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Thread: Forging your own spells
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2010-03-04, 08:02 AM (ISO 8601)
- Join Date
- Sep 2009
- Location
- NYC
Forging your own spells
Okay, first of all, I'm not entirely certain that you call it "forging" a spell. Anyway, I was just wondering about the prerequisites for a wizard or sorcerer character making up his/her own spell, or specifically, a variant of another spell, such as V modifying the Animal Messenger spell and attaching his (don't start) name to it.
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2010-03-04, 08:55 AM (ISO 8601)
- Join Date
- Nov 2008
- Location
- Bristol, UK
Re: Forging your own spells
- The DM decides in advance whether or not the spell is permissible at all, and what level it is.
- If the spell isn't permissible, the DM still assigns a spell level to it, and allows research to go ahead.
- The DM also decides the precise effects of the spell.
- You need to spend one week per level, at a cost of 1,000gp per week, researching the original spell. If the DM decides the spell is not viable, then the caster still has to go through this process.
- At the end of the allotted time, you make a spellcraft check. If this succeeds, you research the spell successfully, or conclude that the spell is forbidden. If it fails, you have to go back through the process before trying again.
- The DM should tell players in advance, in fairly broad terms about any topics that are outright forbidden, e.g. time travel.
That's roughly how I remember it.Last edited by lesser_minion; 2010-03-04 at 09:03 AM.
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2010-03-04, 11:12 AM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Broken Damaged Worthless
Re: Forging your own spells
This is about correct, though it's not normally recommended that the DM make players waste in-game time and money researching something that isn't going to work. If that works for you, great, otherwise, the DM can just say "nah, thats too good, you can get X at that level though" and the player and DM can hammer something out together.
All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.
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2010-03-04, 11:35 AM (ISO 8601)
- Join Date
- Nov 2008
- Location
- Bristol, UK
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2010-03-04, 11:37 AM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Broken Damaged Worthless
Re: Forging your own spells
And yet another reason that RAW is facepalmingly stupid. That's just an unnecessarily mean way of doing things.
On a totally unrelated note: I actually did read through all your expansion Shadowcaster material. I have almost nothing productive to say, other than "damn, that's some nice stuff". Again, thanks for letting me take a look at it.
All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.
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2010-03-04, 12:06 PM (ISO 8601)
- Join Date
- Nov 2008
- Location
- Bristol, UK
Re: Forging your own spells
You... might be thinking of someone else there.
@V: Well, I haven't posted anything on shadowcasters to my knowledge.
Realms of Chaos has, but he uses the male necromancer as an avatar.Last edited by lesser_minion; 2010-03-04 at 06:32 PM.
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2010-03-04, 12:08 PM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Broken Damaged Worthless
Re: Forging your own spells
Last edited by arguskos; 2010-03-04 at 12:11 PM.
All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.
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2010-03-04, 03:07 PM (ISO 8601)
- Join Date
- Aug 2007
- Location
- Orlando, FL
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2010-03-04, 08:06 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Near Atlanta,GA USA
- Gender
Re: Forging your own spells
I like wasted time from a fluff and RP perspective (magic being hard to predict, and also the frustration of any sort of ground-breaking research... "99% perspiration, 1% inspiration"), although I can definitely see where it would also be very discouraging to the players.
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