Results 31 to 45 of 45
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2010-04-22, 10:20 PM (ISO 8601)
- Join Date
- Apr 2010
Re: Neverending Dungeon - Dairen Draight
Yessir, it does.
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2010-04-22, 10:44 PM (ISO 8601)
- Join Date
- Nov 2009
- Location
- UK
- Gender
Re: Neverending Dungeon - Dairen Draight
good hit then.
and the save is a pass.
moar ongoing: (d8)[6] halved
Moar fire. (d6)[1] reflex halves.
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2010-04-22, 10:53 PM (ISO 8601)
- Join Date
- Apr 2010
Re: Neverending Dungeon - Dairen Draight
Reflex Save:
(1d20+4)[23]
Just to clarify, one halved is still one, right? Also, how far is the creature from me at this point?
Anyway, I'll fire off another shot and continue stepping 15 ft back. Unless he's right in front of me, in which case I'll reverse those actions.
SpoilerAttack:
(1d20+2)[18]
Damage:
(1d8+1)[3]
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2010-04-23, 08:14 AM (ISO 8601)
- Join Date
- Nov 2009
- Location
- UK
- Gender
Re: Neverending Dungeon - Dairen Draight
Indeed it is.
Save passed.
Hit. No kill.
Ongoing (d8)[8] halved damage.
Assuming you're backing off to the east, (the west is blocked by that pit) you're now at the north/south crossroads.
He follows, and breathes more fire:
(d6)[4] halved on reflex.
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2010-04-23, 04:14 PM (ISO 8601)
- Join Date
- Apr 2010
Re: Neverending Dungeon - Dairen Draight
Hm. Well, the 4 points of damage brings me down to -2, sooo yeah.
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2010-04-23, 04:17 PM (ISO 8601)
- Join Date
- Nov 2009
- Location
- UK
- Gender
Re: Neverending Dungeon - Dairen Draight
Bad luck.
Restart/Rebuild?
Advice will be given if asked for.
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2010-04-23, 04:24 PM (ISO 8601)
- Join Date
- Apr 2010
Re: Neverending Dungeon - Dairen Draight
Eh, more like bad build. And yes, I would greatly appreciate any advice.
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2010-04-23, 04:41 PM (ISO 8601)
- Join Date
- Nov 2009
- Location
- UK
- Gender
Re: Neverending Dungeon - Dairen Draight
What books do you have access to?
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2010-04-23, 04:50 PM (ISO 8601)
- Join Date
- Apr 2010
Re: Neverending Dungeon - Dairen Draight
All core, Races of Faerun, Races of the Dragon, and the Spell Compendium.
Not a whole lot. :/
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2010-04-23, 04:53 PM (ISO 8601)
- Join Date
- Nov 2009
- Location
- UK
- Gender
Re: Neverending Dungeon - Dairen Draight
Races of the Dragon...
Remind me, does that have one of: Dragon Shaman, or Dragonfire Apprentice.
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2010-04-23, 05:04 PM (ISO 8601)
- Join Date
- Apr 2010
Re: Neverending Dungeon - Dairen Draight
No, neither. It includes draconic skills, feats, prestige classes and racial substitution levels, like Dragonblood Sorcerer and Spellscale Bard.
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2010-04-23, 05:23 PM (ISO 8601)
- Join Date
- Nov 2009
- Location
- UK
- Gender
Re: Neverending Dungeon - Dairen Draight
Huh..
Well, I'd go with maximising AC, and find a good way to DPS down enemies.
Dragonwrought Venerable Kobold would give you a +3 to all mental stats, letting you grab monk and get a lot of bonus AC. Make it a Jungle Kobold, you lose 2 Int not 2 con.
Plus, with the kobold web enhancement, you have an excellent attack routine for close-range.
However, you're also high-dex. Grab a ranged weapon (any bow is great), and pepper people from distance. You can have fun opening and closing doors and hopping over pits.
Alternatively, the warlock would be incredible for the other class. The eldritch blast would be an excellent way to do damage (ranged touch attack for 1d6 at L1, at will), and the darkness invocation (as spell, at will) lets you hide provided you get cover at some point, while still being able to see your opponent, because darkness actually creates light.
If you're interested, I can provide the details on the warlock.Last edited by term1nally s1ck; 2010-04-23 at 05:24 PM.
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2010-04-24, 01:09 AM (ISO 8601)
- Join Date
- Apr 2010
Re: Neverending Dungeon - Dairen Draight
Yes, actually. That sounds very interesting. And thank you a lot for the help, I don't have much experience in the way of being a PC.
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2010-04-24, 08:37 AM (ISO 8601)
- Join Date
- Nov 2009
- Location
- UK
- Gender
Re: Neverending Dungeon - Dairen Draight
Well, it's available on Crystalkeep, so:
Alignment: CG, CN, LE, NE, CE
Combat: Rogue
Good Save: Will
Hit-Die: d6
Armor: Light
Weapons: Simple
Skill Points: 2
Str: Jump.
Con: Concentrate.
Int: Craft, Know(arcana),
Know(the planes), Spellcraft.
Wis: Profession, Sense Motive.
Cha: Bluff, Disguise, Intimidate,
Use Magic Device.
Warlocks get Eldritch Blast, a ranged touch attack at-will that does 1d6 damage at L1, and increases as the rogue's SA dice til the warlock gets past Level 11. 60' range.
Warlocks get Invocations, which are at-will spells.
At L1, they gain access to 1 Least Invocation.
Invocations either boost the Eldritch blast, or do other things.
The first few are: Frightful Blast (Save or be shaken), Sickening Blast (Save or be sickened), Eldritch Spear (increase range to 250'), hideous blow (trap), and then at-wills that replicate spells.
Spells replicated: Summon Swarm, See invisibility, fog cloud, Darkness, earthen grasp, shatter, spiderclimb.
I'd just grab one of the darkness, fog cloud, or summon swarm abilities.
The summon swarm has a duration of concentration, so you have to spend a standard action each round concentrating on it, but given that if you find the right setup, you can just sit there and let the things fight it out, it's worth it.
darkness and fog cloud would let you do the hide and snipe tactic, though.
Oh, last thing...the warlock is affected by ASF chance.
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2010-04-24, 03:10 PM (ISO 8601)
- Join Date
- Apr 2010
Re: Neverending Dungeon - Dairen Draight
Awesome, thank you again. I'll definitely look into building this.