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  1. - Top - End - #1
    Pixie in the Playground
     
    SamuraiGuy

    Join Date
    Mar 2008

    Default Monster Making and CR

    I'm running a campaign for my group of three players, and since I couldn't find anything to represent my concept for a boss-type guy, I decided to make one. This is new, unexplored territory for me, but I statted him up and was pleased with the result. The only thing that's wrong is that he has no CR, I'm uncertain how much exp to give, and I'm not sure if a 3rd level party can triumph over him. Any tweaks/tips/comments you might have would be much appreciated!

    I present to you, the Harvest King!

    Large Plant
    Hit Dice: 6d8+24
    HP: 51
    Initiative: +1
    Speed: 40 ft. (8 squares)
    AC: 20 (+1 Dex, -1 size, +10 natural), touch 10, flat-footed 19
    Base Attack/Grapple: +4/+13
    Attack: Gore +8 (2d6+5) or Slam +8 (1d6+5)
    Full Attack: Gore +6 (2d6+2) and 2 Slams +8 (1d6+5)
    Space/Reach: 10 ft./10 ft.
    Special Attacks: Sow the Seeds, Reap What You Sow (1d4 damage, Fort DC 17 half)
    Special Qualities: DR 5/magic or cold iron, Resist cold 10, electricity 10, acid 10, low-light vision, plant traits
    Saves: Fort +9, Ref +3, Will +4
    Abilities: Str 20, Dex 12, Con 18, Int 14, Wis 14, Cha 16
    Skills: Hide +6 (+16 in forested areas), Listen +11, Move Silently +6, Sense Motive +6, Spot +11
    Feats: Improved Natural Attack (Gore), Multiattack, Iron Will
    Alignment: Neutral Evil

    Sow the Seeds (Su): As a swift action, the Harvest King can throw out a cloud of seeds in a 15 ft. cone. Living creatures caught in this cone take 1 point of damage as the seeds burrow into flesh and begin to take root. They are also considered seeded and eligible targets for the Harvest King's Reap What You Sow ability. Removing the seeds takes a full-round action and a DC 20 Heal check. A Neutralize Poison spell will remove the seeds as well. Once the Harvest King uses this ability, it can't use it again until 1d4+1 rounds later.

    Reap What You Sow (Su): As a swift action, the Harvest King can draw sustenance from living creatures. Any seeded creatures within 30 ft. of the Harvest King take 1d4 damage (Fortitude save DC 17 for half damage) and the Harvest King is healed half of the total damage dealt. Those creatures are no longer considered seeded.

  2. - Top - End - #2
    Bugbear in the Playground
     
    Zexion's Avatar

    Join Date
    Dec 2009
    Location
    Vancouver, Canada
    Gender
    Male

    Default Re: Monster Making and CR

    If you want this to be a good encounter for 3rd level characters, you should probably tone down the AC. In the DMG, a natural armor bonus of +10 is described as "extremely thick hide, similar to a rhino's," which I'm pretty sure this is not. Also, a 3rd level fighter has a BAB of +3, and would have to roll a 17 or higher to hit this monstrosity. I repeat: tone down the AC. Otherwise, this is CR 4 or 5.
    Last edited by Zexion; 2010-03-18 at 08:17 PM.
    Avatar by CrimsonAngel.

  3. - Top - End - #3
    Titan in the Playground
     
    DracoDei's Avatar

    Join Date
    May 2007
    Location
    Near Atlanta,GA USA
    Gender
    Male

    Default Re: Monster Making and CR

    Quote Originally Posted by Zexion View Post
    Also, a 3rd level fighter has a BAB of +3, and would have to roll a 17 or higher to hit this monstrosity. I repeat: tone down the AC. Otherwise, this is CR 4 or 5.
    He also adds his strength modifier, and if he isn't getting at least +1 from some sort of supernatural effect (magic weapon, bard song, etc) then the party may be doing something wrong. I don't know if toning it down is or is not indicated, but it the situation is not quite as dire as you seem to think it is.
    Last edited by DracoDei; 2010-03-19 at 03:07 AM.
    [Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
    Currently Running: Equestria Begins (A High Tactics campaign)
    Extended Signature
    My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.

  4. - Top - End - #4
    Ogre in the Playground
    Join Date
    Nov 2005
    Location
    Worcestershire, UK

    Default Re: Monster Making and CR

    Vorpal Tribble made this handy thread for monster making, in which he laid out some guidelines for working out a CR.

  5. - Top - End - #5
    Banned
     
    The Vorpal Tribble's Avatar

    Join Date
    Dec 2004
    Location
    The Mindfields
    Gender
    Female

    Default Re: Monster Making and CR

    Quote Originally Posted by Altair_the_Vexed View Post
    Vorpal Tribble made this handy thread for monster making, in which he laid out some guidelines for working out a CR.
    Yeah, looks to be a tough 5 or an easy 6.

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