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  1. - Top - End - #31
    Barbarian in the Playground
     
    HypoSoc's Avatar

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    Default Re: Bibliography, the Game

    [roll]1d10[/roll]
    [roll]1d10[/roll]
    [roll]1d10[/roll]
    [roll]1d10[/roll]
    [roll]1d10[/roll]
    [roll]1d10[/roll]
    [roll]1d10[/roll]
    [roll]1d10[/roll]
    [roll]1d10[/roll]
    [roll]1d10[/roll]
    Die roller must be down
    I got 1,2,7,9,10,4,5,6,4,2 on another site, so that would be:
    1: Spell 1
    2: Spell 2
    7: Spell 17
    9: Spell 19
    10: Spell 30
    4: Spell 24
    5: Spell 35
    6: Spell 36
    4: Spell 44
    2: Spell 42
    Last edited by HypoSoc; 2010-06-22 at 04:21 PM.
    Hoc Dictum Videtur Esse Melius In Latine.
    This Motto Sounds Better In Latin.
    Cadimus Concordia.
    United We Fall.
    Nolite Hamena Machinae Timere, Nam Iusta Erunt.
    Do Not Fear The Reign Of Machines, For They Shall Be Just.

  2. - Top - End - #32
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    Jokasti's Avatar

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    Default Re: Bibliography, the Game

    That's what I meant.
    2d10 for 1-10
    2d10 for 11-20
    etc.
    Rolls don't work here/
    Last edited by Jokasti; 2010-06-22 at 04:19 PM.

  3. - Top - End - #33
    Ettin in the Playground
     
    Kobold

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    smile Re: Bibliography, the Game

    Quote Originally Posted by Owrtho View Post
    When determining the average of die rolls for dice, the average is the (number of sides divided by 2) + .5 due to it starting at 1 and not 0. When determining the average for multiple die rolls you sum all the averages of the die rolls making it up.

    Owrtho
    I know how to do statistics, but you didn't say that the average would be 27.5. You said that it was most likely for the result to be so.

    Given that it's an impossible number to hit, the exact sentence used thus makes no sense.

    Or in other words, I'm an insufferable grammar nitpicker
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    Quote Originally Posted by SiuiS View Post

    At first, it was the smiley faces and the mannerisms. Then, it was the infernal magpie. It struck a chord. A cutely fiendish, macabre chord.

    An then I saw Keveak in the sorting hat and you are just the cutest thing when you want to be. My gosh look at that. It's squee-inducing.

  4. - Top - End - #34
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    Jokasti's Avatar

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    Default Re: Bibliography, the Game

    {table=head]Codex|Favored Attributes|Favored Abilities|Canon?
    All-Seeing Codex| Intelligence and Wits|Magic, Lore, Awareness|Yes
    Atlantis Codex| Stamina and Dexterity|n/a|Yes
    Candle Codex| Strength and Intelligence|Range, Dodge, Athletics|Yes
    Codex of Salem| Intelligence and Wits|Magic, Lore, Socialize|Yes
    Codex of Solomon| n/a|n/a|Yes
    Codex of Temptation| Charisma and Dexterity|Dodge, Socialize, Sneak|Yes
    Freezing Codex| Stamina and Intelligence|Range, Dodge, Lore|Yes
    Gelatinous Codex| Dexterity and Stamina|Dodge, Athletics, Sneak|Yes
    Holy Codex| Intelligence and Charisma|Magic, Lore, Socialize|Yes
    Lunar Codex| Dexterity and Wits|Melee, Dodge, Athletics|Yes
    Ma'at's Codex| Strength and Stamina|Melee, Dodge, Investigate|Yes
    Nine-Tailed Codex| Wits and Charisma|n/a|Yes
    Sanguine Codex| n/a|n/a|Yes
    Shambling Codex| Strength and Stamina|Melee, Dodge, Magic|Yes
    Trickster's Codex| Intelligence and Wits|Range, Sneak, Awareness|Yes
    Codex of Phobos|Stamina and Charisma|Investigate, Sneak, Awareness|No
    Weird Codex|Dexterity and Intelligence|Magic, Dodge, Sneak|No
    Wild Codex|Dexterity and Charisma|Dodge, Sneak, Awareness|No
    Codex of Dragons|Intelligence and Charisma|Melee, Lore, Socialize|No
    Codex of Zephyr|Dexterity and Wits|Range, Dodge, Awareness|No
    Codex of Specter|Dexterity and Intelligence|Lore, Sneak, Awareness|No
    Codex of Aesclepius|n/a|n/a|No
    Codex of Ambrosia and Nectar|n/a|n/a|No
    [/table]
    If you think any of these should be changed, just tell me.
    Last edited by Jokasti; 2010-06-23 at 08:46 PM.

  5. - Top - End - #35
    Ogre in the Playground
     
    Sanguine's Avatar

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    Default Re: Bibliography, the Game

    Quote Originally Posted by Jokasti View Post
    -table-
    If you think any of these should be changed, just tell me.
    I think the All-Seeing Codex should have Investigate as a Codex Ability. After all they are the Chapter with the best Information gathering ability.
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  6. - Top - End - #36
    Titan in the Playground
     
    Prime32's Avatar

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    Default Re: Bibliography, the Game

    I've said it before, but I don't think a system like this really works for Bibliography.

    Assumedly, everyone will want to make up their own powers, and possibly Codices. As Elagune said himself, such variety is pretty much the point. What you have so far looks like it will restrict PCs to pre-existing options.

    To work properly this really needs a point-based system, where players can construct their own abilities within the rules. Mutants & Masterminds is closest in tone but, say, GURPS would work too. Or maybe something like Wushu, where your abilities are vague and you can describe "attack" in whatever way you want.
    Last edited by Prime32; 2010-06-23 at 04:16 PM.

  7. - Top - End - #37
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    Default Re: Bibliography, the Game

    I don't know that system, so this is the next best thing, I guess. I've never done a point-buy game.

  8. - Top - End - #38
    Barbarian in the Playground
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    Default Re: Bibliography, the Game

    M&M is not really that hard to pick up. The rules are fairly simple and give a lot of freedom with character creation. Like Prime said, it'd be perfect for this. But if you don't feel like learning it, that's cool too. I'd like to see how this project turns out. Although, I can tell you I don't really like how the spell learning works.

  9. - Top - End - #39
    Ettin in the Playground
     
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    Default Re: Bibliography, the Game

    I think Big Eyes Small Mouth Can cover a few things. Re-working the Dynamic Sorcerer could work for a few of the Codices.

    Formerly known as "Herpestidae."
    Most of my posts are done by mobile. Expect typos.
    Quote Originally Posted by Frozen_Feet View Post
    Things don't magically stop being fun when you reach a certain age.

  10. - Top - End - #40
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    Prime32's Avatar

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    Default Re: Bibliography, the Game

    Quote Originally Posted by Herpestidae View Post
    I think Big Eyes Small Mouth Can cover a few things. Re-working the Dynamic Sorcerer could work for a few of the Codices.
    There is nothing BESM can do that M&M can't do better. Especially since you seem to be talking about the version which combined its Tri-stat System with D&D into a unbalanced mess.

    I have had about half a dozen threads for statting characters from various media in D&D. I've never had such a thread for M&M because it's too easy.

    M&M is derived from the d20 System (albeit heavily modified), so it should be even easier to learn if you know D&D.
    Last edited by Prime32; 2010-06-25 at 07:48 PM.

  11. - Top - End - #41
    Barbarian in the Playground
     
    Cyborg Mage's Avatar

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    Default Re: Bibliography, the Game

    Well, i'll try to A. Come up with new Codices, B. Improve existing Codices and C. Come up with spell lists. For now, let's look at the Codex of Aesclepius. Aesclepius was the Greek God of medicine, healing and the like, so this is likely going to be more or less a healing oriented codex. Prime skills would probably include Intelligence (Diagnosis, Prognosis and Perscription, or finding out what's wrong, what will happen and what to do) and Charisma (Stopping people from freaking out from injuries, soothing, lowering heart rate) while Spells would almost certainly revolve around healing. Unless, like in D&D, spells can go in reverse, in which case we're looking at instant organ failure.

    Will work more on this tomorrow, would also be nice if someone did a PbP on this.
    Quote Originally Posted by The-Mage-King;
    Hydrogen Dioxide! It kills more people than ANYTHING ELSE! Billions are CHRONICALLY ADDICTED to it!

    INCLUDING BABIES! THINK OF THE BABIES!
    Currently not doing any Let's Plays or AARs or anything, on account of being a lazy git. I'll get around to it eventually. Really.

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  12. - Top - End - #42
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    Jokasti's Avatar

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    Default Re: Bibliography, the Game

    Borrowed M&M from a pal, hope I can see things your way Prime. I'll get back to you.

  13. - Top - End - #43
    Pixie in the Playground
     
    SamuraiGuy

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    Default Re: Bibliography, the Game

    If we're using M&M, I have some thoughts. This is just a suggestion:

    Bibliography Variant Rules


    You can be a Page or Librarian. The rules for character generation are different for each.

    Page:
    Normal Character Generation. PL10, 150PP. No Devices!

    I can't think off anything further in this section right now, but you should take at least one drawback. We can maybe come up with "templates", set drawbacks and powers, but we shouldn't limit the options too much.

    Librarian:
    First construct your Librarian character as a 90PP character with PL6 limits.

    Then construct your Whitebox Weapon as a Device 15 Power. You can split this up into multiple Devices, if you wish. This can increase a trait from PL6 to PL10 limits, but the character without the Whitebox Weapon must remain a PL6 character.
    Librarians come off slightly stronger than Pages in terms of Powers, but also weaker because they must be power level 6 without the WWs. In particular, Pages have the capability for higher skills than Librarians do.

    An alternative may be to do PL8/Device 7(Power Feat: Restricted 2, usable only by you), but the Whitebox Weapons feel too weak to me. Thoughts?

    Side Notes:
    I do think M&M is the way to go. Just to illustrate how ridiculously versatile this system is, I once calculated (for fun) how many skilled (+10 to arcane lore) Mages it would take to transport the Earth into another dimension*. You can do that, in this game (the calculation, I mean, not the shift Earth thing. Though you can do that too.).


    *27ish minimum, 34 if you want to be absolutely sure, and the whole spell would take about 300 hours to research, or about a month at 10 hours per day, with the ritual itself taking about 12 hours and 30 minutes.
    Last edited by Skycroft; 2010-07-25 at 09:39 AM.

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