Results 1,051 to 1,066 of 1066
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2010-07-25, 07:15 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- A van down by the river.
- Gender
Re: Llama Llama Duck 3 - Orange Slayed the Rake (Werewolf Game)
I think I just killed you, that's what I think.
I'm not sure what shenanigans happened this game, but how many people were hiding "assassin kills" in their posts if they weren't assassins? Do you really think it would take 3 bold red botched kill attempts, and then narrator confirmation on top of that, to finger them?Last edited by Shadow; 2010-07-25 at 07:20 PM.
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2010-07-25, 07:32 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- TGaPT
Re: Llama Llama Duck 3 - Orange Slayed the Rake (Werewolf Game)
Except first, that underscore was sort of obvious, and anyway, hiding anything in quotes was forbidden as assassination point, so no cigar here.
I'm not sure what shenanigans happened this game, but how many people were hiding "assassin kills" in their posts if they weren't assassins? Do you really think it would take 3 bold red botched kill attempts, and then narrator confirmation on top of that, to finger them?
Please, go read this game. There was about ONE FRAKKING MILLION posts with all kinds of shenanigans, dumb and otherwise. Some were so obvious I face-palmed many times how they were ignored later (gee, when you look for an assassin late in the game, maybe you should point at the guy who was ACCUSED ONE MILLION TIMES of doing this in early game stages? But no, these people wasn't, as in WW, villagers are often to lazy to check even two first days for clues).
So yes, I think that's exactly what you would need to finger them.
No, scratch that, even that wouldn't be enough. One lying devil fingered early on comes to mind, and look how long he lasted
Plus, it works both ways, and clever assassin could use that to their advantage. Most of rules designed by me do.Come one, come all! GitP MLP Steam Group is open!
Current location of the last MLP Thread OP, too.
Want to ask me something? Use MAIL or message me on Steam!
"Well, the Great and Powerful Trixie can't actually transport you to Equestria... But!
The Great and Powerful Trixie can beat you over the head until you think that's what happened!"
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2010-07-25, 08:04 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- A van down by the river.
- Gender
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2010-07-26, 02:42 AM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Here and there.
- Gender
Re: Llama Llama Duck 3 - Orange Slayed the Rake (Werewolf Game)
Catatar made for me many years ago ... pretty sure by banjo1985
Werewolf Awards: 'Best Narration: Helgraf'
Rabbit says stuff that makes me blush.
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2010-07-26, 07:55 AM (ISO 8601)
- Join Date
- Jul 2007
- Location
- TGaPT
Re: Llama Llama Duck 3 - Orange Slayed the Rake (Werewolf Game)
Where I said tha--
Look, all I ask is that you read the game course, seeing how my proposed rule change stemmed directly from what happened here and what would be the best thing IMHO to fix that, especially after you admitted you haven't read it. Your point was pretty... academic, you know? :P
[checks dates of death] For three days?
[shrug] Ok, fine, I didn't had you in mind. My apologies, but then again, my comment was about the endgame.Come one, come all! GitP MLP Steam Group is open!
Current location of the last MLP Thread OP, too.
Want to ask me something? Use MAIL or message me on Steam!
"Well, the Great and Powerful Trixie can't actually transport you to Equestria... But!
The Great and Powerful Trixie can beat you over the head until you think that's what happened!"
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2010-07-27, 01:46 PM (ISO 8601)
- Join Date
- Jan 2006
- Location
- Da Goof (x3)..Is On Fire!
- Gender
Re: Llama Llama Duck 3 - Orange Slayed the Rake (Werewolf Game)
Topic just posted in WW central about me switching up the dates for the times I usually run re-occuring games.
I normally run this in April, always starting with April 1st, because as shenanigans go no better date is suited for the game devoted to Llama.
You honor me with your statement about wanting to make LLD4 your first game. But as mentioned before, come join another in the meantime.
As for the other conversation....we'll go this route with the assassins.
I'll expand the rules on what they can post. Quotes will be allowed. Assassins have to tell me what the post # is and how the name was hidden. The 10 word limit will still take place. Any color except red can be used for the kill.
At the same time, I'll allow everyone in the game to send in a PM if they notice a kill attempt. The PM must include the name of the player being attacked, and the post #.
If the PM accurately marks a kill, the kill is blotched. The blotched kill will take the appearance of a voided/baned attempt the next day to everyone.
example: Player X was attacked, and the attacked failed.
Now - to nerf the overuse of the "blotch" ability.
1st time a player sends a blotch PM = Assassin doesn't know who sent it.
2nd time = 33% Assassin learns who sent it.
3rd time = 66% Assassin learns who sent it.
4th time = Assassin will know you blocked their kill.
That should work.
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2010-07-27, 07:03 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- A van down by the river.
- Gender
Re: Llama Llama Duck 3 - Orange Slayed the Rake (Werewolf Game)
Yes, you did ask me to read it. But then you made a jab at ne veiled in a joke and continued to spout how great your rules usually are. This is similar to how you usually post when interacting with me in any way.
You could have just told me to read the thread and see if your idea sounded better after that.
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2010-07-27, 07:08 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- A van down by the river.
- Gender
Re: Llama Llama Duck 3 - Orange Slayed the Rake (Werewolf Game)
I assume this is counted total for each attempted botch, and not for each attempted botch/block against a specific assassin.
And I also assume that each attempted botch/block counts against this total, even if the person you are attempting to block isn't an assassin.
Running totals for each player will reduce the number of attempted blocks and help to keep your inbox at a manageable level.
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2010-07-27, 08:22 PM (ISO 8601)
- Join Date
- Mar 2008
- Gender
Re: Llama Llama Duck 3 - Orange Slayed the Rake (Werewolf Game)
What happens if multiple people blotch the same kill? Does it count as an attempt for all of them? If so, will the assassin (potentially) get told about all of them, just one, what?
"'But there's still such a lot to be done...'
YES. THERE ALWAYS IS."
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2010-07-27, 09:31 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- A van down by the river.
- Gender
Re: Llama Llama Duck 3 - Orange Slayed the Rake (Werewolf Game)
I'm assuming that every time you send in a PM attempting to spot/block/botch an assassination, it counts as 1. Just sending the PM is all it takes.
Each player gets 4 of these, with the chances at being found increasing as shown.
That's the way I'd do it. There are already ricockulous amounts of PMs to the narrators of those games. The botch system will miltiply that infinitely if no restraints are in place.
This is a way for Goof to keep his sanity, and still allow the mechanism you've asked for.
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2010-07-28, 10:31 AM (ISO 8601)
- Join Date
- Nov 2007
Re: Llama Llama Duck 3 - Orange Slayed the Rake (Werewolf Game)
WW Games I have won:Spoiler
Day of the Dead 2 - Doctor
Monster Mash III - Zombie Alpha
Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!
Avatar courtesy of the wonderful Strawberries
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2010-07-28, 11:13 AM (ISO 8601)
- Join Date
- Dec 2006
- Location
- Missionary Pirate Ship
Re: Llama Llama Duck 3 - Orange Slayed the Rake (Werewolf Game)
Why do people keep writing "blotch"?
Spoiler
Do you surmise it's wise to have laser beams emitting from your eyes?
-They Might Be Giants, "The Lady and the Tiger"
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2010-07-28, 12:13 PM (ISO 8601)
- Join Date
- Jan 2006
- Location
- Da Goof (x3)..Is On Fire!
- Gender
Re: Llama Llama Duck 3 - Orange Slayed the Rake (Werewolf Game)
Shadows assumptions are correct. 50+ players with the ability to stop assassins = a lot of friggin PMs, and I don't have a Moderator size inbox. Usually when I run this game I clean out my PM box 2+ times each day.
Doesn't matter who you spot. The "blotches" are cumulative.
If send one in for a non-assassin, it counts, though the person who is a non-assassin won't be notified because it doesn't interfer with their job.
At your 4th blotch, know that if you blotch an assassin, they will know it was you.
Multiples on the same kill = 1 blotch attempt for everyone who sends in the PM and corresponding penalty for each person. There's still nothing to stop you from posting it publically in the thread. You get 1 free one. After that, you risk yourself.
And Piratemonk - blotch is simply the word coined above by...Eternal Drifter, I believe. I take it as a combined use of botched and blocked...which fits the intent quite well. Probably was a typo at first, but I liked it and will continue to call this "ability" that.
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2010-07-30, 10:36 PM (ISO 8601)
- Join Date
- Jul 2010
- Location
- :noitacoL
- Gender
Re: Llama Llama Duck 3 - Orange Slayed the Rake (Werewolf Game)
I'm wondering if it's reasonable to push assassinations back a day. That way, people could just blotch assassinations in the thread itself, with no narrator spam and no chance of the target changing because of it.
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2010-08-01, 02:28 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- In the shadows
- Gender
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2010-08-01, 02:34 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Planet Donegal
Re: Llama Llama Duck 3 - Orange Slayed the Rake (Werewolf Game)
It sounds ridiculously over complex to me. To be honest, I would not want to play an assassin in this set up. Poor old Goof had a nightmare with my horrendously convoluted kill shots this time round. I can only imagine what it'll be like with everyone (and LLD is always a big game) sending stuff that they think they've seen in. Half of them will be completely wrong as well. I think this is going to create far too much work for the narrators and clog up their PM boxes hideously, meaning that nothing will get done. If Goof thinks it'll work, then it's up to him but I can't see the need for making it too complex.
"What's in this empty box ?"
"Youth and talent is no match for age and treachery."
Mechwarrior by Elder Tsofu