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  1. - Top - End - #211
    Ogre in the Playground
     
    Tyrael's Avatar

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    Default Re: Shadows over Galzarel 3.5 (IC)

    "Not much more than 6 or so," Nick replies. "Just a warrant and enough manpower to ensure it can be carried out."

  2. - Top - End - #212
    Ettin in the Playground
     
    Jair Barik's Avatar

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    Default Re: Shadows over Galzarel 3.5 (IC)

    "Hmmmm. I can right you up a warrent easy enough. Shien, go see if you can round up some men."

    Shien nods and then leaves the room.

    He who fights monsters should see to it that he himself does not become a monster. And when you gaze long into an abyss, the abyss gazes also into you.
    — Friedrich Nietzsche, Beyond Good and Evil


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  3. - Top - End - #213
    Barbarian in the Playground
     
    AssassinGuy

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    Default Re: Shadows over Galzarel 3.5 (IC)

    Somebody that can see in the dark would be appreciated.

  4. - Top - End - #214
    Orc in the Playground
     
    Nidogg's Avatar

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    Default Re: Shadows over Galzarel 3.5 (IC)

    Well the way I look At it, we need someone who can convince them to let us in, someone to be an "or else ill set him on you" Someone who has worked in a dockhouse and knows where someone would hide summat, and someone who knows what the can get away woth and what they cant....
    Thanks to BRC for the Wizard Avi!
    And the science gets done and You make a neat gun for the people who are still alive!
    I Critique Homebrew Races, PM me with your suggestions!

  5. - Top - End - #215
    Ettin in the Playground
     
    Jair Barik's Avatar

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    Default Re: Shadows over Galzarel 3.5 (IC)

    "Don't worry. Shien will fetch you the best men available at the moment."

    He who fights monsters should see to it that he himself does not become a monster. And when you gaze long into an abyss, the abyss gazes also into you.
    — Friedrich Nietzsche, Beyond Good and Evil


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  6. - Top - End - #216
    Barbarian in the Playground
     
    AssassinGuy

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    Default Re: Shadows over Galzarel 3.5 (IC)

    As long as we're waiting, how's the wife sir?

  7. - Top - End - #217
    Ettin in the Playground
     
    Jair Barik's Avatar

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    Default Re: Shadows over Galzarel 3.5 (IC)

    "Don't have one and you know it..."

    Shien quickly returns and whispers something in Gallagan's ear.

    "The men are ready and waiting outside."

    He who fights monsters should see to it that he himself does not become a monster. And when you gaze long into an abyss, the abyss gazes also into you.
    — Friedrich Nietzsche, Beyond Good and Evil


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  8. - Top - End - #218
    Barbarian in the Playground
     
    AssassinGuy

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    Default Re: Shadows over Galzarel 3.5 (IC)

    I turn to leave. We'd better get moving then. No time to lose.

  9. - Top - End - #219
    Orc in the Playground
     
    Nidogg's Avatar

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    Default Re: Shadows over Galzarel 3.5 (IC)

    Graham walks out of Galagans office and inspects the men they have been provided with...Right You lousy lot lets Move!
    Thanks to BRC for the Wizard Avi!
    And the science gets done and You make a neat gun for the people who are still alive!
    I Critique Homebrew Races, PM me with your suggestions!

  10. - Top - End - #220
    Ettin in the Playground
     
    Jair Barik's Avatar

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    Default Re: Shadows over Galzarel 3.5 (IC)

    The men in question are the following.
    A human with a bow strapped to his back.
    A gnoll with a flail.
    A kenku with no obvious weapons.
    A dwarf with a battle axe.
    And an Ogre of some sort with a heavy looking club.
    Each wears the black uniform of their place in the guard.

    He who fights monsters should see to it that he himself does not become a monster. And when you gaze long into an abyss, the abyss gazes also into you.
    — Friedrich Nietzsche, Beyond Good and Evil


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  11. - Top - End - #221
    Ogre in the Playground
     
    Tyrael's Avatar

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    Default Re: Shadows over Galzarel 3.5 (IC)

    Nick nods. "Let's get this party started."

  12. - Top - End - #222
    Ettin in the Playground
     
    Jair Barik's Avatar

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    Default Re: Shadows over Galzarel 3.5 (IC)

    The guardsmen will loyally follow you wherever it is you now intend to go.

    He who fights monsters should see to it that he himself does not become a monster. And when you gaze long into an abyss, the abyss gazes also into you.
    — Friedrich Nietzsche, Beyond Good and Evil


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  13. - Top - End - #223
    Ogre in the Playground
     
    Tyrael's Avatar

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    Default Re: Shadows over Galzarel 3.5 (IC)

    Nick summarizes their mission to the other guards, then with warrant in hand he leads them down to the docks.

  14. - Top - End - #224
    Ettin in the Playground
     
    Jair Barik's Avatar

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    Default Re: Shadows over Galzarel 3.5 (IC)

    Going down to the docks it doesn't look as though anybody is standing guard on the warehouse anymore.

    He who fights monsters should see to it that he himself does not become a monster. And when you gaze long into an abyss, the abyss gazes also into you.
    — Friedrich Nietzsche, Beyond Good and Evil


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  15. - Top - End - #225
    Barbarian in the Playground
     
    AssassinGuy

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    Default Re: Shadows over Galzarel 3.5 (IC)

    I look around carefully for anything out of the ordinary.
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    Spot: (1d20+4)[16]
    Search (1d20+13)[31]
    Last edited by Mabuhay; 2010-06-25 at 10:34 AM.

  16. - Top - End - #226
    Orc in the Playground
     
    Nidogg's Avatar

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    Default Re: Shadows over Galzarel 3.5 (IC)

    Strange, if somthing dangerous was inside then why would they leave the main gate ungaurded.... unlesss they let it out....
    Thanks to BRC for the Wizard Avi!
    And the science gets done and You make a neat gun for the people who are still alive!
    I Critique Homebrew Races, PM me with your suggestions!

  17. - Top - End - #227
    Ettin in the Playground
     
    Jair Barik's Avatar

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    Default Re: Shadows over Galzarel 3.5 (IC)

    Bar the missing guards you don't notice anything else unusual.

    (OOC: Could youwrite in the third person like everyone else Mabuhay? Its nice to have everyone posting in the same style)

    He who fights monsters should see to it that he himself does not become a monster. And when you gaze long into an abyss, the abyss gazes also into you.
    — Friedrich Nietzsche, Beyond Good and Evil


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  18. - Top - End - #228
    Ogre in the Playground
     
    Tyrael's Avatar

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    Default Re: Shadows over Galzarel 3.5 (IC)

    Nick frowns. "Hmmm. Maybe they heard we were coming," he muses. Glancing behind him to the rest of the men, he nods authoritatively. "Right, then. Well, we've got a warrant. Let's see what we can find in there."

    With that, Nick leads the other guardsmen inside the warehouse.

  19. - Top - End - #229
    Ettin in the Playground
     
    Jair Barik's Avatar

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    Default Re: Shadows over Galzarel 3.5 (IC)

    Before Nick can get inside one of the guardsmen grabs him by the shoulder, turning around he sees it is the gnoll.

    "Eh boss. Dontcha think somody should stey outside praps? One guy at least, in case dey comes back ere laters."

    He who fights monsters should see to it that he himself does not become a monster. And when you gaze long into an abyss, the abyss gazes also into you.
    — Friedrich Nietzsche, Beyond Good and Evil


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  20. - Top - End - #230
    Orc in the Playground
     
    Nidogg's Avatar

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    Default Re: Shadows over Galzarel 3.5 (IC)

    Yeah, good thinking that man, we should leave two outside incase they come out with more men than one man can handle, we have one volunteer here... Ill stay out with you!
    Graham thought: Dont like this guy, wanting to stay out of any glory hunting, bet he's getting a bit of moolah on the side to sabotage this joint.
    Thanks to BRC for the Wizard Avi!
    And the science gets done and You make a neat gun for the people who are still alive!
    I Critique Homebrew Races, PM me with your suggestions!

  21. - Top - End - #231
    Barbarian in the Playground
     
    AssassinGuy

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    Default Re: Shadows over Galzarel 3.5 (IC)

    Jayme shakes his head, and says I don't think they'll be back.

  22. - Top - End - #232
    Ettin in the Playground
     
    Jair Barik's Avatar

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    Default Re: Shadows over Galzarel 3.5 (IC)

    "Well then ja want anyun to stay outside or not then?"

    He who fights monsters should see to it that he himself does not become a monster. And when you gaze long into an abyss, the abyss gazes also into you.
    — Friedrich Nietzsche, Beyond Good and Evil


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  23. - Top - End - #233
    Barbarian in the Playground
     
    AssassinGuy

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    Default Re: Shadows over Galzarel 3.5 (IC)

    Jayme looks towards Nick for a decision.

  24. - Top - End - #234
    Ogre in the Playground
     
    Tyrael's Avatar

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    Default Re: Shadows over Galzarel 3.5 (IC)

    Nick nods. "Two men outside as sentries," he orders. "Graham, you get up on the rooftops and give us some eyes in the sky. The rest of you, with me to help look around inside. Let's move, people!"

  25. - Top - End - #235
    Orc in the Playground
     
    Nidogg's Avatar

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    Default Re: Shadows over Galzarel 3.5 (IC)

    Sir! See you 'round! Graham Flies up onto the roof and looks down through the skylight
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    spot (1d20)[6]
    Thanks to BRC for the Wizard Avi!
    And the science gets done and You make a neat gun for the people who are still alive!
    I Critique Homebrew Races, PM me with your suggestions!

  26. - Top - End - #236
    Ettin in the Playground
     
    Jair Barik's Avatar

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    Default Re: Shadows over Galzarel 3.5 (IC)

    Graham is finding it hard to see into the warehouse. Its pretty dark inside anyway and he is looking upside down through a window on the wall while standing on the roof. The gnoll starts keeping watch of the area looking for any suspicous individuals or civilians who are rising early. Everyone else forms up behind Nick with weapons readied.

    He who fights monsters should see to it that he himself does not become a monster. And when you gaze long into an abyss, the abyss gazes also into you.
    — Friedrich Nietzsche, Beyond Good and Evil


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  27. - Top - End - #237
    Ogre in the Playground
     
    Tyrael's Avatar

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    Default Re: Shadows over Galzarel 3.5 (IC)

    Nick nods to his men. "Well, here goes...."

    Walking up to the door, he raps on it smartly with his truncheon. "City Watch!" he calls through the wood. "We have a warrant to search these premises!"

  28. - Top - End - #238
    Ettin in the Playground
     
    Jair Barik's Avatar

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    Default Re: Shadows over Galzarel 3.5 (IC)

    There is no answer and Nick can hear no sound from the other side of the door.

    He who fights monsters should see to it that he himself does not become a monster. And when you gaze long into an abyss, the abyss gazes also into you.
    — Friedrich Nietzsche, Beyond Good and Evil


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  29. - Top - End - #239
    Barbarian in the Playground
     
    AssassinGuy

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    Default Re: Shadows over Galzarel 3.5 (IC)

    Jayme, assuming it's locked, moves forward to open the door. Allow me.
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    Pick lock: (1d20+14)[20]
    Last edited by Mabuhay; 2010-06-27 at 01:26 PM.

  30. - Top - End - #240
    Ettin in the Playground
     
    Jair Barik's Avatar

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    Default Re: Shadows over Galzarel 3.5 (IC)

    The door was indeed locked but only in a simple fashion, the tumblers proving no match for Jayme's tools.

    He who fights monsters should see to it that he himself does not become a monster. And when you gaze long into an abyss, the abyss gazes also into you.
    — Friedrich Nietzsche, Beyond Good and Evil


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