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  1. - Top - End - #751
    Ogre in the Playground
     
    Gulaghar's Avatar

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    Izz'daer Xar'Cha

    Alias: Izzy

    Gender: Male

    Race/Species: Drow

    Age: 219, ageless (30s HPME*)

    Profession: N/A

    Description: Izzy is fairly tall for a drow male, though his height still isn't particularly impressive. His eyes are a bright red and his skin is coal black. He does, however create an illusion to make his skin appear the blue-ish shade that some members of the Xar'Char nobility has. He's slender with wiry muscle. Izzy dresses flamboyantly, often close fitting, and he favours the colour blue.

    Personality: Izzy is an individual prone to exaggeration, in his movements, words, and actions. He has a certain presence about him. The way he carries himself makes his hard to ignore. He has a certain cunning about him, and he's always looking for opportunities to meet his own goals, but largely he seems to be concerned with enjoying the simple pleasures of life.

    Equipment:
    Spoiler
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    Equipped:

    Inventory:
    • A small, easily concealed knife. May be kept in any number of places on his body.
    • A finely made short sword. May not always be carried.
    • The House Xar'Cha insignia, worn on a thin chain around his neck. Allows him to use a number of magic powers. (See abilities.)
    • Communication compact made of gold and blue enamel. Can be ued to communicate with anyone holding a matching communicator.

    Stash:
    • Piwafwi cloak.

    Abilities: Izzy has had some training to be a mage. While he never pursued it very far, he has quite a talent for crafting illusion. Sometimes in the form of touching the mind of a target, and other times through more physical means. He has quite a bit of flexibility in what he can do with it.

    The bulk of his training was in martial combat. He's used a variety of weapons, but he tends to favour short blades. His style of fighting is very flashy, but is no less effective for it.

    As a drow, Izzy has a handful of magical abilities inherit to his species.
    • See into the infrared spectrum.
    • Create orbs of darkness.
    • Create and control small, magical lights.
    • Cover a target with pale, heatless flames.
    • Levitation.

    When he's holding his House insignia, he can direct it to produce a few magical effects.
    • Create a floating disk of energy.
    • Allow him to climb walls and ceilings.
    • Shoot sticky spiderwebs.
    • Create a burst of light.
    • Render him temporarily invisible.

    Backstory: Izzy grew up in the Underdark city of Menzoberranzan among his House. At a fairly young age he lost his father, and only parent he knew, but others took him in. At an early age he was entered into Sorcere due to a talent for illusion magics. It took a few years before Izzy was deemed unsuited for working magic. He was perhaps too whimsical in his practice of it, and never took it all that seriously. When he was later initiated into the Melee Magthere he put his talent for illusion to good use in the fighting. He's shown great promise, but once again is hampered by his lack of focus. When the opportunity to accompany others of his House to the surface to live in Delmah Phor, he chose to take the opportunity.

    Miscellaneous: N/A

    *Human Physical Maturity Equivalent
    Last edited by Gulaghar; 2013-02-21 at 10:22 AM.



  2. - Top - End - #752
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    Ryldolin Xar'Cha

    Alias: N/A

    Gender: Male

    Race/Species: Drow

    Age: 10, child, ageless.

    Profession: N/A

    Description: Ryldolin is a young boy, a bit short for his age. He has the trademark Xar'Cha bluish black skin. His short hair is white and his eyes are a bright red. He's typically expected to wear fine clothing while out and about, but he likes to get away with more casual clothing when he can.

    Personality: Ryldolin is largely an inexperienced youth, though a lot is expected of him as a noble of House Xar'Cha. He's prideful and possesses a certain amount of disdain for what he considers beneath him. Despite this, he still has a childish side to him, though he typically tries to contain it.

    Equipment:
    Spoiler
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    Equipped:

    Inventory:
    • A small, concealed knife.
    • The House Xar'Cha insignia, worn on a thin chain around his neck. Allows him to use a number of magic powers. (See abilities.)
    • Communication compact made of gold and blue enamel. Can be ued to communicate with anyone holding a matching communicator.

    Stash:

    Abilities:
    As a drow, Ryldolin has a handful of magical abilities inherit to his species.
    • See into the infrared spectrum.
    • Create orbs of darkness.
    • Create and control small, magical lights.
    • Cover a target with pale, heatless flames.
    • Levitation.

    When he's holding his House insignia, he can direct it to produce a few magical effects.
    • Create a floating disk of energy.
    • Allow him to climb walls and ceilings.
    • Shoot sticky spiderwebs.
    • Create a burst of light.
    • Render him temporarily invisible.

    Backstory: Up until recently, Ryldolin has lived in the Underdark city of Menzoberranzan. He's intended to be trained as a fighter, though his formal training has yet to begin. For the time being he has accompanied his mother to the surface to live at Delmah Phor.

    Miscellaneous: N/A
    Last edited by Gulaghar; 2012-10-02 at 01:27 PM.



  3. - Top - End - #753
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    Scora

    Alias: N/A

    Gender: Female

    Race/Species: Hibiscus Dryad (Touched by Wolfy and Slaanesh.)

    Age: 1, ageless (14 HPME*)

    Profession: N/A

    Description: Scora is a small young woman. Her eyes are a very dark grey and her ears are very long and pointed. Her teeth are sharp, complete with a pair of long fangs. Her lower body is long and very much like a snake's body. It's scales appear to be strong and made of small chunks of bark. Her upper body gives way to smooth, brown skin. Her hair is made up of a long mass of leaves.

    Personality: To come later.

    Equipment:
    Spoiler
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    Equipped:

    Inventory:

    Stash:

    Abilities: She has a few abilities granted by her heritage. She can manipulate plants in many ways. She can speak to plants. She can also enter a tree and emerge from another, even over great distances, as long as she's touched the tree before.

    Backstory: Scora was born from her tree along with her twin sister Aconia in the grove surrounding Riverside.

    Miscellaneous: The entire grove surrounding Riverside, referred to as Wildside, acts as Scora's tree. Should she leave this range, she would grow sick and die after a number of hours. She can temporarily leave the range provided she takes a piece of one of her trees.

    *Human Physical Maturity Equivalent
    Last edited by Gulaghar; 2013-02-21 at 10:28 AM.



  4. - Top - End - #754
    Orc in the Playground
     
    Earl of Purple's Avatar

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    Inside Gargoyles

    Appearance & Physical Traits:
    Spoiler
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    These strange creatures appear to be stone statues. Their form only has these thing in common- they have a head, two arms, normally clawed ones, and two legs and they all have wings, usually either bat or bird wings. These wings enable them to fly, despite the fact they are made of solid stone. Most commonly, the stone they are created from is marble or granite, but it does vary immensely. This makes them very hard, though not impossible, to damage.


    Skills & Abilities:
    Spoiler
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    They are all capable of flight and are supernaturally hardened so they are difficult to injure. Some of the older ones have an additional magical ability as well. This ability ranges from being able to propel stone spurs from their body to absorbing and releasing heat, though many others are possible. Invisibility and intangibility are, fortunately, unknown amongst them.


    Birth, Life & Death:
    Spoiler
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    Gargoyles live a long time, eventually dying when they are so severely eroded that they can no longer function. This can take several centuries, but they usually die long before, when they're too badly eroded to properly defend themselves or can't see and fly into something more solid than they are.



    Reproduction:
    Spoiler
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    They do reproduce, which is worrying. Whenever a gargoyle finds a moderately round stone between the size of a human's fist and the size of a human's head. This is placed in a nest of debris which the gargoyle builds wherever it can and incubated for several months, up to about a year. During this time, it will grow to the size of a human head and turns completely spherical- the length of time it's incubated varies upon the stone's shape and size- the closer it is to the ideal shape and size to begin with the less time it takes. Whilst the stone is incubated, it is slowly imbued with magic until, eventually, it hatches and a new gargoyle is born, one that will steadily grow for several months until it reaches adult size and goes to build its own nest, fighting for prime nest-sites. Often these fights result in one gargoyle being reduced to a lifeless pile of masonry.

    Fortunately, the scarcity of rocks of a suitable size and shape often limits the population size, and internecine fighting inevitably claims some of the gargoyles in bouts for territory, plus ill-considered fights with a superior foe claims more.


    Miscellaneous:
    Spoiler
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    Gargoyles are incredibly stupid, incapable of recognising any foe as superior until they are at the least badly crippled and often dying. They are also very territorial, and will attack anything they see in an area they consider their territory. In Inside, this 'territory' mostly consists of the Blue Zone's rooftops, though smaller splinter colonies have been founded elsewhere in Inside.

    Also, I largely presume that occasionally Remnant stops the population from spreading too far or becoming too large.
    Semper in faecibus suvum, sole profundum variant.

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  5. - Top - End - #755
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    Hinata Akiyama

    Gender: Female
    Race/Species: Human (Demigoddess)
    Age: 35 (Appears 26)
    Class/Profession: Priestess/Seeress
    Description:

    Equipment: Hinata has three notable pieces of equipment, all of which were given to her by her mother, Amaterasu. Her bow, a Japanese Yumi, simply strikes more accurately than a typical bow. Her robes resist blows as well as most light armor, and has additional benefits detailed below. Lastly, she has a carved bracelet, which has uses detailed below.
    Abilities: In mundane areas, Hinata is quite skilled at socialisation (or, for that matter, using her appearance). She's also knowledgeable about the occult, and has a fair degree of academic knowledge as well. Finally, she's a good shot with her bow.
    Spoiler
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    In addition, as a Scion who's reached the level of becoming a demigod, Hinata has quite a few abilities that go beyond human capabilities.
    First, she's beautiful, supernaturally so, and is good at using that. In particular, she can draw attention to herself, and can hold someone's gaze even if they want to look away. Second, she also has a degree of supernatural charisma, and and use this to convince people to give her the benefit of the doubt. Thirdly, she is supernaturally intelligent- she has a perfect memory, is pretty much a living calculator, and she can understand and speak any language perfectly once she's heard a few sentences of it (it should be noted that she has to learn how to write the language, though).
    Fourthly, she has a number of Boons that she can channel through her relics. Her miko robes allow her to channel the Sun Purview (Hinata can perfectly see through anything that doesn't totally block light from passing through or in any light brighter than pitch-black, can glow with the intensity of a 100-watt light bulb (and can focus this light for purposes of more illumination or even blinding someone temporarily), can flare momentarily to dazzle anyone looking at her, and can shoot arrows made of sunlight from her bow). Her bracelet, on the other hand, allows her to access the Purviews of Prophecy and Mystery- the former needs no explanation, and the latter allows her an understanding of connections that most people can't see.

    Backstory:
    Last edited by horngeek; 2012-09-29 at 02:40 AM.


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    And so it was that Zaeed, Aang, Winry, Ezio, Sadoko and Snow White all set out on their epic journey to destroy The Empire.

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  6. - Top - End - #756
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    Gulaghar's Avatar

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    Deadtimed
    Yazon Skała

    Alias: N/A

    Gender: Male

    Race/Species: Dwarf

    Age: 42 (30s HPME*)

    Profession: Watchman Initiate of Watchtower

    Description: Yazon is a man of short and stout stature, as is typical for dwarves. His skin is white, though tanned by the sun. His beard is a magnificent example of it's kind. It is sleek and blond and is gathered in one tight braid that reached down to his belt. His hair is likewise blond and almost as neatly groomed. His clothing is sturdy and made for ease of movement, but it's still of fine craftsmanship.

    Personality: Yazon is a level headed, practically minded individual. He's all about doing things in the most efficient manner possible and getting it done right. He's generally a good humored man, though fierce when crossed.

    Equipment:
    Spoiler
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    Equipped:
    • A wide brimmed hat

    Inventory:
    • Armour: Capeline helmet, chainmail, gauntlets
    • Bearded axe
    • Crossbow

    Stash:
    • Other weapons

    Abilities: Yazon possesses no special abilities or powers beyond his years of combat training and experience.

    Backstory: Yazon spent his early years living in an underground community of primarily dwarves. He took a shine to combat at an early age and later joined the local militia. A few years later he moved to a larger city and joined the army. Since then he has been serving on and off in active duty, later even leading some squads of his own. Recently before he came to the Nexus the standing army was disbanded. He decided then to see if he could find somewhere to put his talents to use.

    Miscellaneous: Yazon has a pet crow that can often be found near him, especially when he's outdoors. The crow's name is Urist.

    *Human Physical Maturity Equivalent
    Last edited by Gulaghar; 2013-06-22 at 10:44 AM.



  7. - Top - End - #757
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    McBish's Avatar

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    Jane "Yuki" Doe


    Alias: Without a memory of her past she simply goes by Yuki, a name suggested by her good friend Alysha.
    Gender: Female
    Race/Species: Modified Human (Appears Human with wings.)
    Age:20
    Alignment: Neutral
    Class/Profession: Amnesiac
    Power Rating: B
    Description: She is 5'6" and has finely toned body though she isn't as curvy as many woman in the Nexus. From a distance she eaisly looks like a much younger woman. A closer look at her face shows that she has an inhuman beauty of a much older woman. Though some might notice a strangeness in her face, though they might have a hard time pinning down what it is. Her face looks more like something created, like a sculpture or painting, rather then a real persons face. She has long dark red hair that flows down past her shoulder. From her back a pair of large white feathered wings.
    Personality: Quiet and Eager to Please
    Equipment: A simple white robe
    Backstory: Woke up in the woods wandered into town with no memory of her past.
    Miscellaneous: Read a magical book and can now create zombies.
    Last edited by McBish; 2012-10-02 at 10:55 PM.
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  8. - Top - End - #758
    Ogre in the Playground
     
    Gulaghar's Avatar

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    Irril Xar'Cha

    Alias: N/A

    Gender: Female

    Race/Species: Far chimera of K'rax-Naggath, part drow

    Age: Appears early teens (14 HPME*)

    Profession: N/A

    Description: When Irril appears as a drow, as she does most often, she looks like a short and lithe young girl. Her skin is a dark grey, but lighter than most drow. Her hair is white and cut in a neat bob. Her eyes are a striking blue and her ears are pointed. She typically wears a black karategi and a black bandit's mask, but she will occasionally wear other clothing, though she will usually wear the mask regardless.

    Her chimera form, however, is much different. She's actually smaller than her drow form and looks half raccoon, half cobra, half bat, and half hawk. Her form is rarely consistent, but is always made up of various part of the aforementioned animals. Her skin, fur, scales, and feathers are always a deep black that almost seems like a hole in reality rather than a colour. Various patterns in an almost luminescent blue break up the blackness.

    Personality: Irril likes to explore and investigate. She's ever curious about most anything. This sometimes gets her in trouble, however, as she doesn't have a strong concept of ownership and sticky fingers. She's not one to want to cause anyone misfortune, however.

    Equipment:
    Spoiler
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    Equipped:
    • A black, drawstring backpack

    Inventory: Backpack

    Stash:

    Abilities: Irril can create a small knife out of at will.

    She can step into other dimensions as long as she's in shadows or darkness. She can use this as a form of transportation or to hide.

    Backstory: To come soon.

    Miscellaneous: N/A

    *Human Physical Maturity Equivalent
    Last edited by Gulaghar; 2013-02-21 at 10:22 AM.



  9. - Top - End - #759
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    Gulaghar's Avatar

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    Dana Johnson

    Alias: N/A

    Gender: Female

    Race/Species: Human

    Age: 24

    Profession: Owner of Dana's Place. Mother of two.

    Description: Dana is a pretty young woman. She has fair skin and dark hair that she often wears in a messy bun. Here big eyes are a light hazel. She's fairly short and she has gentle curves. She typically wears sleeveless dresses that are conservatively cut.

    Personality: Dana is a very friendly person. She cares deeply for those she's close to and will often put their needs above her own. She will often give her time and resources freely. While this makes her a very generous person, it also gets to the point that other aspects of her life suffer.

    Equipment:
    Spoiler
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    Equipped:

    Inventory:

    Stash:

    Abilities: Dana possesses no noteworthy abilities.

    Backstory: Dana has lived her whole life in the Nexus in Riverside. At a young age her mother died and her father was left to raise her alone. He was always very protective of her and always wanted to make her happy. Aside from that, her early life was not particularly noteworthy. She attended and passed school. She was considering post secondary education, but never pursued it. At one point she decided to volunteer at the orphanage in Riverside, and since then it's become a huge part of her life. Later, with her father's help, she started up an ice cream parlor, Dana's Place.

    Miscellaneous: Dana has adopted two children from the Riverside children's home. Their names are Michael and Lily (played by Slii Arhem).
    Last edited by Gulaghar; 2013-10-09 at 10:32 AM.



  10. - Top - End - #760
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    The Bushranger's Avatar

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    Lucca O'Connell

    Alias: Lucy
    Gender: Female
    Race: Human Metahuman
    Alignment: Neutral Good
    Affiliation: None
    Age: YAF/AK (Yet Another Future/Alternate Kid)
    Class (or approximation): Swashbuckler/Ninja
    Profession: Having fun
    Power Level: C?
    Description:
    Backstory: SPOILERS
    Status: Active
    Last edited by The Bushranger; 2013-03-12 at 01:53 AM.

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  11. - Top - End - #761
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    OrchestraHc's Avatar

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    Timothy "Timmy" Saunders

    Race: Human

    Gender: Male

    Description: Timmy is an average kid twelve year old boy who's a little short for his age. He has a curly brown nest of hair and eyes to match. His face has several little scrapes and scars and his nose looks like it was broken at one point.

    Regardless of the weather, he is constantly covered. Coats, sweatpants, jackets, jeans, particularly thick socks. Whatever it takes to keep people from seeing any part of him but his face.

    Powers and Personality: Put together because one has had heavy influence on the other.

    Timmy is a psychokinetic. More specifically a Psychomorph. He is able to make his thoughts physically affect the world in the form of shapes and force. If he were to imagine a wall, an invisible wall would stand in front of him and move as he wishes it. His Psychokinesis is very powerful, far too powerful for anyone his age, and that's not a good thing.

    He has to spend a great deal of concentration to keep his powers back, otherwise they react to every little thought in his head. When he wants to use them, he'll ease on the pressure keeping them back and have it fill a shape in the real world. He's gotten very good at deciding how much he needs to release and how to make many simpler shapes.

    Because his focus is so heavy on his powers, he has a great deal of trouble focusing on almost anything else. He has a hard time reading, absorbing and disseminating information, or just listening to somebody talk for too long.

    Although he has trouble reading he does enjoy books with a lot of pictures. Travel books about tropical places and flower guides seem to be his favorites, because he can enjoy them in at surface value and not feel like an idiot for reading over the same two words for twenty minutes. When ever he's realized he's lingered on a picture, he skips to the next one, nothing missed.

    If he ever loses control he immediately becomes frantic, which only exacerbates the problem. He does his best to have no thoughts at all, but that's hard to do when you're scared.

    Items: He owns several long sleeved shirt and long legged pants. His prized possessions are a flower encyclopedia and a travel book about Hawaii (which is stuffed full of travel brochures of several other exotic locations, not all of them earthly).

    Backstory: To Come
    Last edited by OrchestraHc; 2013-02-22 at 11:27 PM.

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  12. - Top - End - #762
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    Beans's Avatar

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    Lechner Algol the "ch" is pronounced as a "k"
    Age: 22
    Race: Human
    Class: Pilot
    Alignment: TN/CN
    Description:

    Lechner's real legs end just above the knee; from there down they're mechanical. She also has a mechanical right eye; since it's always open, it sometimes seems like she's winking when she's just, y'know, blinking.

    Abilities: Damn good MS pilot.

    Personality: Lechy's a sweet gal, but feels like she could be more altruistic.

    Mobile Suit:
    Spoiler: Gundam Jubilee
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    It's a pink Gundam.
    Gundam Jubilee has the unmistakable yellow V-fin and facial structure of basically every Gundam, with mostly dusty-pink armor and some sienna accenting. It's a little bit purty.
    Oh, and it's on the lighter side in terms of armor, prioritizing speed over defense.

    ARMAMENT:
    • Heat Hawk: A
    • Beam Magnum: Heavy beam pistol. Strong, but low range and limited firing capacity before needing to recharge.
    • Head Vulcans: Rapid-fire solid-round machine guns mounted in the head. Relatively useless against other Mobile Suits, but effective for shooting down missiles and dealing with personnel.
    • Knuckle Plates: These knuckleduster-like devices slide off from the forearm armor of the Jubilee for when quick, bare-handed combat is desired.
    • Greave Razors: Located in the legs, these blades can emerge from the armor of the Gundam's calves, because the only thing better than knee-striking with a giant robot is having a blade on your leg while you do so.
    Last edited by Beans; 2013-11-13 at 09:15 PM.

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  13. - Top - End - #763
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    Adalia Scae


    Alias: The witch Caesa, the Queen of High Places

    Gender: Female

    Race/Species: Scae (spirit) of the Land and Sky. The Scae can be of dual natures, but are more commonly either of the Land, Sea, or Sky.

    Age: Ancient. Old as the hills. Quite literally.

    Alignment: Neutral.

    Class/Profession: Witch, Rot Queen

    Power Rating: Extremely scaleable. At the center of Caesa's might, a locus where she's gathered all her strength, it can easily reach A+. However, no such locii currently exist. Currently it's somewhere between C and B. May the heavens tremble if she ever reaches full power again.

    Description: Adalia's appearance is that of a human or elf woman, clothed in animal-skin and a heavy woolen cloak. A deep cowl often hides her face, and as such, she's more commonly described as faceless. Sometimes depicted as a child, sometimes an ancient crone, Adalia's appearance is transient at best. Her face is shaped like a faux-heart, curvaceous and sharp toward the chin. The witch's body is pierced in many places, along her arms and on her face most prominently. Hung from these piercings are a variety of beads, circlets, and charms.

    Her hair appears not to be hair at all, but more resembles the jutting scalp feathers of the Lammergeier, lord of vultures. Her eyes, too, are as the scavenger-king's, the colors of moonlight and blood.

    Personality: Adalia is a being out of time, a walking relic of prehistory. As such, she's entirely out of touch with the modern world. Even the 'magic' of this day and age is strange to her. Nevertheless, she has a soft spot for young practitioners, and will try to protect them when she can. A patron of the arts, she seeks to reeducate magi, while trying in turn to learn from them.

    Her ways are strange. A willful, arrogant creature, she has a natural air of sovereignty, and often expects homage or sacrifice from mortals in exchange for her favor. She is prone to black moods, and fits of rage or savagery for no apparent reason. Ultimately, she wants to make the world the way it was, or at least the way she remembers it. Primitive, desperate, hard and strong. She, too, is all these things.

    Equipment: Adalia has very little in the way of worldly possessions. Aside from the clothes on her back, there are but a few charms and nick-nacks worth noting.

    • The staff Splinter, a gnarled walking stick with a jagged crack down it's center. The crack seems to pass all the way through, but the staff is in otherwise in good shape. At will, a horrid moaning can be issued from the staff, and the crack will begin to widen. When this occurs, it is said that Adalia possesses spectacular powers over wind. It's also good for carrying things, and supporting the old witch when she feels weak.
    • Hecate's Curse, a pendant that impedes the use of man-made devices in a large area. Electronics may cease to function entirely.
    • Some water, in a tiny glass bottle. Adalia has never elaborated on the liquid's origins, but it seems to have the effect of de-aging and wound-healing for mortals when properly applied. It has no affect on her.
    • An obsidian shard, sharp as it is ugly, bound to a bone handle with leather cord. The handle looks like a child's radial bone. The cleaver is a deadly weapon, and also excellent for preparing food.


    Abilities:

    |Strengths|

    Adalia possesses untold might. She can call stone and air to her aid, summon a congress of vultures for battle, or rip a man's beating heart from his chest. At her strongest, she alters reality with her mere presence. She is obviously immortal, and ageless to a certain degree.

    A Black, Bloody Goddess: Adalia's physical attributes are inhuman. She is unharmed by most mundane weaponry, and will simply shrug off a wide variety of attacks made with what she calls 'new magic'. The witch is abnormally strong and fast to boot. Over mountainous terrain, she has no equal, and can fight along the side of a sheer cliff without much difficulty.

    Only Misfires Against Me: Ranged weapons are prone to inaccuracy when aimed at the witch. A ripple in the air, a sigh of wind, and it's as though there was no bullet or bolt to begin with. That isn't to say she's impervious to such attacks - though her defenses are extremely resilient. It takes firepower, or truly stunning speed and skill, to harm her. This power is based in the mind, and after all, few marksmen can match the speed of thought.

    A True Master Waits: Though Adalia's most impressive abilities have to do with manipulating the world around her - the animals, the elements, the power of the Nexus itself - her true power is much more subtle. She sends curses or familiars to do her dirty work. She summons visions of the future or past to uncover truths. Charms, potions, sacrifices, hidden doors and dark pacts - Adalia trades in all these things. She's much more dangerous for it, as her own presence in a conflict is often unnecessary. She plays sides, manipulates people to her own ends, or favors some mortals with powerful boons.

    |Weaknesses:|

    To Bleed the Earth: Due to a long-dead deity's curse, Adalia must consume energy to sustain herself. She's often seen walking through remote valleys, along lonely roads, or across scorched battlegrounds. These places give her a kind of strength. It has been speculated that she draws power from the earth, or parallel versions of the same location in other universes, destroying them utterly in the process. Either way, without visiting these locations regularly (or finding another source of sustenance) she will gradually wither and fade. The light and happiness of the mortal world weakens her, and thus she cannot remain in normal societal conditions for long. It is a wearying existence, at times.

    Cursed Iron: As mentioned above, lead or flint cannot wound the witch. But cold iron can. It sears her flesh, and bypasses defensive charms. Certain other weapons or magic can harm her just as easily, but such weaknesses are obscure or vague at best. It is said Caesa's true name can bind her physical form.

    The Sacrifice: Though it is not common knowledge, the witch does have other ways of sustaining her cursed existence. Consuming the heart of a sentient being, most favorably a human male, is one such way. She gains a portion of the being's strength, but loses herself in the blood, savaging friend and foe alike in a frenzy of power.

    How is this a weakness, one might ask? Aside from the fact that she attacks any living being nearby, her eldritch powers are all but lost in this animal state. Only the physical potency, and perhaps a shred of her victim's powers will remain.

    Backstory: From time to time on the Harvest Eve, long before the first scythe is swung, the hill people still whisper of Caesa. Voices hushed, as though the witch might hear, they talk of the age from whence she emerged. They say when the humble Peasant planted the first seed, when He planted life in the earth with a single word, Scae was watching from her mountaintop. When He wound back the elder clock and began the cycle anew, Caesa was among those who turned the hands. She is the mountain queen, eldest of the Rock-born things that rule the high places. She is always there, in every creation myth they know, on every mural or piece of cave-art, sitting in the distance astride a lonely mountaintop. Waiting.

    Though the hill people are a superstitious lot, there's some truth to almost every one of their tales. Adalia really did exist, in one form or another, before mortal life began. She had a court, then - spirits and beasts, or Outsiders from the plane of earth. Caesa even collected a few True Men, once the Peasant's wife had borne them into the world. But these things are since lost to time, as is much of her power.

    After her downfall, an event of which she will not speak, Caesa weaved herself inside a rock on the plains of a world that would one day become part of the Nexus. That boulder, and others like it, would in a few ages time become the base of a mighty mountain. Some of her servants watch over it still, slaying those who would seek the artifacts Caesa hid near her tomb. She has woke before, always to great strife and conflict, but time will tell when the witch will rise again.
    Last edited by Murkus; 2014-02-14 at 05:04 PM.
    My avatar was done by Gulaghar. Thanks again!

    Spoiler
    Show
    In a dream I found a place
    of rotting meat and eldritch grace
    and looked upon his primordial face
    and from my thoughts could not erase
    that sense of time that sense of space
    and my heart the darkness did embrace.

    -Johanna Stokes


    Nexus Characters

  14. - Top - End - #764
    Ghost in the Playground
     
    RangerGuy

    Join Date
    Nov 2012

    Default Re: Nexus Character Directory

    Alias : Altar
    Gender : Male
    Race/Species : Human (Resurrected)
    Age : Looks like in his 24's.
    Alignment : True Neutral, until certain events changes him.
    Class/Profession : Traveler
    Power Rating : He looks E, but his capabilities are C-
    Description :
    Slightly tall, thin build, his face somewhat angular. Wears clothes fit for any type of adventure. Brown-black hair, dark blue eyes.


    Personality :
    Having no memory of anything, he's only determined to know his past, and what is his true purpose. He is naive on pretty much everything.

    Equipment :
    Traveler's clothing, a small backpack, a cloak. Throwing knives and a small dagger.

    Abilities :
    The ability to nullify physical attacks.

    Backstory :
    Several hundred years ago, an infamous wizard roam across the lands. Not caring about anything, he takes anything he wants among others. He is known to be very powerful, as he was able to topple an entire army with his powerful magic. Hated by many, they banded a group of wizards and magicians to cast a curse onto him. He was not aware of it, and so he was not prepared for the curse. It was successful, and his body and soul was sealed.

    At the present, several individuals wished to resurrect the infamous wizard, to know his secrets and spells. But the process was interrupted, and it was a failure. His body was freed from the curse, but the knowledge he had was not recovered. He is an empty shell. He was discarded by these individuals, like trash. He only has cloak with him, and he wandered off to find a purpose in his life. While walking away, he tries to remember what his past like, but only saw the first moments of his resurrection. An altar in front of him, individuals circled around him, a cave.. He was confused.. why can't he remember anything?

    Weeks passed, as he travel the plains, he was attacked by a thief. He was defenseless, as he had nothing to use. But, as the thief attacked, something happened. The thief's knife bounced off the wizard's body, like it hit metal. He attempted to thrust his knife on the man's chest, but yet again it didn't work. After several strikes, he backed away and ran.

    After the attack, he had a flashback. He saw himself, studying these unknown books in a dirty room. As he was watching himself studying, his old self took a small dagger from the table's drawer, and tries to cut his left forearm himself with it. As he tried, not a scratch was seen on the forearm. After that, his flashback ended.

    He discovered that he had the capability to resist or to nullify a physical attack against him. But for some reason, he did not know how to perform this feat. Perhaps it is his subconscious mind that let him performed it. But he didn't thought about it any longer. He just know he can defend himself now.

    As he continues his path, he stumbles across a small group of people in a campfire. They're all travelers, wandering around the plains. They humbly welcomed the man, letting him sit near them. As they talk about their adventures, their stories, their experiences, but one of them asked who he is. Not knowing his name, he called himself the first thing he saw when he
    was resurrected. Altar.
    Last edited by Basher; 2012-11-19 at 08:46 AM.

  15. - Top - End - #765
    Ogre in the Playground
     
    LordDeathkeeper's Avatar

    Join Date
    Sep 2012
    Location
    Definitely lost
    Gender
    Male

    Default Re: Nexus Character Directory

    Oops. I meant to post here before I started in MaGLoG, but I got distracted. That happens.

    Jacen Vallarm
    Spoiler
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    Alias: None, although he usually prefers to drop the "n" in his first name

    Gender: Male

    Species: Human

    Age: Around 19

    Alignment: NG

    Class: Sorcerer (Arcane)

    Power Rating: Let's say C+ for now

    Description: Around 5' 10," rather thin. His hair is a dark brown, and while rarely combed, it isn't too messy. He prefers to wear something blue, even when not wearing his favorite cloak

    Personality: He can be easily irritated, but making him actually angry is more difficult; usually doing so requires insulting or threatening his familiar, who he is very protective of. Still, his good nature means he'll cool down very quickly. Otherwise, he's relatively outgoing, talkative, and does his best to be polite (although his best isn't great). He's very fond of the color blue.

    Equipment: His boots and gloves are brown leather. His clothes in general are of good quality but nothing too special. His cloak, however, is finely made and deep blue. It has a minor enchantment to shrug off damage, but it doesn't do too much besides make him feel safer.
    He carries a Handy Haversack in the form of a satchel that carries his equipment, which for the most part is standard adventurer gear you'd expect from the party mage. He also has a completely ordinary dagger.
    Around his neck or in his bag are a pair of oversized goggles that help him see in the dark despite their mundane (and relatively goofy) appearance. He made them himself, and is proud of it.

    Abilities: Jace is a gifted spellcaster, although his talents are mostly in blowing things up, enchantments, and creating magic items. He's decent in most magic he tries, but rarely, if ever, uses Conjuration (or Divination outside of Identification spells), and has never touched Necromancy.
    He's also a surprisingly decent musician, specializing in vocals and piano.

    Backstory: Raised in a small town, he worked for nearly everyone due to a habit of getting fired for accidentally blowing things up. Caused usually by getting angry at someone for making fun of him/his family for his tendency of blowing things up. Still, all things considered it was surprisingly non-hostile, although those years made him resistant to insults (to himself, at least) and gave him little tolerance for bullies. He left home on good terms to wander after calling his familiar in a forested area near his home. Other companions include an adventuring party that temporarily broke up after a war called several of them home. He has always had a relatively bad sense of direction, and gets lost quickly. Sometimes so bad it's not surprising if he finds himself in another world.


    Zebes
    Spoiler
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    Gender: Male

    Species: Pocket Dragon

    Age: About 4

    Alignment: NG

    Role: Familiar

    Description: About seven inches tall, Zebes' scales are best described as the color of a copper-gold alloy, being in between both metals in color. He has small ear-fins which are usually expressive of his mood, a few short spines along his back, and a pair of horns on the back of his head. His snout is slightly round in shape, and his tail ends in a small spade. His wings are of normal proportions, with the membranes being a red-orange.

    Personality: Sarcastic and full of snark, but he knows when to shut up. Although chatty, he usually lets Jace talk for him until someone's given permission for him to communicate telepathically, since he can't vocalize any language besides basic Draconic. He's very loyal to his friends, although he's a bit more cynical than Jace and is slower to trust. He likes to make nicknames for people, (he calls Jace "Boss" as a gag because he was told not to call him "Master.") but he usually uses their name when talking directly to them, if he knows it. Despite his small stature, he still considers himself a full-fledged dragon and is proud of his role of a familiar, and therefore is extremely indignant should anyone insinuate or outright call him a pet. Despite what he or Jace say, however, he's never actually bitten anyone's fingers off for using the "p" word.

    Equipment: Zebes' only real possessions are the ornament he wears: a small silver breastplate with a rosy quartz set in the middle, which hangs from fine chains between his neck and forelegs; and a small, elegant harmonica
    He also sometimes uses one of the wands tucked in Jace's things, but doing so is difficult for him, so he never actually carries one.

    Abilities: As a dragon, albeit a tiny one, he can breathe fire for short periods of time in a fashion similar to a blowtorch.
    He can communicate telepathically with most intelligent creatures within 100 feet
    His nature gives him some magic talent, although this extends only to the use of magic items and the most basic of cantrips.

    Backstory: Omitted due to my inability to pick one of the ones I've written.
    Misc: Despite whatever it really is, I (and therefore Jacen) pronounce his name "Zeebz" despite the consensus usually being that the word is meant to be pronounced "Zeh-bez." I kept the original spelling, though, because it looks cooler.
    Last edited by LordDeathkeeper; 2012-12-13 at 03:00 AM.
    Spako Highclaws by Ceika.

    [Sorry Boss, but as always, I get the last word.]

  16. - Top - End - #766
    Troll in the Playground
     
    Morcleon's Avatar

    Join Date
    Jun 2011
    Location
    General Vicinity of Terra
    Gender
    Male

    Default Re: Nexus Character Directory

    Sonozaki Yuki

    Spoiler
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    Alias: N/A
    Gender: Male
    Race/Species: Human (modified with grafts)
    Age: 154 (appears 16)
    Alignment: Chaotic Neutral, leaning heavily towards good.
    Class/Profession: Xenoalchemist, Doctor
    Power Rating: Quinsar 4, Neon Knight Rank C-

    Description:
    Spoiler
    Show
    Yuki appears to be a dark-haired human male around 16 years of age. His typical attire consists of a white suit and pants, with white gloves, occasionally wearing a bowler hat when outside. He also tends to carry around a medium-sized haversack of a soft white polymer base.

    Personality:
    Yuki tends to be polite and helpful, and enjoys the feeling of having made someone smile. Strangely, for someone who enjoys helping others, he can get rather embarrassed at any praise beyond a simple "thank you". He is curious, and rather optimistic about the world, trying to see the best in people. He isn't completely sane, though, and will occasionally make odd connections to things completely irrelevant, or contradict himself with his words and actions.

    Equipment:
    • A reinforced monomolecular scalpel, with supernatural enhancements. Can remove most diseases and ailments, as well as cut through most normal materials and (with an appropriately costly and anime-esque sacrifice) such metaphysical things like quantum strings and the space between letters.
    • A hammerspace haversack, with a vast assortment of various medical tools, ranging from archaic (poultices, herbs, leeches, etc) to highly advanced (MRI scanners, defibrillators, tricorders, etc).

    Abilities:
    • Intimate knowledge of nearly all non-unique anatomies.
    • Can cut parts off of beings and graft them onto others, retaining most of the functionality of the original.
    • High dexterity and reaction times.
    Grafts (modular, switched with an arbitrary amount of time, depending on complexity (5-60 min))
    • Offensive Abilities: energy blasts (requires recharge time), retractable tentacles (2, with paralytic slime), nimbus of celestial light
    • Defensive Abilities: rapid healing, immunity to most diseases and ailments
    • Sensory Abilities: enhanced base senses, sense magic, see invisible creatures
    • Other Abilities: winged flight, limited range telepathy


    Backstory:
    During the exploration of an ancient magic item storage facility, Yuki tripped and fell into a well of many worlds, which brought him into the Nexus. Painfully.

    Miscellaneous: To be added when needed


    Cerise Mendar

    Spoiler
    Show
    Alias: Li'l Cherry, the Timid Killer
    Gender: Female
    Race/Species: Ghost
    Age: 12
    Alignment: True Neutral
    Class/Profession: Soulknife/Soulbow, Assassin
    Power Rating: Quinsar 6, Neon Knight Rank B+

    Description:
    Spoiler
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    Cerise is a young girl with long hair of a faint turquoise shade. A gown of pale blue covers her translucent body, and her pale grey eyes speak of untold horrors, both done by the hands of others and by her own hands.

    Personality:
    Cerise is a shy and often nervous child, stuttering and blushing at even the slightest teasing. Not confident in her own abilities beyond her chosen profession of killing, she often belittles herself, and can be rather apathetic to the suffering of others. This personality clashes strongly with her chosen profession. However, she does finds a perverse joy in death and killing others, but does not do so recklessly, only when paid, or when necessary for survival.

    Equipment:
    • An ethereal box containing various incorporeal equipment.
    • A glass cup that can be touched by incorporeals like Cerise.
    Abilities:
    • Flight
    • Incorporeality
    • Can manifest a pale green blade of pure soul energy, the power of which fluctuates with her emotions.
    • Skilled swordfighter and tactician
    • Telekinesis

    Backstory: She was killed and reformed as a ghost in a powerful magical location, giving her the ability to manipulate the material world more readily than normal ghosts. However, this also forces her to concentrate completely when she wishes to go entirely immaterial, making it nigh impossible to do anything other than move and talk.

    Miscellaneous: To be added when needed


    Kagamine Hikari/Kagamine Sayuri

    Spoiler
    Show
    Dual souls in one body

    Alias: None
    Gender: Female/Female
    Race/Species: Human/Human
    Age: 14/14
    Alignment: Neutral Good/Neutral Evil
    Class/Profession: Magical Girl/Dark Magical Girl
    Power Rating: Quinsar 4, Neon Knight C+

    Description:
    Spoiler
    Show
    Hikari/Sayuri appears to be a normal girl, with long black hair in two ponytails, and a dark grey cloak. Under this, she is rather thin and frail, with only a homespun tunic and pants to protect her from the elements. When Hikari is in control, her eyes are a deep, warm brown, burning with determination. However, when Sayuri has taken over, they turn a light crystal blue, and twinkle with malicious merriment.

    Personality:
    Hikari is a kind person, always

    Equipment:

    Abilities:

    Backstory: WIP

    Miscellaneous: To be added when needed


    Furude Setsuna

    Spoiler
    Show
    Alias: None
    Gender: Female
    Race/Species: Faerie Human
    Age: 21
    Alignment: CN
    Class/Profession: Sorcerer/Shadowcraft Mage
    Power Rating:

    Description: At first glance, Setsuna appears simply to be a cute little girl, no more than twelve years of age, with long blue hair and sparkling violet eyes. Her clothes consist of a modified blue and white gothic lolita dress, designed more for mobility than appearance, although it still has quite a few frills and adornments.

    The most prominent of these is an old blue ribbon, maintained by magic, tied in a bow across her chest. The only other possessions easily visible are a dark violet umbrella, carried tightly in her left hand, and a deceptively small pouch at her waist. Beside her floats a glowing orb of light, slowly pulsing with golden waves.

    Personality:
    Spoiler
    Show
    "She wasn't discouraged nor did she cry at her fate.
    She was beautiful.

    She didn't fawn anyone and fought them all by herself.
    She was noble.

    She shined brightly, like a divine figure.
    I needed someone like her."


    Setsuna wields her unnaturally short stature and the resulting cuteness to devastating effect in social situations, endearing herself where needed, smiling at all the right moments, appearing vulnerable when it would be beneficial to her. She builds up a reputation as an innocent, occasionally insightful girl who means no harm to anyone. This is her public persona.


    1
    "The frog in the well was happy.
    It wasn't interested what was outside the well.

    The frog in the well was happy.
    It was recluse to anything that happened outside the well.

    And you were happy.
    Because you didn't know what occurred outside the well."


    Setsuna is a dark, powerful figure, never failing, never caught. She may not have any dedicated followers of her own, but she can create as many as she needs to, and they are utterly loyal. She will send her shadowy children to do any job, no questions asked, provided that she is paid well. This is her shadow persona.


    1
    Which is her true self? But that is not the question you should ask... Perhaps the better one would be, are any of them true? And if they aren't, who is? Who is Furude Setsuna?


    1
    "At the first time, I do my best to try again
    against the inevitable tragedy.

    In the second time, I become disgusted
    towards the inevitable tragedy.

    The third time, disgust is overwhelmed into painfulness.
    But by the seventh time, this all becomes a farce comedy."


    Setsuna is a broken child, fighting her way through life, clinging to any hope of acknowledgement, even as each breaks away from her.

    Her mother figure, the one who named her and gave her magic, is an unknown entity, perhaps even just a figment of her dreams.

    Her father figure, who taught her to use her gifts, left seeking a lost treasure of the gods, and she never saw him again.

    Her childhood friend, who gave her a brief taste of innocent happiness, journeyed away on a quest to avenge his village and family with her blessing and a blue ribbon, never to return to her.

    And her senpai, the one who has given her so much love and care and hope, was exiled from their quest, leaving her alone.

    And yet through this agony, she fights. For a better life. For a miracle. A This is her true persona.



    Equipment:
    Abilities:

    This sheet, as modified by plot/common sense/fun.

    Backstory:
    Fragments of Memory:
    Spoiler
    Show

    Birth:
    Spoiler
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    "The first thing I remember is a dream. Or at least, I think it was a dream. The time was midnight, and I was lying under a tree, staring at the stars. The ground around me was covered in small shining dewdrops, and strange, bird-like shapes flitted across the deep violet sky. A surreal sight, even more so considering it was my first ever perception of the world. And then a figure came up to me, a tall, incomprehensibly beautiful woman."

    "She asked for my name. I told her I didn't have a name. She giggled, and said that everyone had a name. I told her again, I didn't have a name. Then she waved her hand, trailing sparks, across my face. She leaned in close, and said to me: 'Then if you truly have no name, I shall name you. From this moment forth, you are Furude Setsuna.' I blinked at her. A name for me? Furude... Setsuna... I rolled the words across my tongue, savoring the newfound feeling of identity. The woman, whom I am convinced was my mother, smiled at me, and then told me to wake up. I did."


    Light:
    Spoiler
    Show
    "I lived in a box in an alley, searching for scraps of food to survive, drinking rainwater gathered in a tin pail. There were a few generous souls who would toss me a few coins or give me a slice of bread or two. But these were few and far between. It was a brutal life, filled with hardship and the ever-present gnawing of hunger."

    "But then came my first salvation. A fallen archon came to me, dropping from the sky into my hands. His name was Hakkera. He came to me badly injured, having escaped from... something. I know not what it was. I triggered my magic for the first time, and, in a burst of power, infused his being with the shadows that would become my eternal companions. He told me that I had a gift, a wonderful gift to be nurtured into a blazing fire within me. He told me that he would help me do so. He did."


    Meetings:
    Spoiler
    Show
    "I ventured forth from my alley, to explore the city and its wonders. I found, on the outskirts, a small orphanage, and I took to watching its inhabitants, wondering how they lived, with scheduled food and water and shelter. After a while, I noticed that one of them seemed to be secluded from the rest. No, not secluded. Shunned. I didn't know why."

    "So one day, when I saw him all alone, I hopped the tall stone wall and introduced myself. His name was Rix, and he was a gypsy. And for some reason, that made him less likable than the others. I disagree. He was a very nice boy, and I grew to know him very well. I visited him nearly daily, and for a time, I felt like I had a purpose in life."

    "But... all good things must come to an end, and so did this. He told me about how his people were killed, and his desire for vengeance. I supported this, and wanted to help. But he refused adamantly. In the end, I gave him half of my blue ribbon to remember me by, making him promise to return to me. He never did."


    Exile:
    Spoiler
    Show
    "When senpai left me, I really didn't know what to do for a long time. I wandered around, working, trying to keep my mind off of her. It... it was difficult. I did everything I could to find her, using divinations, my various contacts, even petitioning some of the lesser demigods to help. But none of it worked... None of it! For the first time since I had met her, I began to drift back into my shadow persona, my dark side. Even now it threatens to over take me... I don't know how much longer I can keep this up... I have to find her... I... need... to..."


    Miscellaneous: To be added when needed

    http://www.giantitp.com/forums/showp...&postcount=835
    Last edited by Morcleon; 2013-05-04 at 09:45 PM.
    Avatar of Furude Setsuna, by Telasi.
    Quote Originally Posted by Mephit View Post
    Don't worry, I like my characters the way I like my coffee: Strong, but with no cheese in it.
    "Everyone carries something important enough to die for and they are running around so as not to lose it."
    -Kamijou Touma

    Homebrew:

    Nexus Characters
    RailITP Characters

  17. - Top - End - #767
    Ogre in the Playground
     
    Gulaghar's Avatar

    Join Date
    Sep 2009
    Gender
    Male

    Default Re: Nexus Character Directory

    Lisa Leveret

    Alias: N/A

    Gender: Female

    Race/Species: Rabbit-Person

    Age: 16

    Profession: N/A

    Description: Lisa is a rather short young woman. She has a pair of long rabbit ears on her head. Her has a button nose, somewhat large teeth, and her eyes are a light blue.

    During the summer months, her hair is light brown and her skin becomes a tanned colour. During the winter her hair is stark white and her skin is very pale. There is a transition period during Spring and Fall where her skin is somewhere in between the two and her hair is a blend of brown and white.

    Avatars:
    Spoiler
    Show
    By Myself:

    Personality: She's an overall friendly person, though she's not particularly social. She often prefers to stick with her small group of friends. She has a passion for art and will often dedicate a lot of time to it. However, when it comes to things she doesn't want to do, she can be a bit lazy.

    Equipment:
    Spoiler
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    Equipped:

    Inventory:

    Stash:

    Abilities:

    Backstory: Lisa has had a fairly normal life so far. Or at least as normal as it can be when she spent most her life in the Nexus. It was at an early age that her family came to Inside.

    Since then she's been attending school as usual since she was old enough. She spent more of her time with her friends Dimi and Am, and with her very large family.

    Miscellaneous:
    Lisa's Family:
    Spoiler
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    Leveret Family:
    {TABLE=head]Name | Gender | Age | Additional Info
    - | Male | - | Father
    - | Female | - | Mother
    Celia Fiver | Female | 26 |
    Jack Leveret | Male | 23 | Played by Slii Arhem
    Garrett Leveret | Male | 17 |
    Lisa Leveret | Female | 16 |
    Kyle Leveret | Male | 13 |
    [/table]

    Fiver Family:
    {TABLE=head]Name | Gender | Age | Additional Info
    David Fiver | Male | 28 | Father
    Celia Fiver | Female | 26 | Mother
    Haley Fiver | Female | 10 | Olivia's Twin
    Olivia Fiver | Female | 10 | Haley's Twin
    Warren Fiver | Male | 8 |
    Morgan Fiver | Male | 7 |
    Angela Fiver | Female | 6 |
    Nathan Fiver | Male | 5 | Isabel's Twin
    Isabel Fiver | Female | 5 | Nathan's twin
    Kris Fiver | Male | 3 |
    Ilene Fiver | Female | 2 |
    Delaney Fiver | Female | 1 |
    Seth Fiver | Male | Unborn |
    [/table]
    Last edited by Gulaghar; 2012-12-06 at 08:21 PM.



  18. - Top - End - #768
    Pixie in the Playground
     
    Time for Never's Avatar

    Join Date
    Nov 2012
    Location
    Here and there

    Default Re: Nexus Character Directory



    Alias: Deveric/ "The Chronomancer"

    Gender: Male

    Race/Species: Human

    Age: Unknown - However, he appears to be in his late 20's/ early 30's

    Alignment: Neutral - He views both law/good and chaos/bad as dangerous extremes that lead to unnecessary conflict and destruction

    Class/Profession: Chronomancer

    Power Rating: B+ according to Neon Knight's scale.

    Powers:

    *Ability to manipulate time - don't worry, he can't stop time, go back in the past/future, or anything else too ridiculous. Rather, he creates a bubble around him in which he warps time by slowing it down and speeding his own movements up.
    *An expert in wielding a scythe, he can create a downright terrifying whirlwind of sharp metal that can slash and eviscerate even the most staunch opponents
    *You need a good defense to protect yourself against powerful foes and because of this Deveric is well-versed in protection magic with spells like magic nullification and melee ward. He isn't trained in healing magic though.
    *Illusionary magic - Deveric also possesses the ability to create all sorts of mirages and phantasms that distract, confuse, antagonize, and terrify enemies
    *Age acceleration - by grabbing onto a person Deveric is capable of depleting a person's youth and vigor as they begin to rapidly grow older.
    *Is immortal in the sense that he can't die from age. He can still be killed through other means though.


    Description: Deveric has short platinum blonde hair with amber eyes. He stands at about 6 feet tall and has a powerful, lean body. His skin is mildly tan. See avatar to get an accurate representation of him.

    Equipment: Alongside wielding his unique scythe, Deveric wears plate armor underneath a red and ivory cloak with a hood he usually has drawn up. He has several small, unique clocks built into his armor on various parts of the body such as his arms, chest, and boots as well as on his scythe's blade. In addition, Deveric also had a belt of seemingly random keys that allow him into many places.

    Personality: As far as personality goes, Deveric is surprisingly charismatic for such a distant-seeming individual. While he generally only talks when it is necessary, he's not a recluse and has nothing against interacting with others. He's also what you might call an unfettered individual, as in he doesn't follow a rigid moral guide in achieving his goals. That's not to say he will go out of his way to harm someone needlessly, rather he doesn't have qualms against it if it proves to be necessary. You wouldn't necessarily know this from speaking to him however, he actually seems to be a generally good person.

    Backstory: One of the last of his kind, Deveric was a part of near-extinct group of people who were tasked with guarding time against those who would seek to manipulate it. This organization was also dedicated to stopping people who would drastically alter the universe one way or the other. Righteous Zealots and depraved monsters alike, Deveric made sure that neither extreme emerged victorious. He has since strayed from his duty after somethings happened in his past, yet still tries to uphold his values.

    Miscellaneous: Deveric carries the ashes of people close to him who have died.
    Theme song:
    Spoiler
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    Last edited by Time for Never; 2013-02-11 at 01:57 AM.
    Life isn't about finding yourself. It's about creating yourself. - Bernard Shaw

    People who say it cannot be done should not interrupt those who are doing it. - Bernard Shaw

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  19. - Top - End - #769
    Pixie in the Playground
     
    Time for Never's Avatar

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    Alias: Gan Yun

    Gender: Male

    Race/Species: Human

    Age: 24

    Alignment: Neutral Good

    Class/Profession: Warrior Monk

    Power Rating: Solid C+ according to Neon Knight's scale

    Powers:

    *Gan has mastered the use of the Naginata and is capable of taking on multiple people in melee combat assuming they're around his power rating.
    *Unarmed Expert- Gan Yun doesn't always need to kill however, and in fact prefers to not deal fatal blows unless necessary. He was recognized as one the most effective unarmed combatant according to his temple.
    *Fleet Footed- He is quick. Very quick in fact. This allows him to circle strafe his opponents and cause much aggravation when they find that they cannot land a hit on him.
    *He is also incredibly acrobatic capable of evading attacks with a breeze and getting out of otherwise difficult situations. His fighting style includes countering and turning one's attacks against them through constant maneuvering and dodging around them.
    *Meditation- being a practitioner of his homeland's monk training, Gan has an almost inhuman ability to endure for longer than most. He hardly needs to sleep as he can channel the world's energy field to himself which keeps him going. Minor healing can be done through meditating provided he isn't in combat.
    *True Sight- One of his most important assets, Gan's true sight grants him a supernatural intuition which helps him to predict actions and events that will occur in the near future. This has helped him in many a fight, but then again, just because you know what will happen doesn't always mean you can stop it.

    Description: Gan Yun has dark hair with bangs hanging down on either side of his face as well as a short pony tail in the back. He wears a blindfold, a cape over his left arm, leather boots, and white/gold clothing familiar to his temple's order. His faint brownish skin would indicate that he is from an Eastern country in a faraway land. As a tribute to his order, he wears a circlet of golden beads around his right arm which symbolizes his status as an effective fighter.

    Equipment: Naginata polearm, an unusual emerald with magical properties, coinage from his homeland, some fish for eating, the scarf of the person he killed, and not much else. Monk don't generally carry a whole lot on them to be fair.

    Personality: Virtuous, kind, and altruistic, Gan adheres to Buddhist-like philosophies. He believes in a universal karmic system where one may achieve eternal bliss after living a fulfilling and ethical life. He doesn't care about gods or any sort of deity as their existence is irrelevant to his beliefs. He'll try to do good when he can but doesn't shove morals down other people's throats- if someone wants to suffer the penalties of karma, let them. This doesn't mean that he'll stand by and let somebody be hurt if he can help it however, rather if the deed in question is something miniscule he's not going to berate the person for the decision. That said, he doesn't necessarily hold governments to have legitimate authority over him: laws often conflict with doing the moral thing.

    Backstory: Four years ago Gan was set to fight another student of his temple, Ferin, in a duel. This trial of arms was created by the order's leaders in an effort to silence their inter-rivalry once and for all. Ever since these two began training at the early age of 6 they fostered a competitive relationship. Whether it was endurance training, sparring with spears, archery, unarmed combat or even something as neutral as spirituality, these two were always trying to one-up each other. It never turned violent however, the temple masters made sure of that.

    At the age of 20 (the time when a boy is considered to have turned a man according to their customs), this final fight was meant to determine who would become the next apprentice to the head master. As these two were the front runners for possible candidates it was only natural for there to be a final way of settling things. As the duel begun it was instantly recognizable that his would be an even fight. For 30 minutes they kept up with each other, deflecting and attacking in equal amounts. After they had both become exhausted and it looked like there wasn't going to be a clear winner, it was told that they would have to end it with a naginata fight. Were they willing to kill for the chance at becoming master or would the end the contest with a draw? The monk leaders were hoping for the latter as killing would end their candidacy for the position.

    As it happens, they both had fostered a disdain for each other for so long that they decided on the former. They both went into the fight, strength redoubled as they attempted to land the final blow. Again it seemed like neither of them would be victorious after another drawn out 5 minutes. Finally, Ferin left himself open to an attack after he overextended a slash with his weapon. Seizing this opportunity, Gan instinctively responded by a stab at his chest. It connected, and unluckily for Ferin it hit his lungs. Relieved at emerging the winner, Gan's brief sense of accomplishment turned into horror and regret. He rushed over to where his childhood rival lay and cradled him in his arms as his opponent drew his last breaths.

    "Maybe in a different life we'll meet on friendlier terms..."

    And with that he was gone. Gan felt immense sorrow at this unusual loss. To rub salt in the wounds, he was then of course told that he was no longer eligible for temple master. Out of shame and distress Gan left for faraway lands and planned on never coming back. It was when he was wandering through a canyon when he discovered a shimmering portal. This portal would lead to the nexus.


    Miscellaneous: Theme Song - Welcome to China
    Last edited by Time for Never; 2013-02-11 at 01:33 AM.
    Life isn't about finding yourself. It's about creating yourself. - Bernard Shaw

    People who say it cannot be done should not interrupt those who are doing it. - Bernard Shaw

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  20. - Top - End - #770
    Dwarf in the Playground
     
    Asha'man's Avatar

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    Shadow

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    The Basics
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    Alias: Shadowman, shadow

    Gender: Male (Technically genderless but what the hey! )

    Race/Species: Aberration

    Age: I don't think you can put an age to a shadow.

    Alignment: Neutral Good

    Class/Profession: Telekenetic, Prototype Weapon

    Power Rating: B+

    Miscellaneous: Doesn't sleep or breathe or eat or drink etc.


    Description
    Spoiler
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    Due to the fact that he is a shadow he has no permanent form or shape. However since people prefer to have a face present when spoken to he can make two blue lights appear on a head shape. Of course this is just a minor cantrip, those aren't really his eyes.


    Personality
    Spoiler
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    His personality is something akin to a Holier than thou persona. Since he has no need for things most mortals need his hobbies are limited to tracking things down, acquiring information and fighting evil. He doesn't have much of a social life either.


    Equipment
    Spoiler
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    ... He's a shadow, he needs no weapons or rations.


    Loot
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    None yet.


    Abilities
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    As a shadow you cannot harm him physically. Some of the lesser magics won't even have any effect. He can attach himself to a shadow of a person and take control. He can also touch a shadow to be able to make a physical copy of him/her. He can store magic, even very strong ones to use them at any time.


    Backstory
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    He's an aberrant born from a land in the Nexus chock full of magic that even the mundane can feel it. This was not always the case though. He was once a member of the shadow race that lived off producing living weapons. He had a rather uneventful life until he was sent to retrieve two living weapons. He fought them for a time until he came to realize how wrong the acts of the shadow race were. To make it up to Serph and Red, the two living weapons, he helped them reach a place called demon nest. With the help of a seemingly invincible adventurer they made it to the heart of the place. There they would be granted each a wish so he wished that he had never been part of the shadow race. His wish was granted and his memories erased. Now as a shadow aberration he wanders the Nexus keeping watch on items of power. Mostly he's tracking down Serph, who also got a new start thus no memories of that time, who seems to be stealing or gaining items of power whenever he can.


    Last edited by Asha'man; 2012-12-07 at 12:51 AM.
    My Nexus characters that I consider important.
    Serph Oaruma
    Red Element

  21. - Top - End - #771
    Pixie in the Playground
     
    Murkus's Avatar

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    Empty


    Alias: The Yochanan, most prominently. Roughly translated into modern english, it means 'the nothing man'. Jack Empty's another good one.

    Gender: Male, at least as far as self-identification goes.

    Race/Species: Tulpa. 'Thoughtform', in plain old english.

    Age: A year or so. He remembers much, much further back, but he gained a body of his own right around a year ago.

    Alignment: Chaotic friggin Evil. He's as much Jack Empty as the old wizard was, sans any semblance of humanity.

    Class/Profession: Monster.

    Power Rating: A

    Description: The Yochanan looks like a slightly tall, middle-aged man, who's short hair has gone prematurely gray. His eyes are the color of ruddy nickels. There's this mad, sick grin that very rarely leaves his face. If you see his mouth curved any other which-way, it would be conducive to your good health if you left the room.

    Empty is very rarely seen without his slate grey suit. It appears to be perfectly tailored, with no labels or other identifying marks. A white undershirt and matching grey tie round out the color code. Things sometimes stretch the fabric from within, push against his flesh and clothes, as though they want to escape.

    Abilities: The Yochanan's powers are vast. He's a being of almost pure thought, and tends to enforce that rule upon the world as best he can. Bending reality comes naturally.

    In particular, Empty likes to make people afraid. It seems to make him strong. He'll attack your mind, or bring your fears to life if he can. The bastard's faster than you would believe, and what's worse, very strong.

    Backstory: To come later. See my other character, Jack, for a bit of context.
    Last edited by Murkus; 2012-12-11 at 06:25 AM.
    My avatar was done by Gulaghar. Thanks again!

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    In a dream I found a place
    of rotting meat and eldritch grace
    and looked upon his primordial face
    and from my thoughts could not erase
    that sense of time that sense of space
    and my heart the darkness did embrace.

    -Johanna Stokes


    Nexus Characters

  22. - Top - End - #772
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    Lexington
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    Alias: See above. Because good luck pronouncing his real name.
    Species: Space Dinosaur
    Age: Roughly 40 (proportionally around 25)
    Alignment: NG
    Class: Wizard (Spellslinger)
    Power Rating: B?
    Powers:
    -Almost stereotypical wizard powers. Mostly in direct manipulation of energy, but he can attempt plenty other things. He's not very good at all at spells to influence people, save for one which encourages them to ignore his presence. Still, he's an up-front kind of person, and his spellcasting ability reflects that
    -He's a crack shot with most firearms, provided he can actually fire them.
    -His natural weapons are still there, although he detests using them.
    -He communicates mostly through TrueSpeak. Although his vocabulary is limited, anyone can understand him, unlike his native tongue, which is nigh-impossible to understand if you're not a reptile and difficult if you are

    Description:
    Somewhere in-between a large raptor and a small Allosaurus, Lexington stands at around seven feet tall. His talons are small when compared to similar Earth creatures, but still sizable. His scales are a deep green in color. He also has a pair of small, fin-like ears on the sides of his head. His arms end in hands, but they're not as developed as a humans' and he has trouble holding or manipulating some objects.

    Equipment:
    Most notable is his Gauntlet, a handheld computer built into a glove and bracer on his left arm, which acts as a sort of PDA/phone/all-purpose device. Essentially, it's Mass Effect's Omni-Tool shoved into a Pip-Boy 3000
    Like many wizards, Lexington has access to his own pocket-dimension to carry his things. Unlike many wizards, his is full of guns and ammunition, along with a few basic necessities. Most notable is his customized SMG (Space Machine Gun), which is a small full or semi-automatic firearm capable of firing almost any kind of round, provided the magazine fits in the slot. He carries plasma and metal rounds for it at all times. Its grip is sized for his hands, and is also synched with the Gauntlet, which can display its ammo remaining and activate a kill-switch if the gun is stolen.
    He also has a shotgun, more of the same, save that it only fires specific metal rounds. Although it can easily punch through steel, he dislikes using it because of its kick.

    Personality:
    Lexington is good-natured and honest, but he's also impatient and occasionally near-sighted. He prefers to take on his problems head-on, although he understands that his powers make it easy to avoid having to and will if necessary (although it isn't as fun). Despite being a gun nut, he actually hates unnecessary violence, and is prone to anger towards people who don't take life and death seriously.

    Backstory: An old race of reptiles, Lexington's race is surprisingly peaceful for carnivores, although once earned, their enmity is a terror to experience. They still retain their predatory instincts, and discipline is honored beyond most else, because for a race that interacts with others often, losing yourself to instincts could mean accidentally biting a friend's head off. Lexington understands this, and spent years to gain control of himself in this regard, despite his lack of patience in other situations. Members of his race often find a hobby to keep their minds occupied, and Lexington picked up two: guns and magic. Although the second is rare among his people, it isn't unheard of, and the former is extremely commonplace. His family was wealthy enough to support his taste in past-times, and he makes decent money offering his services as well. He left home at an early age to learn from others, and he made Earth one of his favorite visits, although he was limited to the few places with people willing to hide alien tourists. For him, this meant New York, in the care of a good human friend with far too many resources for his own good.
    It's common for people of his race, whose names can be difficult for most to pronounce, to be given an easier name by a close friend. However, his human friend refused to give him one, to instead he simply looked at the nearest street-sign. Hence, Lexington.
    Misc: because he talks mainly through TrueSpeak, Lex can seemingly have any accent or lack thereof, depending on who's listening, at your discretion.
    Last edited by LordDeathkeeper; 2012-12-08 at 01:00 AM.
    Spako Highclaws by Ceika.

    [Sorry Boss, but as always, I get the last word.]

  23. - Top - End - #773
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    metakirb's Avatar

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    Aryna
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    Race: Bear with me on this. Half elf, quarter angel, quarter demon. Yeah.
    Alignment: Good
    Age: 16

    (Note this is Ary when she's 23, but the general idea of how she looks is the same)

    Aryna Firiat is the Daughter of Kelri and Al Firiat. Caught up during a timeshift before she was born, Ary technically doesn't belong in this timeline, nor does she have a father. While the timeline's alternative of her father believes himself to be her father, Ary isn't so sure herself, preferring to refer to him as her uncle. Because of this, Ary has discarded her family name, preferring to simply go by Aryna.
    Ary is a capable sword wielder, preferring to use a pair of katanas forged for her. She is also capable of fighting unarmed and can incorporate some measure of fire and teleportation magic into how she fights. Ary is fairly skilled with her katanas despite her young age, her fighting style is also based on a dual dagger fighting style, so can sometimes come across as needlessly flashy.
    While Ary has inherited the powers a goddess from the crystal guardian, she often refuses to use them. This comes mostly from a lack of confidence, but also a belief that she should work to improve herself on her own abilities. Despite this, she will use the guardian powers for healing magic.
    Ary's left arm is usually covered by a large silver guantlet, a red lens on the back of the hand, leading all the way up to her shoulder, this is due to a kind of corruption covering her left arm. The gauntlet works as a suppression device, Ary can control this corruption to some extent by filtering the corruption through the lens, but in times of extreme anger or need, the corruption can take over her entirely. Her left leg is an almost weapon-like prosthetic, made of a metal designed to counteract the corruption in her body. The leg is very durable, and has it's own motor drive in the knee, allowing Ary to move swiftly with it even when tired.
    Ary is a very quiet person, often preferring to keep to herself. she has an extreme dislike of killing, stemming from her perceptions on death, a kill ends not only the victim's life, but also any lives that could have come from that person. While Ary will kill monsters, feral creatures, etc, when she has to, she will feel violently ill if forced to kill any sentient or civilised creature. She's also extremely arachnophobic.

    She's also a little bit ditzy.

    (While I know some of this seems wierd, she's an established character from another forum, I've had to do some workarounds and such.)

    Ary talks in dark blue
    Last edited by metakirb; 2012-12-06 at 07:49 AM.
    The attempted return!

    Nexus Character: Ary

    Quote Originally Posted by Bookboy View Post
    Well, I was counting on you for someone. If you don't have a spare character, I start to get worried.
    Here're a bunch of old avatars made for me
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    Sig space limited so credits to the creators of my avatars

  24. - Top - End - #774
    Pixie in the Playground
     
    Time for Never's Avatar

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    Alias: Vordenar

    Gender: Male

    Race/Species: Shadar-kai

    Age: 33

    Alignment: Lawful Evil

    Class/Profession: Mercenary/Ex-Gladiator

    Power Rating: B- to B

    Powers
    *A formidable combatant experienced in wielding greatswords, who can even cleave through plate armor relatively easily.
    *Twice a day, he can teleport short distances, however he must be able to see where he's teleporting to.

    Crystal orb allows him to:

    *Manipulate shadows to attack his opponents but has to concentrate and stand still when doing so. This can include immobilizing someone, cutting and directly attacking them, or temporarily blinding them.
    *Absorb magical attacks by storing them and then dissipating the power. It can only store so much at one time, and if it absorbs too much it will then break under pressure.
    *Inspire panic and fear into weak-medium tier foes when he wills it.


    Description: Vordenar has pale grey skin typical of the Shadark-kai race as well as the the ever common dark hair and eyes. He is about average in height, standing at about 5'11" and is very muscular due to his time training as a gladiator. Vordenar is incredibly strong and brutal in both attack and movement. Plate armor that is mostly black and white is Vordenar's typical attire of choice as well as an armored mask that covers his mouth. A dark coat that comes down to his boots is another favorite piece of clothing of his as well as his ivory necklace. If one were to get a glimpse of his skin they would see that he is covered in tattoos symbolizing combat, honor, power, death and life in conjunction with many scars.

    Equipment: A menacing two-handed broad sword, plate armor, clawed gauntlets, an ivory pendant, and an orb made from diamond are Vordici's main assets.

    Personality: Cold, and intimidating are just two words to describe Vordenar's presence. He is a sell-sword who cares only for fame and believes himself an instrument of death. And hey, if wealth happens to come with that, who's to complain? Mainly, Vordenar is a ferocious fighter who doesn't care who is target for the most part. As long as they aren't a child, or anyone incapable of fighting back, he'll fight them. As an honorable warrior, Vordenar sees killing the defenseless as a shameful and despicable act that only serves to sour reputation. He also has no fear of death. If he must die, then so be it.

    He is a fairly blunt person who gives curt replies and isn't afraid to say what's on his mind. Hiding intentions is another cowardly act that Vord despises. A true man would make his desire clear and not try to deceive someone. Vordenar hasn't loved anybody since his teacher's death but isn't incapable of positive emotion. He's never met somebody worthy of his affection though, especially none of the people he's worked for.

    Backstory: Vordenar was once a former gladiator who fought back in his home, the shadowfell. He had been forced into fighting from birth, trained to be a master warrior for the entertainment of others. Good thing for him, he became adopted by an unusually nice mentor who treated him like one of his own. Unlike most Shadar-kai, this kindly older man taught Vordenar not only how to fight but also how to love and appreciate the minutiae of life. He also gave Vordenar a pendant that came from him family line.

    During one fateful battle that took place when Vord was 17, his mentor went up against the reigning champion, a merciless warrior who never lost. The kindly old man lost the fight and was barbarically torn asunder. Grief-stricken, Vordenar challenged the brute to trial-by-arms. He won the fight but became severely wounded and battered, becoming useless as a gladiator. After a couple of years he finally healed and left the shadowfell in search of a new life.

    Once Vordenar discovered the nexus during one of his forays into tiefling lands, he left for it and never looked back. He now searches work as a mercenary in order to become famous and reputable as a tribute to his mentor and himself.

    Miscellaneous:
    Theme song: Spirit of Champions
    *Likes penguins. A lot.
    Last edited by Time for Never; 2013-02-19 at 12:01 AM.
    Life isn't about finding yourself. It's about creating yourself. - Bernard Shaw

    People who say it cannot be done should not interrupt those who are doing it. - Bernard Shaw

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  25. - Top - End - #775
    Barbarian in the Playground
     
    Drakeburn's Avatar

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    Forgan Shieldbreaker


    Alias: N/A

    Gender: Male

    Race/Species: Half giant

    Age: 23

    Alignment: True Neutral

    Class/Profession: Mercenary Fighter

    Power Rating: D+

    Powers

    • He has the strength of ten men.
    • He can endure more than an average person.


    Description: Forgan is tall and muscular, with messy dark brown hair and light blue eyes. When he is not performing mercenary work in his armor (chain - mail shirt, helmet, metal shoulder pads and poleyns), he wears a sleeveless leather vest over his white tunic, brown pants, and sandals. Of course he also wears a belt.


    Equipment

    • A great sword that Forgan carries everywhere with him, duty or off-duty. It is carried in the scabbard that hangs over his belt.
    • Four leather coin purses at his belt, where he carries his hard earned money.
    • A larger leather bag where he keeps his armor.


    Personality: Forgan is a decent and friendly person. He’ll help a friend if he can, but will not get involved in any conflicts outside of duty unless he has to. He is hard to anger, but when he is angered, he’ll certainly throw quite a “tantrum”.

    Backstory:
    Born and raised in a village in the mountains, Forgan seemed to stand out of the crowd with his great strength and height. It wasn’t until his teenage years that he learned that his deceased father was a giant, making Forgan realize that he was a half – giant.

    With the shocking truth, Forgan decides to leave his home village, away from those who treated him like an outsider. Ever since then, he has been a mercenary, selling his services to anyone with a good offer. He’ll do any sort of job that is within his abilities, just as long as it pays well.

    He knows the basics of good and evil, but he chooses not to have any part in it.
    Last edited by Drakeburn; 2012-12-09 at 05:45 PM.

  26. - Top - End - #776
    Pixie in the Playground
     
    Zombie

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    Alias: R.I.N. (Reconnaissance and Intelligence Network)
    Species: GETH
    Age: GETH do not record age
    Alignment: NG
    Class: Mysterious Stranger
    Equipment: One trenchcoat (Pockets are Pockets of Holding), One Fedora, One Omi-Tool, One 44. Magnum, One ME1 predator, One Black Widow (Sniper Rifle), Galactic Credits
    Powers: Marksman, Overload (Interferes with electrical systems specifically target in small areas), Hunter Mode (can see (Life forms and advance technologically system AKA robots) through thin walls)

    Description:
    a GETH wearing a trenchcoat and a fedora

    Personality:
    Lacks a basic understanding of emotions and normal interaction but has knowledge on the their existences. Always seeks to do the right thing through the few means he knows. He also says the word GETH a lot it is unknown if it is because of pride in his heritage or a preference for the word

    Backstory: No data available (Forthcoming)
    Last edited by ATAT; 2012-12-09 at 10:02 PM.

  27. - Top - End - #777
    Ghost in the Playground
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    God, where do I start?

    My name is Meredit. Some of my friends tell me I look white. Meredit Zhang. Most of them tell me I look Asian. What I look like in the mirror is great-great-aunt Nadiya. She was the last one to be born in Russia before mom's family came here. We have a colorized photograph of her wearing flapper robes. Sometimes I use it for my profile photo because it's exactly what I see in the mirror. And I'm human of course.

    I want to go to college for an art degree but money is tight right now. In the spring I'll have a job at the Waldorf school I went to but as a daycare assistant. Until then I sell knitted balls and pouches on Etsy and custom knitwear by special order. It's actually hand-made too. Some people use knitting machines and try to call their stuff hand-made. It's not right. I don't think I'm supposed to link to my shop but you can probably find it.

    I don't read a lot of books. I'm too busy. I had to learn what elves were since most of the special requests were for fantasy plushies. But now I'm here and they're real? Were they always real and this is just the world only bigger and weirder than I thought it was? Or is this heaven? Am I dead?

    I hope it's not hell.
    Last edited by Meredit; 2012-12-10 at 11:37 PM.

  28. - Top - End - #778
    Pixie in the Playground
     
    aric_kale's Avatar

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    )(This is for Classic!Zane, not Mutant!Zane)(

    Name: Zane Darkstar

    Age: 27, possibly.

    Species: Human

    Alignment: Neutral/Bored Evil

    Power Rating: C to B-

    Weapon/Ability: A single-edged, two foot long elven shortsword, and a three foot long elementium cylinder which can expand and form into a double ended blade or split into two blades. His special ability is a unique, black fire. This flame can be "molded" as he wishes, and can be either hurled by hand or can coat his swords in combat. What really makes it special is that fearblaze "feeds" on fear...when it hits a person, if they feel fear at any time while they have flame on them, the fire burns at 10x the ferocity and speed.

    Description: Zane dresses like a ranger, with a dark green tunic, tan vest, and a dark, worn-out cloak. He has startlingly blue eyes. For his feet, he wears leather boots.

    Bio: In an obscure, mist-covered portion of a forgotten sea, there is an island. In the center of this island, one would see an active volcano bubbling with black magma. A small village hosts a mere fifty farmers. Great pyromantic secrets have dwelt with these people for centuries, one being the secret of the Fearblaze. Zane is one of 27 pyromancers who have ever had the Black Fire, all of whom originated on this island. Currently only three of these live. They all left the island at different times. Therefore no acquaintance has been made between any of them.
    If any of these pyromancers had been born in a different land, they would have normal flame, or nothing. The volcano is the source of their power. If it went dormant or extinct, their powers would fade or die.
    Last edited by aric_kale; 2014-02-18 at 02:12 PM.
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    Zane and Aric by Recaiden. Thatcher by gurgleflep.



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  29. - Top - End - #779
    Barbarian in the Playground
     
    Drakeburn's Avatar

    Join Date
    Nov 2012
    Location
    Longsaddle
    Gender
    Male

    Default Re: Nexus Character Directory

    Zane Grandworth
    Alias: "That Merchant"
    Race/Species: Human
    Age: Unknown
    Alignment: Unknown
    Class/Profession: Merchant
    Power Rating: C- (magic user)
    Description:
    Personality:
    Equipment: He carries an ancient wizard staff with him.
    Abilities: Zane can cast a massive variety of spells.
    Backstory: If you see a young wizard with white hair that says that he is a retired adventurer, that would be Zane Grandworth. Having traveled so often, Zane has forgotten where he came from. His experienced magic usage proves that he is older than he looks. What he does now is simply selling things he has found in his travels.
    Miscellaneous: He has traveled to other dimensions and periods of time as well.

    And he has a talking black cat for a familiar. Zane calls him Charcoal.
    Last edited by Drakeburn; 2012-12-22 at 10:59 PM.

  30. - Top - End - #780
    Orc in the Playground
     
    Felandria's Avatar

    Join Date
    Sep 2012
    Location
    Olympus

    Default Re: Nexus Character Directory

    Felandria


    Alias: None
    Gender: Female
    Race/Species: Half Elf/Half Storm Giant
    Age: 22
    Alignment: Chaotic Good
    Class/Profession: Sorceress.
    Power Rating: A
    Description: See Avatar

    Height: 12'10" (Varies wildly depending on mood, ranges between a couple inches and over 1000')
    Weight: 1380 lbs. (See Height)
    Hair: Red
    Eyes: Violet

    Long limbed, narrow waist, slightly chesty, toned yet willowy, shoulder length red hair.

    Personality: She knows how attractive she is, as a result, she can seem a bit stuck up, but she's fiercely loyal to friends and family, flirty in an intimidating way, if she wants something, some guy might jump at the chance to provide it, just to have her smile at him, she's always been taller than most, even before her recent changes, so she has always had to try not to come off as aggressive, especially towards other girls, so as not to come off as haughty and superior.

    She won't hesitate to mock her friends playfully, however. (Her best friend is a dwarf and they constantly bicker and call each other names, but each would gladly risk their lives for the other)

    Equipment: A +1 Longsword and Shield, each with the insignia of a stormcloud on them, as well as a +2 Greatclub covered in Giant runes.

    In addition to the HoGD, she wears rings of Protection and Sustenance, an amulet of Natural Armor, a pearl of power, bracers of armor and a headband of Mental Prowess.

    She has a Handy Haversack to carry the larger than usual everyday items an adventurer of her size requires, as well as her pair of Immovable Rods.

    She also has a holster with a wand on each hip, one of Magic Missile lvl 9 and one of Cure Moderate Wounds.

    Abilities: She has the Stormborn Bloodline in addition to her normal spell list, she also can use Righteous Might, a spell granted to her by a king's wizard as reward for completing a dangerous mission.

    After defeating The Labyrinth, she earned the powers of size and shape manipulation, allowing her to change her appearance and size at will.

    Backstory: Growing up, Felandria's mother never spoke of her father, even when asked repeatedly over the years.

    Despite being tall and beautiful, Felandria, being a half elf, has always felt the disdain the pure elves have for halfbreeds like her and resents their arrogance.

    For many years, she has had a recurring dream in which she has become the queen of the elves, in the dream, she's a giant, the elves knee high to her, she came into power without bloodshed and leads them with benevolence and kindness, instilling into them an understanding that the half elves should be welcomed, not shunned and both races eventually put their enmity aside and become united.

    After reaching adulthood, she immediately decided to become an adventurer, deciding the dreams were a sign she was destined to unite the elven races, after helping some other villagers defeat a giant boar that attacked the village, they formed a party and set out to seek their fortune.

    They defeated a necromancer that was raising the dead, in his dungeon, she found a sword and shield with a stormcloud insignia on them, something deep inside her told her she needed them, like they belonged to her.

    Their kingdom was soon plagued by dark forces, the party made their way to the king and warned him of the danger, he sent them to gather information in the underdark, where they discovered maps pointing to a series of gates, several of which they had encountered previously, each beset by peril, the party and the king determined that someone or something was determined to destroy all the gates, and not knowing what would happen if the gates were destroyed, he sent the party to investigate the remaining gates and keep them safe.

    They located the next gate in an icy cave, they were attacked by a large wormlike creature that gave off heat to tunnel through the ice, Felandria found a stone tablet that enabled her to give commands to the creature, the tablet was written in Giant, a language she didn't know she understood.

    They found a dais under an archway frozen in ice, using the creature to melt the ice, they found a shield identical to the one Felandria found before, they find a slot for a sword, Felandria sticks the sword inside, but nothing happens, her sword is too small for the slot, the cave begins to tremble, and huge roars are heard rumbling through the cave, Felandria uses Enlarge Person and tries the sword again, it fits perfectly and Felandria is struck with a blast of energy, the gate activates and Felandria discovers her size is now permanent.

    She quickly deciphers the runes and opens the gate to the first location they can find before whatever is coming for them shows up.

    They step through the gate and discover themselves on top of a mountain.

    Mount Olympus.

    An older, bearded man arrives through the gate right after them and thanks them for opening the gate so he could return home, he sees Felandria and introduces himself as her father.

    Zeus.

    He and the Olympians were the protectors of the gates back when they first created the other races, but time and other changes in the world have weakened them, endangering the gates, when Felandria activated the gate, her true bloodline awakened, her dreams were her subconscious hinting at what she really was.

    It is now her destiny to maintain the gates and keep the colossal dragon they ward off from awakening and destroying everything.

    Having defeated the threat to the gates, Felandria and her party have temporarily seperated, seeking more powerful equipment and magic items, as well as other worthy souls willing to help defend the gates.

    Felandria paired with a mysterious figure who called himself Barry to successfully escape The Labyrinth, earning a wish from the powerful being known as Steve.

    She gained the powers of Shape and size manipulation, allowing her to change her form and size at will.

    She has been intimate with Steve recently and feels a deep connection with him, but it's nowhere near being exclusive, and she has inherited her father's prodigious carnal appetite.

    She also has inherited the Greek gods' sense of tendency to get bored easily and seek out new stimuli frequently, recently offering her services to GLoG and HALO and taking a job as the bouncer at Mr. Ritzzz's Casino, until fleeing the casino during a shoot out, hopping into Decker's TARDIS.

    She recently met Lynette, a half-angel, part elf human? Who, due to an incident with an ancient artifact, is as big as Felandria, they hit it off immediately

    Felandria is currently attempting to make a name for herself as the Nexus's superhero.
    Last edited by Felandria; 2013-09-15 at 04:42 PM. Reason: Updated

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