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  1. - Top - End - #1
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    Default Let me tell you about Demon's Souls...

    Me and my brother have been enjoying this game immensely over winter break, and I was wondering if anyone here has played it, and also to recommend it to those who have not. A word of warning, though: Demon's Souls is hard. It is not a game for those who give up easily, or don't like fighting the same damn boss over and over again because goddamnit it's a three-stories tall metal knight with an equally large tower shield and HOW AM I SUPPOSED TO FIGHT THATTHISISONLYTHESECONDBOSSAAAAGH!!!1!1

    ...

    Right. Repressed memories aside, here's a good description originally from here:

    Quote Originally Posted by Ciserus
    Demon’s Souls is a game that will make you into a man. A scrawny fourteen-year-old, after two hours with this game, will be grooming his muttonchops and ready to ship off on the next boat to fight the Kaiser. If you are already a man, it will make you into some sort of bizarre double-man. What’s that you say? You’re a woman? You don’t want to be a man? Too bad. Too bad. That’s the Demon’s Souls way.

    You’ve probably heard that Demon’s Souls is hard. Pshh. Lots of games are hard. Some are even harder than this one. The difficulty is not the point. What sets Demon's Souls apart is the way that it doesn't just kill you, but also stomps on your genitals when you’re down. And it will make you realize that that’s what you needed all along.

    It’s a lot like life. Sometimes in life you win, and sometimes the giant armored skeleton stabs your face off because the flying mantis monster you didn’t even see shot you in the back with a spike at just the wrong time. And when that happens in life, do you respawn at the same spot and carry on like nothing happened? NO, *******. You go back to the beginning of the level, leaving all your hard-earned souls out there on the pavement, and you fight your way back. And you learn a lesson from the whole thing, because you should have been wearing your Thief’s Ring, now shouldn’t you? That’s life.

    The trend in hard games these days is to unlock “Easy” mode for you once you’ve died enough times. Do you think Demon’s Souls does that? Do you think Demon’s Souls is so much as aware of the concept of “Easy” mode? NO IT IS NOT. If Demon’s Souls even knew we were talking about “Easy” mode, it would come over here and kick the **** out of all of us. And we would deserve it.

    I’ll tell you what happens in Demon’s Souls when you die. You come back as a ghost with your health capped at half. And when you keep on dying, the alignment of the world turns black and the enemies get harder. That’s right, when you fail in this game, it gets harder. Why? Because **** you is why.

    Have I told you about the online elements? At any time when you’re in Body form, another player from anywhere else in the world can invade your game and murder you to regain his own body, or just to keep you on your toes. This happens when you’re in the middle of fighting armies of unthinkable monsters that are probably already three-quarters of the way towards killing you. And no, you cannot opt out of this feature! This is what you signed up for when you agreed to be a man.

    When this happened to me -- when a guy strolled into my game like it was Taco Bell and exploded my torso, costing me my body and all my progress in the level -- was I mad? No, because I was too busy being in awe at how ****ing hardcore the experience was.

    Now, don’t let this dissuade you. Demon’s Souls is a pitiless master, but let it never be said that it is not fair. The game rewards handsomely those who stand up to it, and the greater the challenge, the greater the glory.

    What the hell are you waiting for?

    Anyways, for those who have played the game, care to share your build and experiences? My brother started out with a Soldier, using pretty much just a spear and a large shield, and it seems to be working pretty well for him, though the lack of a good ranged attack seemed to hurt a lot on some of the bosses. I myself went for a royal, with magic, rapier, and a smaller shield, focusing almost completely on the magic stat, even for my melee, since I've got a crescent rapier now.

    We've also started a joint character, specifically a barbarian, which we're having a lot of fun with, since we swore off any type of shields or magic, and don't even have the dex to really use a bow to any real effect. We're having fun right now basically just running around with a nice big bastard sword relying on our dodging skills and the enemy being dead to keep us alive. We die a lot, but that's okay because we trade off control of the character every time it happens. (or when we beat a boss) We've actually been doing surprisingly well, killing the first two bosses in world 1, and the spider at the end of 2-1. The game is definitely harder with no ranged attack and especially with no shield, but it's just so satisfying when you beat down a huge boss knowing it was nothing but your skill and reflexes that kept you alive. And maybe a few handfuls of grass...
    Last edited by AgentPaper; 2010-01-14 at 01:14 AM.
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    Default Re: Let me tell you about Demon's Souls...

    I like the description. I'll have to look it up...
    "Simon Ten Broek loves to draw attention;
    Simon Ten Broek spent years in bleak detention;
    Simon Ten Broek, with crimes too vile to mention;
    Simon Ten Broek won't live to see his pension."

    10:07 PM [Matthias] And the Kohr-Ah are all "GIT THEM DUKE BOYS!"

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    Default Re: Let me tell you about Demon's Souls...

    I didn't really like it.

    It's a game that's out to waste your time.
    trill in da playground

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    Default Re: Let me tell you about Demon's Souls...

    Quote Originally Posted by Anatharon View Post
    I didn't really like it.

    It's a game that's out to waste your time.
    It's only wasted time if you're not having fun.
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    Default Re: Let me tell you about Demon's Souls...

    It's like an MMO, sort of; it tosses fake difficulty (Everything gets harder as you lose! Other players get benefits from griefing you so the community sucks! Enemies aren't that complicated to defeat, they just have absurd amounts of HP so you have to concentrate as you repetitively hit the enemy until they die!) at you in place of skilled combat. I never felt like I had to think to beat the enemies, I just had to A: learn how they attacked, probably getting gibbed in the process and B: keep that in mind as I grinded away at their life.

    I found it to be a horrible game, really. It's intent on making you grind through the game incredibly slowly, then restarting on the slightest mistake.
    Last edited by Milskidasith; 2010-01-14 at 02:45 PM.

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    Default Re: Let me tell you about Demon's Souls...

    Quote Originally Posted by AgentPaper View Post
    It's only wasted time if you're not having fun.
    I don't see how anyone COULD have fun with it.

    It's like playing Nethack or something, but removeing all the deep thought, and makeing you pay 60$ for it.
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    Default Re: Let me tell you about Demon's Souls...

    Quote Originally Posted by Milskidasith View Post
    It's like an MMO, sort of; it tosses fake difficulty (Everything gets harder as you lose! Other players get benefits from griefing you so the community sucks! Enemies aren't that complicated to defeat, they just have absurd amounts of HP so you have to concentrate as you repetitively hit the enemy until they die!)

    I found it to be a horrible game, really. It's intent on making you grind through the game incredibly slowly, then restarting on the slightest mistake.
    Fake difficulty? I think you need to read up on what that actually is. One of the best things about Demon's Souls is that it does NOT have any fake difficulty. If you die, it's your own fault. If you don't like the possibility of other people coming into your game and fighting you, then you can play it offline, and the game isn't any different. You also won't have anyone helping you out, of course.

    There is also absolutely zero grind, unless you're also using a different definition for that. To me, grind is when you have to do some thing over and over again, usually to raise some stat or to gain some gear that will increase your character's power. Whereas in Demon's Souls, that doesn't really work. Sure, you can kill monsters over and over to get souls to gain levels and stats and power, but that will only help you so much, and even if you completely max out your level, you can still die to pretty much any mob in the game if you're not paying attention.

    And I'm not sure what you're trying to get at with the bosses. Yes, they have a lot of HP. Yes, you have to hit them a bunch of times. What, you want the bosses to go down in a single hit or something? What the hell kind of boss is that?

    Quote Originally Posted by Anatharon View Post
    I don't see how anyone COULD have fun with it.

    It's like playing Nethack or something, but removeing all the deep thought, and makeing you pay 60$ for it.
    Well, to each his own, but I will say that me and my brother at least have had and still are having a ton of fun with it, and many others are as well, apparently.
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    Default Re: Let me tell you about Demon's Souls...

    Quote Originally Posted by AgentPaper View Post
    Fake difficulty? I think you need to read up on what that actually is. One of the best things about Demon's Souls is that it does NOT have any fake difficulty. If you die, it's your own fault. If you don't like the possibility of other people coming into your game and fighting you, then you can play it offline, and the game isn't any different. You also won't have anyone helping you out, of course.
    No, I mean fake difficulty. The enemies are all absurdly powerful and you are pitifully weak. I can figure out the strategy for an enemy to keep me from dying before the enemy hits half HP, and spend the rest of the time doing the same repetitive action to kill the enemy. Plus, if you lose, the game forces you to redo the entire area with it constantly getting harder, which is both a grind and fake difficulty; if the enemies didn't have such absurd HP and if it didn't have such a terrible checkpoint system, it wouldn't be hard at all. It's the equivalent of making Mario difficult by forcing you to restart on world 1-1 and never be able to use powerups if you get hit by a goomba, and requiring you to bounce on them 10 times before they died.

    There is also absolutely zero grind, unless you're also using a different definition for that. To me, grind is when you have to do some thing over and over again, usually to raise some stat or to gain some gear that will increase your character's power. Whereas in Demon's Souls, that doesn't really work. Sure, you can kill monsters over and over to get souls to gain levels and stats and power, but that will only help you so much, and even if you completely max out your level, you can still die to pretty much any mob in the game if you're not paying attention.
    I call it a grind because you constantly need to do repetitive crap in order to advance. Even the basic mobs have such high HP it's boring as hell to fight them and mostly a chore where you take care not to waste life on predictable but annoyingly armored enemies, if you do die you have to repeat the same crap but with less health, and if you die more you repeat the same crap with the same enemies with predictable tactics, it's just they're even tougher.

    And I'm not sure what you're trying to get at with the bosses. Yes, they have a lot of HP. Yes, you have to hit them a bunch of times. What, you want the bosses to go down in a single hit or something? What the hell kind of boss is that?
    I never mentioned bosses. The basic enemy mobs have too much HP. The bosses themselves are even more annoying, but when the basic enemies are so absurdly simplistic in terms of AI but take as long as a boss or an elite mob in another game to slug out with, the game isn't fun, it's just being difficult for the novelty of it.

    Well, to each his own, but I will say that me and my brother at least have had and still are having a ton of fun with it, and many others are as well, apparently.
    And while we're using anecdotal evidence, all my friends hate the game and we got together and burned our copy publicly, and thousands of people came to watch and throw in their copies, cursing the publishers name. Because that kind of stuff is totally verifiable and relevant to a discussion.
    Last edited by Milskidasith; 2010-01-14 at 03:00 PM.

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    Default Re: Let me tell you about Demon's Souls...

    Quote Originally Posted by Milskidasith View Post
    And while we're using anecdotal evidence, all my friends hate the game and we got together and burned our copy publicly, and thousands of people came to watch and throw in their copies, cursing the publishers name. Because that kind of stuff is totally verifiable and relevant to a discussion.
    They liked it, you didn't. Opinions are a grand thing.

    I personally haven't tried it yet, but it does sound fun enough and I have heard a lot of praise for it. And isn't it made by Atlus? Those guys have made some of my favourite games in the past so I'll gladly give this game the benefit of the doubt.

    Now if I could only get my hands on a PS3.
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    Default Re: Let me tell you about Demon's Souls...

    ...

    Are we even playing the same game?

    It's either that, or you, for some reason, decided that it'd be fun to never upgrade your weapons or increase your stats, because NOTHING should take that long to kill. Very rare is it that I find myself fighting something that takes more than 3-4 hits to kill, and it's never taken more than 30 seconds for a fight to end, whether I killed the enemy or was killed myself. And it's not a grind to go through the same level over and over because you keep losing. It's a grind when you have to fight the same mob over and over to get some rare drop or to level up. Which you never have to do in Demon's Souls, though there are a few places where you definitely can, if you really want to.
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    Default Re: Let me tell you about Demon's Souls...

    Quote Originally Posted by Conjob View Post
    They liked it, you didn't. Opinions are a grand thing.
    I have no problem with that. The problem I have is that he said "me, my brother, and [vague] other people liked it" in response to somebody not liking it, which seems to imply less "I like the game" (which he already stated) and more "my friends and I like it, so you're wrong."

    Thusly, my post was satirizing him.

    Now if I could only get my hands on a PS3.
    It's not worth $60, let alone $60+the cost of a PS3. You could get a game about as good by going into the command prompt on your favorite action game, lowering your health to 1/4th of normal or lower, and quadrupling enemy HP (roughly). Then remove the checkpoint system the game had, if it had one, and halve your health on death and increase the enemies stats every time you die as well.
    Last edited by Milskidasith; 2010-01-14 at 03:15 PM.

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    Default Re: Let me tell you about Demon's Souls...

    Quote Originally Posted by Milskidasith View Post
    I have no problem with that. The problem I have is that he said "me, my brother, and [vague] other people liked it" in response to somebody not liking it, which seems to imply less "I like the game" (which he already stated) and more "my friends and I like it, so you're wrong."

    Thusly, my post was satirizing him.
    I was responding to your comment of "I don't see how anybody COULD like it", which is proven wrong by the fact that me, my brother, and many other people all enjoy it. It doesn't mean that you're wrong for not liking it, (as I said, to each his own) it just means you're wrong in saying that nobody could like it, because they obviously do.
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    Default Re: Let me tell you about Demon's Souls...

    Quote Originally Posted by AgentPaper View Post
    I was responding to your comment of "I don't see how anybody COULD like it", which is proven wrong by the fact that me, my brother, and many other people all enjoy it. It doesn't mean that you're wrong for not liking it, (as I said, to each his own) it just means you're wrong in saying that nobody could like it, because they obviously do.
    It wasn't my comment.

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    Default Re: Let me tell you about Demon's Souls...

    Quote Originally Posted by Milskidasith View Post
    It wasn't my comment.
    Oops, my bad. THE comment, then.
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    Default Re: Let me tell you about Demon's Souls...

    Now, Milskidasith, I will disagree with the fake difficulty on some level. But really, hitting the monster 10 times? I've played through the game and gone through a new game + nearly twice. Most of the regular monsters I've really never needed to hit more then 2-4 times, even in the first game. So I have absolutely no clue what your talking about there other then the fact that your wrong compared to my entire experience with the game. Hitting 2-4 times, which eats up your stamina bar once, really isn't that bad compared to most action RPG's. So, unless you were playing a bare bones starting character with nothing in strength or agility, and going around with a weapon badly statted for and not using other spells or abilities, I can't think of anything else.

    Anyhow, my personal opinion of the game is that isn't that hard. But that might be I'm used to the old hard games of pixel perfect jumping (Hi Megaman). As long as you have basic spacial awareness and take it slow, it's a fairly simple game. My actual guess of why people find it hard is, no offense, most people just aren't use to that style of game play. With simple tutorials, easy modes, a "HEY LISTEN" fairy and spamming action commands, most games have been simplified. Most of the traps I've spotted ahead of time(Such as the one in 1-1 with the rocks), and just triggered them to crush enemies further ahead.

    Overall though, I like the game and style. It proved to be pleasant entertainment that didn't quite coddle me.
    Last edited by Poison_Fish; 2010-01-15 at 12:46 PM.

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    Default Re: Let me tell you about Demon's Souls...

    Okay, I'm sorry to say this as I know it sounds cold-hearted, but to the complainers: You're Doing It Wrong.

    This game isn't hard by a long shot, it simply rewards patience. If you can't wait for an opening on a monster, or use a better strategy than "Mash Attack Button Until It Dies", or deal with actual risk vs. reward, then you may want to play something a bit less punishing. I am quite possibly the worst gamer in the history of video games, and I loved this game and had no problems with it. Yes, I died about 20 times to the Penetrator, but in doing so I learned a strategy that now allows me to crush him on subsequent playthroughs on the first try with little effort.

    "Fake Difficulty" nothing. This game isn't trying to be difficult. Demon's Souls is trying to be challenging. Big difference. A lot of today's gamers are far too used to having their hands held through games and have no idea what it was like playing old school RPGs where you had to hand-draw your maps and deal with things like Permanent Character Death. Ninja Gaiden is an example of Fake Difficulty. There's no arbitrarily stupid-hard moments that blatantly make it almost impossible to succeed without multiple tries and a great deal of blue words hanging in the air with Demon's Souls. It is possble to go through the entire game (yes, even the tutorial) without dying if you pay attention and use strategy when combating every enemy. I've done so on a fresh character myself.


    And having no "Deep Thought"...? It's an Action RPG that requires strategic thought before every action. Saying this game doesn't require depth of thought is like saying a Michael Bay movie doesn't have enough explosions in it.

    If you have issues with this game, I pray none of you ever try to play Monster Hunter...
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    Default Re: Let me tell you about Demon's Souls...

    Quote Originally Posted by JabberwockySupafly View Post
    Okay, I'm sorry to say this as I know it sounds cold-hearted, but to the complainers: You're Doing It Wrong.
    We're trying to have fun. If we don't have fun with a game, it's not us, it's the game.

    This game isn't hard by a long shot, it simply rewards patience. If you can't wait for an opening on a monster, or use a better strategy than "Mash Attack Button Until It Dies", or deal with actual risk vs. reward, then you may want to play something a bit less punishing. I am quite possibly the worst gamer in the history of video games, and I loved this game and had no problems with it. Yes, I died about 20 times to the Penetrator, but in doing so I learned a strategy that now allows me to crush him on subsequent playthroughs on the first try with little effort.
    Are you kidding me? The game rewards patience, sure, because it forces you to restart in a harder version of the game every time you die. It has the same risk versus reward as any other game, the enemies are just tougher (I exaggerated, but they still take more than normal mooks in most games), you get hurt more, and there are more ways to instantly die. Also, any game where you can die 20 times without a chance and then kill the guy with little effort isn't rewarding patience, it's being deliberately obtuse. Sure, it rewards patience to play "Boss McInstagib" 20 times after beating through the same enemies 20 times, but that's not fun.

    "Fake Difficulty" nothing. This game isn't trying to be difficult. Demon's Souls is trying to be challenging. Big difference. A lot of today's gamers are far too used to having their hands held through games and have no idea what it was like playing old school RPGs where you had to hand-draw your maps and deal with things like Permanent Character Death. Ninja Gaiden is an example of Fake Difficulty. There's no arbitrarily stupid-hard moments that blatantly make it almost impossible to succeed without multiple tries and a great deal of blue words hanging in the air with Demon's Souls. It is possble to go through the entire game (yes, even the tutorial) without dying if you pay attention and use strategy when combating every enemy. I've done so on a fresh character myself.
    Yes, it has fake difficulty. It says it's challenging, but no, it's just a normal action game with prettier graphics, online players who can attempt to kill you (or help you), and much higher enemy damage values (to the point of getting instantly killed, almost, at least by tougher enemies or when they ambush you in groups). You've even admitted there isn't any challenge; once you know what's there, the game is flat out easy. It's just that it takes forever to figure it out because it forces you to play through the same boring enemies every time you die just to get back to the point you haven't memorized.

    And having no "Deep Thought"...? It's an Action RPG that requires strategic thought before every action. Saying this game doesn't require depth of thought is like saying a Michael Bay movie doesn't have enough explosions in it.
    This directly contradicts what you just said about being able to effortlessly defeat bosses and beat through the entire game unscratched after knowing what happens. There's no deep thought involved; you just die to an enemy, know what he does, and then whack him a few times later, and hope you remember what the next enemy does so you can whack away at him.

    If you have issues with this game, I pray none of you ever try to play Monster Hunter...
    Thinly veiled insults, eh? I didn't have trouble beating the game; like you, if you grind through it once or twice (or 20 times) you can know what's going to happen and have no trouble. But after one playthrough, I have more trouble playing L4D2 (on Expert), a game not touted as being amazingly hard, than this, just because at least you can't predict everything ahead of time. That requires some thought, at least.
    Last edited by Milskidasith; 2010-01-15 at 02:56 PM.

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    Default Re: Let me tell you about Demon's Souls...

    While I'm well aware Yahtzee tends to exaggerate, I'll stick with his opinion on this one.

    Anyway, you PS3 folks have fun while I gear up for Mass Effect 2.

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    Default Re: Let me tell you about Demon's Souls...

    Quote Originally Posted by Milskidasith View Post
    We're trying to have fun. If we don't have fun with a game, it's not us, it's the game.
    No, it's your fault. If I go into WoW and never equip a new weapon or try to do anything but auto-attack, then it's my fault that I'm not having fun.

    Quote Originally Posted by Milskidasith View Post
    Are you kidding me? The game rewards patience, sure, because it forces you to restart in a harder version of the game every time you die. It has the same risk versus reward as any other game, the enemies are just tougher (I exaggerated, but they still take more than normal mooks in most games), you get hurt more, and there are more ways to instantly die. Also, any game where you can die 20 times without a chance and then kill the guy with little effort isn't rewarding patience, it's being deliberately obtuse. Sure, it rewards patience to play "Boss McInstagib" 20 times after beating through the same enemies 20 times, but that's not fun.
    Ok, first off, the difficulty of the game assumes that you're dead and at 50% health for the entire game. It's not nerfing you because you're bad, it's bringing you to the normal level. If you did manage to stay in body form through a whole level, that's something special and cool to do, not what you have to do to play a normal game. And seriously, it's not a big deal. 50% health sounds bad, but really, if you're taking enough damage that it matters, you're not doing it right, and would probably have died anyways.

    And you don't have to fight the boss 20 times to beat him, nor do you have to die 20 times to the monsters in the level before him. You only have to die exactly as many times as it takes for you to figure out the strategy needed to beat him. I played this game after my brother, and with him giving me a few tips or telling me what the boss is going to do, I could beat most of the bosses with very few tries at all. Even with our crazy no-shield barbarian, we only took a handful of tries against each boss to beat them, and that was because we needed to learn a whole new strategy to fight them since we didn't have a shield to block their attacks.

    And seriously, what games are you playing, that all of the normal mooks have less health than in Demon's Souls? If anything, most games have far MORE health in their normal mobs. I mean, just look at Bioshock or Fallout 3.

    Quote Originally Posted by Milskidasith View Post
    Yes, it has fake difficulty. It says it's challenging, but no, it's just a normal action game with prettier graphics, online players who can attempt to kill you (or help you), and much higher enemy damage values (to the point of getting instantly killed, almost, at least by tougher enemies or when they ambush you in groups). You've even admitted there isn't any challenge; once you know what's there, the game is flat out easy. It's just that it takes forever to figure it out because it forces you to play through the same boring enemies every time you die just to get back to the point you haven't memorized.
    Oh no, it's challenging. Even when you figure the enemies out, if you're not paying attention you're going to die. And the enemies kill you quickly, yes, but you can also kill them quickly. But that isn't the point. This game isn't about comparing your DPS to the enemy DPS and seeing who wins. It's about who can move around and use strategy to hit the other guy without letting them hit him. And really, even bosses don't generally 1-shot you, at least on the first play through. And if they do, you can bet that that attack is telegraphed to all hell, and if you didn't dodge it you can only blame yourself.

    And no, there is not any fake difficulty. The closest thing to it is the online portion, which you can very easily turn off if you really want to with no real loss.

    Quote Originally Posted by Milskidasith View Post
    This directly contradicts what you just said about being able to effortlessly defeat bosses and beat through the entire game unscratched after knowing what happens. There's no deep thought involved; you just die to an enemy, know what he does, and then whack him a few times later, and hope you remember what the next enemy does so you can whack away at him.
    I don't think he said "effortlessly", and if he did, he was wrong. You can get to level 512, max out all your stats, and have the best damn items in the game, and you could still die on the first boss if you don't pay attention. Actually going through the entire game is possible, for sure, and I'm sure some people have done it, but don't take that as a sign that the game is easy. And you don't have to die to learn the enemy's patterns.

    Quote Originally Posted by Milskidasith View Post
    Thinly veiled insults, eh? I didn't have trouble beating the game; like you, if you grind through it once or twice (or 20 times) you can know what's going to happen and have no trouble. But after one playthrough, I have more trouble playing L4D2 (on Expert), a game not touted as being amazingly hard, than this, just because at least you can't predict everything ahead of time. That requires some thought, at least.
    Why did you play through the entire game if you really hated it that much?


    As for Yahtzee's review, I agree with him on many counts, (especially calling it Demon's Souls, which really is annoying to say, or even type ) but you still shouldn't take it too seriously. I actually get the feeling that he enjoyed that game, despite his ranting. But yes, I will not hesitate to admit that Demon's Souls is not without flaws, and yes, there are better games out there, but it's still a very solid, enjoyable game, and a welcome breather from the many brain-dead easy games out there. (Not that those can't also be fun, or that all games today are like that, of course)
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    Quote Originally Posted by AgentPaper View Post
    No, it's your fault. If I go into WoW and never equip a new weapon or try to do anything but auto-attack, then it's my fault that I'm not having fun.
    If you want to strawman me, sure, be my guest.



    Ok, first off, the difficulty of the game assumes that you're dead and at 50% health for the entire game. It's not nerfing you because you're bad, it's bringing you to the normal level. If you did manage to stay in body form through a whole level, that's something special and cool to do, not what you have to do to play a normal game. And seriously, it's not a big deal. 50% health sounds bad, but really, if you're taking enough damage that it matters, you're not doing it right, and would probably have died anyways.
    The enemies hit hard, but are easy to dodge. And 50% health is a pretty big deal when the enemies hit as hard as they do.

    And you don't have to fight the boss 20 times to beat him, nor do you have to die 20 times to the monsters in the level before him. You only have to die exactly as many times as it takes for you to figure out the strategy needed to beat him. I played this game after my brother, and with him giving me a few tips or telling me what the boss is going to do, I could beat most of the bosses with very few tries at all. Even with our crazy no-shield barbarian, we only took a handful of tries against each boss to beat them, and that was because we needed to learn a whole new strategy to fight them since we didn't have a shield to block their attacks.
    I was mentioning the poster you are responding too; he claimed that he died to a boss 20 times and then knew exactly how to beat it and never had trouble again. I never died that much, but when I did it was a chore to beat through the enemies I already knew were there.

    And seriously, what games are you playing, that all of the normal mooks have less health than in Demon's Souls? If anything, most games have far MORE health in their normal mobs. I mean, just look at Bioshock or Fallout 3.
    Err... in Bioshock, yeah, some of the enemies had more health... but that's because there were "elite" versions of the special splicers that were basically boss fights, but with no extra HP. You could easily OHKO normal splicers. As for fallout 3... what game are you playing? They die in one hit to any lategame weapon, excluding robots and the super ghouls (can't recall their names).

    Oh no, it's challenging. Even when you figure the enemies out, if you're not paying attention you're going to die. And the enemies kill you quickly, yes, but you can also kill them quickly. But that isn't the point. This game isn't about comparing your DPS to the enemy DPS and seeing who wins. It's about who can move around and use strategy to hit the other guy without letting them hit him. And really, even bosses don't generally 1-shot you, at least on the first play through. And if they do, you can bet that that attack is telegraphed to all hell, and if you didn't dodge it you can only blame yourself.
    Move around and use strategy? I didn't know dodging was a strategy, so much as common sense. The enemies hit harder than normal games, and may be a bit easier to dodge, but they're not challenging at all once you know them.

    And no, there is not any fake difficulty. The closest thing to it is the online portion, which you can very easily turn off if you really want to with no real loss.
    Forcing you to replay an entire level if you die is fake difficulty. Selling a game as deep and complex with strategy when it just adjusts your and the enemies HP but plays like other games is fake difficulty (and an outright lie).

    I don't think he said "effortlessly", and if he did, he was wrong. You can get to level 512, max out all your stats, and have the best damn items in the game, and you could still die on the first boss if you don't pay attention. Actually going through the entire game is possible, for sure, and I'm sure some people have done it, but don't take that as a sign that the game is easy. And you don't have to die to learn the enemy's patterns.
    He said he beat through it without ever dying, and considering the huge amount of damage enemies do and the ease of figuring out their patterns, that seems to indicate that you were beating them effortlessly. And really, "paying attention" to a game isn't exactly a huge qualifier for difficulty; maybe I'm just used to competitive online games, but honestly it requires more attention of me to see where people are on MW2 or to weigh my chances in a fight because of map control on League of Legends. Once you know what the enemies do so you can avoid/block them, it really was effortless; the only difficulty was the fact that it hurt you a crapload if you ever did get hit, and punished you for losing.

    Why did you play through the entire game if you really hated it that much?
    Because I bought it and figured I might as well get my use out of it? So that I could fully argue why I disliked it on a forum (if I had said I didn't play it fully, I will guarantee you would say I had no right to have an opinion about the game)? Because I thought it might get better? Because it looked pretty and I didn't have anything else to do because my friends weren't on the other games I wanted to play? What answer do you want?

    As for Yahtzee's review, I agree with him on many counts, (especially calling it Demon's Souls, which really is annoying to say, or even type ) but you still shouldn't take it too seriously. I actually get the feeling that he enjoyed that game, despite his ranting. But yes, I will not hesitate to admit that Demon's Souls is not without flaws, and yes, there are better games out there, but it's still a very solid, enjoyable game, and a welcome breather from the many brain-dead easy games out there. (Not that those can't also be fun, or that all games today are like that, of course)
    Again, after figuring out what the enemies could do, it was just as brain dead as any action game, but with more of a penalty for yawning from boredom and getting hit. I still submit that L4D2 is, despite being casual friendly, still more capable of offering an actual challenge than Demon's Souls.

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    Quote Originally Posted by Milskidasith View Post
    If you want to strawman me, sure, be my guest.
    How was I making you a strawman? Someone said you were playing the game wrong since it took you so long to kill things, you said that it was the games fault that you weren't having fun, I pointed out that yes, it is your fault that the games not fun if you do something like not ever upgrade your weapons.

    Quote Originally Posted by Milskidasith View Post
    The enemies hit hard, but are easy to dodge. And 50% health is a pretty big deal when the enemies hit as hard as they do.
    Except that it isn't a big deal, because you don't avoid dying by having a lot of health, you avoid dying by not getting hit. More health just means you have to mess up 3 times instead of 2 times to die. And if health is really that important to you, you can wear a ring that gives you 75% hp instead of 50% when you're in soul form.

    Quote Originally Posted by Milskidasith View Post
    I was mentioning the poster you are responding too; he claimed that he died to a boss 20 times and then knew exactly how to beat it and never had trouble again. I never died that much, but when I did it was a chore to beat through the enemies I already knew were there.
    For me, the fact that you had to go through the whole level if you died added to the game. It made it so that dying actually meant something, as opposed to most games where you can just keep throwing yourself in head-first and know that it doesn't really matter if you die, because you'll come right back not 10 steps behind where you were.

    Quote Originally Posted by Milskidasith View Post
    Err... in Bioshock, yeah, some of the enemies had more health... but that's because there were "elite" versions of the special splicers that were basically boss fights, but with no extra HP. You could easily OHKO normal splicers. As for fallout 3... what game are you playing? They die in one hit to any lategame weapon, excluding robots and the super ghouls (can't recall their names).
    Well, I was thinking especially of Big Daddies in bioshock, and must have mis-remembered from fallout 3, so sorry about that. My point stands, though. If you could point out one specific monster that you think took multiple minutes to kill just because it has so much health, I'd be more willing to take this point seriously.

    Quote Originally Posted by Milskidasith View Post
    Move around and use strategy? I didn't know dodging was a strategy, so much as common sense. The enemies hit harder than normal games, and may be a bit easier to dodge, but they're not challenging at all once you know them.
    Dodging isn't strategy. HOW and WHEN you dodge, is. Or maybe I should have said tactics, but they're pretty similar. And no, the games does not suddenly become a cakewalk once you know what to do. It becomes easier, yes, but it is by no means easy.

    Quote Originally Posted by Milskidasith View Post
    Forcing you to replay an entire level if you die is fake difficulty. Selling a game as deep and complex with strategy when it just adjusts your and the enemies HP but plays like other games is fake difficulty (and an outright lie).
    I agree, those are all outright lies about Demon's Souls you said right there.

    Quote Originally Posted by Milskidasith View Post
    He said he beat through it without ever dying, and considering the huge amount of damage enemies do and the ease of figuring out their patterns, that seems to indicate that you were beating them effortlessly. And really, "paying attention" to a game isn't exactly a huge qualifier for difficulty; maybe I'm just used to competitive online games, but honestly it requires more attention of me to see where people are on MW2 or to weigh my chances in a fight because of map control on League of Legends. Once you know what the enemies do so you can avoid/block them, it really was effortless; the only difficulty was the fact that it hurt you a crapload if you ever did get hit, and punished you for losing.
    So, what, you'd rather that the game not punish you for dying, or messing up, so that dying is meaningless and there's no reason to dodge?

    Quote Originally Posted by Milskidasith View Post
    Because I bought it and figured I might as well get my use out of it? So that I could fully argue why I disliked it on a forum (if I had said I didn't play it fully, I will guarantee you would say I had no right to have an opinion about the game)? Because I thought it might get better? Because it looked pretty and I didn't have anything else to do because my friends weren't on the other games I wanted to play? What answer do you want?
    Well, instead of making yourself into a strawman, you could tell me the actual reason you kept playing it. Or just refuse to tell me, which is entirely within your rights.

    Quote Originally Posted by Milskidasith View Post
    Again, after figuring out what the enemies could do, it was just as brain dead as any action game, but with more of a penalty for yawning from boredom and getting hit. I still submit that L4D2 is, despite being casual friendly, still more capable of offering an actual challenge than Demon's Souls.
    Wait, what? You're contradicting yourself. One moment, the game is so brain-dead easy that you can play it with one hand tied behind your back, the next moment you have to be paying attention and thinking about what you're doing or you're going to get killed instantly. And anyways, I haven't played L4D2, but as has been said before, Demon's Souls isn't about being the hardest game it could possibly be. It's about challenging you in a way that is enjoyable and adds to the game, and not about getting lucky, or having pixel-perfect jumping skills, or having god-like reflexes. It's about being a game that will force you to slow down and think and take it seriously, and give you some very satisfying moments when you do beat that boss.
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    Quote Originally Posted by AgentPaper View Post
    How was I making you a strawman? Someone said you were playing the game wrong since it took you so long to kill things, you said that it was the games fault that you weren't having fun, I pointed out that yes, it is your fault that the games not fun if you do something like not ever upgrade your weapons.
    You were strawmanning me because I never said I didn't upgrade the weapons. Also, the 10 hits thing was an exaggeration, but the enemies in this game still have a solid chunk more HP than most games.

    Except that it isn't a big deal, because you don't avoid dying by having a lot of health, you avoid dying by not getting hit. More health just means you have to mess up 3 times instead of 2 times to die. And if health is really that important to you, you can wear a ring that gives you 75% hp instead of 50% when you're in soul form.
    It's still fake difficulty, regardless of how minimally it affects you.

    For me, the fact that you had to go through the whole level if you died added to the game. It made it so that dying actually meant something, as opposed to most games where you can just keep throwing yourself in head-first and know that it doesn't really matter if you die, because you'll come right back not 10 steps behind where you were.
    And for me, it didn't. It meant I had to grind through "Mooky McKillme" multiple times, long after 'ole Mooky stopped being any challenge at all.

    Well, I was thinking especially of Big Daddies in bioshock, and must have mis-remembered from fallout 3, so sorry about that. My point stands, though. If you could point out one specific monster that you think took multiple minutes to kill just because it has so much health, I'd be more willing to take this point seriously.
    I said it was an exaggeration. Also, comparing big daddies from bioshock (which can be OHKO'd with a few proximity minds even on the hardest difficulty), to the common enemies of this is a bad comparison... Big Daddies are essentially the games bosses (the only true "boss" is the final guy, and he sucked.)

    Dodging isn't strategy. HOW and WHEN you dodge, is. Or maybe I should have said tactics, but they're pretty similar. And no, the games does not suddenly become a cakewalk once you know what to do. It becomes easier, yes, but it is by no means easy.
    Once I knew the enemy attack patterns it was a cakewalk to avoid them. Knowing when and how to dodge likewise isn't a strategy or a tactic; it's common sense, or at the very least such simple tactics that it doesn't add any depth. It's like saying "Position archers two squares away from melee units with a meatshield guarding them in Fire Emblem" is a tactic. It's sound advice, but it's something so basic you'd never ignore it anyway.

    I agree, those are all outright lies about Demon's Souls you said right there.
    Clever. And pointless.

    So, what, you'd rather that the game not punish you for dying, or messing up, so that dying is meaningless and there's no reason to dodge?
    No, I'd rather the game not force me to grind through a long period the same repetitive BS when I die to get back to where I'm at. The checkpoint gaps were too long and the enemies were always just annoying distractions after one or two goes at them, so dying to the boss forcing me to beat through all the mooks again is boring as hell.

    Well, instead of making yourself into a strawman, you could tell me the actual reason you kept playing it. Or just refuse to tell me, which is entirely within your rights.
    All of the reasons I listed were valid reasons. Most of them were true, to a greater or lesser extent.

    Wait, what? You're contradicting yourself. One moment, the game is so brain-dead easy that you can play it with one hand tied behind your back, the next moment you have to be paying attention and thinking about what you're doing or you're going to get killed instantly.
    The two aren't mutually exclusive... it's incredibly easy, but it decides that even having to go to the bathroom, take a phone call, or yawn for a few seconds (*note: This is an exaggeration) are enough to kill you (finding out pausing didn't, you know, pause the game was a really annoying thing for me, since I had to go repeat the same area for something I had no clue about!) Basically, the only difficulty the game has lies in the fact that A: the repetitive enemies hurt you very badly if you forget their routine and B: the fact you have to grind through so many of them you're sure to take a hit or two. It's not difficult because it's challenging and fast paced, it's difficult because it's an endurance run.

    And anyways, I haven't played L4D2, but as has been said before, Demon's Souls isn't about being the hardest game it could possibly be.
    Actually, it was advertised to me as a game that was supposed to be incredibly difficult, and the quote on your first post indicates likewise. It never mentions anything about the good aspects or how it's tactically challenging or requires thought, it basically just says "Enjoy some fake difficulty where the game gets harder when you die, and be a REAL MAN who likes his games ****ING HARDCORE YEAHHHHHHHHHHH!!!!!!!!!!!!!!"


    It's about challenging you in a way that is enjoyable and adds to the game, and not about getting lucky, or having pixel-perfect jumping skills, or having god-like reflexes. It's about being a game that will force you to slow down and think and take it seriously, and give you some very satisfying moments when you do beat that boss.
    I never really had to slow down or think to beat enemies. Dodge their predictable attack, hit them as much as possible-1 to be safe, dodge again, kill them.

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    Quote Originally Posted by Milskidasith View Post
    You were strawmanning me because I never said I didn't upgrade the weapons. Also, the 10 hits thing was an exaggeration, but the enemies in this game still have a solid chunk more HP than most games.
    Okay, then, so if 10 hits was an exxageration, what amount did you really mean? Something more like 2-4 hits? That sounds about right, and I don't see how that comes anywhere near "fake difficulty because the normal mobs have as much health as bosses in most games".

    Quote Originally Posted by Milskidasith View Post
    It's still fake difficulty, regardless of how minimally it affects you.
    That's like saying the amount of health you have in bioshock is fake difficulty, because it's punishing you because the developers decided to give you that amount and not twice as much. Fake difficulty is when the difficulty is because of random chance, or because the game requires such perfect reflexes that it basically comes down to luck for you to complete it.

    Quote Originally Posted by Milskidasith View Post
    And for me, it didn't. It meant I had to grind through "Mooky McKillme" multiple times, long after 'ole Mooky stopped being any challenge at all.
    I never said it was for everyone. For me, the tedium of grinding through the old mobs was worth having that extra edge to death, especially because those old mobs are still a challenge to get through, even though you know how to fight them.

    Quote Originally Posted by Milskidasith View Post
    Once I knew the enemy attack patterns it was a cakewalk to avoid them. Knowing when and how to dodge likewise isn't a strategy or a tactic; it's common sense, or at the very least such simple tactics that it doesn't add any depth. It's like saying "Position archers two squares away from melee units with a meatshield guarding them in Fire Emblem" is a tactic. It's sound advice, but it's something so basic you'd never ignore it anyway.
    Tactics came in on things like the skeletons, where you hold up your shield, let it roll into you, dodge back to avoid it's attack, and then move in to kill it.

    Quote Originally Posted by Milskidasith View Post
    No, I'd rather the game not force me to grind through a long period the same repetitive BS when I die to get back to where I'm at. The checkpoint gaps were too long and the enemies were always just annoying distractions after one or two goes at them, so dying to the boss forcing me to beat through all the mooks again is boring as hell.
    To be fair, you rarely had to fight your way through the entire level. That happened a few times, of course, but only really on the shorter levels, like the storm one. More often, and especially on the long levels, like the tower of latria, you would only have to go through the whole place in it's entirety once, after which you would unlock some type of shortcut that would let you only have to fight a small number of enemies to get to the end. For example, the Tower Knight, you only have to kill 2 ghouls, 2 groups of archers and 2 knights to get to him, and of course dodge the dragon, which isn't actually very hard. The whole process takes about 5 minutes, tops, less if you've got a good weapon and have a good strategy for taking down the knights.

    Quote Originally Posted by Milskidasith View Post
    The two aren't mutually exclusive... it's incredibly easy, but it decides that even having to go to the bathroom, take a phone call, or yawn for a few seconds (*note: This is an exaggeration) are enough to kill you (finding out pausing didn't, you know, pause the game was a really annoying thing for me, since I had to go repeat the same area for something I had no clue about!) Basically, the only difficulty the game has lies in the fact that A: the repetitive enemies hurt you very badly if you forget their routine and B: the fact you have to grind through so many of them you're sure to take a hit or two. It's not difficult because it's challenging and fast paced, it's difficult because it's an endurance run.
    Well, while there isn't a pause button, as long as you're not actually fighting something at the moment, or being shot at by archers, or standing in poison swamp goo, you can just sit there indefinitely and nobody will attack you. I've let the game just sit while I take a call, or use the bathroom, or even go eat dinner or sleep or something, and my character was still there, alive and well. There's nothing at all present in the game that says you absolutely must keep moving forward once you start a level. And yes, it might be nice to be able to pause a game in the middle of a long boss fight to go use the bathroom, but the loss of that doesn't exactly make the game unplayable.

    Quote Originally Posted by Milskidasith View Post
    I never really had to slow down or think to beat enemies. Dodge their predictable attack, hit them as much as possible-1 to be safe, dodge again, kill them.
    That sounds like the strategy for a handful of monsters in the game, but most of them were a bit more complicated than that.


    Anyways, it seems clear that this isn't your type of game, for reasons you've stated. Which is fine, but doesn't mean you can make up exaggerated claims of fake difficulty (To be fair, there is SOME fake difficulty, but no game is completely without that, and this one has less than most) and over-healthed monsters to try and convince people that they shouldn't like it too. You'll notice that we've never claimed that this game is something it's not, or that it'll appeal to everyone, so if you'll just kindly let us to enjoy our badwrongfun, that'd be great.
    Last edited by AgentPaper; 2010-01-15 at 09:03 PM.
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    Quote Originally Posted by AgentPaper View Post
    Okay, then, so if 10 hits was an exxageration, what amount did you really mean? Something more like 2-4 hits? That sounds about right, and I don't see how that comes anywhere near "fake difficulty because the normal mobs have as much health as bosses in most games".
    Normal enemies are still far stronger and far tougher than enemies in most games. While they aren't as much as I said, they're still just normal mobs on steroids.

    That's like saying the amount of health you have in bioshock is fake difficulty, because it's punishing you because the developers decided to give you that amount and not twice as much. Fake difficulty is when the difficulty is because of random chance, or because the game requires such perfect reflexes that it basically comes down to luck for you to complete it.
    The difference here is that Demon's Souls was touted as a game that was difficult and tactically challenging, when in reality the only thing difficult about it is that A: online players can grief (or help) you, and B: the mobs are tougher than normal. And you have to backtrack, which is annoying.

    I never said it was for everyone. For me, the tedium of grinding through the old mobs was worth having that extra edge to death, especially because those old mobs are still a challenge to get through, even though you know how to fight them.
    Once I knew how to get through a mob it was cakewalk. Repeating the exact same thing (and I mean the exact same thing, they felt like they never changed even their attack routines) is not fun.

    Tactics came in on things like the skeletons, where you hold up your shield, let it roll into you, dodge back to avoid it's attack, and then move in to kill it.
    That's about the same level as saying that inputting a 6-2-3 punch when a guy jumps in on your Ryu is using tactics. It's not, it's just putting in a certain button combination guaranteed to succeed!

    To be fair, you rarely had to fight your way through the entire level. That happened a few times, of course, but only really on the shorter levels, like the storm one. More often, and especially on the long levels, like the tower of latria, you would only have to go through the whole place in it's entirety once, after which you would unlock some type of shortcut that would let you only have to fight a small number of enemies to get to the end. For example, the Tower Knight, you only have to kill 2 ghouls, 2 groups of archers and 2 knights to get to him, and of course dodge the dragon, which isn't actually very hard. The whole process takes about 5 minutes, tops, less if you've got a good weapon and have a good strategy for taking down the knights.
    Yes, there are shortcuts. It's still more time than I'd like to spend backtracking through the same enemies, though.

    Well, while there isn't a pause button, as long as you're not actually fighting something at the moment, or being shot at by archers, or standing in poison swamp goo, you can just sit there indefinitely and nobody will attack you. I've let the game just sit while I take a call, or use the bathroom, or even go eat dinner or sleep or something, and my character was still there, alive and well. There's nothing at all present in the game that says you absolutely must keep moving forward once you start a level. And yes, it might be nice to be able to pause a game in the middle of a long boss fight to go use the bathroom, but the loss of that doesn't exactly make the game unplayable.
    Saying "while there isn't a pause button, if you aren't doing anything anyway you won't get hurt" is kind of like saying "while the game sometimes glitches and doesn't let you attack, if you don't try to use the options that cause the glitch the game is fine." In that, sure, it's true, but that doesn't change how horrible it is.

    That sounds like the strategy for a handful of monsters in the game, but most of them were a bit more complicated than that.
    OK, fine, sometimes you dodge, sometimes you block, sometimes you dodge then block, sometimes you plink at them from afar, sometimes you block, dodge, breakdance for three measures of The Imperial March from Star Wars then summon Cthulhu to eat your enemies, whatever, the point is once you know how to hit a mob it's an exercise in muscle memory, not tactics.


    Anyways, it seems clear that this isn't your type of game, for reasons you've stated. Which is fine, but doesn't mean you can make up exaggerated claims of fake difficulty (To be fair, there is SOME fake difficulty, but no game is completely without that, and this one has less than most) and over-healthed monsters to try and convince people that they shouldn't like it too. You'll notice that we've never claimed that this game is something it's not, or that it'll appeal to everyone, so if you'll just kindly let us to enjoy our badwrongfun, that'd be great.
    This game has far more fake difficulty than most. I can't see why you think there is more fake difficulty in this game than there is in, say, MW2, God Hand, Fallout, Bioshock, L4D2, Dragon Age (I'll admit this one has enemies that practically OHKO you with crowd control on higher difficulty settings, but that's only the bosses), or any number of good games. Honestly, the only games I know of with more fake difficulty are most sports games, Mario Kart, and IWBTG.

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    Quote Originally Posted by Milskidasith View Post
    Normal enemies are still far stronger and far tougher than enemies in most games. While they aren't as much as I said, they're still just normal mobs on steroids.
    Yes, enemies are harder to kill than in most games. This is why Demon's Souls is a hard game. Would you rather have it that normal enemies are no real threat whatsoever?

    Quote Originally Posted by Milskidasith View Post
    The difference here is that Demon's Souls was touted as a game that was difficult and tactically challenging, when in reality the only thing difficult about it is that A: online players can grief (or help) you, and B: the mobs are tougher than normal. And you have to backtrack, which is annoying.
    Yes, the monsters that you kill being harder to kill would make the game harder. So, what, enemies that don't die in one hit and can kill you in less than 10 hits is fake difficulty now?

    Quote Originally Posted by Milskidasith View Post
    Once I knew how to get through a mob it was cakewalk. Repeating the exact same thing (and I mean the exact same thing, they felt like they never changed even their attack routines) is not fun.
    Yes, mobs of the same exact type tend to act alike. This is the same as in all games. Luckily, there are a good number of types of enemies in Demon's Souls, and even ones of the same type often have different weapons, which usually calls for different tactics.

    Quote Originally Posted by Milskidasith View Post
    That's about the same level as saying that inputting a 6-2-3 punch when a guy jumps in on your Ryu is using tactics. It's not, it's just putting in a certain button combination guaranteed to succeed!
    ...what? You DID play this game, didn't you? Go try it again. Fight one mob. Now, try to use that exact same sequence of motions to beat him again. Notice how you died? The enemy DOES react to what you do, they use different attacks, at different times, and most importantly, the terrain is always different. You never fight an enemy in an infinite featureless plain, there's always walls, pits, hazards, or even other mobs that you have to navigate around and take into account when deciding how to dodge, or where to move to attack.

    Quote Originally Posted by Milskidasith View Post
    Yes, there are shortcuts. It's still more time than I'd like to spend backtracking through the same enemies, though.
    This is your opinion. It is why you don't like the game. It doesn't mean other people can't like the game.

    Quote Originally Posted by Milskidasith View Post
    Saying "while there isn't a pause button, if you aren't doing anything anyway you won't get hurt" is kind of like saying "while the game sometimes glitches and doesn't let you attack, if you don't try to use the options that cause the glitch the game is fine." In that, sure, it's true, but that doesn't change how horrible it is.
    Actually, no, it's nothing at all like that.

    Quote Originally Posted by Milskidasith View Post
    OK, fine, sometimes you dodge, sometimes you block, sometimes you dodge then block, sometimes you plink at them from afar, sometimes you block, dodge, breakdance for three measures of The Imperial March from Star Wars then summon Cthulhu to eat your enemies, whatever, the point is once you know how to hit a mob it's an exercise in muscle memory, not tactics.
    Except your muscles don't have eyes to see when the knight starts charging you with his lance, or when he walks towards you slowly with shield raised, and then makes a lunge when he gets closer. You (apparently) played this game, stop being intentionally obtuse.

    Quote Originally Posted by Milskidasith View Post
    This game has far more fake difficulty than most. I can't see why you think there is more fake difficulty in this game than there is in, say, MW2, God Hand, Fallout, Bioshock, L4D2, Dragon Age (I'll admit this one has enemies that practically OHKO you with crowd control on higher difficulty settings, but that's only the bosses), or any number of good games. Honestly, the only games I know of with more fake difficulty are most sports games, Mario Kart, and IWBTG.
    I get it. You didn't like this game. You didn't like it so much that you decided to beat it all the way through so you could hate it more and tell other people exactly how much and why they should hate it too. I don't know WHY you hate this game so irrationally, but it's obvious you do. However, that doesn't mean you get to rant on and on any lie about the game (you call it "exaggerating") to make other people not play it.
    Last edited by AgentPaper; 2010-01-15 at 11:36 PM.
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    Default Re: Let me tell you about Demon's Souls...

    Quote Originally Posted by cha0s4a11 View Post
    He goes into some more detail about it here.

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    Quote Originally Posted by AgentPaper View Post
    Yes, enemies are harder to kill than in most games. This is why Demon's Souls is a hard game. Would you rather have it that normal enemies are no real threat whatsoever?
    No, I'd rather a hard game actually have some kind of challenge to it, not being the same as every other game but with enemies that deal more damage.

    Yes, the monsters that you kill being harder to kill would make the game harder. So, what, enemies that don't die in one hit and can kill you in less than 10 hits is fake difficulty now?
    No... seriously, read what I am saying. I am complaining about the fact it was supposed to be a tactical challenge, and I got a generic hack and slash with a bit more polish and enemies that deal far more damage.

    Yes, mobs of the same exact type tend to act alike. This is the same as in all games. Luckily, there are a good number of types of enemies in Demon's Souls, and even ones of the same type often have different weapons, which usually calls for different tactics.
    L4D2. Bioshock. Fire Emblem. All of these games are challenging and have encounters that are different every time.


    ...what? You DID play this game, didn't you? Go try it again. Fight one mob. Now, try to use that exact same sequence of motions to beat him again. Notice how you died? The enemy DOES react to what you do, they use different attacks, at different times, and most importantly, the terrain is always different. You never fight an enemy in an infinite featureless plain, there's always walls, pits, hazards, or even other mobs that you have to navigate around and take into account when deciding how to dodge, or where to move to attack.
    Yeah, there are small details that change, but it's pretty much muscle memory. I never thought "what do I do here?"


    This is your opinion. It is why you don't like the game. It doesn't mean other people can't like the game.
    OK, and? You're the one who's arguing with me for saying I didn't like the backtracking. Why are you telling me to drop it?


    Actually, no, it's nothing at all like that.
    Yes, it is. You're essentially saying "this feature is entirely broken, but if you use it in situations it doesn't matter anyway, then it's fine." It's a feature that should be in the game, there's no reason not to have it there.

    Except your muscles don't have eyes to see when the knight starts charging you with his lance, or when he walks towards you slowly with shield raised, and then makes a lunge when he gets closer. You (apparently) played this game, stop being intentionally obtuse.
    I'm not. Minor differences like that exist, yes. That doesn't make them suddenly a challenge to navigate around. I'm suprised you didn't just say "your muscles don't have eyes to know what enemy you're fighting" because that's essentially what you're saying. You see the enemy attack with attack A, you do response A. Attack B, response B. It's all very simple.

    I get it. You didn't like this game. You didn't like it so much that you decided to beat it all the way through so you could hate it more and tell other people exactly how much and why they should hate it too. I don't know WHY you hate this game so irrationally, but it's obvious you do. But if you're saying Mario Kart has a ton of fake difficulty...I just don't know how to respond to that.
    Mario Kart's entire basis is that as you fall behind the enemies get exponentially more powerful items (to the point where braking before item boxes is a common strategy in matches), and the computers have karts that are essentially always under the effect of a speed boost and don't slow down on terrain unless they are in front of you. That's a crapload of fake difficulty. And my dislike of the game (not hatred; it's not terrible, just far below what it's hyped to be) is as irrational as your like for the game.

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    Quote Originally Posted by Milskidasith View Post
    No, I'd rather a hard game actually have some kind of challenge to it, not being the same as every other game but with enemies that deal more damage.
    What game is it exactly similar to? And how do you propose they have made it harder while having enemies take 10 hits to kill you and you 1-shot everything but bosses? Would you have liked it more if the enemies were ultra-quick? If it was near to impossible to dodge their attacks so you always got hit by a couple each enemy? Do you want healing items severly nerfed or removed?

    Quote Originally Posted by Milskidasith View Post
    No... seriously, read what I am saying. I am complaining about the fact it was supposed to be a tactical challenge, and I got a generic hack and slash with a bit more polish and enemies that deal far more damage.
    What, exactly, did you want them to do to add more tactics? And no, it is NOT a generic hack and slash. I have played those. Those are the ones where the entire combat system boils down to mash X until they stop slashing back. Dodge if you want to, or just take 1% damage to your massive health. The fact that the enemies have more HP and do more damage forces you to use your brain. Thus, it is not a generic hack and slash. Yes, there is hacking and/or slashing involved. Also thrusting. This does not preclude the game from tactics.

    Quote Originally Posted by Milskidasith View Post
    L4D2. Bioshock. Fire Emblem. All of these games are challenging and have encounters that are different every time.
    Haven't played the first, but Bioshock and Fire Emblem? Really? Those are the games you're going with? The former especially is a very dull and drudging point and shoot until it dies while backpedaling. And it has all of six (I counted) types of enemies in the game. And the enemies get more difficult by *gasp* increasing their stats and HP! Oh and the main, mean enemies? Those Big Daddies? They're challenging only because *gasp!* they have truckloads of HP so it takes a minute straight of shooting just to kill them! Not to mention how they hit like a truck! You know, all those things you were complaining about Demon's Souls for!

    Fire emblem is, of course, a completely different type of game, and so irrelevant to the discussion.

    Quote Originally Posted by Milskidasith View Post
    Yeah, there are small details that change, but it's pretty much muscle memory. I never thought "what do I do here?"

    Yes, fighting a skeleton on a narrow ledge with a cliff on one side and a 100-foot drop on the other isn't THAT different from fighting it in a field while an archer skeleton shoots at you, but it's different enough that you need to think about it instead of just pressing a set sequence of keys to defeat the enemy based on what it is.

    Quote Originally Posted by Milskidasith View Post
    OK, and? You're the one who's arguing with me for saying I didn't like the backtracking. Why are you telling me to drop it?
    I don't have anything against you not liking it. I only was arguing against it being fake difficulty or always a bad thing. I thought it was done just enough to make the game more enjoyable. You thought it could use a bit more. It's a matter of taste.

    I mean, you could say the same thing about a boss. I got the boss down to 20% HP, and then died. Damn, now I have to fight the first 80% of the HP of the boss again! Stupid game and it's fake difficulty!

    Quote Originally Posted by Milskidasith View Post
    Yes, it is. You're essentially saying "this feature is entirely broken, but if you use it in situations it doesn't matter anyway, then it's fine." It's a feature that should be in the game, there's no reason not to have it there.
    No, I'm saying that you don't NEED to pause the game to go use the bathroom. At most, you'll have to wait 30 seconds to beat the current enemy, or 3-4 minutes to beat a boss (unless it's one of the ones with a safe place you can hide in) before you take your break. I'm saying that the lack of a pause feature isn't nearly as bad as you're saying it is, and by no means are you forced to sit down and play for an hour straight just to get through a level.

    Quote Originally Posted by Milskidasith View Post
    I'm not. Minor differences like that exist, yes. That doesn't make them suddenly a challenge to navigate around. I'm suprised you didn't just say "your muscles don't have eyes to know what enemy you're fighting" because that's essentially what you're saying. You see the enemy attack with attack A, you do response A. Attack B, response B. It's all very simple.
    What the hell are you even complaining about? That the same tactic will work twice in the same circumstances? You want it so that, randomly, the enemy will attack in the same way it always does, but this time it also does something else at the same time, without warning you, so you die doing the same thing that worked last time?

    Quote Originally Posted by Milskidasith View Post
    Mario Kart's entire basis is that as you fall behind the enemies get exponentially more powerful items (to the point where braking before item boxes is a common strategy in matches), and the computers have karts that are essentially always under the effect of a speed boost and don't slow down on terrain unless they are in front of you. That's a crapload of fake difficulty. And my dislike of the game (not hatred; it's not terrible, just far below what it's hyped to be) is as irrational as your like for the game.
    Yeah, my bad. I thought about that for about 30 seconds, responded, thought about it for about 30 more seconds, and remembered how the single-player basically consisted of fake difficulty with opponents that sped up when you got ahead and were always faster than you and turned better than you because the AI wasn't good enough to challenge you otherwise. Pure unadulterated fake difficulty there. I edited my response as quick as I could to correct this grievous error, but it seems I was not fast enough. Good catch.
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    Default Re: Let me tell you about Demon's Souls...

    Quote Originally Posted by AgentPaper View Post
    What game is it exactly similar to? And how do you propose they have made it harder while having enemies take 10 hits to kill you and you 1-shot everything but bosses? Would you have liked it more if the enemies were ultra-quick? If it was near to impossible to dodge their attacks so you always got hit by a couple each enemy? Do you want healing items severly nerfed or removed?
    No, I want a game you can't beat through rote memory easily.

    What, exactly, did you want them to do to add more tactics? And no, it is NOT a generic hack and slash. I have played those. Those are the ones where the entire combat system boils down to mash X until they stop slashing back. Dodge if you want to, or just take 1% damage to your massive health. The fact that the enemies have more HP and do more damage forces you to use your brain. Thus, it is not a generic hack and slash. Yes, there is hacking and/or slashing involved. Also thrusting. This does not preclude the game from tactics.
    But the fact there aren't any tactics needed to do the simple "Avoid enemy attack with whatever combo works on that enemy, kill it" precludes that.

    Haven't played the first, but Bioshock and Fire Emblem? Really? Those are the games you're going with? The former especially is a very dull and drudging point and shoot until it dies while backpedaling. And it has all of six (I counted) types of enemies in the game. And the enemies get more difficult by *gasp* increasing their stats and HP! Oh and the main, mean enemies? Those Big Daddies? They're challenging only because *gasp!* they have truckloads of HP so it takes a minute straight of shooting just to kill them! Not to mention how they hit like a truck! You know, all those things you were complaining about Demon's Souls for!
    Please read what I said before strawmanning. Actually, apply this to everything in this post, because you seem to have ignored me to argue what you think I'm saying everywhere so far. Yes, Bioshock is easy. However, it does something Demon's Souls doesn't: Even the same enemy types are vastly different encounters depending on the environment, compared to the minor changes in Demon's Souls. Demon's Souls may very well have five times as many enemies and barely scratch the surface of the variety of tactics you can use in Bioshock.

    Fire emblem is, of course, a completely different type of game, and so irrelevant to the discussion.
    Yes, it would be, wouldn't it? I was giving these as examples when you asked what I would want for a game with tactics available to you, not as a direct comparison.

    Yes, fighting a skeleton on a narrow ledge with a cliff on one side and a 100-foot drop on the other isn't THAT different from fighting it in a field while an archer skeleton shoots at you, but it's different enough that you need to think about it instead of just pressing a set sequence of keys to defeat the enemy based on what it is.
    It's not enough to matter, nor is it nearly as much as the terrain and tactical changes of any other game I listed.

    I don't have anything against you not liking it. I only was arguing against it being fake difficulty or always a bad thing. I thought it was done just enough to make the game more enjoyable. You thought it could use a bit more. It's a matter of taste.
    Then why are you the one insulting me personally, accusing me of not playing the game, and taking every argument as if I personally insulted you, and making it a point to "win" by strawmanning me instead of really reading what I'm saying and thinking about it?

    I mean, you could say the same thing about a boss. I got the boss down to 20% HP, and then died. Damn, now I have to fight the first 80% of the HP of the boss again! Stupid game and it's fake difficulty!
    There's a difference between having to fight a boss again because you lost and having to fight the boss and the five to ten minutes of enemies required to get there because you lost.

    No, I'm saying that you don't NEED to pause the game to go use the bathroom. At most, you'll have to wait 30 seconds to beat the current enemy, or 3-4 minutes to beat a boss (unless it's one of the ones with a safe place you can hide in) before you take your break. I'm saying that the lack of a pause feature isn't nearly as bad as you're saying it is, and by no means are you forced to sit down and play for an hour straight just to get through a level.
    It's still bad. Thirty seconds is far too long if anything more urgent than going to the bathroom comes up; if you get a phone call, it's a choice between losing or being incredibly rude.

    What the hell are you even complaining about? That the same tactic will work twice in the same circumstances? You want it so that, randomly, the enemy will attack in the same way it always does, but this time it also does something else at the same time, without warning you, so you die doing the same thing that worked last time?
    No, I want it so that there is a variety, as I've stated. Make it so the enemies are more varied. Even adding one of the following would be sufficient to make the game less boring for me: terrain being important enough to define your strategy and allowing multiple routes through the same area (Bioshock), enemies not always spawning in the same spot (L4D2), or enemies not being so predictable when they do attack you (though this is a problem with all games, the other two effectively solve it by altering things that not directly related to the enemies.)

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