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Thread: Bibliography, the Game
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2010-06-22, 04:18 PM (ISO 8601)
- Join Date
- May 2010
- Location
- A Nice Pocket Dimension
- Gender
Re: Bibliography, the Game
[roll]1d10[/roll]
[roll]1d10[/roll]
[roll]1d10[/roll]
[roll]1d10[/roll]
[roll]1d10[/roll]
[roll]1d10[/roll]
[roll]1d10[/roll]
[roll]1d10[/roll]
[roll]1d10[/roll]
[roll]1d10[/roll]
Die roller must be down
I got 1,2,7,9,10,4,5,6,4,2 on another site, so that would be:
1: Spell 1
2: Spell 2
7: Spell 17
9: Spell 19
10: Spell 30
4: Spell 24
5: Spell 35
6: Spell 36
4: Spell 44
2: Spell 42Last edited by HypoSoc; 2010-06-22 at 04:21 PM.
Hoc Dictum Videtur Esse Melius In Latine.
This Motto Sounds Better In Latin.
Cadimus Concordia.
United We Fall.
Nolite Hamena Machinae Timere, Nam Iusta Erunt.
Do Not Fear The Reign Of Machines, For They Shall Be Just.
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2010-06-22, 04:19 PM (ISO 8601)
- Join Date
- Jan 2009
- Location
- In America!
Re: Bibliography, the Game
That's what I meant.
2d10 for 1-10
2d10 for 11-20
etc.
Rolls don't work here/Last edited by Jokasti; 2010-06-22 at 04:19 PM.
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2010-06-22, 04:33 PM (ISO 8601)
- Join Date
- Aug 2008
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- North
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Re: Bibliography, the Game
I know how to do statistics, but you didn't say that the average would be 27.5. You said that it was most likely for the result to be so.
Given that it's an impossible number to hit, the exact sentence used thus makes no sense.
Or in other words, I'm an insufferable grammar nitpickerTreasured Quotes
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2010-06-23, 02:28 AM (ISO 8601)
- Join Date
- Jan 2009
- Location
- In America!
Re: Bibliography, the Game
{table=head]Codex|Favored Attributes|Favored Abilities|Canon?
All-Seeing Codex| Intelligence and Wits|Magic, Lore, Awareness|Yes
Atlantis Codex| Stamina and Dexterity|n/a|Yes
Candle Codex| Strength and Intelligence|Range, Dodge, Athletics|Yes
Codex of Salem| Intelligence and Wits|Magic, Lore, Socialize|Yes
Codex of Solomon| n/a|n/a|Yes
Codex of Temptation| Charisma and Dexterity|Dodge, Socialize, Sneak|Yes
Freezing Codex| Stamina and Intelligence|Range, Dodge, Lore|Yes
Gelatinous Codex| Dexterity and Stamina|Dodge, Athletics, Sneak|Yes
Holy Codex| Intelligence and Charisma|Magic, Lore, Socialize|Yes
Lunar Codex| Dexterity and Wits|Melee, Dodge, Athletics|Yes
Ma'at's Codex| Strength and Stamina|Melee, Dodge, Investigate|Yes
Nine-Tailed Codex| Wits and Charisma|n/a|Yes
Sanguine Codex| n/a|n/a|Yes
Shambling Codex| Strength and Stamina|Melee, Dodge, Magic|Yes
Trickster's Codex| Intelligence and Wits|Range, Sneak, Awareness|Yes
Codex of Phobos|Stamina and Charisma|Investigate, Sneak, Awareness|No
Weird Codex|Dexterity and Intelligence|Magic, Dodge, Sneak|No
Wild Codex|Dexterity and Charisma|Dodge, Sneak, Awareness|No
Codex of Dragons|Intelligence and Charisma|Melee, Lore, Socialize|No
Codex of Zephyr|Dexterity and Wits|Range, Dodge, Awareness|No
Codex of Specter|Dexterity and Intelligence|Lore, Sneak, Awareness|No
Codex of Aesclepius|n/a|n/a|No
Codex of Ambrosia and Nectar|n/a|n/a|No
[/table]
If you think any of these should be changed, just tell me.Last edited by Jokasti; 2010-06-23 at 08:46 PM.
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2010-06-23, 04:06 PM (ISO 8601)
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- Apr 2009
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- The Elemental Pole of Oil
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2010-06-23, 04:15 PM (ISO 8601)
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- Nov 2008
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- Ireland
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Re: Bibliography, the Game
I've said it before, but I don't think a system like this really works for Bibliography.
Assumedly, everyone will want to make up their own powers, and possibly Codices. As Elagune said himself, such variety is pretty much the point. What you have so far looks like it will restrict PCs to pre-existing options.
To work properly this really needs a point-based system, where players can construct their own abilities within the rules. Mutants & Masterminds is closest in tone but, say, GURPS would work too. Or maybe something like Wushu, where your abilities are vague and you can describe "attack" in whatever way you want.Last edited by Prime32; 2010-06-23 at 04:16 PM.
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2010-06-23, 08:45 PM (ISO 8601)
- Join Date
- Jan 2009
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- In America!
Re: Bibliography, the Game
I don't know that system, so this is the next best thing, I guess. I've never done a point-buy game.
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2010-06-25, 02:24 PM (ISO 8601)
- Join Date
- Feb 2009
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- San Lorenzo, CA
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Re: Bibliography, the Game
M&M is not really that hard to pick up. The rules are fairly simple and give a lot of freedom with character creation. Like Prime said, it'd be perfect for this. But if you don't feel like learning it, that's cool too. I'd like to see how this project turns out. Although, I can tell you I don't really like how the spell learning works.
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2010-06-25, 04:50 PM (ISO 8601)
- Join Date
- Sep 2009
- Location
- NYC
Re: Bibliography, the Game
I think Big Eyes Small Mouth Can cover a few things. Re-working the Dynamic Sorcerer could work for a few of the Codices.
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2010-06-25, 07:44 PM (ISO 8601)
- Join Date
- Nov 2008
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- Ireland
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Re: Bibliography, the Game
There is nothing BESM can do that M&M can't do better. Especially since you seem to be talking about the version which combined its Tri-stat System with D&D into a unbalanced mess.
I have had about half a dozen threads for statting characters from various media in D&D. I've never had such a thread for M&M because it's too easy.
M&M is derived from the d20 System (albeit heavily modified), so it should be even easier to learn if you know D&D.Last edited by Prime32; 2010-06-25 at 07:48 PM.
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2010-07-05, 02:33 PM (ISO 8601)
- Join Date
- Jun 2010
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Re: Bibliography, the Game
Well, i'll try to A. Come up with new Codices, B. Improve existing Codices and C. Come up with spell lists. For now, let's look at the Codex of Aesclepius. Aesclepius was the Greek God of medicine, healing and the like, so this is likely going to be more or less a healing oriented codex. Prime skills would probably include Intelligence (Diagnosis, Prognosis and Perscription, or finding out what's wrong, what will happen and what to do) and Charisma (Stopping people from freaking out from injuries, soothing, lowering heart rate) while Spells would almost certainly revolve around healing. Unless, like in D&D, spells can go in reverse, in which case we're looking at instant organ failure.
Will work more on this tomorrow, would also be nice if someone did a PbP on this.Originally Posted by The-Mage-King;
Avatar by A-Rainy-Knight
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2010-07-11, 04:39 PM (ISO 8601)
- Join Date
- Jan 2009
- Location
- In America!
Re: Bibliography, the Game
Borrowed M&M from a pal, hope I can see things your way Prime. I'll get back to you.
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2010-07-24, 03:44 PM (ISO 8601)
- Join Date
- Jun 2010
- Location
- India
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Re: Bibliography, the Game
If we're using M&M, I have some thoughts. This is just a suggestion:
Bibliography Variant Rules
You can be a Page or Librarian. The rules for character generation are different for each.
Page:
Normal Character Generation. PL10, 150PP. No Devices!
I can't think off anything further in this section right now, but you should take at least one drawback. We can maybe come up with "templates", set drawbacks and powers, but we shouldn't limit the options too much.
Librarian:
First construct your Librarian character as a 90PP character with PL6 limits.
Then construct your Whitebox Weapon as a Device 15 Power. You can split this up into multiple Devices, if you wish. This can increase a trait from PL6 to PL10 limits, but the character without the Whitebox Weapon must remain a PL6 character.
An alternative may be to do PL8/Device 7(Power Feat: Restricted 2, usable only by you), but the Whitebox Weapons feel too weak to me. Thoughts?
Side Notes:
I do think M&M is the way to go. Just to illustrate how ridiculously versatile this system is, I once calculated (for fun) how many skilled (+10 to arcane lore) Mages it would take to transport the Earth into another dimension*. You can do that, in this game (the calculation, I mean, not the shift Earth thing. Though you can do that too.).
*27ish minimum, 34 if you want to be absolutely sure, and the whole spell would take about 300 hours to research, or about a month at 10 hours per day, with the ritual itself taking about 12 hours and 30 minutes.Last edited by Skycroft; 2010-07-25 at 09:39 AM.