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  1. - Top - End - #1051
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    Default Re: Llama Llama Duck 3 - Orange Slayed the Rake (Werewolf Game)

    Quote Originally Posted by Trixie View Post
    *cough*

    Anyway, I believe nerfing Assassin in any way is a very bad idea. Roles are supposed to be fun; If you begin piling various sub-rules on them, the role will quickly become complex and a chore for both narrator and a player. You've seen good players retreating from it already in the past two games, simply because it begun to be a lot less fun. Of course, in the beginning it was also a bit too powerful, so a balance was needed there. I believe it is balanced now.

    But... You know how you could make it more fun for both player and potential victims, IMHO? Simply add a rule:



    This would make it both worthwhile to actually spot assassins, make the role more strategic (should I post at the end of the day, giving them less time to spot it, but making me more obvious? Early?) and it would be easy to check at the same you count points for lynch, seeing as assassins need to send kill before the end of day, anyway. And, it would put an end to shenanigans like happened in this game.

    What do you think?
    I think I just killed you, that's what I think.

    I'm not sure what shenanigans happened this game, but how many people were hiding "assassin kills" in their posts if they weren't assassins? Do you really think it would take 3 bold red botched kill attempts, and then narrator confirmation on top of that, to finger them?
    Last edited by Shadow; 2010-07-25 at 07:20 PM.

  2. - Top - End - #1052
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    Default Re: Llama Llama Duck 3 - Orange Slayed the Rake (Werewolf Game)

    Quote Originally Posted by Shadow View Post
    I think I just killed you, that's what I think.
    Except first, that underscore was sort of obvious, and anyway, hiding anything in quotes was forbidden as assassination point, so no cigar here.

    I'm not sure what shenanigans happened this game, but how many people were hiding "assassin kills" in their posts if they weren't assassins? Do you really think it would take 3 bold red botched kill attempts, and then narrator confirmation on top of that, to finger them?
    WHAT

    Please, go read this game. There was about ONE FRAKKING MILLION posts with all kinds of shenanigans, dumb and otherwise. Some were so obvious I face-palmed many times how they were ignored later (gee, when you look for an assassin late in the game, maybe you should point at the guy who was ACCUSED ONE MILLION TIMES of doing this in early game stages? But no, these people wasn't, as in WW, villagers are often to lazy to check even two first days for clues).

    So yes, I think that's exactly what you would need to finger them.

    No, scratch that, even that wouldn't be enough. One lying devil fingered early on comes to mind, and look how long he lasted

    Plus, it works both ways, and clever assassin could use that to their advantage. Most of rules designed by me do.
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  3. - Top - End - #1053
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    Default Re: Llama Llama Duck 3 - Orange Slayed the Rake (Werewolf Game)

    Quote Originally Posted by Trixie View Post
    Except first, that underscore was sort of obvious, and anyway, hiding anything in quotes was forbidden as assassination point, so no cigar here.



    WHAT

    Please, go read this game. There was about ONE FRAKKING MILLION posts with all kinds of shenanigans, dumb and otherwise. Some were so obvious I face-palmed many times how they were ignored later (gee, when you look for an assassin late in the game, maybe you should point at the guy who was ACCUSED ONE MILLION TIMES of doing this in early game stages? But no, these people wasn't, as in WW, villagers are often to lazy to check even two first days for clues).

    So yes, I think that's exactly what you would need to finger them.

    No, scratch that, even that wouldn't be enough. One lying devil fingered early on comes to mind, and look how long he lasted

    Plus, it works both ways, and clever assassin could use that to their advantage. Most of rules designed by me do.
    On point 1:
    Your sarcasm meter is broken. You should look into that.

    On point 2:
    Yes, you are amazing, and I am horrible. I get it.
    Last edited by Shadow; 2010-07-25 at 08:05 PM.

  4. - Top - End - #1054
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    Default Re: Llama Llama Duck 3 - Orange Slayed the Rake (Werewolf Game)

    Quote Originally Posted by Trixie View Post
    Please, go read this game. There was about ONE FRAKKING MILLION posts with all kinds of shenanigans, dumb and otherwise. Some were so obvious I face-palmed many times how they were ignored later (gee, when you look for an assassin late in the game, maybe you should point at the guy who was ACCUSED ONE MILLION TIMES of doing this in early game stages? But no, these people wasn't, as in WW, villagers are often to lazy to check even two first days for clues).
    Umm, I'm pretty sure I did keep pointing at said person.
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  5. - Top - End - #1055
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    Default Re: Llama Llama Duck 3 - Orange Slayed the Rake (Werewolf Game)

    Quote Originally Posted by Shadow View Post
    Yes, you are amazing, and I am horrible. I get it.
    Where I said tha--

    Look, all I ask is that you read the game course, seeing how my proposed rule change stemmed directly from what happened here and what would be the best thing IMHO to fix that, especially after you admitted you haven't read it. Your point was pretty... academic, you know? :P

    Quote Originally Posted by Helgraf View Post
    Umm, I'm pretty sure I did keep pointing at said person.
    [checks dates of death] For three days?

    [shrug] Ok, fine, I didn't had you in mind. My apologies, but then again, my comment was about the endgame.
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  6. - Top - End - #1056
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    Default Re: Llama Llama Duck 3 - Orange Slayed the Rake (Werewolf Game)

    Quote Originally Posted by Eternal Drifter View Post
    Anyway, let me know when recruiting for LLD4 begins, will you?
    Topic just posted in WW central about me switching up the dates for the times I usually run re-occuring games.

    I normally run this in April, always starting with April 1st, because as shenanigans go no better date is suited for the game devoted to Llama.

    You honor me with your statement about wanting to make LLD4 your first game. But as mentioned before, come join another in the meantime.

    As for the other conversation....we'll go this route with the assassins.

    I'll expand the rules on what they can post. Quotes will be allowed. Assassins have to tell me what the post # is and how the name was hidden. The 10 word limit will still take place. Any color except red can be used for the kill.

    At the same time, I'll allow everyone in the game to send in a PM if they notice a kill attempt. The PM must include the name of the player being attacked, and the post #.

    If the PM accurately marks a kill, the kill is blotched. The blotched kill will take the appearance of a voided/baned attempt the next day to everyone.

    example: Player X was attacked, and the attacked failed.

    Now - to nerf the overuse of the "blotch" ability.
    1st time a player sends a blotch PM = Assassin doesn't know who sent it.
    2nd time = 33% Assassin learns who sent it.
    3rd time = 66% Assassin learns who sent it.
    4th time = Assassin will know you blocked their kill.

    That should work.
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  7. - Top - End - #1057
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    Default Re: Llama Llama Duck 3 - Orange Slayed the Rake (Werewolf Game)

    Quote Originally Posted by Trixie View Post
    Where I said tha--

    Look, all I ask is that you read the game course, seeing how my proposed rule change stemmed directly from what happened here and what would be the best thing IMHO to fix that, especially after you admitted you haven't read it. Your point was pretty... academic, you know? :P
    Yes, you did ask me to read it. But then you made a jab at ne veiled in a joke and continued to spout how great your rules usually are. This is similar to how you usually post when interacting with me in any way.

    You could have just told me to read the thread and see if your idea sounded better after that.

  8. - Top - End - #1058
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    Default Re: Llama Llama Duck 3 - Orange Slayed the Rake (Werewolf Game)

    Quote Originally Posted by Supagoof View Post
    Now - to nerf the overuse of the "blotch" ability.
    1st time a player sends a blotch PM = Assassin doesn't know who sent it.
    2nd time = 33% Assassin learns who sent it.
    3rd time = 66% Assassin learns who sent it.
    4th time = Assassin will know you blocked their kill.

    That should work.
    I assume this is counted total for each attempted botch, and not for each attempted botch/block against a specific assassin.
    And I also assume that each attempted botch/block counts against this total, even if the person you are attempting to block isn't an assassin.
    Running totals for each player will reduce the number of attempted blocks and help to keep your inbox at a manageable level.

  9. - Top - End - #1059
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    Default Re: Llama Llama Duck 3 - Orange Slayed the Rake (Werewolf Game)

    What happens if multiple people blotch the same kill? Does it count as an attempt for all of them? If so, will the assassin (potentially) get told about all of them, just one, what?
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  10. - Top - End - #1060
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    Default Re: Llama Llama Duck 3 - Orange Slayed the Rake (Werewolf Game)

    Quote Originally Posted by Thufir View Post
    What happens if multiple people blotch the same kill? Does it count as an attempt for all of them? If so, will the assassin (potentially) get told about all of them, just one, what?
    I'm assuming that every time you send in a PM attempting to spot/block/botch an assassination, it counts as 1. Just sending the PM is all it takes.
    Each player gets 4 of these, with the chances at being found increasing as shown.

    That's the way I'd do it. There are already ricockulous amounts of PMs to the narrators of those games. The botch system will miltiply that infinitely if no restraints are in place.
    This is a way for Goof to keep his sanity, and still allow the mechanism you've asked for.

  11. - Top - End - #1061
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    Default Re: Llama Llama Duck 3 - Orange Slayed the Rake (Werewolf Game)

    Quote Originally Posted by Shadow View Post
    I think I just killed you, that's what I think.
    Actually, I did.

    No stealing my kills, Shadow!


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  12. - Top - End - #1062
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    Default Re: Llama Llama Duck 3 - Orange Slayed the Rake (Werewolf Game)

    Why do people keep writing "blotch"?
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  13. - Top - End - #1063
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    Default Re: Llama Llama Duck 3 - Orange Slayed the Rake (Werewolf Game)

    Quote Originally Posted by Shadow View Post
    I'm assuming that every time you send in a PM attempting to spot/block/botch an assassination, it counts as 1. Just sending the PM is all it takes.
    Each player gets 4 of these, with the chances at being found increasing as shown.

    That's the way I'd do it. There are already ricockulous amounts of PMs to the narrators of those games. The botch system will miltiply that infinitely if no restraints are in place.
    This is a way for Goof to keep his sanity, and still allow the mechanism you've asked for.
    Shadows assumptions are correct. 50+ players with the ability to stop assassins = a lot of friggin PMs, and I don't have a Moderator size inbox. Usually when I run this game I clean out my PM box 2+ times each day.

    Doesn't matter who you spot. The "blotches" are cumulative.

    If send one in for a non-assassin, it counts, though the person who is a non-assassin won't be notified because it doesn't interfer with their job.
    At your 4th blotch, know that if you blotch an assassin, they will know it was you.

    Multiples on the same kill = 1 blotch attempt for everyone who sends in the PM and corresponding penalty for each person. There's still nothing to stop you from posting it publically in the thread. You get 1 free one. After that, you risk yourself.

    And Piratemonk - blotch is simply the word coined above by...Eternal Drifter, I believe. I take it as a combined use of botched and blocked...which fits the intent quite well. Probably was a typo at first, but I liked it and will continue to call this "ability" that.
    Last edited by Supagoof; 2010-07-28 at 12:17 PM.
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    This is LLD, which, I shouldn't have to tell you, will not bow to your math because it was DESIGNED to ruin it!
    Quote Originally Posted by Murska View Post
    Summary:
    Supagoof has won the game and withdrawn. He was Epic

  14. - Top - End - #1064
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    Default Re: Llama Llama Duck 3 - Orange Slayed the Rake (Werewolf Game)

    I'm wondering if it's reasonable to push assassinations back a day. That way, people could just blotch assassinations in the thread itself, with no narrator spam and no chance of the target changing because of it.

  15. - Top - End - #1065
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    Default Re: Llama Llama Duck 3 - Orange Slayed the Rake (Werewolf Game)

    You guys are still talking about this?

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  16. - Top - End - #1066
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    Default Re: Llama Llama Duck 3 - Orange Slayed the Rake (Werewolf Game)

    It sounds ridiculously over complex to me. To be honest, I would not want to play an assassin in this set up. Poor old Goof had a nightmare with my horrendously convoluted kill shots this time round. I can only imagine what it'll be like with everyone (and LLD is always a big game) sending stuff that they think they've seen in. Half of them will be completely wrong as well. I think this is going to create far too much work for the narrators and clog up their PM boxes hideously, meaning that nothing will get done. If Goof thinks it'll work, then it's up to him but I can't see the need for making it too complex.

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