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Thread: Anymug (Magic Item)
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2007-05-14, 09:17 AM (ISO 8601)
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Anymug (Magic Item)
I saw this item in an early Goblins strip, and I didn't find it in any book so I decided to stat it out. Let me know what you think! I suspect someone's already done this, but here's my take on it, anyway.
Anymug
These stone, 1-pint flagons are intricately carved and adorned with Moradin’s holy symbol. The church of Moradin occasionally gifts one of these mugs to a disciple (usually a cleric, paladin, or monk) who has distinguished himself by a truly heroic display of alcohol consumption.
Three times per day, the Anymug’s holder can utter a command word which causes the Anymug to fill with any nonmagical liquid the holder wishes. Activating the Anymug is a standard action which does not provoke an attack of opportunity. The user must be familiar with the substance he wishes to summon. The liquid summoned is the same temperature as the air surrounding the Anymug. Because of this, the substance summoned must be a liquid in its natural form. For example, it could not be filled with molten lava or liquid nitrogen. The Anymug is very delicate, and if the user attempts to summon anything that causes damage, such as acid or alchemist's fire, it is destroyed. If the user wishes to fill the mug with any substance worth more than 10 gp, he must make the appropriate Craft skill check. A failed skill check has no effect, but wastes one of the mug's daily uses.
Moderate Conjuration; CL 7; Craft Wondrous Item, Minor Creation; Craft (Alchemy) 10 ranks; Price 7,500 gpLast edited by Gitman00; 2010-02-12 at 01:16 PM.
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2007-05-14, 03:46 PM (ISO 8601)
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Re: Anymug (Magic Item)
Needs a price. A knew a dwarf who basically had one of these (but might have been beer only). Looks good from all I can see.
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2007-05-15, 07:34 AM (ISO 8601)
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Re: Anymug (Magic Item)
Good idea, but I've got a thought:
Why is it just alchemy that requires a craft check? The owner could summon mugs of that perfectly balanced 500-year old wine and make a fortune rebottling and selling it.
I would say summoning anything that costs more than X gp (maybe 10) requires the equivalent craft check. And, anything summoned is useless unless used immediately, so you can't use it to stockpile stuff.
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2007-05-15, 07:59 AM (ISO 8601)
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- Oct 2006
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- Insignificance Gender: No
Re: Anymug (Magic Item)
It is not crap, it is a sophisticated adventuring tool!
Heh.
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2007-05-15, 02:08 PM (ISO 8601)
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- Nov 2006
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Re: Anymug (Magic Item)
Asymmetrically shod ass-kicker of the fan club
Nice Guys: Read this.
Quotes:
Spoiler"Always do right. This will gratify some people and astonish the rest."
-Mark Twain
"Courage is not merely one of the virtues; rather, it is the form of every virtue at its testing point."
-C.S. Lewis
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2007-05-15, 06:07 PM (ISO 8601)
- Join Date
- Jan 2005
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- St. Louis Park, MN, US
- Gender
Re: Anymug (Magic Item)
While Elven Moondrop might be an exception (what book is that from?), I would have a hard time believing that alcoholic beverages can only be created using Craft (alchemy), which can only be used by spellcasters.
I'll give it a shot...
minor creation = 4 x 7 = 28
command word = x 1800 = 50400
3 charges per day = x 0.6 = 30240
Not nearly as useful as minor creation = x 0.25 = 7560
I'd say 7500 gp is reasonable.
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2007-05-15, 07:12 PM (ISO 8601)
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- Jul 2006
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Re: Anymug (Magic Item)
Craft (X) is on most class skill lists, IIRC. I would imagine that most alcohol requires a craft (brewing) check or somesuch, although someone trained in alchemy could probably manage a tub of moonshine without much trouble. Certain... unsubtle concoctions must have a fairly low craft DC.
Definitely put a cap on the value and shelf-life of the liquid produced. You might allow Potion of Cure Minor Wounds for a little extra utility.
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2007-05-15, 07:36 PM (ISO 8601)
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Re: Anymug (Magic Item)
I'd rephrase that "any liquid that deals damage", because it is a little too technical, so for a little more flavor I'd go with "the mug is extremely delicate, so any kind of acid or other substance that could damage an object, such as alchemists fire, cannot be produced without destroying the cup."
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2007-05-15, 09:06 PM (ISO 8601)
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Re: Anymug (Magic Item)
Yes, but the point is (from the craft skill description):
Originally Posted by SRDLast edited by adanedhel9; 2007-05-15 at 09:11 PM.
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2007-05-19, 08:06 PM (ISO 8601)
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Re: Anymug (Magic Item)
Fermentation is not so solidly under alchemy... distillation (to any degree, minor to extreme) almost certainly would be. But that is beside the point for the item.
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2010-04-06, 01:54 PM (ISO 8601)
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2010-04-06, 09:04 PM (ISO 8601)
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Re: Anymug (Magic Item)
Would make for a cheap way for characters with high craft dc's to make black lotus extract.
Of course they're not going to want to drink out of it afterwards.
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2010-04-06, 09:22 PM (ISO 8601)
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Re: Anymug (Magic Item)
please give it a will save to resist self destruction by summoning liquids that deal damage.
* my emphasis
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2010-04-06, 09:43 PM (ISO 8601)
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