Results 1 to 30 of 62
-
2010-01-14, 01:11 AM (ISO 8601)
- Join Date
- Jun 2008
Let me tell you about Demon's Souls...
Me and my brother have been enjoying this game immensely over winter break, and I was wondering if anyone here has played it, and also to recommend it to those who have not. A word of warning, though: Demon's Souls is hard. It is not a game for those who give up easily, or don't like fighting the same damn boss over and over again because goddamnit it's a three-stories tall metal knight with an equally large tower shield and HOW AM I SUPPOSED TO FIGHT THATTHISISONLYTHESECONDBOSSAAAAGH!!!1!1
...
Right. Repressed memories aside, here's a good description originally from here:
Originally Posted by Ciserus
Anyways, for those who have played the game, care to share your build and experiences? My brother started out with a Soldier, using pretty much just a spear and a large shield, and it seems to be working pretty well for him, though the lack of a good ranged attack seemed to hurt a lot on some of the bosses. I myself went for a royal, with magic, rapier, and a smaller shield, focusing almost completely on the magic stat, even for my melee, since I've got a crescent rapier now.
We've also started a joint character, specifically a barbarian, which we're having a lot of fun with, since we swore off any type of shields or magic, and don't even have the dex to really use a bow to any real effect. We're having fun right now basically just running around with a nice big bastard sword relying on our dodging skills and the enemy being dead to keep us alive. We die a lot, but that's okay because we trade off control of the character every time it happens. (or when we beat a boss) We've actually been doing surprisingly well, killing the first two bosses in world 1, and the spider at the end of 2-1. The game is definitely harder with no ranged attack and especially with no shield, but it's just so satisfying when you beat down a huge boss knowing it was nothing but your skill and reflexes that kept you alive. And maybe a few handfuls of grass...Last edited by AgentPaper; 2010-01-14 at 01:14 AM.
5e Homebrew: Death Knight (Class), Kensai (Monk Subclass)Excellent avatar by Elder Tsofu.
-
2010-01-14, 10:37 AM (ISO 8601)
- Join Date
- Mar 2008
- Location
- AKA 'Santiago'
Re: Let me tell you about Demon's Souls...
I like the description. I'll have to look it up...
"Simon Ten Broek loves to draw attention;
Simon Ten Broek spent years in bleak detention;
Simon Ten Broek, with crimes too vile to mention;
Simon Ten Broek won't live to see his pension."
10:07 PM [Matthias] And the Kohr-Ah are all "GIT THEM DUKE BOYS!"
-
2010-01-14, 02:17 PM (ISO 8601)
- Join Date
- Jan 2007
Re: Let me tell you about Demon's Souls...
I didn't really like it.
It's a game that's out to waste your time.trill in da playground
-
2010-01-14, 02:28 PM (ISO 8601)
- Join Date
- Jun 2008
Re: Let me tell you about Demon's Souls...
5e Homebrew: Death Knight (Class), Kensai (Monk Subclass)Excellent avatar by Elder Tsofu.
-
2010-01-14, 02:34 PM (ISO 8601)
- Join Date
- Jun 2009
- Gender
Re: Let me tell you about Demon's Souls...
It's like an MMO, sort of; it tosses fake difficulty (Everything gets harder as you lose! Other players get benefits from griefing you so the community sucks! Enemies aren't that complicated to defeat, they just have absurd amounts of HP so you have to concentrate as you repetitively hit the enemy until they die!) at you in place of skilled combat. I never felt like I had to think to beat the enemies, I just had to A: learn how they attacked, probably getting gibbed in the process and B: keep that in mind as I grinded away at their life.
I found it to be a horrible game, really. It's intent on making you grind through the game incredibly slowly, then restarting on the slightest mistake.Last edited by Milskidasith; 2010-01-14 at 02:45 PM.
-
2010-01-14, 02:36 PM (ISO 8601)
- Join Date
- Jan 2007
-
2010-01-14, 02:49 PM (ISO 8601)
- Join Date
- Jun 2008
Re: Let me tell you about Demon's Souls...
Fake difficulty? I think you need to read up on what that actually is. One of the best things about Demon's Souls is that it does NOT have any fake difficulty. If you die, it's your own fault. If you don't like the possibility of other people coming into your game and fighting you, then you can play it offline, and the game isn't any different. You also won't have anyone helping you out, of course.
There is also absolutely zero grind, unless you're also using a different definition for that. To me, grind is when you have to do some thing over and over again, usually to raise some stat or to gain some gear that will increase your character's power. Whereas in Demon's Souls, that doesn't really work. Sure, you can kill monsters over and over to get souls to gain levels and stats and power, but that will only help you so much, and even if you completely max out your level, you can still die to pretty much any mob in the game if you're not paying attention.
And I'm not sure what you're trying to get at with the bosses. Yes, they have a lot of HP. Yes, you have to hit them a bunch of times. What, you want the bosses to go down in a single hit or something? What the hell kind of boss is that?
Well, to each his own, but I will say that me and my brother at least have had and still are having a ton of fun with it, and many others are as well, apparently.5e Homebrew: Death Knight (Class), Kensai (Monk Subclass)Excellent avatar by Elder Tsofu.
-
2010-01-14, 02:59 PM (ISO 8601)
- Join Date
- Jun 2009
- Gender
Re: Let me tell you about Demon's Souls...
No, I mean fake difficulty. The enemies are all absurdly powerful and you are pitifully weak. I can figure out the strategy for an enemy to keep me from dying before the enemy hits half HP, and spend the rest of the time doing the same repetitive action to kill the enemy. Plus, if you lose, the game forces you to redo the entire area with it constantly getting harder, which is both a grind and fake difficulty; if the enemies didn't have such absurd HP and if it didn't have such a terrible checkpoint system, it wouldn't be hard at all. It's the equivalent of making Mario difficult by forcing you to restart on world 1-1 and never be able to use powerups if you get hit by a goomba, and requiring you to bounce on them 10 times before they died.
There is also absolutely zero grind, unless you're also using a different definition for that. To me, grind is when you have to do some thing over and over again, usually to raise some stat or to gain some gear that will increase your character's power. Whereas in Demon's Souls, that doesn't really work. Sure, you can kill monsters over and over to get souls to gain levels and stats and power, but that will only help you so much, and even if you completely max out your level, you can still die to pretty much any mob in the game if you're not paying attention.
And I'm not sure what you're trying to get at with the bosses. Yes, they have a lot of HP. Yes, you have to hit them a bunch of times. What, you want the bosses to go down in a single hit or something? What the hell kind of boss is that?
Well, to each his own, but I will say that me and my brother at least have had and still are having a ton of fun with it, and many others are as well, apparently.Last edited by Milskidasith; 2010-01-14 at 03:00 PM.
-
2010-01-14, 03:11 PM (ISO 8601)
- Join Date
- Apr 2008
- Gender
Re: Let me tell you about Demon's Souls...
They liked it, you didn't. Opinions are a grand thing.
I personally haven't tried it yet, but it does sound fun enough and I have heard a lot of praise for it. And isn't it made by Atlus? Those guys have made some of my favourite games in the past so I'll gladly give this game the benefit of the doubt.
Now if I could only get my hands on a PS3."What can change the nature of a man?"
__
Guybrush Threepwood avatar by Ceika
-
2010-01-14, 03:14 PM (ISO 8601)
- Join Date
- Jun 2008
Re: Let me tell you about Demon's Souls...
...
Are we even playing the same game?
It's either that, or you, for some reason, decided that it'd be fun to never upgrade your weapons or increase your stats, because NOTHING should take that long to kill. Very rare is it that I find myself fighting something that takes more than 3-4 hits to kill, and it's never taken more than 30 seconds for a fight to end, whether I killed the enemy or was killed myself. And it's not a grind to go through the same level over and over because you keep losing. It's a grind when you have to fight the same mob over and over to get some rare drop or to level up. Which you never have to do in Demon's Souls, though there are a few places where you definitely can, if you really want to.5e Homebrew: Death Knight (Class), Kensai (Monk Subclass)Excellent avatar by Elder Tsofu.
-
2010-01-14, 03:14 PM (ISO 8601)
- Join Date
- Jun 2009
- Gender
Re: Let me tell you about Demon's Souls...
I have no problem with that. The problem I have is that he said "me, my brother, and [vague] other people liked it" in response to somebody not liking it, which seems to imply less "I like the game" (which he already stated) and more "my friends and I like it, so you're wrong."
Thusly, my post was satirizing him.
Now if I could only get my hands on a PS3.Last edited by Milskidasith; 2010-01-14 at 03:15 PM.
-
2010-01-14, 03:19 PM (ISO 8601)
- Join Date
- Jun 2008
Re: Let me tell you about Demon's Souls...
I was responding to your comment of "I don't see how anybody COULD like it", which is proven wrong by the fact that me, my brother, and many other people all enjoy it. It doesn't mean that you're wrong for not liking it, (as I said, to each his own) it just means you're wrong in saying that nobody could like it, because they obviously do.
5e Homebrew: Death Knight (Class), Kensai (Monk Subclass)Excellent avatar by Elder Tsofu.
-
2010-01-14, 03:37 PM (ISO 8601)
- Join Date
- Jun 2009
- Gender
-
2010-01-14, 04:23 PM (ISO 8601)
- Join Date
- Jun 2008
Re: Let me tell you about Demon's Souls...
5e Homebrew: Death Knight (Class), Kensai (Monk Subclass)Excellent avatar by Elder Tsofu.
-
2010-01-14, 05:05 PM (ISO 8601)
- Join Date
- May 2007
Re: Let me tell you about Demon's Souls...
For anyone interested:
Zero Punctuation's Demon's Souls review
-
2010-01-14, 09:40 PM (ISO 8601)
- Join Date
- Feb 2006
- Gender
Re: Let me tell you about Demon's Souls...
Now, Milskidasith, I will disagree with the fake difficulty on some level. But really, hitting the monster 10 times? I've played through the game and gone through a new game + nearly twice. Most of the regular monsters I've really never needed to hit more then 2-4 times, even in the first game. So I have absolutely no clue what your talking about there other then the fact that your wrong compared to my entire experience with the game. Hitting 2-4 times, which eats up your stamina bar once, really isn't that bad compared to most action RPG's. So, unless you were playing a bare bones starting character with nothing in strength or agility, and going around with a weapon badly statted for and not using other spells or abilities, I can't think of anything else.
Anyhow, my personal opinion of the game is that isn't that hard. But that might be I'm used to the old hard games of pixel perfect jumping (Hi Megaman). As long as you have basic spacial awareness and take it slow, it's a fairly simple game. My actual guess of why people find it hard is, no offense, most people just aren't use to that style of game play. With simple tutorials, easy modes, a "HEY LISTEN" fairy and spamming action commands, most games have been simplified. Most of the traps I've spotted ahead of time(Such as the one in 1-1 with the rocks), and just triggered them to crush enemies further ahead.
Overall though, I like the game and style. It proved to be pleasant entertainment that didn't quite coddle me.Last edited by Poison_Fish; 2010-01-15 at 12:46 PM.
-
2010-01-15, 08:42 AM (ISO 8601)
- Join Date
- Sep 2006
- Location
- NSW, Australia
- Gender
Re: Let me tell you about Demon's Souls...
Okay, I'm sorry to say this as I know it sounds cold-hearted, but to the complainers: You're Doing It Wrong.
This game isn't hard by a long shot, it simply rewards patience. If you can't wait for an opening on a monster, or use a better strategy than "Mash Attack Button Until It Dies", or deal with actual risk vs. reward, then you may want to play something a bit less punishing. I am quite possibly the worst gamer in the history of video games, and I loved this game and had no problems with it. Yes, I died about 20 times to the Penetrator, but in doing so I learned a strategy that now allows me to crush him on subsequent playthroughs on the first try with little effort.
"Fake Difficulty" nothing. This game isn't trying to be difficult. Demon's Souls is trying to be challenging. Big difference. A lot of today's gamers are far too used to having their hands held through games and have no idea what it was like playing old school RPGs where you had to hand-draw your maps and deal with things like Permanent Character Death. Ninja Gaiden is an example of Fake Difficulty. There's no arbitrarily stupid-hard moments that blatantly make it almost impossible to succeed without multiple tries and a great deal of blue words hanging in the air with Demon's Souls. It is possble to go through the entire game (yes, even the tutorial) without dying if you pay attention and use strategy when combating every enemy. I've done so on a fresh character myself.
And having no "Deep Thought"...? It's an Action RPG that requires strategic thought before every action. Saying this game doesn't require depth of thought is like saying a Michael Bay movie doesn't have enough explosions in it.
If you have issues with this game, I pray none of you ever try to play Monster Hunter...Avatar by Simius
All I ever wanted was to pick apart the day, put the pieces back together my way - Aesop Rock "Daylight"
My PAD Herder (it's mostly up-to-date... mostly)
-
2010-01-15, 02:04 PM (ISO 8601)
- Join Date
- Jun 2009
- Gender
Re: Let me tell you about Demon's Souls...
We're trying to have fun. If we don't have fun with a game, it's not us, it's the game.
This game isn't hard by a long shot, it simply rewards patience. If you can't wait for an opening on a monster, or use a better strategy than "Mash Attack Button Until It Dies", or deal with actual risk vs. reward, then you may want to play something a bit less punishing. I am quite possibly the worst gamer in the history of video games, and I loved this game and had no problems with it. Yes, I died about 20 times to the Penetrator, but in doing so I learned a strategy that now allows me to crush him on subsequent playthroughs on the first try with little effort.
"Fake Difficulty" nothing. This game isn't trying to be difficult. Demon's Souls is trying to be challenging. Big difference. A lot of today's gamers are far too used to having their hands held through games and have no idea what it was like playing old school RPGs where you had to hand-draw your maps and deal with things like Permanent Character Death. Ninja Gaiden is an example of Fake Difficulty. There's no arbitrarily stupid-hard moments that blatantly make it almost impossible to succeed without multiple tries and a great deal of blue words hanging in the air with Demon's Souls. It is possble to go through the entire game (yes, even the tutorial) without dying if you pay attention and use strategy when combating every enemy. I've done so on a fresh character myself.
And having no "Deep Thought"...? It's an Action RPG that requires strategic thought before every action. Saying this game doesn't require depth of thought is like saying a Michael Bay movie doesn't have enough explosions in it.
If you have issues with this game, I pray none of you ever try to play Monster Hunter...Last edited by Milskidasith; 2010-01-15 at 02:56 PM.
-
2010-01-15, 02:16 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Tampa, FL
- Gender
Re: Let me tell you about Demon's Souls...
While I'm well aware Yahtzee tends to exaggerate, I'll stick with his opinion on this one.
Anyway, you PS3 folks have fun while I gear up for Mass Effect 2.
-
2010-01-15, 03:23 PM (ISO 8601)
- Join Date
- Jun 2008
Re: Let me tell you about Demon's Souls...
No, it's your fault. If I go into WoW and never equip a new weapon or try to do anything but auto-attack, then it's my fault that I'm not having fun.
Ok, first off, the difficulty of the game assumes that you're dead and at 50% health for the entire game. It's not nerfing you because you're bad, it's bringing you to the normal level. If you did manage to stay in body form through a whole level, that's something special and cool to do, not what you have to do to play a normal game. And seriously, it's not a big deal. 50% health sounds bad, but really, if you're taking enough damage that it matters, you're not doing it right, and would probably have died anyways.
And you don't have to fight the boss 20 times to beat him, nor do you have to die 20 times to the monsters in the level before him. You only have to die exactly as many times as it takes for you to figure out the strategy needed to beat him. I played this game after my brother, and with him giving me a few tips or telling me what the boss is going to do, I could beat most of the bosses with very few tries at all. Even with our crazy no-shield barbarian, we only took a handful of tries against each boss to beat them, and that was because we needed to learn a whole new strategy to fight them since we didn't have a shield to block their attacks.
And seriously, what games are you playing, that all of the normal mooks have less health than in Demon's Souls? If anything, most games have far MORE health in their normal mobs. I mean, just look at Bioshock or Fallout 3.
Oh no, it's challenging. Even when you figure the enemies out, if you're not paying attention you're going to die. And the enemies kill you quickly, yes, but you can also kill them quickly. But that isn't the point. This game isn't about comparing your DPS to the enemy DPS and seeing who wins. It's about who can move around and use strategy to hit the other guy without letting them hit him. And really, even bosses don't generally 1-shot you, at least on the first play through. And if they do, you can bet that that attack is telegraphed to all hell, and if you didn't dodge it you can only blame yourself.
And no, there is not any fake difficulty. The closest thing to it is the online portion, which you can very easily turn off if you really want to with no real loss.
I don't think he said "effortlessly", and if he did, he was wrong. You can get to level 512, max out all your stats, and have the best damn items in the game, and you could still die on the first boss if you don't pay attention. Actually going through the entire game is possible, for sure, and I'm sure some people have done it, but don't take that as a sign that the game is easy. And you don't have to die to learn the enemy's patterns.
Why did you play through the entire game if you really hated it that much?
As for Yahtzee's review, I agree with him on many counts, (especially calling it Demon's Souls, which really is annoying to say, or even type ) but you still shouldn't take it too seriously. I actually get the feeling that he enjoyed that game, despite his ranting. But yes, I will not hesitate to admit that Demon's Souls is not without flaws, and yes, there are better games out there, but it's still a very solid, enjoyable game, and a welcome breather from the many brain-dead easy games out there. (Not that those can't also be fun, or that all games today are like that, of course)Last edited by AgentPaper; 2010-01-15 at 03:27 PM.
5e Homebrew: Death Knight (Class), Kensai (Monk Subclass)Excellent avatar by Elder Tsofu.
-
2010-01-15, 03:44 PM (ISO 8601)
- Join Date
- Jun 2009
- Gender
Re: Let me tell you about Demon's Souls...
If you want to strawman me, sure, be my guest.
Ok, first off, the difficulty of the game assumes that you're dead and at 50% health for the entire game. It's not nerfing you because you're bad, it's bringing you to the normal level. If you did manage to stay in body form through a whole level, that's something special and cool to do, not what you have to do to play a normal game. And seriously, it's not a big deal. 50% health sounds bad, but really, if you're taking enough damage that it matters, you're not doing it right, and would probably have died anyways.
And you don't have to fight the boss 20 times to beat him, nor do you have to die 20 times to the monsters in the level before him. You only have to die exactly as many times as it takes for you to figure out the strategy needed to beat him. I played this game after my brother, and with him giving me a few tips or telling me what the boss is going to do, I could beat most of the bosses with very few tries at all. Even with our crazy no-shield barbarian, we only took a handful of tries against each boss to beat them, and that was because we needed to learn a whole new strategy to fight them since we didn't have a shield to block their attacks.
And seriously, what games are you playing, that all of the normal mooks have less health than in Demon's Souls? If anything, most games have far MORE health in their normal mobs. I mean, just look at Bioshock or Fallout 3.
Oh no, it's challenging. Even when you figure the enemies out, if you're not paying attention you're going to die. And the enemies kill you quickly, yes, but you can also kill them quickly. But that isn't the point. This game isn't about comparing your DPS to the enemy DPS and seeing who wins. It's about who can move around and use strategy to hit the other guy without letting them hit him. And really, even bosses don't generally 1-shot you, at least on the first play through. And if they do, you can bet that that attack is telegraphed to all hell, and if you didn't dodge it you can only blame yourself.
And no, there is not any fake difficulty. The closest thing to it is the online portion, which you can very easily turn off if you really want to with no real loss.
I don't think he said "effortlessly", and if he did, he was wrong. You can get to level 512, max out all your stats, and have the best damn items in the game, and you could still die on the first boss if you don't pay attention. Actually going through the entire game is possible, for sure, and I'm sure some people have done it, but don't take that as a sign that the game is easy. And you don't have to die to learn the enemy's patterns.
Why did you play through the entire game if you really hated it that much?
As for Yahtzee's review, I agree with him on many counts, (especially calling it Demon's Souls, which really is annoying to say, or even type ) but you still shouldn't take it too seriously. I actually get the feeling that he enjoyed that game, despite his ranting. But yes, I will not hesitate to admit that Demon's Souls is not without flaws, and yes, there are better games out there, but it's still a very solid, enjoyable game, and a welcome breather from the many brain-dead easy games out there. (Not that those can't also be fun, or that all games today are like that, of course)
-
2010-01-15, 04:39 PM (ISO 8601)
- Join Date
- Jun 2008
Re: Let me tell you about Demon's Souls...
How was I making you a strawman? Someone said you were playing the game wrong since it took you so long to kill things, you said that it was the games fault that you weren't having fun, I pointed out that yes, it is your fault that the games not fun if you do something like not ever upgrade your weapons.
Except that it isn't a big deal, because you don't avoid dying by having a lot of health, you avoid dying by not getting hit. More health just means you have to mess up 3 times instead of 2 times to die. And if health is really that important to you, you can wear a ring that gives you 75% hp instead of 50% when you're in soul form.
For me, the fact that you had to go through the whole level if you died added to the game. It made it so that dying actually meant something, as opposed to most games where you can just keep throwing yourself in head-first and know that it doesn't really matter if you die, because you'll come right back not 10 steps behind where you were.
Well, I was thinking especially of Big Daddies in bioshock, and must have mis-remembered from fallout 3, so sorry about that. My point stands, though. If you could point out one specific monster that you think took multiple minutes to kill just because it has so much health, I'd be more willing to take this point seriously.
Dodging isn't strategy. HOW and WHEN you dodge, is. Or maybe I should have said tactics, but they're pretty similar. And no, the games does not suddenly become a cakewalk once you know what to do. It becomes easier, yes, but it is by no means easy.
I agree, those are all outright lies about Demon's Souls you said right there.
So, what, you'd rather that the game not punish you for dying, or messing up, so that dying is meaningless and there's no reason to dodge?
Well, instead of making yourself into a strawman, you could tell me the actual reason you kept playing it. Or just refuse to tell me, which is entirely within your rights.
Wait, what? You're contradicting yourself. One moment, the game is so brain-dead easy that you can play it with one hand tied behind your back, the next moment you have to be paying attention and thinking about what you're doing or you're going to get killed instantly. And anyways, I haven't played L4D2, but as has been said before, Demon's Souls isn't about being the hardest game it could possibly be. It's about challenging you in a way that is enjoyable and adds to the game, and not about getting lucky, or having pixel-perfect jumping skills, or having god-like reflexes. It's about being a game that will force you to slow down and think and take it seriously, and give you some very satisfying moments when you do beat that boss.5e Homebrew: Death Knight (Class), Kensai (Monk Subclass)Excellent avatar by Elder Tsofu.
-
2010-01-15, 07:07 PM (ISO 8601)
- Join Date
- Jun 2009
- Gender
Re: Let me tell you about Demon's Souls...
You were strawmanning me because I never said I didn't upgrade the weapons. Also, the 10 hits thing was an exaggeration, but the enemies in this game still have a solid chunk more HP than most games.
Except that it isn't a big deal, because you don't avoid dying by having a lot of health, you avoid dying by not getting hit. More health just means you have to mess up 3 times instead of 2 times to die. And if health is really that important to you, you can wear a ring that gives you 75% hp instead of 50% when you're in soul form.
For me, the fact that you had to go through the whole level if you died added to the game. It made it so that dying actually meant something, as opposed to most games where you can just keep throwing yourself in head-first and know that it doesn't really matter if you die, because you'll come right back not 10 steps behind where you were.
Well, I was thinking especially of Big Daddies in bioshock, and must have mis-remembered from fallout 3, so sorry about that. My point stands, though. If you could point out one specific monster that you think took multiple minutes to kill just because it has so much health, I'd be more willing to take this point seriously.
Dodging isn't strategy. HOW and WHEN you dodge, is. Or maybe I should have said tactics, but they're pretty similar. And no, the games does not suddenly become a cakewalk once you know what to do. It becomes easier, yes, but it is by no means easy.
I agree, those are all outright lies about Demon's Souls you said right there.
So, what, you'd rather that the game not punish you for dying, or messing up, so that dying is meaningless and there's no reason to dodge?
Well, instead of making yourself into a strawman, you could tell me the actual reason you kept playing it. Or just refuse to tell me, which is entirely within your rights.
Wait, what? You're contradicting yourself. One moment, the game is so brain-dead easy that you can play it with one hand tied behind your back, the next moment you have to be paying attention and thinking about what you're doing or you're going to get killed instantly.
And anyways, I haven't played L4D2, but as has been said before, Demon's Souls isn't about being the hardest game it could possibly be.
It's about challenging you in a way that is enjoyable and adds to the game, and not about getting lucky, or having pixel-perfect jumping skills, or having god-like reflexes. It's about being a game that will force you to slow down and think and take it seriously, and give you some very satisfying moments when you do beat that boss.
-
2010-01-15, 08:58 PM (ISO 8601)
- Join Date
- Jun 2008
Re: Let me tell you about Demon's Souls...
Okay, then, so if 10 hits was an exxageration, what amount did you really mean? Something more like 2-4 hits? That sounds about right, and I don't see how that comes anywhere near "fake difficulty because the normal mobs have as much health as bosses in most games".
That's like saying the amount of health you have in bioshock is fake difficulty, because it's punishing you because the developers decided to give you that amount and not twice as much. Fake difficulty is when the difficulty is because of random chance, or because the game requires such perfect reflexes that it basically comes down to luck for you to complete it.
I never said it was for everyone. For me, the tedium of grinding through the old mobs was worth having that extra edge to death, especially because those old mobs are still a challenge to get through, even though you know how to fight them.
Tactics came in on things like the skeletons, where you hold up your shield, let it roll into you, dodge back to avoid it's attack, and then move in to kill it.
To be fair, you rarely had to fight your way through the entire level. That happened a few times, of course, but only really on the shorter levels, like the storm one. More often, and especially on the long levels, like the tower of latria, you would only have to go through the whole place in it's entirety once, after which you would unlock some type of shortcut that would let you only have to fight a small number of enemies to get to the end. For example, the Tower Knight, you only have to kill 2 ghouls, 2 groups of archers and 2 knights to get to him, and of course dodge the dragon, which isn't actually very hard. The whole process takes about 5 minutes, tops, less if you've got a good weapon and have a good strategy for taking down the knights.
Well, while there isn't a pause button, as long as you're not actually fighting something at the moment, or being shot at by archers, or standing in poison swamp goo, you can just sit there indefinitely and nobody will attack you. I've let the game just sit while I take a call, or use the bathroom, or even go eat dinner or sleep or something, and my character was still there, alive and well. There's nothing at all present in the game that says you absolutely must keep moving forward once you start a level. And yes, it might be nice to be able to pause a game in the middle of a long boss fight to go use the bathroom, but the loss of that doesn't exactly make the game unplayable.
That sounds like the strategy for a handful of monsters in the game, but most of them were a bit more complicated than that.
Anyways, it seems clear that this isn't your type of game, for reasons you've stated. Which is fine, but doesn't mean you can make up exaggerated claims of fake difficulty (To be fair, there is SOME fake difficulty, but no game is completely without that, and this one has less than most) and over-healthed monsters to try and convince people that they shouldn't like it too. You'll notice that we've never claimed that this game is something it's not, or that it'll appeal to everyone, so if you'll just kindly let us to enjoy our badwrongfun, that'd be great.Last edited by AgentPaper; 2010-01-15 at 09:03 PM.
5e Homebrew: Death Knight (Class), Kensai (Monk Subclass)Excellent avatar by Elder Tsofu.
-
2010-01-15, 10:56 PM (ISO 8601)
- Join Date
- Jun 2009
- Gender
Re: Let me tell you about Demon's Souls...
Normal enemies are still far stronger and far tougher than enemies in most games. While they aren't as much as I said, they're still just normal mobs on steroids.
That's like saying the amount of health you have in bioshock is fake difficulty, because it's punishing you because the developers decided to give you that amount and not twice as much. Fake difficulty is when the difficulty is because of random chance, or because the game requires such perfect reflexes that it basically comes down to luck for you to complete it.
I never said it was for everyone. For me, the tedium of grinding through the old mobs was worth having that extra edge to death, especially because those old mobs are still a challenge to get through, even though you know how to fight them.
Tactics came in on things like the skeletons, where you hold up your shield, let it roll into you, dodge back to avoid it's attack, and then move in to kill it.
To be fair, you rarely had to fight your way through the entire level. That happened a few times, of course, but only really on the shorter levels, like the storm one. More often, and especially on the long levels, like the tower of latria, you would only have to go through the whole place in it's entirety once, after which you would unlock some type of shortcut that would let you only have to fight a small number of enemies to get to the end. For example, the Tower Knight, you only have to kill 2 ghouls, 2 groups of archers and 2 knights to get to him, and of course dodge the dragon, which isn't actually very hard. The whole process takes about 5 minutes, tops, less if you've got a good weapon and have a good strategy for taking down the knights.
Well, while there isn't a pause button, as long as you're not actually fighting something at the moment, or being shot at by archers, or standing in poison swamp goo, you can just sit there indefinitely and nobody will attack you. I've let the game just sit while I take a call, or use the bathroom, or even go eat dinner or sleep or something, and my character was still there, alive and well. There's nothing at all present in the game that says you absolutely must keep moving forward once you start a level. And yes, it might be nice to be able to pause a game in the middle of a long boss fight to go use the bathroom, but the loss of that doesn't exactly make the game unplayable.
That sounds like the strategy for a handful of monsters in the game, but most of them were a bit more complicated than that.
Anyways, it seems clear that this isn't your type of game, for reasons you've stated. Which is fine, but doesn't mean you can make up exaggerated claims of fake difficulty (To be fair, there is SOME fake difficulty, but no game is completely without that, and this one has less than most) and over-healthed monsters to try and convince people that they shouldn't like it too. You'll notice that we've never claimed that this game is something it's not, or that it'll appeal to everyone, so if you'll just kindly let us to enjoy our badwrongfun, that'd be great.
-
2010-01-15, 11:34 PM (ISO 8601)
- Join Date
- Jun 2008
Re: Let me tell you about Demon's Souls...
Yes, enemies are harder to kill than in most games. This is why Demon's Souls is a hard game. Would you rather have it that normal enemies are no real threat whatsoever?
Yes, the monsters that you kill being harder to kill would make the game harder. So, what, enemies that don't die in one hit and can kill you in less than 10 hits is fake difficulty now?
Yes, mobs of the same exact type tend to act alike. This is the same as in all games. Luckily, there are a good number of types of enemies in Demon's Souls, and even ones of the same type often have different weapons, which usually calls for different tactics.
...what? You DID play this game, didn't you? Go try it again. Fight one mob. Now, try to use that exact same sequence of motions to beat him again. Notice how you died? The enemy DOES react to what you do, they use different attacks, at different times, and most importantly, the terrain is always different. You never fight an enemy in an infinite featureless plain, there's always walls, pits, hazards, or even other mobs that you have to navigate around and take into account when deciding how to dodge, or where to move to attack.
This is your opinion. It is why you don't like the game. It doesn't mean other people can't like the game.
Actually, no, it's nothing at all like that.
Except your muscles don't have eyes to see when the knight starts charging you with his lance, or when he walks towards you slowly with shield raised, and then makes a lunge when he gets closer. You (apparently) played this game, stop being intentionally obtuse.
I get it. You didn't like this game. You didn't like it so much that you decided to beat it all the way through so you could hate it more and tell other people exactly how much and why they should hate it too. I don't know WHY you hate this game so irrationally, but it's obvious you do. However, that doesn't mean you get to rant on and on any lie about the game (you call it "exaggerating") to make other people not play it.Last edited by AgentPaper; 2010-01-15 at 11:36 PM.
5e Homebrew: Death Knight (Class), Kensai (Monk Subclass)Excellent avatar by Elder Tsofu.
-
2010-01-16, 12:12 AM (ISO 8601)
- Join Date
- Apr 2008
Re: Let me tell you about Demon's Souls...
He goes into some more detail about it here.
-
2010-01-16, 12:14 AM (ISO 8601)
- Join Date
- Jun 2009
- Gender
Re: Let me tell you about Demon's Souls...
No, I'd rather a hard game actually have some kind of challenge to it, not being the same as every other game but with enemies that deal more damage.
Yes, the monsters that you kill being harder to kill would make the game harder. So, what, enemies that don't die in one hit and can kill you in less than 10 hits is fake difficulty now?
Yes, mobs of the same exact type tend to act alike. This is the same as in all games. Luckily, there are a good number of types of enemies in Demon's Souls, and even ones of the same type often have different weapons, which usually calls for different tactics.
...what? You DID play this game, didn't you? Go try it again. Fight one mob. Now, try to use that exact same sequence of motions to beat him again. Notice how you died? The enemy DOES react to what you do, they use different attacks, at different times, and most importantly, the terrain is always different. You never fight an enemy in an infinite featureless plain, there's always walls, pits, hazards, or even other mobs that you have to navigate around and take into account when deciding how to dodge, or where to move to attack.
This is your opinion. It is why you don't like the game. It doesn't mean other people can't like the game.
Actually, no, it's nothing at all like that.
Except your muscles don't have eyes to see when the knight starts charging you with his lance, or when he walks towards you slowly with shield raised, and then makes a lunge when he gets closer. You (apparently) played this game, stop being intentionally obtuse.
I get it. You didn't like this game. You didn't like it so much that you decided to beat it all the way through so you could hate it more and tell other people exactly how much and why they should hate it too. I don't know WHY you hate this game so irrationally, but it's obvious you do. But if you're saying Mario Kart has a ton of fake difficulty...I just don't know how to respond to that.
-
2010-01-16, 12:48 AM (ISO 8601)
- Join Date
- Jun 2008
Re: Let me tell you about Demon's Souls...
What game is it exactly similar to? And how do you propose they have made it harder while having enemies take 10 hits to kill you and you 1-shot everything but bosses? Would you have liked it more if the enemies were ultra-quick? If it was near to impossible to dodge their attacks so you always got hit by a couple each enemy? Do you want healing items severly nerfed or removed?
What, exactly, did you want them to do to add more tactics? And no, it is NOT a generic hack and slash. I have played those. Those are the ones where the entire combat system boils down to mash X until they stop slashing back. Dodge if you want to, or just take 1% damage to your massive health. The fact that the enemies have more HP and do more damage forces you to use your brain. Thus, it is not a generic hack and slash. Yes, there is hacking and/or slashing involved. Also thrusting. This does not preclude the game from tactics.
Haven't played the first, but Bioshock and Fire Emblem? Really? Those are the games you're going with? The former especially is a very dull and drudging point and shoot until it dies while backpedaling. And it has all of six (I counted) types of enemies in the game. And the enemies get more difficult by *gasp* increasing their stats and HP! Oh and the main, mean enemies? Those Big Daddies? They're challenging only because *gasp!* they have truckloads of HP so it takes a minute straight of shooting just to kill them! Not to mention how they hit like a truck! You know, all those things you were complaining about Demon's Souls for!
Fire emblem is, of course, a completely different type of game, and so irrelevant to the discussion.
Yes, fighting a skeleton on a narrow ledge with a cliff on one side and a 100-foot drop on the other isn't THAT different from fighting it in a field while an archer skeleton shoots at you, but it's different enough that you need to think about it instead of just pressing a set sequence of keys to defeat the enemy based on what it is.
I don't have anything against you not liking it. I only was arguing against it being fake difficulty or always a bad thing. I thought it was done just enough to make the game more enjoyable. You thought it could use a bit more. It's a matter of taste.
I mean, you could say the same thing about a boss. I got the boss down to 20% HP, and then died. Damn, now I have to fight the first 80% of the HP of the boss again! Stupid game and it's fake difficulty!
No, I'm saying that you don't NEED to pause the game to go use the bathroom. At most, you'll have to wait 30 seconds to beat the current enemy, or 3-4 minutes to beat a boss (unless it's one of the ones with a safe place you can hide in) before you take your break. I'm saying that the lack of a pause feature isn't nearly as bad as you're saying it is, and by no means are you forced to sit down and play for an hour straight just to get through a level.
What the hell are you even complaining about? That the same tactic will work twice in the same circumstances? You want it so that, randomly, the enemy will attack in the same way it always does, but this time it also does something else at the same time, without warning you, so you die doing the same thing that worked last time?
Yeah, my bad. I thought about that for about 30 seconds, responded, thought about it for about 30 more seconds, and remembered how the single-player basically consisted of fake difficulty with opponents that sped up when you got ahead and were always faster than you and turned better than you because the AI wasn't good enough to challenge you otherwise. Pure unadulterated fake difficulty there. I edited my response as quick as I could to correct this grievous error, but it seems I was not fast enough. Good catch.5e Homebrew: Death Knight (Class), Kensai (Monk Subclass)Excellent avatar by Elder Tsofu.
-
2010-01-16, 01:13 AM (ISO 8601)
- Join Date
- Jun 2009
- Gender
Re: Let me tell you about Demon's Souls...
No, I want a game you can't beat through rote memory easily.
What, exactly, did you want them to do to add more tactics? And no, it is NOT a generic hack and slash. I have played those. Those are the ones where the entire combat system boils down to mash X until they stop slashing back. Dodge if you want to, or just take 1% damage to your massive health. The fact that the enemies have more HP and do more damage forces you to use your brain. Thus, it is not a generic hack and slash. Yes, there is hacking and/or slashing involved. Also thrusting. This does not preclude the game from tactics.
Haven't played the first, but Bioshock and Fire Emblem? Really? Those are the games you're going with? The former especially is a very dull and drudging point and shoot until it dies while backpedaling. And it has all of six (I counted) types of enemies in the game. And the enemies get more difficult by *gasp* increasing their stats and HP! Oh and the main, mean enemies? Those Big Daddies? They're challenging only because *gasp!* they have truckloads of HP so it takes a minute straight of shooting just to kill them! Not to mention how they hit like a truck! You know, all those things you were complaining about Demon's Souls for!
Fire emblem is, of course, a completely different type of game, and so irrelevant to the discussion.
Yes, fighting a skeleton on a narrow ledge with a cliff on one side and a 100-foot drop on the other isn't THAT different from fighting it in a field while an archer skeleton shoots at you, but it's different enough that you need to think about it instead of just pressing a set sequence of keys to defeat the enemy based on what it is.
I don't have anything against you not liking it. I only was arguing against it being fake difficulty or always a bad thing. I thought it was done just enough to make the game more enjoyable. You thought it could use a bit more. It's a matter of taste.
I mean, you could say the same thing about a boss. I got the boss down to 20% HP, and then died. Damn, now I have to fight the first 80% of the HP of the boss again! Stupid game and it's fake difficulty!
No, I'm saying that you don't NEED to pause the game to go use the bathroom. At most, you'll have to wait 30 seconds to beat the current enemy, or 3-4 minutes to beat a boss (unless it's one of the ones with a safe place you can hide in) before you take your break. I'm saying that the lack of a pause feature isn't nearly as bad as you're saying it is, and by no means are you forced to sit down and play for an hour straight just to get through a level.
What the hell are you even complaining about? That the same tactic will work twice in the same circumstances? You want it so that, randomly, the enemy will attack in the same way it always does, but this time it also does something else at the same time, without warning you, so you die doing the same thing that worked last time?