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  1. - Top - End - #841
    Ettin in the Playground
    Join Date
    Apr 2007
    Location
    Lemuria
    Gender
    Male

    Default Re: Dwarf Fortress III: Instant Fun : Just Add Magma

    Castes are simple enough. I almost modded in vehicles, but body parts were just too much. The only thing I've done with that so far is the flamer marines flamer, which is a renamed stinger attached to the hand.

    Full species file
    Spoiler
    Show

    [CREATURE:SMARINE]
    [DESCRIPTION:A medium-sized creature prone to great faith.]
    [NAME:astarte:astartes:astartan]
    [CASTE_NAME:astarte:astartes:astartan]
    [CREATURE_TILE:'M'][COLOR:3:0:0]
    [CREATURE_SOLDIER_TILE:154]
    [INTELLIGENT]
    [CANOPENDOORS]
    [BENIGN]
    [PREFSTRING:faith]
    [BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:O RGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKUL L:5FINGERS:5TOES:MOUTH:FACIAL_FEATURES:TEETH:RIBCA GE]
    [BODY_DETAIL_PLAN:STANDARD_MATERIALS]
    [BODY_DETAIL_PLAN:STANDARD_TISSUES]
    [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT :MUSCLE:BONE:CARTILAGE]
    [BODY_DETAIL_PLAN:HEAD_HAIR_TISSUE_LAYERS]
    [USE_TISSUE_TEMPLATE:EYEBROW:EYEBROW_TEMPLATE]
    [TISSUE_LAYER:BY_CATEGORY:HEAD:EYEBROW:ABOVE:BY_CAT EGORY:EYE]
    [USE_TISSUE_TEMPLATE:EYELASH:EYELASH_TEMPLATE]
    [TISSUE_LAYER:BY_CATEGORY:EYELID:EYELASH:FRONT]
    [USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
    [USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
    [TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
    [TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
    [SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
    [PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
    [TL_MAJOR_ARTERIES]
    [BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUES]
    [BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
    [BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
    [BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
    [BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
    [USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
    [TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
    [LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
    [HAS_NERVES]
    [USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
    [BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
    [CREATURE_CLASS:GENERAL_POISON]
    [GETS_WOUND_INFECTIONS]
    [GETS_INFECTIONS_FROM_ROT]
    [USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
    [PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
    [BODY_SIZE:0:0:4000]
    [BODY_SIZE:1:168:17500]
    [BODY_SIZE:12:0:70000]
    [BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:1 05:125]
    [APP_MOD_IMPORTANCE:500]
    [BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:10 2:105:125]
    [APP_MOD_IMPORTANCE:500]
    [SET_BP_GROUP:BY_CATEGORY:EYE]
    [BP_APPEARANCE_MODIFIER:CLOSE_SET:0:70:90:100:110:1 30:200]
    [APP_MOD_NOUN:eyes:PLURAL]
    [BP_APPEARANCE_MODIFIER:DEEP_SET:0:70:90:100:110:13 0:200]
    [APP_MOD_NOUN:eyes:PLURAL]
    [BP_APPEARANCE_MODIFIER:ROUND_VS_NARROW:0:70:90:100 :110:130:200]
    [APP_MOD_NOUN:eyes:PLURAL]
    [BP_APPEARANCE_MODIFIER:LARGE_IRIS:25:70:90:100:110 :130:200]
    [APP_MOD_NOUN:eyes:PLURAL]
    [SET_BP_GROUP:BY_CATEGORY:LIP]
    [BP_APPEARANCE_MODIFIER:THICKNESS:50:70:90:100:110: 130:200]
    [APP_MOD_NOUN:lips:PLURAL]
    [SET_BP_GROUP:BY_CATEGORY:NOSE]
    [BP_APPEARANCE_MODIFIER:BROADNESS:25:70:90:100:110: 130:200]
    [BP_APPEARANCE_MODIFIER:LENGTH:25:70:90:100:110:130 :200]
    [BP_APPEARANCE_MODIFIER:UPTURNED:0:70:90:100:110:13 0:200]
    [BP_APPEARANCE_MODIFIER:CONVEX:0:70:90:100:110:130: 200]
    [APP_MOD_NOUN:nose bridge:SINGULAR]
    [SET_BP_GROUP:BY_CATEGORY:EAR]
    [BP_APPEARANCE_MODIFIER:SPLAYED_OUT:0:70:90:100:110 :130:200]
    [APP_MOD_NOUN:ears:PLURAL]
    [BP_APPEARANCE_MODIFIER:HANGING_LOBES:0:70:90:100:1 10:130:200]
    [APP_MOD_NOUN:ears:PLURAL]
    [BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102: 105:110]
    [APP_MOD_IMPORTANCE:700]
    [APP_MOD_NOUN:ears:PLURAL]
    [BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105 :110]
    [APP_MOD_IMPORTANCE:700]
    [APP_MOD_NOUN:ears:PLURAL]
    [SET_BP_GROUP:BY_CATEGORY:TOOTH]
    [BP_APPEARANCE_MODIFIER:GAPS:0:70:90:100:110:130:20 0]
    [APP_MOD_NOUN:teeth:PLURAL]
    [SET_BP_GROUP:BY_CATEGORY:SKULL]
    [BP_APPEARANCE_MODIFIER:HIGH_CHEEKBONES:0:70:90:100 :110:130:200]
    [BP_APPEARANCE_MODIFIER:BROAD_CHIN:0:70:90:100:110: 130:200]
    [BP_APPEARANCE_MODIFIER:JUTTING_CHIN:0:70:90:100:11 0:130:200]
    [BP_APPEARANCE_MODIFIER:SQUARE_CHIN:0:70:90:100:110 :130:200]
    [SET_BP_GROUP:BY_CATEGORY:THROAT]
    [BP_APPEARANCE_MODIFIER:DEEP_VOICE:0:70:90:100:110: 130:200]
    [BP_APPEARANCE_MODIFIER:RASPY_VOICE:0:70:90:100:110 :130:200]
    [SET_BP_GROUP:BY_CATEGORY:HEAD]
    [BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102: 105:110]
    [APP_MOD_IMPORTANCE:700]
    [BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105 :110]
    [APP_MOD_IMPORTANCE:700]
    [MAXAGE:60:120]
    [ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
    [ATTACK_SKILL:GRASP_STRIKE]
    [ATTACK_VERB:punch:punches]
    [ATTACK_CONTACT_PERC:100]
    [ATTACK_FLAG_WITH]
    [ATTACK_PRIORITY:MAIN]
    [ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
    [ATTACK_SKILL:STANCE_STRIKE]
    [ATTACK_VERB:kick:kicks]
    [ATTACK_CONTACT_PERC:100]
    [ATTACK_FLAG_WITH]
    [ATTACK_PRIORITY:SECOND]
    [ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GR ASP:BY_CATEGORY:FINGER:NAIL]
    [ATTACK_SKILL:GRASP_STRIKE]
    [ATTACK_VERB:scratch:scratches]
    [ATTACK_CONTACT_PERC:100]
    [ATTACK_PENETRATION_PERC:100]
    [ATTACK_FLAG_EDGE]
    [ATTACK_PRIORITY:SECOND]
    [ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD: BY_CATEGORY:TOOTH]
    [ATTACK_SKILL:BITE]
    [ATTACK_VERB:bite:bites]
    [ATTACK_CONTACT_PERC:100]
    [ATTACK_PENETRATION_PERC:100]
    [ATTACK_FLAG_EDGE]
    [ATTACK_PRIORITY:SECOND]
    [ATTACK_FLAG_CANLATCH]
    [BABY:1]
    [CHILD:12]
    [EQUIPS]
    [DIURNAL]
    [HOMEOTHERM:10067]
    [SWIMS_LEARNED][SWIM_SPEED:2500]
    [MANNERISM_FINGERS:finger:fingers]
    [MANNERISM_NOSE:nose]
    [MANNERISM_EAR:ear]
    [MANNERISM_HEAD:head]
    [MANNERISM_EYES:eyes]
    [MANNERISM_MOUTH:mouth]
    [MANNERISM_HAIR:hair]
    [MANNERISM_KNUCKLES:knuckles]
    [MANNERISM_LIPS:lips]
    [MANNERISM_CHEEK:cheek]
    [MANNERISM_NAILS:nails]
    [MANNERISM_FEET:feet]
    [MANNERISM_ARMS:arms]
    [MANNERISM_HANDS:hands]
    [MANNERISM_TONGUE:tongue]
    [MANNERISM_LEG:leg]
    [MANNERISM_LAUGH]
    [MANNERISM_SMILE]
    [MANNERISM_WALK]
    [MANNERISM_SIT]
    [MANNERISM_BREATH]
    [MANNERISM_POSTURE]
    [MANNERISM_STRETCH]
    [MANNERISM_EYELIDS]
    [SPOUSE_CONVERSION_TARGET]
    [MUNDANE]
    [CASTE:FEMALE]
    [FEMALE]
    [MULTIPLE_LITTER_RARE]
    [CASTE:MALE]
    [MALE]
    [BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]
    [CASTE:FLAMERMARINE]
    [MALE]
    [CASTE_NAME:flamer marine:flamer marines:human]
    [BODY_DETAIL_PLAN:TAIL_FLAMER]
    [DRAGONFIREBREATH][FIREIMMUNE_SUPER]
    [SELECT_CASTE:ALL]
    [SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
    [PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
    [PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
    [PLUS_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE]
    [PLUS_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
    [PLUS_TL_GROUP:BY_CATEGORY:HEAD:EYEBROW]
    [PLUS_TL_GROUP:BY_CATEGORY:HEAD:EYELASH]
    [TL_COLOR_MODIFIER:AMBER:1:AUBURN:1:BLACK:1:BROWN:1 :BUFF:1:BURNT_SIENNA:1:BURNT_UMBER:1:CHARCOAL:1:CH ESTNUT:1:CHOCOLATE:1:CINNAMON:1:COPPER:1:DARK_BROW N:1:DARK_CHESTNUT:1:DARK_TAN:1:ECRU:1:FLAX:1:GOLD: 1:GOLDEN_YELLOW:1:GOLDENROD:1:LIGHT_BROWN:1:MAHOGA NY:1:OCHRE:1:PALE_BROWN:1:PALE_CHESTNUT:1:PUMPKIN: 1:RAW_UMBER:1:RUSSET:1:SAFFRON:1:SEPIA:1:TAN:1:TAU PE_DARK:1:TAUPE_GRAY:1:TAUPE_MEDIUM:1:TAUPE_PALE:1 :TAUPE_SANDY:1]
    [TLCM_NOUN:hair:SINGULAR]
    [TL_COLOR_MODIFIER:GRAY:1]
    [TLCM_NOUN:hair:SINGULAR]
    [TLCM_TIMING:ROOT:40:0:70:0]
    [TL_COLOR_MODIFIER:WHITE:1]
    [TLCM_NOUN:hair:SINGULAR]
    [TLCM_TIMING:ROOT:70:0:90:0]
    [SET_TL_GROUP:BY_CATEGORY:HEAD:EYEBROW]
    [TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:50:80:90:1 00:110:120:150]
    [APP_MOD_NOUN:eyebrows:PLURAL]
    [TISSUE_LAYER_APPEARANCE_MODIFIER:DENSE:50:80:90:10 0:110:120:150]
    [APP_MOD_NOUN:eyebrows:PLURAL]
    [TISSUE_LAYER_APPEARANCE_MODIFIER:HIGH_POSITION:0:7 0:90:100:110:130:200]
    [APP_MOD_NOUN:eyebrows:PLURAL]
    [SET_TL_GROUP:BY_CATEGORY:HEAD:EYELASH]
    [TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:50:80:90:1 00:110:120:150]
    [APP_MOD_NOUN:eyelashes:PLURAL]
    [SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
    [PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
    [PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
    [PLUS_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE]
    [PLUS_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
    [TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:0:0:0:0:0: 0:0]
    [APP_MOD_NOUN:hair:SINGULAR]
    [APP_MOD_RATE:1:DAILY:0:1000:0:0:NO_END]
    [TISSUE_LAYER_APPEARANCE_MODIFIER:CURLY:0:70:90:100 :110:130:200]
    [APP_MOD_NOUN:hair:SINGULAR]
    [TISSUE_LAYER_APPEARANCE_MODIFIER:GREASY:0:70:90:10 0:110:130:200]
    [APP_MOD_NOUN:hair:SINGULAR]
    [TISSUE_LAYER_APPEARANCE_MODIFIER:DENSE:50:80:90:10 0:110:120:150]
    [APP_MOD_NOUN:hair:SINGULAR]
    [SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
    [TISSUE_STYLE_UNIT:HAIR:STANDARD_HAIR_SHAPINGS]
    [TSU_NOUN:hair:SINGULAR]
    [SET_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
    [PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
    [TISSUE_STYLE_UNIT:BEARD:STANDARD_BEARD_SHAPINGS]
    [TSU_NOUN:beard:SINGULAR]
    [SET_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE]
    [TISSUE_STYLE_UNIT:MOUSTACHE:STANDARD_MOUSTACHE_SHA PINGS]
    [TSU_NOUN:moustache:SINGULAR]
    [SET_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
    [TISSUE_STYLE_UNIT:SIDEBURNS:STANDARD_SIDEBURNS_SHA PINGS]
    [TSU_NOUN:sideburns:PLURAL]
    [SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
    [TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1 :COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECR U:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH :1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:T AUPE_SANDY:1]
    [TLCM_NOUN:skin:SINGULAR]
    [TISSUE_LAYER_APPEARANCE_MODIFIER:WRINKLY:0:0:0:0:0 :0:0]
    [APP_MOD_RATE:1:YEARLY:0:100:30:0:NO_END]
    [APP_MOD_NOUN:skin:SINGULAR]
    [SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
    [TL_COLOR_MODIFIER:IRIS_EYE_AMBER:1:IRIS_EYE_AQUA:1 :IRIS_EYE_AQUAMARINE:1:IRIS_EYE_ASH_GRAY:1:IRIS_EY E_AUBURN:1:IRIS_EYE_AZURE:1:IRIS_EYE_BLUE:1:IRIS_E YE_BRASS:1:IRIS_EYE_BRONZE:1:IRIS_EYE_BROWN:1:IRIS _EYE_CERULEAN:1:IRIS_EYE_CHESTNUT:1:IRIS_EYE_CHOCO LATE:1:IRIS_EYE_CINNAMON:1:IRIS_EYE_COPPER:1:IRIS_ EYE_DARK_BLUE:1:IRIS_EYE_DARK_BROWN:1:IRIS_EYE_DAR K_CHESTNUT:1:IRIS_EYE_DARK_GREEN:1:IRIS_EYE_DARK_O LIVE:1:IRIS_EYE_DARK_TAN:1:IRIS_EYE_ECRU:1:IRIS_EY E_EMERALD:1:IRIS_EYE_FERN_GREEN:1:IRIS_EYE_GRAY:1: IRIS_EYE_GREEN:1:IRIS_EYE_JADE:1:IRIS_EYE_LIGHT_BL UE:1:IRIS_EYE_LIGHT_BROWN:1:IRIS_EYE_MAHOGANY:1:IR IS_EYE_MIDNIGHT_BLUE:1:IRIS_EYE_OCHRE:1:IRIS_EYE_O LIVE:1:IRIS_EYE_PALE_BLUE:1:IRIS_EYE_PALE_BROWN:1: IRIS_EYE_PALE_CHESTNUT:1:IRIS_EYE_PERIWINKLE:1:IRI S_EYE_PINE_GREEN:1:IRIS_EYE_RAW_UMBER:1:IRIS_EYE_R USSET:1:IRIS_EYE_SEA_GREEN:1:IRIS_EYE_SEPIA:1:IRIS _EYE_SKY_BLUE:1:IRIS_EYE_SLATE_GRAY:1:IRIS_EYE_SPR ING_GREEN:1:IRIS_EYE_TAN:1:IRIS_EYE_TAUPE_DARK:1:I RIS_EYE_TAUPE_GRAY:1:IRIS_EYE_TAUPE_MEDIUM:1:IRIS_ EYE_TAUPE_PALE:1:IRIS_EYE_TAUPE_SANDY:1:IRIS_EYE_T EAL:1:IRIS_EYE_TURQUOISE:1]
    [TLCM_NOUN:eyes:PLURAL]


    Just castes
    Spoiler
    Show

    [CASTE:FEMALE]
    [FEMALE]
    [MULTIPLE_LITTER_RARE]
    [CASTE:MALE]
    [MALE]
    [BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]
    [CASTE:FLAMERMARINE]
    [MALE]
    [CASTE_NAME:flamer marine:flamer marines:astartan]
    [BODY_DETAIL_PLAN:TAIL_FLAMER]
    [DRAGONFIREBREATH][FIREIMMUNE_SUPER]
    [SELECT_CASTE:ALL]
    [SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
    [PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
    [PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
    [PLUS_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE]
    [PLUS_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
    [PLUS_TL_GROUP:BY_CATEGORY:HEAD:EYEBROW]
    [PLUS_TL_GROUP:BY_CATEGORY:HEAD:EYELASH]


    See castes have all the things the default has. Then you can add things like a third arm made of metal.

    For example

    [CASTE:TECHMARINE]
    [MALE]
    [CASTE_NAME:techmarine:techmarines:astartan]
    [BODY_DETAIL_PLAN:ARM_TECH]

    with that, a member of the techmarine caste will have a third metal arm, if the body part is there to use.

    Then all you need to do is make a techmarine arm. Which I'm a bit shaky on.
    Last edited by druid91; 2011-02-11 at 11:50 PM.
    Spoiler
    Show
    Quote Originally Posted by AvatarZero View Post
    I like the "hobo" in there.
    "Hey, you just got 10000gp! You going to buy a fully staffed mansion or something?"
    "Nah, I'll upgrade my +2 sword to a +3 sword and sleep in my cloak."

    Non est salvatori salvator, neque defensori dominus, nec pater nec mater, nihil supernum.

    Torumekian knight Avatar by Licoot.

    Note to self: Never get involved in an ethics thread again...Especially if I'm defending the empire.

  2. - Top - End - #842
    Ogre in the Playground
     
    BlueKnightGuy

    Join Date
    May 2010
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    Somewhere over there ->
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    Default Re: Dwarf Fortress III: Instant Fun : Just Add Magma

    Dwarf Fortress: Warhammer 40k Edition?
    Quote Originally Posted by BRC View Post
    teleporting Hyper Nixon solves problems with Patriotism.

  3. - Top - End - #843
    Ettin in the Playground
    Join Date
    Apr 2007
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    Lemuria
    Gender
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    Default Re: Dwarf Fortress III: Instant Fun : Just Add Magma

    Quote Originally Posted by Leecros View Post
    Dwarf Fortress: Warhammer 40k Edition?
    Hopefully.

    Interesting note, the gender switching also allows you to switch castes. Neat huh.

    Unfortunately think I got the body part wrong.

    The body part
    Spoiler
    Show
    [BODY:TECH_ARM]
    [BP:TUA:servo upper arm:STP][CONTYPE:UPPERBODY][LIMB][CATEGORY:ARM_UPPER]
    [DEFAULT_RELSIZE:200]
    [BP:TLA:servo lower arm:STP][CON:TUA][LIMB][CATEGORY:ARM_LOWER]
    [DEFAULT_RELSIZE:200]
    [BP:TH:servo hand:STP][CON:TLA][GRASP][CATEGORY:HAND]
    [DEFAULT_RELSIZE:80]


    the caste
    Spoiler
    Show
    [CASTE:TECHMARINE]
    [MALE]
    [CASTE_NAME:techmarine:techmarines:astartan]
    [BODY_DETAIL_PLAN:TECH_ARM]
    [USE_TISSUE_TEMPLATE:ADAMANTINE:ADAMANTINE_TEMPLATE]
    [TISSUE_LAYER:BY_TOKEN:TECH_ARM:ADAMANTINE]

    The tissue template
    Spoiler
    Show

    [TISSUE_TEMPLATE:ADAMANTINE_TEMPLATE]
    [TISSUE_NAME:adamantine:adamantine]
    [TISSUE_MATERIAL:INORGANIC:ADAMANTINE]
    [MUSCULAR]
    [FUNCTIONAL]
    [STRUCTURAL]
    [RELATIVE_THICKNESS:1]
    [CONNECTS]
    [TISSUE_SHAPE:LAYER]
    Last edited by druid91; 2011-02-12 at 11:30 AM.
    Spoiler
    Show
    Quote Originally Posted by AvatarZero View Post
    I like the "hobo" in there.
    "Hey, you just got 10000gp! You going to buy a fully staffed mansion or something?"
    "Nah, I'll upgrade my +2 sword to a +3 sword and sleep in my cloak."

    Non est salvatori salvator, neque defensori dominus, nec pater nec mater, nihil supernum.

    Torumekian knight Avatar by Licoot.

    Note to self: Never get involved in an ethics thread again...Especially if I'm defending the empire.

  4. - Top - End - #844
    Firbolg in the Playground
     
    Rockphed's Avatar

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    Default Re: Dwarf Fortress III: Instant Fun : Just Add Magma

    Quote Originally Posted by druid91 View Post
    Hopefully.

    Interesting note, the gender switching also allows you to switch castes. Neat huh.
    During the development cycle that led to .31 being released Toady said that the gender switching in adventure mode would allow switching between all adventure capable castes.
    Quote Originally Posted by Wardog View Post
    Rockphed said it well.
    Quote Originally Posted by Sam Starfall
    When your pants are full of crickets, you don't need mnemonics.
    Dragontar by Serpentine.

    Now offering unsolicited advice.

  5. - Top - End - #845
    Ettin in the Playground
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    Default Re: Dwarf Fortress III: Instant Fun : Just Add Magma

    I rarely read the development notes.

    I just get too excited waiting for the new versions.


    Unfortunately now is one of those times.


    In the next arc we get hirelings.

    by 7th release we get pets.

    by the end we get pack mules.
    Spoiler
    Show
    Quote Originally Posted by AvatarZero View Post
    I like the "hobo" in there.
    "Hey, you just got 10000gp! You going to buy a fully staffed mansion or something?"
    "Nah, I'll upgrade my +2 sword to a +3 sword and sleep in my cloak."

    Non est salvatori salvator, neque defensori dominus, nec pater nec mater, nihil supernum.

    Torumekian knight Avatar by Licoot.

    Note to self: Never get involved in an ethics thread again...Especially if I'm defending the empire.

  6. - Top - End - #846
    Titan in the Playground
    Join Date
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    Default Re: Dwarf Fortress III: Instant Fun : Just Add Magma

    Quote Originally Posted by Rockphed View Post
    During the development cycle that led to .31 being released Toady said that the gender switching in adventure mode would allow switching between all adventure capable castes.
    Makes sence... Gender is handled by castes now after all...

  7. - Top - End - #847
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    BlueKnightGuy

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    Default Re: Dwarf Fortress III: Instant Fun : Just Add Magma

    I would be surprised if the next update didn't occur this month....then again February is a short month, but it sounds like he's almost ready for it.

    02/05/2011
    Nothing but testing and cleaning up left to do now.


    02/08/2011
    No ETA on the release, but the tests are going well.
    Quote Originally Posted by BRC View Post
    teleporting Hyper Nixon solves problems with Patriotism.

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    Aidan305's Avatar

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    Default Re: Dwarf Fortress III: Instant Fun : Just Add Magma

    Decided to take up adventuring. Died. Died again, Died a third, fourth, fifth and sixth time.

    Still not really sure what there is to do besides die and kill/be killed by monsters. Are there any guides anywhere? The wiki doesn't have much.

  9. - Top - End - #849
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    BlueKnightGuy

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    Quote Originally Posted by Aidan305 View Post
    Decided to take up adventuring. Died. Died again, Died a third, fourth, fifth and sixth time.

    Still not really sure what there is to do besides die and kill/be killed by monsters. Are there any guides anywhere? The wiki doesn't have much.
    That's pretty much all there is to Adventure Mode right now.

    1. You make a character
    1.5(optional) wander the wilderness and kill monsters to become more skilled.
    2. You go to the nearest town and get a quest
    3. You go do the quest
    4. If you die, return to step 1, if not continue on
    5. You return and report your success.
    6. Go back to Step 2
    Quote Originally Posted by BRC View Post
    teleporting Hyper Nixon solves problems with Patriotism.

  10. - Top - End - #850
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    Default Re: Dwarf Fortress III: Instant Fun : Just Add Magma

    Also it can be interesting to go back to a failed fort that got wiped out by FB or goblin ambush.
    If God had wanted you to live he would not have created me!

  11. - Top - End - #851
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    BlueKnightGuy

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    Default Re: Dwarf Fortress III: Instant Fun : Just Add Magma

    Quote Originally Posted by ObadiahtheSlim View Post
    Also it can be interesting to go back to a failed fort that got wiped out by FB or goblin ambush.
    I consider that to be under step 1.5...
    Quote Originally Posted by BRC View Post
    teleporting Hyper Nixon solves problems with Patriotism.

  12. - Top - End - #852
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    Default Re: Dwarf Fortress III: Instant Fun : Just Add Magma

    I assert a step 2B - when you stumble across a beast (such as a Cyclops) in your travels. If you die, return to step 1, and if you live, carry on with 1.5.
    Thanks for existing.

    Dragon Hunter avatar by Lerky. Magical Girl by the lovely Astrella~

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    Default Re: Dwarf Fortress III: Instant Fun : Just Add Magma

    Okay, here are my rules of Adventure mode. They don't have order, so pay attention to all of them. I am just writing them as I go along.

    1. If you want the game a bit easier, be a human demigod or hero. Peasant is only for those who like pain, and until other races get sites, humans have the easiest time getting equipment. On the other hand, dwarves and elves can get equipment from goblins, but gobbos don't have sites at the moment.

    2. Don't engage unless you have to. Throw rocks, light the entire site on fire, have your minions do the fighting. Doesn't matter, but stay back if you can.

    3. Get armor. The single best way to stay in possession of all your organs is to wear good armor. Steel is best, but pretty hard to come by. If you make a bunch in a fort you can go get it if you want. Adamantine would be better, but it takes much longer to get normally. Also, a wood bin full of steel armor will stay put. A wood bin full of adamantine will get moved about.

    4. Get followers. Not only will they help you not engage enemies, they will also allow you to travel at night unmolested. You still should only sleep in sites that you have cleared out or in towns and castles, but you won't get ambushed by bogeymen every time you walk about after dark.

    5. Plan your journeys so you can stop at cleared sites for the night. This will allow you to avoid ambushers while you sleep and provide contingencies in case all your followers get killed.

    6. When you start out, get quests until they won't give you any more. Do this all at once. This way if you get sent to kill a bandit and find that he has 50 followers you know there is someone else to kill. The biggest danger is that you run into a nigh invincible night creature.

    7. If you find a crutch, keep it in case you lose use of one of your legs. A dabbling crutch user moves as fast as if they were on the ground, but if you train you should be able to move just as fast as if you weren't impaired.

    Okay, now that you have my rules, how do you keep dying? Is it bogeymen, quest targets, or bandit ambushes? If you get ambushed by bogeymen and can't run away fast enough you can jump into a pit or pond that has at least 1 square that does not touch an edge and wait until dawn. Waiting until dawn is boring, but it does give a good chance to work on throwing. Just don't throw things at bogeymen who are standing at the edge of your pit. They might fall in and then they can kill you dead.
    Quote Originally Posted by Wardog View Post
    Rockphed said it well.
    Quote Originally Posted by Sam Starfall
    When your pants are full of crickets, you don't need mnemonics.
    Dragontar by Serpentine.

    Now offering unsolicited advice.

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    Default Re: Dwarf Fortress III: Instant Fun : Just Add Magma

    Mostly quest targets, though Bogeymen got me twice.

  15. - Top - End - #855
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    Default Re: Dwarf Fortress III: Instant Fun : Just Add Magma

    It's also fun to roll a pocket world and then kill every sentient being within it. Turn it into an empty age.

    Then start a fortress and repopulate the world with dwarves.
    If God had wanted you to live he would not have created me!

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    BlueKnightGuy

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    Quote Originally Posted by Rockphed View Post
    If you get ambushed by bogeymen and can't run away fast enough you can jump into a pit or pond that has at least 1 square that does not touch an edge and wait until dawn. Waiting until dawn is boring, but it does give a good chance to work on throwing. Just don't throw things at bogeymen who are standing at the edge of your pit. They might fall in and then they can kill you dead.
    Jumping into a pit would be a bad idea... There's currently no way(to my knowledge) to crawl out of a pit without the assistance of a ramp.


    Jumping into a pond is a bad idea if you don't have any skill in swim because you will sink to the bottom and drown.
    Quote Originally Posted by BRC View Post
    teleporting Hyper Nixon solves problems with Patriotism.

  17. - Top - End - #857
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    Default Re: Dwarf Fortress III: Instant Fun : Just Add Magma

    If there isn't anything nearby, you can fast travel out of the pit.
    If God had wanted you to live he would not have created me!

  18. - Top - End - #858
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    BlueKnightGuy

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    Quote Originally Posted by ObadiahtheSlim View Post
    If there isn't anything nearby, you can fast travel out of the pit.
    That's true, but Bogeymen don't disappear until morning...


    that's a loooooooooonnnnnnnnnngggggggggg wait....

    and you pray that there aren't any other goodies around.
    Quote Originally Posted by BRC View Post
    teleporting Hyper Nixon solves problems with Patriotism.

  19. - Top - End - #859
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    SwashbucklerGuy

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    Default Re: Dwarf Fortress III: Instant Fun : Just Add Magma

    I've just gotten into this game. I never thought losing could be this much fun. So far I'm getting mostly into adventure mode.

  20. - Top - End - #860
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    Default Re: Dwarf Fortress III: Instant Fun : Just Add Magma

    So... Bout half a week until the new version apparently...

    Also, the pictures of Scamps are hilarious. He gets a cake and a catnip filled stuffed cat and hes more interested in a random shoe ^_^

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    Default Re: Dwarf Fortress III: Instant Fun : Just Add Magma

    Quote Originally Posted by TheSummoner View Post
    So... Bout half a week until the new version apparently...

    Also, the pictures of Scamps are hilarious. He gets a cake and a catnip filled stuffed cat and hes more interested in a random shoe ^_^
    That's cats for you.

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    Default Re: Dwarf Fortress III: Instant Fun : Just Add Magma

    Quote Originally Posted by Leecros View Post
    That's true, but Bogeymen don't disappear until morning...


    that's a loooooooooonnnnnnnnnngggggggggg wait....

    and you pray that there aren't any other goodies around.
    If the choices are die and sit in a pit chucking mud until morning, then I, for one, choose the chuck mud option. Among other things, chucking mud can train your agility, making it so you can run away from the bogeymen in the future.

    Also, I always grab a single level in swim just so that, should the circumstances require it, I can hop into the water to escape my enemies.
    Quote Originally Posted by Wardog View Post
    Rockphed said it well.
    Quote Originally Posted by Sam Starfall
    When your pants are full of crickets, you don't need mnemonics.
    Dragontar by Serpentine.

    Now offering unsolicited advice.

  23. - Top - End - #863
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    BlueKnightGuy

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    Quote Originally Posted by Rockphed View Post
    If the choices are die and sit in a pit chucking mud until morning, then I, for one, choose the chuck mud option. Among other things, chucking mud can train your agility, making it so you can run away from the bogeymen in the future.

    Also, I always grab a single level in swim just so that, should the circumstances require it, I can hop into the water to escape my enemies.
    I prefer the avoid tactic. It's best if one doesn't encounter Bogeymen at all, Your strategy makes sense, but there will always be that risk of one of them getting a lucky bite in and there goes your leg.


    Also you didn't suggest grabbing a single level in swim in your survival guide. I mentioned that jumping into a pool of water would be a bad idea without swim skill so that unwitting newbies didn't jump into ponds and expect everything to be okay.
    Quote Originally Posted by BRC View Post
    teleporting Hyper Nixon solves problems with Patriotism.

  24. - Top - End - #864
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    Default Re: Dwarf Fortress III: Instant Fun : Just Add Magma

    It's a good idea to grab the first level of swimming and then go down to a lake or ocean and train it up more. At least in 40d it would also boost your strength over time.
    Edit: You want to do it at an ocean or lake because they have slopes. Easy in and out. Low chance of drowning.
    Last edited by ObadiahtheSlim; 2011-02-16 at 10:00 AM.
    If God had wanted you to live he would not have created me!

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    Default Re: Dwarf Fortress III: Instant Fun : Just Add Magma

    0.31.19 is out! Hurray! Bees for all!
    Last edited by Lord Herman; 2011-02-16 at 10:33 AM.

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    Default Re: Dwarf Fortress III: Instant Fun : Just Add Magma

    Bees? Can we use them for stinging?
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    Quote Originally Posted by AvatarZero View Post
    I like the "hobo" in there.
    "Hey, you just got 10000gp! You going to buy a fully staffed mansion or something?"
    "Nah, I'll upgrade my +2 sword to a +3 sword and sleep in my cloak."

    Non est salvatori salvator, neque defensori dominus, nec pater nec mater, nihil supernum.

    Torumekian knight Avatar by Licoot.

    Note to self: Never get involved in an ethics thread again...Especially if I'm defending the empire.

  27. - Top - End - #867
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    Aidan305's Avatar

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    Default Re: Dwarf Fortress III: Instant Fun : Just Add Magma

    Huzzah! Bees is good. I just have to hope that all of my apiarists don't get stung to death.

    Edit: Looking at the patch notes, them is some nice changes. The grazing is going to make life hellishly difficult though. Maybe I can try making a deep pit with the opening on the surface and hope that grass starts to grow in it.
    Last edited by Aidan305; 2011-02-16 at 11:22 AM.

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    NecromancerGuy

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    Default Re: Dwarf Fortress III: Instant Fun : Just Add Magma

    Any ponies fans in the thread?
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    Quote Originally Posted by DeltaEmil View Post
    You know, Equestria is still one heck of a dangerous land. Dangerous monsters like the hydra or the star-bears are huge and dangerous enough to threaten the entire country, and you gotta wonder what's protecting the ponies from those horrors.
    Just the ursa minor for example is big enough to destroy an entire village on its own... And the ursa major is the size of at least the Tarrasque, if not bigger. So far, it seems that they don't venture past the Everfree Forest. Everything that's evil and/or dangerous lurks there. It's not just the trees growing without pony supervision, animals caring for themselves and the clouds moving on their own, there's also the fact that parasprites should live there. And these things have a voracious appetite. Yet, the forest still exists... So perhaps those huge monsters eat parasprites en masse...

    What other kinds of mythical monsters could lurk in the Everfree Forest?
    Quote Originally Posted by Coidzor View Post
    The most dangerous of them all. ManDorf.

    *cue volcanic eruptions and dueling heavy metal guitars*
    Quote Originally Posted by Xefas View Post
    It is spring.
    Urist Bronzebottom is taken by a fey mood!
    A trade caravan of Ponies have arrived at your fortress.
    Trader requested at Depot.
    Release the lava chute? [Y/N]
    Quote Originally Posted by Gwyn chan 'r Gwyll View Post
    To the mod-mobile!


    I can't mod Dorf Fortress.
    Damn.


    We just had a bit of a discussion of crossover potential in the thread...

    Personally, I see two ways of doing it. A mod along the lines of kobold camp and a mod along the lines of adding progressively nastier ponies as an alternative to goblins/gribblies.
    Last edited by Coidzor; 2011-02-16 at 09:41 PM.
    Quote Originally Posted by Keld Denar View Post
    +3 Girlfriend is totally unoptimized. You are better off with a +1 Keen Witty girlfriend and then appling Greater Magic Make-up to increase her enhancement bonus.
    Homebrew
    To Do: Reboot and finish Riptide

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    Default Re: Dwarf Fortress III: Instant Fun : Just Add Magma

    So coming back to dwarf fortress after a year and a half. What changes should I plan for? What ways do the layout of my fortress change?
    Steam Name: folytopo Avatar by Astrella

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    BlueKnightGuy

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    Quote Originally Posted by Folytopo View Post
    So coming back to dwarf fortress after a year and a half. What changes should I plan for? What ways do the layout of my fortress change?
    Oh boy! A lot has changed in a year and a half. I'm assuming that the last time you have played was 40d in which case i would give this a good readthrough


    Some of the big ones are

    Doctors/Hospitals for taking care of wounded dwarfs.

    Caverns, Layer sections which are vast open spaces underground covering nearly all of the world which hold underground plants/animals/dangers

    Overhaul of the military menu and system which...while difficult to learn at first allows more versatility over your soldiers.

    Forgotten Beasts which are randomly generated monstrosities which inhabit the cavern layers. Their cousins above ground are Titans whom are now also randomly generated. YES! Randomly generated. I have gotten giant killer blobs of snow attacking my fortress.

    Megabeasts were toughened....it's now nearly impossible to leave the Age of Myth without Adventure mode(Bug)

    Attacks in Adventure Mode can now target specific body parts with varying degrees of success.

    Souls, Dead Dorfs may come back as ghosts unless you properly memorialize them(through a coffin or memorial slab).

    Materials were rewritten. So what items are good to be made into weapons and such are now based on the properties of the material. Magical Blue Metal is no longer good for warhammers, but Silver ones are because Density affects damage with blunt attacks.

    and the newest release which i haven't actually tried out yet has a bunch of new stuff. Lots and lots of new types of animals and bees. Bees are wild and you need a beekeeper dorf to collect hives and make wax which can be made into waxcrafts. There's also now Pastures for your herbivores(they need grass now i think). And the site finder has been updated with a few things. Deep and Shallow metals, Clay, and soil(i think that's it). Also you can stop it at anytime now instead of having to wait to cycle through the whole map.



    Also getting your nobles is pretty buggy right now. One may have to jump through hoops to get a baron and the Dungeon Master doesn't come at all. I think there's also a bug where your king arrives and dies of old age, remains friendly at the edge of the map, or just arrives normally. All of these are bugs though.



    Edit:

    oh...and you can also have anywhere between 6 and well in excess of 600 z-levels. Normal worlds average about 150 though i believe depending on the lay of the land. flat areas may have 40-60 and mountainous areas can have 200+
    Last edited by Leecros; 2011-02-16 at 11:55 PM.
    Quote Originally Posted by BRC View Post
    teleporting Hyper Nixon solves problems with Patriotism.

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