Results 1 to 11 of 11
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2010-04-27, 10:21 AM (ISO 8601)
- Join Date
- Mar 2010
Treasure (My players, don't read)
Don't read If you are playing in my campaign please.
Ok so I saw this photo
http://4.bp.blogspot.com/_FtjF0afOXr...h/Treasure.jpg
and it inspired me to make some strawberries of IMESURABLE POWER.
I had a few ideas
1 Something like prismatic (you gain a benifit depending on the color) There would be 7 of the strawberries (resisances, a dimensional anchor area effect, and a resistance on saves or someting, uncertain yet).
2 A heroes feast effect (they would fins, maybe 12ish)
Also the campaign is level one right now (though when they get this they will level to level 2). How much money should they have at level 2?
Any other ideas or Improvements??
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2010-04-27, 02:19 PM (ISO 8601)
- Join Date
- Dec 2009
- Location
- England
Re: Treasure (My players, don't read)
Well, wealth by level for level 2 is 900gp.
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2010-04-27, 02:20 PM (ISO 8601)
- Join Date
- Dec 2009
- Location
- Vancouver, Canada
- Gender
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2010-04-27, 02:46 PM (ISO 8601)
- Join Date
- Mar 2010
Re: Treasure (My players, don't read)
ok, thanks. So, any specific ideas for the prismatic ones?
Fire
Electricity
Acid
Poison
Stone
Insanity
and Planar Shifiting are the seven. Now to make them benificial...
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2010-04-27, 03:01 PM (ISO 8601)
- Join Date
- Aug 2009
Re: Treasure (My players, don't read)
Fire: One use of a fire breath attack in the next hour. 15-foot cone, 4d4, DC 15 ref save for half.
Electricity: Once consumed, the next person to attack consumer takes 1d10 electricity damage, DC 14 fort save for half.
Acid: One use of an acid spit attack in the next hour. Ranged Touch Attack, 3d4 acid damage.
Poison: Neutralize Poison, CL 3
Stone: Stoneskin, CL 4
Insanity: Rage, CL 3
Planar Shifting: Blink, CL 3"We speak for the dead. We are all they have when the wicked steal their voice. But we do not owe them our lives."
Roy Montgomery, NYPD Sgt., Castle
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2010-04-27, 03:04 PM (ISO 8601)
- Join Date
- Mar 2010
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2010-04-27, 05:02 PM (ISO 8601)
- Join Date
- Oct 2008
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2010-04-28, 06:03 AM (ISO 8601)
- Join Date
- Mar 2010
Re: Treasure (My players, don't read)
ok, I think that all seven are gonna be worth sometihng, like 2000 gp. They are strawberries, and as such are more easily broken.
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2010-04-28, 12:27 PM (ISO 8601)
- Join Date
- Mar 2010
- Gender
Re: Treasure (My players, don't read)
Odd thought... Are the seeds of these strawberries viable? I can easily imagine a group of players starting a magic strawberry plantation
As I always say, "When life gives you lemons, grow a lemon tree."
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2010-04-29, 07:02 PM (ISO 8601)
- Join Date
- Apr 2010
Re: Treasure (My players, don't read)
Maybe For lightning on your next ranged attack the ammunition becomes a lightning bolt and deal +3D6 lightning however the ammunition is expended after this.
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2010-04-30, 09:18 AM (ISO 8601)
- Join Date
- May 2007
- Location
- Near Atlanta,GA USA
- Gender
Re: Treasure (My players, don't read)
The electricity one is very weak compared to the others... make it all attackers for the next minute of maybe more and you might be in business... base it on the offensive portion of Fire Shield probably.
Last edited by DracoDei; 2010-04-30 at 09:19 AM.
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