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  1. - Top - End - #151
    Orc in the Playground
     
    DwarfBarbarianGuy

    Join Date
    Oct 2009

    Default Re: Grandpre Academy (Second group)- DND 4E (IC)

    Baldrick looks at the lizard and scowls, "one more bite and I'll turn ya into a pair of boots you blasted rat chaser." He swings his hammer again, focusing the wrath of Moradin into his swing

    Spoiler
    Show

    Righteous Brand (1d20+5)[17]

    Damage (2d5+7)[11]
    Marv gets a +3 to hit the lizard (melee) if I hit

    Second wind myself-Minor Action
    No move action

  2. - Top - End - #152
    Ettin in the Playground
     
    ClericGuy

    Join Date
    Aug 2009
    Gender
    Male

    Default Re: Grandpre Academy (Second group)- DND 4E (IC)

    DM
    Baldrick strike true and hit the pet solidly breaking some bones.
    One of the slinger shoot at Baldrick and miss then say,
    "Sish Loock Talliss Lamtos! Kartissss shal."
    He then close in the fray and drop some caltrops on the floor behind Baldrick. His partner slinger move behind him and shoot a small pot at Dorn which explode on impact, covering him in glue, before shifting back a bit.
    The pikerman severly injured strike back at Marv trying to push him away but miss. The two other pikers move into position and charge with their longpike at Baldrick striking him.


    Spoiler
    Show

    Baldrick bloodied the pet and Marv have +3 to hit the pet if he attacks it .

    Slinger1:
    Standard : Sling at Baldrick: (1D20+7)[7](14) , hit (1D6+3)[1](4)
    Move : R36>S36>T37>U37
    Minor : Drop Caltrops in V36

    Slinger2:
    Move : Move to U38
    Standard : Sling at Dorn: (1D20+6)[19](25) , hit (1D6+3)[1](4) damage and Dorn is immobilized (Save ends)
    Minor :Shift to T39

    Piker2 :
    Move : Move to Q40
    Standard : (Reach 2) Charge Baldrick (1D20+6)[18](24) , hit 4 damage.

    Piker4 :
    Standard : (Reach 2) Charge Baldrick (1D20+6)[10](16) , hit 4 damage.

    Piker5 :
    Standard : Warding pike on Marv (1D20+5)[8](13) vs Fort , hit (1D10+3)[3](6) damage and push Marv 1 on V36.
    If Marv is pushed :
    Spoiler
    Show
    Caltrop attack :(1D20+10)[16](26)vs reflex, Hit :(2D4+4)[1][4](9) damage and Marv is slowed (Save ends)




    Initiative :
    Spoiler
    Show
    Round 1
    Pet : 24
    Dorn : 19
    Ace : 17
    Baldrick : 17
    Slinger : 16
    Piker : 12
    Visk : 10 (Delay)
    Marv : 6 <----Active turn
    Dect : 6 (Delay)


    Monsters status :
    Spoiler
    Show
    (U36)Pet : 25, Blooddied, +3 hit for Marv UENT (Baldrick), Eye of vistacini UENT (Ace)
    (U37)Slinger1: 0,
    (U38)Slinger2: 0,
    (R35)Slinger3 : Unconcious
    (V35)Piker1 : Unconcious
    (S38)Piker2 : 0,
    (S37)Piker3 : Unconcious
    (S36)Piker4 : 0,
    (T35)Piker5 : 34, Bloodied ,Marked (Marv), hunter's quarry (Dorn)

    Players Status
    Spoiler
    Show
    This is to follow your status. I'll try to follow on damage as well, so try to keep me informed on how much you heal yourselve when you do)
    Marv : 0
    Dect : 0
    Baldrick : 19, Bloodied (regained 6, took 8 damage this turn)
    Visk : 0
    Ace : 0
    Dorn : 4, Immobilized (Save ends)

    Battle Map
    Last edited by Dekkah; 2010-04-22 at 11:47 AM.

  3. - Top - End - #153
    Halfling in the Playground
     
    MonkGuy

    Join Date
    Feb 2009
    Location
    CT, USA
    Gender
    Male

    Default Re: Grandpre Academy (Second group)- DND 4E (IC)

    Marv gestures at the caltrop dropper
    "This is going to be a lot more painful for your friends when they fall!"
    He swings his hammer mightily at the kobold in front of him, raising his shield to guard his step backward before unleashing 2 swings at the lizard and kobold engaging Baldrick.

    Spoiler
    Show

    Resolute shield on kobold in T-35:
    Kobold in T-35 is marked again
    Attack: (1d20+5)[16] vs AC
    Damage on a hit: (1d9+6)[13]
    Effect on a hit: Marv gains Resist 3 to all Damage from targets attacks until the end of his next turn.

    Move: Shift to V-36

    Action Point:
    Hack and Hew targeting U-37 and V-37
    Kobold in U-37 and pet in V-37 are marked
    Primary attack on Kobold U-37: (1d20+5)[23] vs AC
    Primary Damage: (1d9+6)[12]

    Secondary Attack on Pet in V-37: (1d20+8)[19] vs AC
    Secondary Damage: (1d9+6)[9]

    Effect: If marv connects with atleast on attack from Hack and Hew he gains 6 temporary hitpoints. If he misses both targets he gains 3 temporary hitpoints

  4. - Top - End - #154
    Ettin in the Playground
     
    ClericGuy

    Join Date
    Aug 2009
    Gender
    Male

    Default Re: Grandpre Academy (Second group)- DND 4E (IC)

    DM
    Marv slam his hammer to the side of the piker head, knocking him out cold. He then engage Baldrick enemies, walking on the caltrop, injuring his feets.
    Marv two slashes connect both his opponents.
    The pet try to bite back after a quick order from the kobold, but Marv manage to dodge it.

    Into the village, there is some panic.
    The ratmaster comes out of his hut and start to observe the battle on the slopes of the mountain. He yells a couples orders and some order return in the village. The warrior runs toward the tent as the womens start to gather the kids and move north.
    Spoiler
    Show
    All Marv hit connect.
    Since Marv enter the Caltrops square, they attack him :
    Caltrop attack :(1D20+10)[17](27) vs reflex, Hit :(2D4+4)[2][4](10) damage and Marv is slowed (Save ends)
    The caltrop are now crushed (safe square)

    PET :
    Standard : Bite Marv : (1D20+5)[12](17)vs AC, Hit : (1D10+9)[8](17) damage

    The new Icon (helmet skeleton) in the village (with the dots around him) represent the Ratmaster with his rats all around.


    Initiative :
    Spoiler
    Show
    Round 2
    Pet : 24
    Dorn : 19 <----Active turn
    Ace : 17
    Baldrick : 17
    Slinger : 16
    Piker : 12
    Visk : 10 (Delay)
    Marv : 6
    Dect : 6 (Delay)


    Monsters status :
    Spoiler
    Show
    (U36)Pet : 34, Marked (Marv), Blooddied, +3 hit for Marv UENT (Baldrick), Eye of vistacini UENT (Ace)
    (U37)Slinger1: 12, Marked (Marv)
    (U38)Slinger2: 0,
    (R35)Slinger3 : Unconcious
    (V35)Piker1 : Unconcious
    (S38)Piker2 : 0,
    (S37)Piker3 : Unconcious
    (S36)Piker4 : 0,
    (T35)Piker5 : Unconcious

    Players Status
    Spoiler
    Show
    This is to follow your status. I'll try to follow on damage as well, so try to keep me informed on how much you heal yourselve when you do)
    Marv : 10, slowed (Save ends), TEMP HP 6
    Dect : 0
    Baldrick : 19, Bloodied
    Visk : 0
    Ace : 0
    Dorn : 4, Immobilized (Save ends)

    Battle Map
    Village Map
    Last edited by Dekkah; 2010-04-23 at 12:40 PM.

  5. - Top - End - #155
    Dwarf in the Playground
     
    Keler's Avatar

    Join Date
    Jun 2008
    Location
    Tucson, Az (-7GMT)
    Gender
    Male

    Default Re: Grandpre Academy (Second group)- DND 4E (IC)

    Dorn pulls out another javelin and throws it at the pet, then tries to remove the glue.

    Spoiler
    Show
    Minor action: Hunters Quarry. Attack (1d20+6)[9], Damage + Hunters Quarry: [roll]2d6+4[roll] Saving throw vs. Immobilized: (1d20)[1]
    56. My Legions of Terror will be trained in basic marksmanship. Any who cannot learn to hit a man-sized target at 10 meters will be used for target practice.

  6. - Top - End - #156
    Ettin in the Playground
     
    ClericGuy

    Join Date
    Aug 2009
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    Male

    Default Re: Grandpre Academy (Second group)- DND 4E (IC)

    DM
    Dorn javelin miss the pet by about a feet.
    Initiative :
    Spoiler
    Show
    Round 2
    Pet : 24
    Dorn : 19
    Ace : 17 <----Active turn
    Baldrick : 17
    Slinger : 16
    Piker : 12
    Visk : 10 (Delay)
    Marv : 6
    Dect : 6 (Delay)


    Monsters status :
    Spoiler
    Show
    (U36)Pet : 34, Marked (Marv), Blooddied, +3 hit for Marv UENT (Baldrick), Eye of vistacini UENT (Ace), Hunter's Quarry (Dorn)
    (U37)Slinger1: 12, Marked (Marv)
    (U38)Slinger2: 0,
    (R35)Slinger3 : Unconcious
    (V35)Piker1 : Unconcious
    (S38)Piker2 : 0,
    (S37)Piker3 : Unconcious
    (S36)Piker4 : 0,
    (T35)Piker5 : Unconcious

    Players Status
    Spoiler
    Show
    This is to follow your status. I'll try to follow on damage as well, so try to keep me informed on how much you heal yourselve when you do)
    Marv : 10, slowed (Save ends), TEMP HP 6
    Dect : 0
    Baldrick : 19, Bloodied
    Visk : 0
    Ace : 0
    Dorn : 4, Immobilized (Save ends)
    Last edited by Dekkah; 2010-04-23 at 09:59 PM.

  7. - Top - End - #157
    Titan in the Playground
     
    Shadow_Elf's Avatar

    Join Date
    Jul 2008
    Location
    Muarzibet, Siraaj
    Gender
    Male

    Default Re: Grandpre Academy (Second group)- DND 4E (IC)

    Here I go! You're gunna get it, beastie! He whips a card out of his deck, and it glows green and red with roiling chaotic energy as he throws it at the lizard pet.

    Spoiler
    Show
    Standard Action: Chaos Bolt vs. the Lizard pet
    Attack: (1d20+6)[7] vs. Will <- If this is even, secondary attack
    Damage: (1d10+7)[16] psychic damage.

    Secondary Attack:
    vs. Kobold U37: (1d20+4)[10] vs. Will <- If this is even, tertiary attack
    Damage: (1d6+3)[8] psychic damage.

    Tertiary Attack:
    vs. Kobold S36: (1d20+4)[20] vs. Will <- If this is even, quaternary attack
    Damage: (1d6+3)[6] psychic damage.

    Quaternary Attack:
    vs. Kobold S38: (1d20+4)[17] vs. Will <- If this is even, pentiary attack
    Damage: (1d6+3)[6] psychic damage.

    Pentiary Attack:
    vs. Kobold T39: (1d20+4)[18] vs. Will
    Damage: (1d6+3)[7] psychic damage.


    ((Of course, I roll a Natural 1 on the first attack roll... .))

    Chaos Bolt
    Spoiler
    Show
    At-Will Arcane, Implement, Psychic
    Standard Action Ranged 10
    Primary Target: One creature
    Primary Attack: Charisma vs. Will
    Hit: 1d10 + Charisma modifier psychic damage.
    Level 21: 2d10 + Charisma modifier psychic damage.
    Wild Magic: If you rolled an even number for the primary attack roll, make a secondary attack.
    Secondary Target: One creature within 5 squares of the target last hit by this power
    Secondary Attack: Charisma vs. Will
    Hit: 1d6 psychic damage. If you rolled an even number for the secondary attack roll, repeat the secondary attack. You can attack a creature only once with a single use of this power.



    End Turn.
    Last edited by Shadow_Elf; 2010-04-23 at 11:16 PM.
    My Homebrew
    Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II - OOC III
    Many thanks to the very talented Kymme for making an Avatar of my incredibly-specific D&D character!

  8. - Top - End - #158
    Ettin in the Playground
     
    ClericGuy

    Join Date
    Aug 2009
    Gender
    Male

    Default Re: Grandpre Academy (Second group)- DND 4E (IC)

    DM
    Ace card completly miss the lizard and hit the cliff behind it.
    Initiative :
    Spoiler
    Show
    Round 2
    Pet : 24
    Dorn : 19
    Ace : 17
    Baldrick : 17 <----Active turn
    Slinger : 16
    Piker : 12
    Visk : 10 (Delay)
    Marv : 6
    Dect : 6 (Delay)


    Monsters status :
    Spoiler
    Show
    (U36)Pet : 34, Marked (Marv), Blooddied, +3 hit for Marv UENT (Baldrick), Hunter's Quarry (Dorn)
    (U37)Slinger1: 12, Marked (Marv)
    (U38)Slinger2: 0,
    (R35)Slinger3 : Unconcious
    (V35)Piker1 : Unconcious
    (S38)Piker2 : 0,
    (S37)Piker3 : Unconcious
    (S36)Piker4 : 0,
    (T35)Piker5 : Unconcious

    Players Status
    Spoiler
    Show
    This is to follow your status. I'll try to follow on damage as well, so try to keep me informed on how much you heal yourselve when you do)
    Marv : 10, slowed (Save ends), TEMP HP 6
    Dect : 0
    Baldrick : 19, Bloodied
    Visk : 0
    Ace : 0
    Dorn : 4, Immobilized (Save ends)

  9. - Top - End - #159
    Orc in the Playground
     
    DwarfBarbarianGuy

    Join Date
    Oct 2009

    Default Re: Grandpre Academy (Second group)- DND 4E (IC)

    Baldric grows out, "Moradin gives us strength. You will fall for your unbelief." He barks at the lizards handler before he swings with Righteous brand once more. He can't hide his wounds though and shifts back one step (from 36 to 35.) He uses healing word on himself healing his wounds. He looks around to make sure no one else is badly injured.

    Spoiler
    Show


    (1d20+5)[19]

    (2d5+7)[17]


  10. - Top - End - #160
    Ettin in the Playground
     
    ClericGuy

    Join Date
    Aug 2009
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    Male

    Default Re: Grandpre Academy (Second group)- DND 4E (IC)

    DM
    Baldrick hammer bash the pet skull, making him drop on the floor unconcious.

    The caltrop droped says,
    "Salazz nass, Sliish tooss dawnnn dirssst!."
    He then move away with great agility, a gift of their race, shot a rock at Marv knee making loose balance and move back a bit, before dashing away. The other slinger send an other glue pot, but this time hit Baldrick, entangling him in viscous liquid, before running away.
    One of the piker hit Baldrick and move in a defensive position for his slinger. The other, having no one within reach, move and ready his pike for oncoming assault.
    The other slinger
    Spoiler
    Show
    Slinger1:
    Minor : Shift to T38
    Standard : Knee shot at Marv: (1D20+7)[23] , hit (1D6+3)[5](8) and Marv is pushed 1.
    Move : Run to L40

    Slinger2:
    Standard : Sling at Baldrick: (1D20+6)[23] , hit (1D6+3)[4](7)damage and Baldrick is immobilized (Save ends)
    Minor :Shift to L47
    Move : Run to K48

    Piker2 :
    Move : Move to N42
    Standard : (Reach 2) Attack with pike Baldrick (1D20+5)[1](6) , hit 4 damage. <--- This attack was illegal (Baldric was Out of reach). He will ready an attack if someone approach him instead.

    Piker4 :
    Standard : (Reach 2) Attack with pike Baldrick (1D20+5)[19](24) , hit 4 damage.
    Move : Move to N38



    Initiative :
    Spoiler
    Show
    Round 2
    Pet : 24
    Dorn : 19
    Ace : 17
    Baldrick : 17
    Slinger : 16
    Piker : 12
    Visk : 10 (Delay)
    Marv : 6 <----Active turn
    Dect : 6 (Delay)


    Monsters status :
    Spoiler
    Show
    (U36)Pet : Unconcious
    (L40)Slinger1: 12, Marked (Marv), Grant CA (Run)
    (K48)Slinger2: 0, Grant CA (Run)
    (R35)Slinger3 : Unconcious
    (V35)Piker1 : Unconcious
    (N42)Piker2 : 0,
    (S37)Piker3 : Unconcious
    (N38)Piker4 : 0,
    (T35)Piker5 : Unconcious

    Players Status
    Spoiler
    Show
    This is to follow your status. I'll try to follow on damage as well, so try to keep me informed on how much you heal yourselve when you do)
    Marv : 18, Bloodied, slowed (Save ends), TEMP HP 6
    Dect : 0
    Baldrick : 14, Bloodied, Immobilized (Save ends) (healed 16 : Surge vlaue (6) + 1d6 (6) + wisdom (4))
    Visk : 0
    Ace : 0
    Dorn : 4, Immobilized (Save ends)


    Battle Map
    Last edited by Dekkah; 2010-04-26 at 10:17 AM.

  11. - Top - End - #161
    Halfling in the Playground
     
    MonkGuy

    Join Date
    Feb 2009
    Location
    CT, USA
    Gender
    Male

    Default Re: Grandpre Academy (Second group)- DND 4E (IC)

    Marv strikes out as the kobold slinger attempts to move away:
    Spoiler
    Show

    Immediate interrupt to slinger 1 moving away:
    Combat Challenge attack:
    (1d20+5)[22]
    damage: (1d9+8)[15]

    As the kobolds shot impacts Marv's knee, Marv stands his ground, unmoving
    Spoiler
    Show
    Dwarven Racial ability, Reduce push by 1, Marv remains where he previously was

  12. - Top - End - #162
    Halfling in the Playground
     
    MonkGuy

    Join Date
    Feb 2009
    Location
    CT, USA
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    Male

    Default Re: Grandpre Academy (Second group)- DND 4E (IC)

    "You're not gettin' off the hook that easy ya scaly dog!"
    Marv limps forward, showing off the boundless endurance of his dwarven kind.

    Spoiler
    Show
    Double Move to Bring Marv to R-39
    Minor Action to Second wind.
    saving throw vs slowed: (1d20)[4]
    Current HP: 28 + 1 Temp
    +2 to all defenses until end of next turn; 20AC 17Fort 16Ref 14Will

  13. - Top - End - #163
    Ettin in the Playground
     
    ClericGuy

    Join Date
    Aug 2009
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    Male

    Default Re: Grandpre Academy (Second group)- DND 4E (IC)

    DM
    As the Kobold run away, Marv strike him hard, bloodying it.
    As Marv slowly walk after the fleeing kobold, you all can see the ratmaster give a couple orders as 5 kobolds get out of the tent. Three of them are using some sword and shield like the one that woke them up but did not had time to put on their armor. The other have a nicely crafted staff. The last one appear to be an injured and old kobold who goes hide at the dragon statue tail and watch around the town.
    The ratmaster move behind the huts and stays there as the kobold fighter group move toward him.
    During that time, the 2 sentries in the trees come down and help the womans gather the kids to the north-east.

    Spoiler
    Show
    In the village map :
    The red icon are the sheild kobolds (the one with the black dot wear his armor.
    The blue Icon is the staff weilder
    The helmet undead with the dot around is the ratmaster
    The skeleton behind the statue is the old injured kobold.
    The black icon are the slinger sentries from the trees.
    The 2 skeleton among the kids are the womens.


    Initiative :
    Spoiler
    Show
    Round 3
    Pet : 24 (Dead)
    Dorn : 19 <----Active turn
    Ace : 17
    Baldrick : 17
    Slinger : 16
    Piker : 12
    Visk : 10 (Delay)
    Marv : 6
    Dect : 6 (Delay)
    Village : EOT


    Monsters status :
    Spoiler
    Show
    (U36)Pet : Unconcious
    (L40)Slinger1: 12, Grant CA (Run)
    (K48)Slinger2: 0, Grant CA (Run)
    (R35)Slinger3 : Unconcious
    (V35)Piker1 : Unconcious
    (N42)Piker2 : 0,
    (S37)Piker3 : Unconcious
    (N38)Piker4 : 0,
    (T35)Piker5 : Unconcious

    Players Status
    Spoiler
    Show
    This is to follow your status. I'll try to follow on damage as well, so try to keep me informed on how much you heal yourselve when you do)
    Marv : 3, slowed (Save ends), TEMP HP 1
    Dect : 0
    Baldrick : 14, Bloodied, Immobilized (Save ends)
    Visk : 0
    Ace : 0
    Dorn : 4, Immobilized (Save ends)


    Battle Map
    Village Map
    Last edited by Dekkah; 2010-04-27 at 12:48 PM.

  14. - Top - End - #164
    Dwarf in the Playground
     
    Keler's Avatar

    Join Date
    Jun 2008
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    Tucson, Az (-7GMT)
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    Default Re: Grandpre Academy (Second group)- DND 4E (IC)

    Run ya cowards
    Dorn frees himself and gathers his javelins.
    I hope we bought Visk enough time
    56. My Legions of Terror will be trained in basic marksmanship. Any who cannot learn to hit a man-sized target at 10 meters will be used for target practice.

  15. - Top - End - #165
    Titan in the Playground
     
    Shadow_Elf's Avatar

    Join Date
    Jul 2008
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    Muarzibet, Siraaj
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    Default Re: Grandpre Academy (Second group)- DND 4E (IC)

    You will not get away that easily! Time for a Royal Flush! Ace launches another red and green playing card after one of the most weakened kobolds, hoping to ricochet it just so and hamper the rest.

    The card strikes the first kobold, but the card fails to ricochet.

    Move Action: Move to V36
    Standard Action: Chaos Bolt @ L40

    Spoiler
    Show
    Attack: (1d20+6)[23] vs. Will
    Damage: (1d10+7)[17] psychic damage.

    If that's an even# and a hit, secondary attack vs. N42

    Attack: (1d20+4)[6] vs. Will
    Damage: (1d6+3)[6] psychic damage.

    If that's an even# and a hit, tertiary attack vs. N38

    Attack: (1d20+4)[8]
    Damage: (1d6+3)[9] psychic damage.


    Chaos Bolt
    Spoiler
    Show
    At-Will Arcane, Implement, Psychic
    Standard Action Ranged 10
    Primary Target: One creature
    Primary Attack: Charisma vs. Will
    Hit: 1d10 + Charisma modifier psychic damage.
    Level 21: 2d10 + Charisma modifier psychic damage.
    Wild Magic: If you rolled an even number for the primary attack roll, make a secondary attack.
    Secondary Target: One creature within 5 squares of the target last hit by this power
    Secondary Attack: Charisma vs. Will
    Hit: 1d6 psychic damage. If you rolled an even number for the secondary attack roll, repeat the secondary attack. You can attack a creature only once with a single use of this power.
    Last edited by Shadow_Elf; 2010-04-27 at 09:09 PM.
    My Homebrew
    Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II - OOC III
    Many thanks to the very talented Kymme for making an Avatar of my incredibly-specific D&D character!

  16. - Top - End - #166
    Ettin in the Playground
     
    ClericGuy

    Join Date
    Aug 2009
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    Default Re: Grandpre Academy (Second group)- DND 4E (IC)

    DM
    As Dorn free himself, Ace run toward the fleeing kobolds and send a purple energy charged card, which hit the kobold in the back making him yell in pain.

    Spoiler
    Show
    Dorn, you forgot to roll your save ;).
    Dorn Save vs Immobilise :(1D20)[13](13)
    Ace Attack hit and bloody the kobold.


    Initiative :
    Spoiler
    Show
    Round 3
    Pet : 24 (Dead)
    Dorn : 19
    Ace : 17
    Baldrick : 17 <----Active turn
    Slinger : 16
    Piker : 12
    Visk : 10 (Delay)
    Marv : 6
    Dect : 6 (Delay)
    Village : EOT


    Monsters status :
    Spoiler
    Show
    (U36)Pet : Unconcious
    (L40)Slinger1: 29, Grant CA (Run)
    (K48)Slinger2: 0, Grant CA (Run)
    (R35)Slinger3 : Unconcious
    (V35)Piker1 : Unconcious
    (N42)Piker2 : 0,
    (S37)Piker3 : Unconcious
    (N38)Piker4 : 0,
    (T35)Piker5 : Unconcious

    Players Status
    Spoiler
    Show
    This is to follow your status. I'll try to follow on damage as well, so try to keep me informed on how much you heal yourselve when you do)
    Marv : 3, slowed (Save ends), TEMP HP 1
    Dect : 0
    Baldrick : 14, Bloodied, Immobilized (Save ends)
    Visk : 0
    Ace : 0
    Dorn : 4


    Battle Map
    Last edited by Dekkah; 2010-04-28 at 08:50 AM.

  17. - Top - End - #167
    Orc in the Playground
     
    DwarfBarbarianGuy

    Join Date
    Oct 2009

    Default Re: Grandpre Academy (Second group)- DND 4E (IC)

    Baldric kneels down, using the bulk of the mordenkrag to act as a shield as he works at removing the glue from his feet so he can move again. "so tell me, lads. what do we do now that we have their attention? heh. Blasted thrice cursed glue"

    Spoiler
    Show
    Baldrick uses total defense (since nothing is within 5 of me so i can't hit anything.

    Save v. immobilize (1d20)[18]

  18. - Top - End - #168
    Ettin in the Playground
     
    ClericGuy

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    Default Re: Grandpre Academy (Second group)- DND 4E (IC)

    DM
    When Baldrick manage to get free of the glue, the kobold completed the short run and reached the village. The caltrop droper says a couple thing at the ratmaster, who stays put and never take his eyes from you and retort something to the agitated kobold, making him shut up. The surviving kobold then turn around and take defensive position.
    Spoiler
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    The kobold are now in the village map.
    The two red one with blue lines are the pikerman left form you combat. the black one with one purple dot is the caltrop droper. the black one with 2 dots is the other slinger left alive.

    Initiative :
    Spoiler
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    Round 3
    Pet : 24 (Dead)
    Dorn : 19
    Ace : 17
    Baldrick : 17
    Kallik : 17
    Slinger : 16
    Doru : 13
    Piker : 12
    Visk : 10 (Delay)
    Marv : 6 <----Active turn
    Dect : 6 (Delay)
    Village : EOT


    Monsters status :
    Spoiler
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    (U36)Pet : Unconcious
    (L40)Slinger1: 29, Grant CA (Run)
    (K48)Slinger2: 0, Grant CA (Run)
    (R35)Slinger3 : Unconcious
    (V35)Piker1 : Unconcious
    (N42)Piker2 : 0, Grant CA (Run)
    (S37)Piker3 : Unconcious
    (N38)Piker4 : 0, Grant CA (Run)
    (T35)Piker5 : Unconcious

    Players Status
    Spoiler
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    This is to follow your status. I'll try to follow on damage as well, so try to keep me informed on how much you heal yourselve when you do)
    Marv : 3, slowed (Save ends), TEMP HP 1
    Dect : 0
    Baldrick : 14, Bloodied, Total defense
    Visk : 0
    Ace : 0
    Dorn : 4


    Battle Map
    Village Map
    Last edited by Dekkah; 2010-04-29 at 03:28 PM.

  19. - Top - End - #169
    Titan in the Playground
     
    Shadow_Elf's Avatar

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    Default Re: Grandpre Academy (Second group)- DND 4E (IC)

    Ah, they have regrouped! No matter - that leaves more of them to catch all at once with my cards! He laughs, sliding the cards into his sleeve, where they vanish, but keeping them ready to use at any time.

    ((Are we going to recharge per-encounter resources before we reach the village, since it looks like a new encounter?))
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  20. - Top - End - #170
    Ettin in the Playground
     
    ClericGuy

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    Default Re: Grandpre Academy (Second group)- DND 4E (IC)

    DM
    Into the village, the fighter and staff weilder move in your direction andwere going to go for you, but are stopped in their track by some words from ratmaster. After that they take some defensive position and wait.

    During that time, Visk started to move. she stealthyly move between the tent, going toward the statue and the old kobold.
    Spoiler
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    Visk rolls :
    1 :(1D20)[5](5)
    2 :(1D20)[1](1)
    3 :(1D20)[3](3)


    Battle Map
    Village Map
    Last edited by Dekkah; 2010-04-30 at 09:11 AM.

  21. - Top - End - #171
    Ettin in the Playground
     
    ClericGuy

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    Default Re: Grandpre Academy (Second group)- DND 4E (IC)

    DM
    Visk, start to move toward statue, but got spotted by the old kobold. She raise her crossbow and shoot but miss the kobold who yells something,
    "Lisssk Anthooss!"
    The kobold turn around and move close to the statue tail, putting its mouth on it. Visk then run toward the old kobold, making a long jump as she close in for no apparent reason, ending it bullrushing the kobold as she land in front of him. As the kobold move back, a pit trap open under his feet and he falls into it. Visk then turn around, give a solid kick to the dragon tail, breaking it then run for it west in between the tents.

    Upon hearing the yell, the kobolds appear unsure what to do. Still looking at you, the ratmaster say somthing the the kobolds and 3 of them goes investigate. AS the kobold come into town, Visk is out of sight between the tents and they doesnt appear to have spotted her yet. The caltrop droper then tell them something, pointing in the direction Visk ran away.
    Spoiler
    Show
    Some rolls :
    (1D20)[2](2)
    (1D20)[16](16)
    (1D20)[13](13)
    All this represent 2 rounds:
    Shooting was surprise.
    round 1 was move/jump and bullrush
    round 2 was break tail and run away.


    The old kobold is unconcious (from the fall).
    The Caltrop droper is the Black one witha purple dot and saw Visk pass by when she ran away.


    If you wanted to do something during those rounds (or afterward), just tell me. Since your higher than the village, you can see that Visk isnt trying to hide but plan to run into the forest... and she does not signal you that she found the papers.

    Village Map
    Last edited by Dekkah; 2010-04-30 at 10:52 AM.

  22. - Top - End - #172
    Orc in the Playground
     
    V for Victory's Avatar

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    Default Re: Grandpre Academy (Second group)- DND 4E (IC)

    Approaching from the west you see a woman a few years older than you. She is wearing bright red loose fitting pants, loose yellow smock and oversizeed purple gloves. Her skin is grey and her eye's are black. Her pale white hair is cut into a crew cut. She carries a large leather bag slung over her shoulder. Well well well, if it isn't the freshies she says laughing Last time I saw you all I don't think you knew your blade from your hilt. But looking at the kobolds you seem to have learned alot since then. You might not remember me, I'm Doru. I graduated a few years before you. Once you guys are done here we should grab a drink together.

  23. - Top - End - #173
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    Shadow_Elf's Avatar

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    Default Re: Grandpre Academy (Second group)- DND 4E (IC)

    Ace smiles as the gaudily clad new arrival approaches. I'll have you know I still don't know the blade of a sword from its hilt - useless things, those pointy sticks. The Vistani gestures to the kobold village. As it seems our covert operative has fled into the woods, would you care to lend us a hand here, Doru?
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  24. - Top - End - #174
    Orc in the Playground
     
    V for Victory's Avatar

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    Default Re: Grandpre Academy (Second group)- DND 4E (IC)

    WOULD I?! Doru says with a huge yell and a smile. She runs over to join the rest of the group.

  25. - Top - End - #175
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    Griffon

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    Default Re: Grandpre Academy (Second group)- DND 4E (IC)

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    This feels weird- pretending to have been in a fight that I haven't actually fought... Anyhoo

    The large dragonborn limps up, leaning on his spear slightly. He stares at the kobolds, a intensity to his glare and a snarl to his lips, exposing some fangs! He visibly makes an effort to calm himself and keep his anger in check. Well, now they've tasted our steel, they might be prepared to talk He glances over at Doru, I think I remember you from the academy. Good to see you again. he turns to Ace, Do you think Vask made it out with the papers? She certainly seemed to be moving fast. Maybe now I could talk to the kobolds, or shall we try to find Vask?

  26. - Top - End - #176
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    Shadow_Elf's Avatar

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    Default Re: Grandpre Academy (Second group)- DND 4E (IC)

    I think that if she'd had the papers, she'd have signaled us. So, we'd best act under the assumption that she didn't retrieve them. If we try to negotiate with the kobolds, show them that we didn't kill any of them or theirs, maybe they'll agree to hand over the papers? Ace looks simultaneously cheery and unhappy at the prospect of a peaceful resolution.
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    Many thanks to the very talented Kymme for making an Avatar of my incredibly-specific D&D character!

  27. - Top - End - #177
    Orc in the Playground
     
    V for Victory's Avatar

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    Default Re: Grandpre Academy (Second group)- DND 4E (IC)

    What are these papers? Doru asks inquisitively

  28. - Top - End - #178
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    Default Re: Grandpre Academy (Second group)- DND 4E (IC)

    "The Sheriff of Grandvents asked us to retrieve some documents for him," says Dorn greeting Doru. "Lets go down there and make sure Visk is ok."
    Last edited by Keler; 2010-04-30 at 06:41 PM.
    56. My Legions of Terror will be trained in basic marksmanship. Any who cannot learn to hit a man-sized target at 10 meters will be used for target practice.

  29. - Top - End - #179
    Orc in the Playground
     
    DwarfBarbarianGuy

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    Default Re: Grandpre Academy (Second group)- DND 4E (IC)

    After the kobolds had all retreated, Baldric offers a short prayer to Moradin to thank him for the victory and uses his final healing word on himself. (1d6)[2]

    Baldric takes a breather before putting his hammer on his back sling. "Ace. The rat-tamer-chief has an eye on us. He'll fold if you play your cards right. You play face to him. I'm going to stay with the down ones. guard them. give you a chip to play in the negotiations"


    He moves from kobold to kobold to check on them, binding any serious wounds, then binding their feet and hands. He pulls them all to one place and waits for the negotiations to finish.

  30. - Top - End - #180
    Ettin in the Playground
     
    ClericGuy

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    Default Re: Grandpre Academy (Second group)- DND 4E (IC)

    DM
    As you discuss and tie up the kobold, Visk run into the forest. One of the the investigating kobold come up to the open pit and check down to find out the old kobold in it, an other spot Visk as she runs into the wood to the west and the last one go check the statue tail.
    They all report yelling loud onough so you can hear to the rat master who still havent taken off his calculating gaze from you.
    The one seeing Visk yells,
    "Tis Onshuzzess rliss visssm vdoz ssswiiids."
    The one checking the pit says,
    Liss Dass mils iut.
    The one checking the statue reports.
    "Shiss kalliss fiss niss goonss blissh!!"
    After that, the three kobold are about to go after Visk when the leader yell to them.
    "Suiss fy Sciazz. Maecass tis riaszz."
    At that, they stop and stay put into the village, watching around.
    Last edited by Dekkah; 2010-05-03 at 10:21 AM.

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