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Thread: Escape! (IC)

  1. - Top - End - #181
    Titan in the Playground
     
    Ridai's Avatar

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    Default Re: Escape! (IC)

    Feeling her body being in stasis, simply functioning without needing anything, is as practical as it is unsettling. When the phenomenon starts, Mika is already on her feet and wakes Lorwen. Her undead features hidden under the mantle and hood, she quickly goes to the hall, keeping an eye out for anything that might cause this.

  2. - Top - End - #182
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    Default Re: Escape! (IC)

    Waking up being shaken by the undead petrifies Lorwen. For a few moments he is not sure wether it is a nightmare or his hour has come. But seeing it being just Mika, he gets up "Wha'..what's going.. What's happening?" Taking up the shield from next to the bed and pulling out his wand, he follows Mika.

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    If there are others in the same room, i wake them too. If in the other, i try to get to their room and wake them.
    Spot what is happening: (1d20+6)[21]

    OOC: do we have our daily abilities restored?
    Last edited by docHigh; 2010-06-30 at 09:07 AM.
    - - -
    There is always tendency towards chaos.

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  3. - Top - End - #183
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    Ether's Avatar

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    Default Re: Escape! (IC)

    OOC: Yes, you've all taken an extended rest.

    Mika and Lorwen, you see nothing that could possibly be the source of the disturbance. All you can is that everything that's not the five of you is bending and contorting.
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  4. - Top - End - #184
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    Ridai's Avatar

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    Default Re: Escape! (IC)

    Mika quickly escorts the others outside, onto the street. She doesn't understand in the least what is going on or what is even happening.

  5. - Top - End - #185
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    Default Re: Escape! (IC)

    Lorwen tries to open some other rooms and shouts for the inn-keeper to get out but as all is twisting, decides it to be safer outside with the companions.
    - - -
    There is always tendency towards chaos.

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  6. - Top - End - #186
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    Default Re: Escape! (IC)

    Terios rushes outside. He then turns to the magically inclined group members. "Do something!"
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  7. - Top - End - #187
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    Default Re: Escape! (IC)

    Lorwen looks at the minotaur, measures the horns and says: "Right..mm.. Terios? Let me just try and focus a bit and maybe i can say what is going on. Shaiith, Jair, you can try too." Looking at the swirls and searching for some pattern in it, Lorwen starts humming.

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    Inspire Competence (arcana) - me and each ally in burst 5 gets +2 power bonus to arcana check.
    Arcana (1d20+13)[27]
    - - -
    There is always tendency towards chaos.

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  8. - Top - End - #188
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    PirateCaptain

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    Default Re: Escape! (IC)

    As the Shaiith stood next to the others, she tried to sense what was going on.

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    Perception: (1d20)[8]
    Arcana: (1d20+9)[10] + 2 Doc's
    History: (1d20+3)[17]
    Streetwise: (1d20+11)[16]

  9. - Top - End - #189
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    Default Re: Escape! (IC)

    Arcana

    Thanks to your magical training, you realize that someone or something is trying to teleport you.

    Perception

    You see no people, but you do see that the prison is the epicenter of the forced teleportation.

    History

    You recall that besides magic, a person can avoid the forced teleportation by either quickly running away from or ascending high above the epicenter.
    Last edited by Ether; 2010-06-30 at 05:38 PM.
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  10. - Top - End - #190
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    Default Re: Escape! (IC)

    "Someone is using some tricks on us and trying to teleport us. While i'd like to find out who is doing this, i would prefer to find it out on my terms."

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    To remember how to avoid it some checks..
    History (?) (1d20+5)[14]
    Insight (?) (1d20+2)[20]
    - - -
    There is always tendency towards chaos.

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  11. - Top - End - #191
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    Your insight reveals nothing but your history reveals the information described in the post above yours.
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  12. - Top - End - #192
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    Default Re: Escape! (IC)

    "If you don't want to end up in where ever it is taking us, you'd better run. And fast!" says the gnome and starts running away from the inn as fast as he can.

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    I run until the surrounding stops swirling. If other don't follow me, i still keep running If others pass me, i run after them
    Run speed 5+2.
    - - -
    There is always tendency towards chaos.

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  13. - Top - End - #193
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    NecromancerGuy

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    Terios looks around quickly, confused and scared at the knowledge of his inability to do anything. Hearing the short man's shout, and seeing him tear off down the streets, he quickly follows catching up to him in short order. Once next to him, he reaches out to pick up the slower runner.

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    Run speed: 6+2=8
    Strength check(?): (1d20+5)[18]
    Everyone is someone else's idiot.-Anon.

    Life isnt perfect. Get over yourself.-Me.

    It is shown that when the DM is smiling there are two possible conclusions. One: there is about to be a near Party wipe; or Two: He's enjoying watching you squirm thinking its number one...

  14. - Top - End - #194
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    Default Re: Escape! (IC)

    For running I would rather you guys make an athletics check.
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  15. - Top - End - #195
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    Running (athletics) (1d20+1)[8]
    - - -
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  16. - Top - End - #196
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    Default Re: Escape! (IC)

    Mika runs away from the prison as fast as she can. In a moment of philanthropy, Mika grabs the ungrateful drow by the legs as she moves by and carries the other woman bent over her shoulder like a puppet. Shaiith did nothing to deserve the effort to save her, but Mika isn't as cold as her own body either.

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    Athletics check (1d20+11)[26] Mika can carry Shaiith's weight as a light load.

    edit: + immunity against physical fatigue
    Last edited by Ridai; 2010-07-01 at 12:33 PM.

  17. - Top - End - #197
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    Default Re: Escape! (IC)

    Lorwen

    You just aren't moving fast enough. If you want to keep on running make an endurance check and another athletics checks but perhaps you'd be better off trying to fight the effect with your magic.

    ************************************************** *******

    Mika

    The phenomenon is less than where you have run to but you aren't out of danger yet. Keep running (make another check), start ascending, or do something else.

    ************************************************** *******

    Jair

    Arcana (1d20+10)[26]

    Not good at running or jumping, Jair decides to fight the forced teleportation with his magic. He succeeds and the effect grows weaker.
    Last edited by Ether; 2010-07-01 at 02:31 PM.
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  18. - Top - End - #198
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    Default Re: Escape! (IC)

    Mika keeps on running.

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    Athletics (1d20+11)[19]

  19. - Top - End - #199
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    Failing to run fast enough, Lorwen refuses to be carried and fights with what he can.

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    Arcana (1d20+13)[21]
    Last edited by docHigh; 2010-07-01 at 03:42 PM.
    - - -
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  20. - Top - End - #200
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    NecromancerGuy

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    Athletics: (1d20+9)[17]
    Everyone is someone else's idiot.-Anon.

    Life isnt perfect. Get over yourself.-Me.

    It is shown that when the DM is smiling there are two possible conclusions. One: there is about to be a near Party wipe; or Two: He's enjoying watching you squirm thinking its number one...

  21. - Top - End - #201
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    PirateCaptain

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    Default Re: Escape! (IC)

    The instinct of the Drow has always been to fly rather than fight an unknown fight. As she saw some of the others fleeing, she thought that she would stand better chances if she was not on her own. She fled after Lorwen, wondering if she could still outrun a Gnome.

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    Athletics - 1d20+1 : 20
    Endurance - 1d20+1 : 8
    Arcana - 1d20+9 : 15

    Run rather than fight.

  22. - Top - End - #202
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    Default Re: Escape! (IC)

    Terios

    Terios' strong minotaur legs carry him far but it's not enough keep running.

    ************************************************** **

    Shaiith

    Shaiith starts to run. As she get's farther, people start to reappear. Slamming into them will slow you down. If you want to keep running roll an acrobatics check.
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  23. - Top - End - #203
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    Default Re: Escape! (IC)

    Mika

    You're getting farther. You're almost there. But as you race through the streets, you feel a force pulling you back. Can you faster?

    *************************************************

    Lorwen

    Lorwen's magic weakens the phenomenon, but as it lessen it tries to take a bite out of the Gnome. (Two arcana checks. 1 to continue fighting the phenomenon. The other to avoid losing a healing surge.)
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  24. - Top - End - #204
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    Default Re: Escape! (IC)

    The lack of fatigue allows Mika to continue with an almost mechanical precision.

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    Athletics (1d20+11)[26]

  25. - Top - End - #205
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    Default Re: Escape! (IC)

    The force teleportation tries to grab all of you, but with some of you running and other resisting, it stretches itself too thin abruptly ends.

    * post roll count doesn't match database
    Last edited by Ether; 2010-07-04 at 02:41 PM.
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  26. - Top - End - #206
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    Default Re: Escape! (IC)

    Feeling the strange effect end, Mika stops and reorients herself. Carefully retracing her steps, she seeks out Lorwen. "What was that?"

  27. - Top - End - #207
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    Default Re: Escape! (IC)

    "Someone or something was trying to teleport us away from here. Since we are here, it must have failed. Shaiith, did you sense it too?"

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    If still needed:
    arcana to fight phenomen (1d20+13)[29]
    arcana not to lose healing surge (1d20+13)[19]
    - - -
    There is always tendency towards chaos.

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  28. - Top - End - #208
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    Default Re: Escape! (IC)

    In the midst of the rufus Shaiith had gone missing, the gnome discovers.

    "I've lost sight of the dark elf. At this moment we need all the magicians we can muster to avoid being pulled again. Please lets follow the direction he ran and try to find him. Mika, keep your eyes open for anything suspicious you might see." Orryn picks up his pace and heads down the streets in same direction Shaiith ran.

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    Trying to spot anything abnormal and also Shaiith.
    Perception (1d20+6)[16]
    - - -
    There is always tendency towards chaos.

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  29. - Top - End - #209
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    Default Re: Escape! (IC)

    Mika nods and swiftly follows Lorwen, keeping an eye out for Shaiith and Jair as well as anything strange or watching them. Without any idea who or what they are actually resisting, they should stick together.

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    Perception (1d20+7)[17]

  30. - Top - End - #210
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    NecromancerGuy

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    Default Re: Escape! (IC)

    Terios, hiding his fear of the spirit-pull, follows the group in rear-guard, alert for any sudden change. He uncrows the strap to his falchion, getting it ready for a swift strike, if neccesary.

    "Lorwen-n-n? What would have happened if the shaman had suc-c-ceeded?

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    Perception: [roll]roll 1d20+3[/roll]
    Everyone is someone else's idiot.-Anon.

    Life isnt perfect. Get over yourself.-Me.

    It is shown that when the DM is smiling there are two possible conclusions. One: there is about to be a near Party wipe; or Two: He's enjoying watching you squirm thinking its number one...

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