    3||||[/table]

    Door is in A3 West, Squirrels are in D2 at 5/10/15 feet.

    Hope that helps.
    Last edited by theterran; 2010-02-17 at 05:06 PM.

  5. - Top - End - #95
    Firbolg in the Playground
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    Default Re: NeverEnding Dungeon - Android4

    Move to B2. Same readied action.

  6. - Top - End - #96
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    theterran's Avatar

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    Default Re: NeverEnding Dungeon - Android4

    Once you enter the darkness, you take Damage - (1d6)[4]

    And I need a fort save.

  7. - Top - End - #97
    Firbolg in the Playground
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    Default Re: NeverEnding Dungeon - Android4

    fort - (d20+3)[11]

    *hopes*

  8. - Top - End - #98
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    Default Re: NeverEnding Dungeon - Android4

    Fail.

    You take 1 point of Str Damage.

    You are attacked by one of the squirrels

    Attack - (1d20+6)[19]
    Damage - 1

    Then your readied action goes off, squishing the squirrel.

    Then you're attacked by the 2 other squirrels

    Attack - (1d20+6)[15]
    Damage = 1

    Attack - (1d20+6)[13]
    Damage = 1

  9. - Top - End - #99
    Firbolg in the Playground
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    Default Re: NeverEnding Dungeon - Android4

    So I know where another squirrel is?

    Teleport above that one too.

    non-lethal falling damage - (d6)[5]
    non-lethal falling damage - (d6)[6]

    5/9 HP minus whatever I take here.

  10. - Top - End - #100
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    Default Re: NeverEnding Dungeon - Android4

    So you pass out from the non-lethal damage then...

  11. - Top - End - #101
    Firbolg in the Playground
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    Default Re: NeverEnding Dungeon - Android4

    Rageclaws, can function til -13 HP.

    EDIT: Otherwise that kobold would have annihilated me.
    Last edited by term1nally s1ck; 2010-02-18 at 08:39 AM.

  12. - Top - End - #102
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    Default Re: NeverEnding Dungeon - Android4

    Yes, but rage claws has nothing on Non-Lethal Damage.

    Quote Originally Posted by SRD
    . When you take nonlethal damage, keep a running total of how much you’ve accumulated. Do not deduct the nonlethal damage number from your current hit points. It is not "real" damage. Instead, when your nonlethal damage equals your current hit points, you’re staggered, and when it exceeds your current hit points, you fall unconscious. It doesn’t matter whether the nonlethal damage equals or exceeds your current hit points because the nonlethal damage has gone up or because your current hit points have gone down.
    Your HP is 5, your non-lethal is 11. so you fall unconcious.
    Last edited by theterran; 2010-02-18 at 08:41 AM.

  13. - Top - End - #103
    Firbolg in the Playground
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    Default Re: NeverEnding Dungeon - Android4

    Well, crap. Rageclaws has a fairly large limitation then.

    I don't suppose you'd let me (since I didn't know that rule) take that as lethal damage instead?

  14. - Top - End - #104
    Firbolg in the Playground
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    Default Re: NeverEnding Dungeon - Android4

    Hold on, I have Fast Healing 1, he has 1 damage max. (Bar very lucky crits)
    IF I heal the non-lethal, I can get back in fighting form. 11 turns of damage then.

    (1d20+6)[19]
    (1d20+6)[20]
    (1d20+6)[7]
    (1d20+6)[17]
    (1d20+6)[21]
    (1d20+6)[20]
    (1d20+6)[22]
    (1d20+6)[12]
    (1d20+6)[20]
    (1d20+6)[11]
    (1d20+6)[21]

    3 misses, 8 damage total, I heal all non-lethal, and am on -4 HP.

    Splat the little thing, and move on smiling.
    Last edited by term1nally s1ck; 2010-02-18 at 08:52 AM.

  15. - Top - End - #105
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    Default Re: NeverEnding Dungeon - Android4

    If you're unconcious, he can CDG you into oblivion.

  16. - Top - End - #106
    Firbolg in the Playground
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    Default Re: NeverEnding Dungeon - Android4

    Oh yeah.

    D'oh.

    Well, that's me not knowing the rules properly...oops.

    Do I *have* to restart? I'm just going to put together about 4 attempts at the color spray guy, then do all the other encounters exactly the same way as I did them this time through, which makes it nigh impossible for me to die.

  17. - Top - End - #107
    Firbolg in the Playground
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    Default Re: NeverEnding Dungeon - Android4

    Well, here goes:

    Color Spray dude:

    will save - (d20+3)[15]

    If pass:
    (9d6)[24]
    (1d6)[4]

    If fail:

    Durations:

    (2d4)[3]

    cdg - (2d8-2)[12]fort - (d20+3)[14]

    cdg - (2d8-2)[5]fort - (d20+3)[7]

    cdg - (2d8-2)[6]fort - (d20+3)[14]

    cdg - (2d8-2)[8]fort - (d20+3)[8]

    cdg - (2d8-2)[6]fort - (d20+3)[4]

    cdg - (2d8-2)[12]fort - (d20+3)[5]

    cdg - (2d8-2)[2]fort - (d20+3)[16]

    Then go to 'if pass'

    If dead:

    Well, here goes:

    Color Spray dude:

    will save - (d20+3)[13]

    If pass:
    (9d6)[35]
    (1d6)[5]

    If fail:

    Durations:

    (2d4)[6]

    cdg - (2d8-2)[3]fort - (d20+3)[9]

    cdg - (2d8-2)[5]fort - (d20+3)[17]

    cdg - (2d8-2)[8]fort - (d20+3)[12]

    cdg - (2d8-2)[8]fort - (d20+3)[4]

    cdg - (2d8-2)[5]fort - (d20+3)[7]

    cdg - (2d8-2)[3]fort - (d20+3)[21]

    cdg - (2d8-2)[10]fort - (d20+3)[16]

    Then go to 'if pass'

    If dead:

    Well, here goes:

    Color Spray dude:

    will save - (d20+3)[21]

    If pass:
    (9d6)[40]
    (1d6)[4]

    If fail:

    Durations:

    (2d4)[6]

    cdg - (2d8-2)[5]fort - (d20+3)[7]

    cdg - (2d8-2)[3]fort - (d20+3)[21]

    cdg - (2d8-2)[10]fort - (d20+3)[13]

    cdg - (2d8-2)[8]fort - (d20+3)[23]

    cdg - (2d8-2)[11]fort - (d20+3)[17]

    cdg - (2d8-2)[7]fort - (d20+3)[14]

    cdg - (2d8-2)[7]fort - (d20+3)[17]

    Then go to 'if pass'

    If dead:

    Well, here goes:

    Color Spray dude:

    will save - (d20+3)[6]

    If pass:
    (9d6)[27]
    (1d6)[1]

    If fail:

    Durations:

    (2d4)[4]

    cdg - (2d8-2)[6]fort - (d20+3)[21]

    cdg - (2d8-2)[7]fort - (d20+3)[15]

    cdg - (2d8-2)[5]fort - (d20+3)[9]

    cdg - (2d8-2)[6]fort - (d20+3)[22]

    cdg - (2d8-2)[11]fort - (d20+3)[22]

    cdg - (2d8-2)[4]fort - (d20+3)[21]

    cdg - (2d8-2)[7]fort - (d20+3)[9]

    Then go to 'if pass'

  18. - Top - End - #108
    Firbolg in the Playground
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    Default Re: NeverEnding Dungeon - Android4

    Mr badbreath:

    damage - (1d6)[4]
    ref - (d20+2)[5]
    rounds - (1d4)[4]

    ongoing damage - (1d6)[6]
    ongoing damage - (1d6)[5]
    ongoing damage - (1d6)[5]
    ongoing damage - (1d6)[1]

    attack - (9d6)[30]
    non-lethal taken - (1d6)[5]

  19. - Top - End - #109
    Firbolg in the Playground
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    Default Re: NeverEnding Dungeon - Android4

    Things to note: I'll poke squares both 5' away and 10' away with the pole. Cos I can.

    I'll take the known explosive runes notes without reading them, and take the poisoned note with my shield/sword, puting it into the backpack to keep it safe.

    Orc:

    (d20+7)[15]
    (2d6+6)[12]
    If crit threat:

    (d20+7)[22]
    (2d6+6)[11]

    (9d6)[31]
    (1d6)[5]

    Kobold:

    atk1 - (1d20+4)[12]
    atk2 - (1d20+4)[7]
    critconfirm - (1d20+4)[5]
    damage - (1d4+4)[5]+fire - (1d6+1)[7]
    cold - (1d6)[3]
    critdamage - (1d4+4)[7]

    (9d6)[25]
    (1d6)[1]

  20. - Top - End - #110
    Firbolg in the Playground
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    Default Re: NeverEnding Dungeon - Android4

    grey wrinkled thing:

    (1d20+4)[21]
    (1d4+1)[5]

    (9d6)[21]
    (1d6)[2]

  21. - Top - End - #111
    Firbolg in the Playground
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    Default Re: NeverEnding Dungeon - Android4

    Bugsy:

    acid - (3d4)[6]

    I move to C2/D3, and drop my shield.

    I assume it comes to attack me, and if so:

    (1d20+1)[21]
    (1d4)[1]

    (9d6)[27]
    (1d6)[4]

  22. - Top - End - #112
    Firbolg in the Playground
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    Default Re: NeverEnding Dungeon - Android4

    Bugsy crits:

    (1d20+1)[2]
    (1d4)[2]

    Squirrels are an auto-win if I play it right, by readying an action to teleport squash if they attack.

    I take 1d6 lethal from the darkness and ready the first kill. 3 from each squirrel, and 1d6 lethal falling. 2 from the other squirrels, and 1d6 falling. 1 from the last squirrel, and 1d6 non-lethal falling (probably unconscious.)

    (3d6+6)[19]

  23. - Top - End - #113
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    Default Re: NeverEnding Dungeon - Android4

    Don't forget to roll your fort save.

  24. - Top - End - #114
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    Default Re: NeverEnding Dungeon - Android4

    You know, when you are in the negatives, your non lethal damage of 0 is more then your current hit points (of less then 0) so it means that rageclaws and that other feat in the PHB that lets you basically act when in negatives do nothing.. Just saying..
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  25. - Top - End - #115
    Firbolg in the Playground
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    Default Re: NeverEnding Dungeon - Android4

    Sooooo...floor complete?

    I should check to see what the attack rolls were for the squirrels, so I can figure out if they dropped anything.

    Squirrel 1: (1d20+6)[14]
    (1d20+6)[9]
    (1d20+6)[8]

    Squirrel 2:(1d20+6)[22]
    (1d20+6)[19]

    Squirrel 3: (1d20+6)[17]

  26. - Top - End - #116
    Firbolg in the Playground
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    Default Re: NeverEnding Dungeon - Android4

    fort - (1d20+3)[18]

    Probably gonna take the damage.

    EDIT: Sliver, stop trying to cause problems
    Last edited by term1nally s1ck; 2010-02-18 at 09:34 AM.

  27. - Top - End - #117
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    Default Re: NeverEnding Dungeon - Android4

    LOL...floor complete? It's not anywhere close to complete...you're a little over half way done...

    you get 150xp for the squirrels...and the darkness lingers...

    (edit) you pass.
    Last edited by theterran; 2010-02-18 at 09:33 AM.

  28. - Top - End - #118
    Firbolg in the Playground
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    Default Re: NeverEnding Dungeon - Android4

    Well, I now have enough xp to level up..So I doubt there are any more encounters.

    CBA leveling (char dies as of floor 2), so I'll just say +4 HP (d6) for now.

    I don't think I can go anywhere other than north from outside the squirrel door, so I'll head to the chest room and open it.

  29. - Top - End - #119
    Titan in the Playground
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    Default Re: NeverEnding Dungeon - Android4

    Or maybe your initial assumption is incorrect..
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  30. - Top - End - #120
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    Default Re: NeverEnding Dungeon - Android4

    Outside the squirrel door you can go north or south.

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