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  1. - Top - End - #61
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    Default Re: The Sands of Shandala

    c'mon, c'mon...

    (1d20+3)[14](17)

    Hellz to the Yeah!

    -----------------

    Ah'briss nods to Hykrion, pushes himself up slowly, takes a full-round action (do I have that much time?) to try and obtain Psionic Focus.

    Concentration check:
    Spoiler
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    [rollv]1d20+9[/rollv]
    Last edited by For Valor; 2010-06-24 at 04:17 PM.

  2. - Top - End - #62
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    Default Re: The Sands of Shandala

    Damn... rolling concentration again.

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    (1d20+9)[8](17)

    ...aaaand I fail. Do I have another full-round action to spend?
    Last edited by For Valor; 2010-06-24 at 04:18 PM.

  3. - Top - End - #63
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    RogueGuy

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    Default Re: The Sands of Shandala

    Technicaly combat isn't started yet. Something is wandering around the camp, and you don't know what it is. Nobody has enguaged in combat. Give everyone else a chance to post and then, if combat isn't happening than you may try again.
    Init was rolled for the future.

  4. - Top - End - #64
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    Default Re: The Sands of Shandala

    Init
    Ah'briss - 17
    Hykrion - 15
    Syed - 9
    Azeem - Last

    Two hyena's burst from the dunes and make a line for the cammels! You are all 30ft away to the side of thier path, and they are 60ft from the camels!

  5. - Top - End - #65
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    Default Re: The Sands of Shandala

    Alright, Ah'briss run right in front of them (double move) yelling and waving his arms as threateningly as he can.

    Is that a check of some sort? Like... intimidate?

    Spoiler
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    Intimidate Check:
    (1d20-1)[15](14)

  6. - Top - End - #66
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    Default Re: The Sands of Shandala

    Azeem mounts his worm and has it approach as close to the hyenas as he can.
    Quote Originally Posted by AlexanderML View Post
    get some of that excess AP you have before rollover used(spilled AP is worth feeling sad over).
    Quote Originally Posted by Gabrosin View Post
    Yurhzorg is a nuclear warhead disguised as a playable character
    Much thanks to Ceika for the poketar!

    I'll be away from the internet from 1/3-1/8 2019. I swear I'm not disappeared.

  7. - Top - End - #67
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    Default Re: The Sands of Shandala

    Ah'briss run right in front of the hyenas, yelling and waveing his spear. One of the hyenas stops short now unsure. The other runs past. Ah'briss strikes it as it passes. (9 DMG)

    The hyena runs at the camels, strikeing at one. (9 DMG) It then tries to pull the beast down, but the camel keeps it's footing in the sand.

    Azeem mounts his ashworm and moves quickly to intercept the agressive hyena before it can kill the camel. He gets within reach, but not in time to attack just yet.

  8. - Top - End - #68
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    Default Re: The Sands of Shandala

    Azeem will attack the hyena, trying to draw it off of the camel.

    attack: (1d20+8)[16]
    damage: (2d6+6)[10]
    Quote Originally Posted by AlexanderML View Post
    get some of that excess AP you have before rollover used(spilled AP is worth feeling sad over).
    Quote Originally Posted by Gabrosin View Post
    Yurhzorg is a nuclear warhead disguised as a playable character
    Much thanks to Ceika for the poketar!

    I'll be away from the internet from 1/3-1/8 2019. I swear I'm not disappeared.

  9. - Top - End - #69
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    Default Re: The Sands of Shandala

    A'hbriss turns to face the hyena that is attacking the camels. He stabs it in the flank, stabing deep into it's ribs. (DMG 10)

    The Hyena then attempst to run, it's wounds are to great to be worth a meal. Unfortunatly this invokes an atack of opertunity from Azeem, who promptly cuts the beast in half.

    The other hyena, seeing the death of it's packmate, flees into the dunes at a full run.

  10. - Top - End - #70
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    Default Re: The Sands of Shandala

    Shai-halud feeds on the corpse, his meal for the day.

    Spoiler
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    did we get xp for this?


    Azeem and his worm go back to their rest for the night.
    Last edited by planswalker; 2010-07-02 at 08:54 AM.
    Quote Originally Posted by AlexanderML View Post
    get some of that excess AP you have before rollover used(spilled AP is worth feeling sad over).
    Quote Originally Posted by Gabrosin View Post
    Yurhzorg is a nuclear warhead disguised as a playable character
    Much thanks to Ceika for the poketar!

    I'll be away from the internet from 1/3-1/8 2019. I swear I'm not disappeared.

  11. - Top - End - #71
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    Default Re: The Sands of Shandala

    You each gain 300exp

  12. - Top - End - #72
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    Default Re: The Sands of Shandala

    Ah'briss realizes that survival rules are a party of the game and goes "sh*t..."

    Can I loot the players who no longer exist for food? That worm ate my chance at a meal.
    Last edited by For Valor; 2010-07-04 at 01:59 AM.

  13. - Top - End - #73
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    Default Re: The Sands of Shandala

    shai-halud leaves one of the hind legs for Ah'briss
    Quote Originally Posted by AlexanderML View Post
    get some of that excess AP you have before rollover used(spilled AP is worth feeling sad over).
    Quote Originally Posted by Gabrosin View Post
    Yurhzorg is a nuclear warhead disguised as a playable character
    Much thanks to Ceika for the poketar!

    I'll be away from the internet from 1/3-1/8 2019. I swear I'm not disappeared.

  14. - Top - End - #74
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    Default Re: The Sands of Shandala

    Ah'briss om-noms a leg. 'Tis decent eatings.

  15. - Top - End - #75
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    Default Re: The Sands of Shandala

    azeem and his worm sleep the night away in the arrangements that they had had before the hyenas interrupted.
    Quote Originally Posted by AlexanderML View Post
    get some of that excess AP you have before rollover used(spilled AP is worth feeling sad over).
    Quote Originally Posted by Gabrosin View Post
    Yurhzorg is a nuclear warhead disguised as a playable character
    Much thanks to Ceika for the poketar!

    I'll be away from the internet from 1/3-1/8 2019. I swear I'm not disappeared.

  16. - Top - End - #76
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    Default Re: The Sands of Shandala

    A restful night sleep is had by all. You wake up refreshed and alert, but two of your companions are missing. There are track that lead 100ft away from the camp than vanish. It apears that they have been taken by one of the fae of the desert. There is no way to save them now. Such is the danger of the desert. All that remains of your companions is a single camel loaded with food and drink.

    Camel - carry cap 300 lbs
    Pack Saddel 1 15lbs
    water 30 120 lbs
    food 30 30lbs
    camel feed 10 100lbs
    total 265lbs
    Last edited by Fouredged Sword; 2010-07-04 at 05:48 AM.

  17. - Top - End - #77
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    Default Re: The Sands of Shandala

    Azeem pauses for a couple of minutes and regains his psionic focus. (taking 20) He then will pack up his things and feed himself a quick breakfast from his supplies.

    "Let us continue onwards" Azeem says.

    He leads the way, following the trail to save the boy.
    Quote Originally Posted by AlexanderML View Post
    get some of that excess AP you have before rollover used(spilled AP is worth feeling sad over).
    Quote Originally Posted by Gabrosin View Post
    Yurhzorg is a nuclear warhead disguised as a playable character
    Much thanks to Ceika for the poketar!

    I'll be away from the internet from 1/3-1/8 2019. I swear I'm not disappeared.

  18. - Top - End - #78
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    Default Re: The Sands of Shandala

    Ah'briss follows suit, obtaining psionic focus and then follows the amulet, leading the camel with the supplies frm each of his missing adventurers.

    "It's unfortunate they disappeared like that. I kind of liked the old man in the robes," he says to no one in particular after a few minutes of walking.

  19. - Top - End - #79
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    Default Re: The Sands of Shandala

    There is a strong wind in the desert. The blowing sand is blocking your vision. As the end of the day comes you find yourselves faceing a spire sticking a short way out of the sand, like a tower that was buried all the way to the top. As you see the spire, the sand erupts at Azeem's feet from a energy ray. At the base of the spire there are three goblin guards. Two of them are armed with scimitars and shields, the other is wielding a dagger. The dagger wielding goblin is clearly the one who shot the ray.

    Initiative
    A'hbriss - 21
    Azeem - -4

    Enviorment
    Code:
    ++++++++++++++++++++++++++++
    +++++++++++++dd++++++ww+++++
    +++ddd+++++++ddd+++++ww+++++
    +++do_o+g++++++ddd++++++a+++
    +++d1V1G++++++++dd++++++++++
    ++++o_o+g+++++++++++++++++++
    +++++++++d++++++++++++d+++++
    +++++++++dd+++++++++++dd++++
    g = scimitar wielding goblin
    G = psionic goblin
    w = Azeem on his worm
    a = A'hbriss
    d = sand dune, 1/2 movement
    o_o
    1V1 = The spire, pillars in the corners, open on the sides.
    o_o

    V = downward staircase
    Last edited by Fouredged Sword; 2010-07-05 at 07:04 PM.

  20. - Top - End - #80
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    Default Re: The Sands of Shandala

    Azeem charges on his worm towards the nearest goblin, attacking him if he can.
    (1d20+10)[20] charging mounted
    (4d6+12)[23] damage if it hits.


    If not, he will get to within 10 feet (or as close as he can to that) of the goblin that seems to be most threatening to his partner. If neither seems to be a particular threat, as close to the psionic one as he can get.
    Quote Originally Posted by AlexanderML View Post
    get some of that excess AP you have before rollover used(spilled AP is worth feeling sad over).
    Quote Originally Posted by Gabrosin View Post
    Yurhzorg is a nuclear warhead disguised as a playable character
    Much thanks to Ceika for the poketar!

    I'll be away from the internet from 1/3-1/8 2019. I swear I'm not disappeared.

  21. - Top - End - #81
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    Default Re: The Sands of Shandala

    Ah'briss takes a move action to move into the sand dune in front of him (cover?) and draws his longspear, threatening w/10 ft. reach.

  22. - Top - End - #82
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    Default Re: The Sands of Shandala

    The first goblin swordsman moves forward into the dune, takeing cover from any ranged attack, then takes a defensive action to guard himself.

    A'hbriss also moves to the dune from the other side, drawing his spear, and does the same.

    The second goblins swordsman does the same, but moves to the other side of A'hbriss.

    The last goblin moves 30 ft forward and fires a ray of energy from his forhead at A'hbriss, splashing him with fire (DMG 10)

    Psicraft DC 16
    Spoiler
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    That was the energy ray power, augmented with a second power point.


    Then Azeem charges across the sand on his warworm, makeing a straight path for the nearest goblin. It twists in a deceptive patern, and before he knows it Azeem finds himself strikeing sand and twisted between the two swordgoblins.

    Knowledge (Martial Lore) DC 10
    Spoiler
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    That was a martial maneuver

    Knowledge (Martial Lore) DC 11
    Spoiler
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    That was the counter charge maneuver


    End of round positions
    Code:
    ++++++++++++++++++++++++++++
    +++++++++++++dd+++++++++++++
    +++ddd+++++++gWW++++++++++++
    +++do_o+++++++WWdda+++++++++
    +++d1V1++++++Gg+dd++++++++++
    ++++o_o+++++++++++++++++++++
    +++++++++d++++++++++++d+++++
    +++++++++dd+++++++++++dd++++
    Last edited by Fouredged Sword; 2010-07-15 at 06:07 PM.

  23. - Top - End - #83
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    Default Re: The Sands of Shandala

    I'll activate my flaming porperty and swing at the goblin nearest me. (1d20+8)[12] for (2d6+6)[10] slashing and (1d6)[6]
    Quote Originally Posted by AlexanderML View Post
    get some of that excess AP you have before rollover used(spilled AP is worth feeling sad over).
    Quote Originally Posted by Gabrosin View Post
    Yurhzorg is a nuclear warhead disguised as a playable character
    Much thanks to Ceika for the poketar!

    I'll be away from the internet from 1/3-1/8 2019. I swear I'm not disappeared.

  24. - Top - End - #84
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    Default Re: The Sands of Shandala

    Would it be problematic if a I used an immediate action to manifest damp power so that I only take 4 damage from that blast? I mean, it's legal, but it's bookkeeping... of course, that sort of use is the only reason I took damp power in the first place, and it'd be quite an inconvenience not to be able to use it.

    I'll also drop my psionic focus to throw down synchronicity twice, linked together with Linked Power. I'll specify my first standard action to be using touch of health on myself, and the second synchroncity will come next turn.

    Then I'll take a move action to get cover behind Azeem and his worm (moving up 1, left 2).

  25. - Top - End - #85
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    Default Re: The Sands of Shandala

    That is a fine use of damp power.

    Imidiate actions are unwieldy in PbP. State them in your post for the next round and I will retcon them into existance.

    I will post the next round later today.
    Last edited by Fouredged Sword; 2010-07-20 at 08:21 AM.

  26. - Top - End - #86
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    Default Re: The Sands of Shandala

    'kay. Well, if I get shot at with more energy, I'd like to throw down another damp power. And right before my turn, I want to use my touch of health w/extra power points to heal myself, but the number will be based off of how much damage I've taken.

    Also, I'm gonna roll an AoO just in case one of the goblins gets in my threatened area:

    Spoiler
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    (1d20+6)[11](17)
    (1d8+3)[1](4)

  27. - Top - End - #87
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    Default Re: The Sands of Shandala

    By the way, are there rules for what square you enter when you fall off a larger mount?

  28. - Top - End - #88
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    Default Re: The Sands of Shandala

    the player or dm picks, depending on if the pc is conscious or not when they fall.
    Quote Originally Posted by AlexanderML View Post
    get some of that excess AP you have before rollover used(spilled AP is worth feeling sad over).
    Quote Originally Posted by Gabrosin View Post
    Yurhzorg is a nuclear warhead disguised as a playable character
    Much thanks to Ceika for the poketar!

    I'll be away from the internet from 1/3-1/8 2019. I swear I'm not disappeared.

  29. - Top - End - #89
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    Default Re: The Sands of Shandala

    Code:
    ++++++++++++++++++++++++++++
    +++++++++++++dd+++++++++++++
    +++ddd+++++++gWW++++++++++++
    +++do_o+++++++WWdda+++++++++
    +++d1V1++++++Gg+dd++++++++++
    ++++o_o+++++++++++++++++++++
    +++++++++d++++++++++++d+++++
    +++++++++dd+++++++++++dd++++
    The first goblin swordsman steps around Azeem on his worm and wait.

    Azeem focuses his mind and energy flows back into his limbs, his body ready to spring into action. Then he moves 10 feet away.

    the second goblin swordsman also waits paitently.

    The Goblin Psion takes a five foot step back and manifests defensivly. A slick of grease apears under Azeem and his worm. The worm maintans it's balance, but Azeem Falls from the sadle.

    Psicraft DC 16
    Spoiler
    Show
    it was psionic grease


    The two sword goblins then take thier actions to strike at the still standing worm. Both of the blades are mirrored by a blue outline that follows the strike. Both conect with the worms body. (damage 6 vp total)

    Azeem then has his turn. He stands, invokeing an attack of opertunity from the goblins swordsman and psion. Nither hit penitrates his armor platemail. The same could not be said of his target. He strikes deep at the Psion, cutting fiercly into his torso. (Damage 8vp and 8wp)

    Without a rider and angry, the worm strikes at the goblin to the south of it, but the goblin dodges out of the way of the stinger.

    Final positions
    Code:
    ++++++++++++++++++++++++++++
    +++++++++++++dg+++a+++++++++
    +++ddd++++++++WW++++++++++++
    +++do_o+++++++WWdd++++++++++
    +++d1V1++++++Ag+dd++++++++++
    ++++o_o+++++G+++++++++++++++
    +++++++++d++++++++++++d+++++
    +++++++++dd+++++++++++dd++++
    OOC. I couldn't think of a good way of handleing you falling of your mount without needing to post back and forth. I just placed you in position to attack the best target. I also read grease as knocking you of your mount on a failed save due to "prone" in the sadel made little sense.

  30. - Top - End - #90
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    Default Re: The Sands of Shandala

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    my military saddle should have given me a 75% chance of staying in my saddle. It does so for when i'm completely unconscious. besides which, grease should only effect those in contact with the ground that got greased. it coats a 10ft section of ground with grease. why does that affect aseem at all? he isn't on the ground. There is no logical reason for me to have slipped at all.

    even so, prone in the saddle makes perfect sense. this creature is wider than I am. If i had gone prone, i should still be in the saddle, then i slipped on my belly and am in an awkward position on the worm. even if you think that fair, my military saddle i apparently wasted money on should have given me a 75% chance to stay on still. It's not like the only thing keeping me in the saddle is my riding skills.

    also, if you are going to drastically change the tactical situation like that on me to where my declared actions may not be the ones that make the most sense, I'd like a chance to change them. The worm should have burrowed out of the grease after it attacked. grease would have slowed his land speed in half, but slicking up the sand (which technically isn't even a solid surface and the grease should have failed to begin with) should have if anything increased his burrow speed. Azeem isn't a mindless automaton. I guess in this case it turned out well enough, but i'd really like to get a chance to avoid 2 AoO's if I can.


    Azeem will remount the Worm, a move action that doesn't provoke an AoO. He will then attack the psionic goblin again. the worm will then take 10 on his balance check and move 10 feet out of the grease.
    Quote Originally Posted by AlexanderML View Post
    get some of that excess AP you have before rollover used(spilled AP is worth feeling sad over).
    Quote Originally Posted by Gabrosin View Post
    Yurhzorg is a nuclear warhead disguised as a playable character
    Much thanks to Ceika for the poketar!

    I'll be away from the internet from 1/3-1/8 2019. I swear I'm not disappeared.

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