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Thread: NeverEnding Dungeon - Android4
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2010-02-17, 02:39 PM (ISO 8601)
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Re: NeverEnding Dungeon - Android4
Was that pole not enough to find the trap?
If not, I'll move the sack I'm carrying around (full of mostly firewood and wheat atm) just in front of me to trigger any traps like that.
And yes, open the door.Last edited by term1nally s1ck; 2010-02-17 at 02:40 PM.
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2010-02-17, 03:08 PM (ISO 8601)
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Re: NeverEnding Dungeon - Android4
I guess it really depends on how you interpret it...technically you were never more than 5ft from that square once it came into your view...which is kinda sneaky I'll admit...
Anyway.
You open the door and see three squirrels on the wall, one at 5ft, one at 10ft, one at 15ft.
Since they win initiative. A darkness permeates the room, your vision cannot pierce it. You are still standing outside the door to the room.
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2010-02-17, 04:57 PM (ISO 8601)
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Re: NeverEnding Dungeon - Android4
If the room was large enough, I'll walk 15' forward, so that nothing on the walls can reach me. I'll then ready an action to teleport 15' above anything that attacks me.
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2010-02-17, 05:06 PM (ISO 8601)
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Re: NeverEnding Dungeon - Android4
The room is a 4x3 square
{table=head]|A_|B_|C_|D_
1||||
2||||S
3||||[/table]
Door is in A3 West, Squirrels are in D2 at 5/10/15 feet.
Hope that helps.Last edited by theterran; 2010-02-17 at 05:06 PM.
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2010-02-17, 05:25 PM (ISO 8601)
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Re: NeverEnding Dungeon - Android4
Move to B2. Same readied action.
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2010-02-18, 07:19 AM (ISO 8601)
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Re: NeverEnding Dungeon - Android4
Once you enter the darkness, you take Damage - (1d6)[4]
And I need a fort save.
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2010-02-18, 08:29 AM (ISO 8601)
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Re: NeverEnding Dungeon - Android4
fort - (d20+3)[11]
*hopes*
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2010-02-18, 08:33 AM (ISO 8601)
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Re: NeverEnding Dungeon - Android4
Fail.
You take 1 point of Str Damage.
You are attacked by one of the squirrels
Attack - (1d20+6)[19]
Damage - 1
Then your readied action goes off, squishing the squirrel.
Then you're attacked by the 2 other squirrels
Attack - (1d20+6)[15]
Damage = 1
Attack - (1d20+6)[13]
Damage = 1
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2010-02-18, 08:37 AM (ISO 8601)
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Re: NeverEnding Dungeon - Android4
So I know where another squirrel is?
Teleport above that one too.
non-lethal falling damage - (d6)[5]
non-lethal falling damage - (d6)[6]
5/9 HP minus whatever I take here.
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2010-02-18, 08:38 AM (ISO 8601)
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Re: NeverEnding Dungeon - Android4
So you pass out from the non-lethal damage then...
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2010-02-18, 08:39 AM (ISO 8601)
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Re: NeverEnding Dungeon - Android4
Rageclaws, can function til -13 HP.
EDIT: Otherwise that kobold would have annihilated me.Last edited by term1nally s1ck; 2010-02-18 at 08:39 AM.
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2010-02-18, 08:41 AM (ISO 8601)
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Re: NeverEnding Dungeon - Android4
Yes, but rage claws has nothing on Non-Lethal Damage.
Originally Posted by SRDLast edited by theterran; 2010-02-18 at 08:41 AM.
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2010-02-18, 08:48 AM (ISO 8601)
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Re: NeverEnding Dungeon - Android4
Well, crap. Rageclaws has a fairly large limitation then.
I don't suppose you'd let me (since I didn't know that rule) take that as lethal damage instead?
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2010-02-18, 08:50 AM (ISO 8601)
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Re: NeverEnding Dungeon - Android4
Hold on, I have Fast Healing 1, he has 1 damage max. (Bar very lucky crits)
IF I heal the non-lethal, I can get back in fighting form. 11 turns of damage then.
(1d20+6)[19]
(1d20+6)[20]
(1d20+6)[7]
(1d20+6)[17]
(1d20+6)[21]
(1d20+6)[20]
(1d20+6)[22]
(1d20+6)[12]
(1d20+6)[20]
(1d20+6)[11]
(1d20+6)[21]
3 misses, 8 damage total, I heal all non-lethal, and am on -4 HP.
Splat the little thing, and move on smiling.Last edited by term1nally s1ck; 2010-02-18 at 08:52 AM.
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2010-02-18, 08:52 AM (ISO 8601)
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Re: NeverEnding Dungeon - Android4
If you're unconcious, he can CDG you into oblivion.
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2010-02-18, 08:55 AM (ISO 8601)
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Re: NeverEnding Dungeon - Android4
Oh yeah.
D'oh.
Well, that's me not knowing the rules properly...oops.
Do I *have* to restart? I'm just going to put together about 4 attempts at the color spray guy, then do all the other encounters exactly the same way as I did them this time through, which makes it nigh impossible for me to die.
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2010-02-18, 09:08 AM (ISO 8601)
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Re: NeverEnding Dungeon - Android4
Well, here goes:
Color Spray dude:
will save - (d20+3)[15]
If pass:
(9d6)[24]
(1d6)[4]
If fail:
Durations:
(2d4)[3]
cdg - (2d8-2)[12]fort - (d20+3)[14]
cdg - (2d8-2)[5]fort - (d20+3)[7]
cdg - (2d8-2)[6]fort - (d20+3)[14]
cdg - (2d8-2)[8]fort - (d20+3)[8]
cdg - (2d8-2)[6]fort - (d20+3)[4]
cdg - (2d8-2)[12]fort - (d20+3)[5]
cdg - (2d8-2)[2]fort - (d20+3)[16]
Then go to 'if pass'
If dead:
Well, here goes:
Color Spray dude:
will save - (d20+3)[13]
If pass:
(9d6)[35]
(1d6)[5]
If fail:
Durations:
(2d4)[6]
cdg - (2d8-2)[3]fort - (d20+3)[9]
cdg - (2d8-2)[5]fort - (d20+3)[17]
cdg - (2d8-2)[8]fort - (d20+3)[12]
cdg - (2d8-2)[8]fort - (d20+3)[4]
cdg - (2d8-2)[5]fort - (d20+3)[7]
cdg - (2d8-2)[3]fort - (d20+3)[21]
cdg - (2d8-2)[10]fort - (d20+3)[16]
Then go to 'if pass'
If dead:
Well, here goes:
Color Spray dude:
will save - (d20+3)[21]
If pass:
(9d6)[40]
(1d6)[4]
If fail:
Durations:
(2d4)[6]
cdg - (2d8-2)[5]fort - (d20+3)[7]
cdg - (2d8-2)[3]fort - (d20+3)[21]
cdg - (2d8-2)[10]fort - (d20+3)[13]
cdg - (2d8-2)[8]fort - (d20+3)[23]
cdg - (2d8-2)[11]fort - (d20+3)[17]
cdg - (2d8-2)[7]fort - (d20+3)[14]
cdg - (2d8-2)[7]fort - (d20+3)[17]
Then go to 'if pass'
If dead:
Well, here goes:
Color Spray dude:
will save - (d20+3)[6]
If pass:
(9d6)[27]
(1d6)[1]
If fail:
Durations:
(2d4)[4]
cdg - (2d8-2)[6]fort - (d20+3)[21]
cdg - (2d8-2)[7]fort - (d20+3)[15]
cdg - (2d8-2)[5]fort - (d20+3)[9]
cdg - (2d8-2)[6]fort - (d20+3)[22]
cdg - (2d8-2)[11]fort - (d20+3)[22]
cdg - (2d8-2)[4]fort - (d20+3)[21]
cdg - (2d8-2)[7]fort - (d20+3)[9]
Then go to 'if pass'
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2010-02-18, 09:10 AM (ISO 8601)
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Re: NeverEnding Dungeon - Android4
Mr badbreath:
damage - (1d6)[4]
ref - (d20+2)[5]
rounds - (1d4)[4]
ongoing damage - (1d6)[6]
ongoing damage - (1d6)[5]
ongoing damage - (1d6)[5]
ongoing damage - (1d6)[1]
attack - (9d6)[30]
non-lethal taken - (1d6)[5]
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2010-02-18, 09:16 AM (ISO 8601)
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Re: NeverEnding Dungeon - Android4
Things to note: I'll poke squares both 5' away and 10' away with the pole. Cos I can.
I'll take the known explosive runes notes without reading them, and take the poisoned note with my shield/sword, puting it into the backpack to keep it safe.
Orc:
(d20+7)[15]
(2d6+6)[12]
If crit threat:
(d20+7)[22]
(2d6+6)[11]
(9d6)[31]
(1d6)[5]
Kobold:
atk1 - (1d20+4)[12]
atk2 - (1d20+4)[7]
critconfirm - (1d20+4)[5]
damage - (1d4+4)[5]+fire - (1d6+1)[7]
cold - (1d6)[3]
critdamage - (1d4+4)[7]
(9d6)[25]
(1d6)[1]
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2010-02-18, 09:17 AM (ISO 8601)
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Re: NeverEnding Dungeon - Android4
grey wrinkled thing:
(1d20+4)[21]
(1d4+1)[5]
(9d6)[21]
(1d6)[2]
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2010-02-18, 09:19 AM (ISO 8601)
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Re: NeverEnding Dungeon - Android4
Bugsy:
acid - (3d4)[6]
I move to C2/D3, and drop my shield.
I assume it comes to attack me, and if so:
(1d20+1)[21]
(1d4)[1]
(9d6)[27]
(1d6)[4]
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2010-02-18, 09:22 AM (ISO 8601)
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Re: NeverEnding Dungeon - Android4
Bugsy crits:
(1d20+1)[2]
(1d4)[2]
Squirrels are an auto-win if I play it right, by readying an action to teleport squash if they attack.
I take 1d6 lethal from the darkness and ready the first kill. 3 from each squirrel, and 1d6 lethal falling. 2 from the other squirrels, and 1d6 falling. 1 from the last squirrel, and 1d6 non-lethal falling (probably unconscious.)
(3d6+6)[19]
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2010-02-18, 09:23 AM (ISO 8601)
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Re: NeverEnding Dungeon - Android4
Don't forget to roll your fort save.
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2010-02-18, 09:26 AM (ISO 8601)
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Re: NeverEnding Dungeon - Android4
You know, when you are in the negatives, your non lethal damage of 0 is more then your current hit points (of less then 0) so it means that rageclaws and that other feat in the PHB that lets you basically act when in negatives do nothing.. Just saying..
A wise monk trains both mind and body, but a smart monk is actually a swordsage.
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2010-02-18, 09:31 AM (ISO 8601)
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Re: NeverEnding Dungeon - Android4
Sooooo...floor complete?
I should check to see what the attack rolls were for the squirrels, so I can figure out if they dropped anything.
Squirrel 1: (1d20+6)[14]
(1d20+6)[9]
(1d20+6)[8]
Squirrel 2:(1d20+6)[22]
(1d20+6)[19]
Squirrel 3: (1d20+6)[17]
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2010-02-18, 09:33 AM (ISO 8601)
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Re: NeverEnding Dungeon - Android4
fort - (1d20+3)[18]
Probably gonna take the damage.
EDIT: Sliver, stop trying to cause problemsLast edited by term1nally s1ck; 2010-02-18 at 09:34 AM.
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2010-02-18, 09:33 AM (ISO 8601)
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Re: NeverEnding Dungeon - Android4
LOL...floor complete? It's not anywhere close to complete...you're a little over half way done...
you get 150xp for the squirrels...and the darkness lingers...
(edit) you pass.Last edited by theterran; 2010-02-18 at 09:33 AM.
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2010-02-18, 09:37 AM (ISO 8601)
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Re: NeverEnding Dungeon - Android4
Well, I now have enough xp to level up..So I doubt there are any more encounters.
CBA leveling (char dies as of floor 2), so I'll just say +4 HP (d6) for now.
I don't think I can go anywhere other than north from outside the squirrel door, so I'll head to the chest room and open it.
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2010-02-18, 09:38 AM (ISO 8601)
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Re: NeverEnding Dungeon - Android4
Or maybe your initial assumption is incorrect..
A wise monk trains both mind and body, but a smart monk is actually a swordsage.
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2010-02-18, 09:40 AM (ISO 8601)
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Re: NeverEnding Dungeon - Android4
Outside the squirrel door you can go north or south.