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  1. - Top - End - #1
    Firbolg in the Playground
     
    NecromancerGuy

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    Dec 2006

    Default Increasing Flanking Bonus

    DISCLAIMER:
    This is mostly a thought experiment, rather than a practical optimization exercise. As such, damage multipliers that would otherwise be key to a flanking build are of secondary importance. The primary concern here is increasing the to-hit bonus from flank, starting at 1st level. Any input on how to achieve that specific goal is welcome.

    {table]Kenku Wolf Totem Barbarian 1 | Vexing Flanker |
    Barb 1/Ranger 1 | Track, Favored Enemy [pick one] |
    Barb 1/Ranger 2 | Adaptive Flanker, Two-Weapon Fighting |
    Barb1/Ranger 3| Endurance |
    Barb 1/Ranger 4| Riding Dog (tfw) companion |
    Barb 1/Ranger 5| Martial Study (Clinging Shadow Strike), Ranger Spells |
    Barb 1/Ranger 5/Rogue 1 | SA+1d6 |
    Barb 1/Ranger 5/Rogue 2 | Evasion |
    Barb 1/Ranger 5/Rogue 3 | SA+2d6, Martial Stance (Island of Blades)|
    Barb 1/Ranger 5/Rogue 3/Warblade 1 | Leading the Attack, WRT, Hunter's Sense, Moment of Perfect Mind |[/table]

    Currently that makes +8 to hit against flanked opponents, and they can be flanked from odd angles. From here, advance White Raven maneuvers to increase flanking benefits.

    Thoughts? Improvements?
    Last edited by Amphetryon; 2010-03-20 at 04:36 PM.
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    Ettin in the Playground
     
    AslanCross's Avatar

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    Default Re: Increasing Flanking Bonus

    I know you've already put down human, but the Kenku (MM3) gets AND gives a double flanking bonus from the beginning. (As well as granting +3 bonus when aiding another.)
    Last edited by AslanCross; 2010-03-20 at 10:17 AM.


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    Ogre in the Playground
     
    boomwolf's Avatar

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    Default Re: Increasing Flanking Bonus

    I believe ravinar (race from MM 2 methink) gain a +4 flank instead of +2. (and better "aid another" ability)


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  4. - Top - End - #4
    Barbarian in the Playground
     
    El Dorado's Avatar

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    Default Re: Increasing Flanking Bonus

    Swashbucklers gain Improved Flanking at 8th level.

  5. - Top - End - #5
    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Increasing Flanking Bonus

    Which would be more advantageous: Kenku or Ravinar, and at a lower LA?
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    Bugbear in the Playground
     
    OrcBarbarianGuy

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    Default Re: Increasing Flanking Bonus

    Can't find the ravinar, but kenku have no level adjustment. They only gain the flanking bonus, though; it doesn't say anything about the ally getting it.

    They do give +3 when aiding another, though.
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  7. - Top - End - #7
    Ogre in the Playground
     
    zagan's Avatar

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    Default Re: Increasing Flanking Bonus

    The spell Tactical precision (Bard 2) in the Spc Increase the bonus by 2 when two creature affect by the spell are flanking.
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    Troll in the Playground
     
    Chimera

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    Default Re: Increasing Flanking Bonus

    Does the kenku's flanking bonus stack with vexing flanker or overlap? Both simply say to increase to +4.

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    Bugbear in the Playground
     
    Bibliomancer's Avatar

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    Default Re: Increasing Flanking Bonus

    Rilkan (Magic of Incarnum) gets +4 to flanking instead of +2, so you could use that instead of Kenku if you wanted to go into incarnum. However, it might overlap with Vexing flanker (like Kenku) depending on how you read it.
    Last edited by Bibliomancer; 2010-03-20 at 06:56 PM.
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    Dwarf in the Playground
     
    Soonerdj's Avatar

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    Default Re: Increasing Flanking Bonus

    More of a Teammate bonus but I do believe the Nightsong Infiltrator and Nightsong Enforcer each gain bonuses to flanking.
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    Firbolg in the Playground
     
    NecromancerGuy

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    Default Re: Increasing Flanking Bonus

    So, assuming the RAW doesn't specify overlap with Vexing Flanker, and enough ranks in UMD to consistently activate a wand with the Bard spell Tactical Precision, we're up to +10 flank bonus to hit.

    Is that as high as it gets?
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  12. - Top - End - #12
    Dwarf in the Playground
     
    Soonerdj's Avatar

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    Default Re: Increasing Flanking Bonus

    Found the entry, Nightsong Enforcer from Cadv

    Flanking Teamwork (Ex): When a nightsong enforcer
    of 5th level or higher flanks an opponent, the enforcer
    and all other allies who threaten the same opponent gain
    a +1 circumstance bonus on their attack rolls (in addition
    to the normal flanking bonus, if it applies).
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    Titan in the Playground
     
    Thurbane's Avatar

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    Default Re: Increasing Flanking Bonus

    If you don't mind taking a -4 penalty to AC, Reckless Offense gives you +2 to hit (in general, not just on flanks).

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