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  1. - Top - End - #301
    Titan in the Playground
     
    tgva8889's Avatar

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    Default Re: BleachITP Reborn: Discussion & Setup Thread 8

    Well, I have to jump out too, so it works perfectly, horngeek. Guess we'll meet later?

    By the way, can someone tell me if these are actually what winter sakura look like? I personally have never seen them.
    Last edited by tgva8889; 2010-06-14 at 11:56 AM.
    Thanks to araveugnitsuga for my Pika-tar!
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  2. - Top - End - #302
    Ogre in the Playground
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    Default Re: BleachITP Reborn: Discussion & Setup Thread 8

    And now for how Aléjandro rules his sector:

    Spoiler
    Show
    A Platonic Realm
    Aléjandro's sector has been separated into four quarters: Cuprum, Argentum, Aurum and Mercurius. Any Arrancar is free to dwell in the sector, but must follow the laws outlined here:

    • Law the First: Denizens and visitors may move freely throughout the sector, but denizens may only dwell in the quarter allocated per these laws.
    • Law the Second: Those Arrancar who choose to dwell within the realm of the Cuarta whose focus is in arts and industry of great use that require skill and/or forethought, such as woodworking, smithing, weaving or warfare, are required to dwell within the Cuprum Quarter, and must acquiesce to reasonable requests given to them by denizens of the Argentum, Aurum or Mercurius Quarters.
    • Law the Third: Those Arrancar who choose to dwell within the realm of the Cuarta whose focus is in purely intellectual matters, such as law, the sciences, strategy or mathematics, are required to dwell within the Argentum Quarter, and must acquiesce to reasonable requests given to them by denizens of the Aurum or Mercurius Quarters.
    • Law the Fourth: Those Arrancar who choose to dwell within the realm of the Cuarta whose focus is in matters both intellectual and spiritual, such as philosophy, theology or the sciences and metaphysics of the afterlife, are required to dwell within the Aurum Quarter, and must acquiesce to reasonable requests given to them by denizens of the Mercurius Quarter.
    • Law the Fifth: Only the Cuarta, his Fraccion and their personal guests may dwell within the Mercurius Quarter.
    • Law he Sixth: A 'reasonable request' is determined as a request that does not threaten the well being of the one so requested, with some form of recompense provided for performing the request.
    • Law the Seventh: The edicts of the Cuarta's Fraccion as pertaining to the sector are overruled only by the Cuarta himself and the Ghost King and his Queen. The edicts of the Cuarta as pertaining to the sector are overruled only by the edicts of the Ghost King and his Queen.
    • Law the Eighth: All edicts and laws of the Ghost King and his Queen are in effect in the Cuarta's Sector. If any edict by the Cuarta or his Fraccion unknowingly clashes with an edict or law of the Ghost King or his Queen, then the word of the Ghost King and his Queen takes prevalence.
    • Law the Ninth: Duels may only be conducted within the sector in the Cuprum Quarter's arena. The nature and terms of the duel must be agreed upon by both participants beforehand, and the duel must be observed by a neutral third party. Failure to adhere to the established rules of the duel is punishable by imprisonment, within the Primera's sector if currently feasible. Killing an opponent in a pre-agreed duel to the death without a neutral observer is treated as murder of a fellow Arrancar and punished as such.
    • Law the Tenth: A denizen of the Cuarta's sector must always be working on a project of some description, with a week's leniency given upon the completion of a project. Denizens must be able to supply evidence of their progress to the Cuarta and/or his Fraccion on a bi-monthly basis.


    Geography of the Cuarta's Sector

    The Cuprum Quarter
    The Cuprum Quarter is situated around the entrance to the sector, and is the largest of the four quarters. The quarter is filled with large numbers of one and two storey buildings, mostly housing, but also contains forges, workshops, loom mills and other industrial buildings, as well as a large varieties of restaurants, bars and public houses. At the centre of the quarter lies the arena, which is more often utilised as an amphitheatre than it is as a battleground. The arena is the only building the quarter than breaks three storeys.

    The Argentum Quarter
    With a considerably small area than the Cuprum Quarter, the architecture in the Argentum Quarter is more vertical. Buildings are usually at least three or four storeys, and can often reach six or seven storeys. Again, most buildings are devoted to housing, but the quarter also contains a large number of fora, labs, lecture halls and workshops.

    The Aurum Quarter
    Smaller again than the preceding quarter, the Aurum Quarter takes verticality as a standard of its architecture and runs with it. Buildings in the Aurum Quarter are typically ten storeys at minimum. With a considerably smaller population than the Cuprum or Argentum Quarters, a far less extreme percentage of building space is given to housing in the Aurum Quarter. There are many fora, lecture halls within in the Aurum Quarter, but most of the building space other than the housing is in fact currently undeveloped.

    The Mercurius Quarter - the Palacio Cuarta
    With a vastly smaller plot of land to work with than any of the preceding Quarters, the Mercurius Quarter consists solely of the Palacio Cuarta. An elegant building with little in the way of ostentatious external decoration, the Palacio Cuarta uses mainly shape, verticality and contrast to make its impression. The interiors are tastefully decorated, with ostentation kept to a minimum. The higher levels of the towers of the Palacio are given over to living quarters for the Cuarta, his Fraccion, and guests, including personalised kitchens, each with their own head chef and team of cooks. Lower levels of the towers and the main body of the Palacio are given over to other things: the great hall functions as amphitheatre, lecture hall, debating room and mental workplace. Most of the Palacio, however, is given over to the Grand Library of Las Noches. Taking up an exactly calculated 89.45% of the Palacio's space, the library consists of hundreds of floors, each with a dedicated subject, check-out desks (both manned and automated), a unique computerised catalogue (including a floor-by-floor map of the library with the dedicated subjects thereof listed) and, of course, millions, if not billions of books. Some seem to be impossible acquisitions (papyri and others documents whose catalogue files claim to originate or be copies of documents from the Great Library of Alexandria and similarly ancient centres of knowledge), but they seem to be authentic enough - most of these not having been translated.

    The library staff are all technically Aléjandro's Fraccion within the grand scheme of Las Noches, but they are not granted the benefits of that status within the sector, other than being allowed to dwell within the Mercurius Quarter, and all lack the strength one would expect of a true Fraccion.


    Phew. Should be everything. Tell me if I missed something.
    Last edited by Edge; 2010-06-14 at 01:11 PM.

  3. - Top - End - #303
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    Default Re: BleachITP Reborn: Discussion & Setup Thread 8

    Call me biased, tgva8889, but I think a captain sporting a weaker (ie, minor buff) version of the ability (sans the two special traits) seems reasonable enough.
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    Quote Originally Posted by Innis Cabal View Post
    Toho has retroactive powers of awesome. He makes things that he hasn't done, and have already happened, better by his existence
    Quote Originally Posted by Ganurath View Post
    If anything, the term should be What Would Toho Do?
    Of course, in all situations the answer is Be A Badass.

  4. - Top - End - #304
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    BlueKnightGuy

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    Default Re: BleachITP Reborn: Discussion & Setup Thread 8

    Quote Originally Posted by Edge View Post
    And now for how Aléjandro rules his sector:

    Spoiler
    Show
    A Socratic Realm
    Aléjandro's sector has been separated into four quarters: Cuprum, Argentum, Aurum and Mercurius. Any Arrancar is free to dwell in the sector, but must follow the laws outlined here:

    • Law the First: Denizens and visitors may move freely throughout the sector, but denizens may only dwell in the quarter allocated per these laws.
    • Law the Second: Those Arrancar who choose to dwell within the realm of the Cuarta whose focus is in arts and industry of great use that require skill and/or forethought, such as woodworking, smithing, weaving or warfare, are required to dwell within the Cuprum Quarter, and must acquiesce to reasonable requests given to them by denizens of the Argentum, Aurum or Mercurius Quarters.
    • Law the Third: Those Arrancar who choose to dwell within the realm of the Cuarta whose focus is in purely intellectual matters, such as law, the sciences, strategy or mathematics, are required to dwell within the Argentum Quarter, and must acquiesce to reasonable requests given to them by denizens of the Aurum or Mercurius Quarters.
    • Law the Fourth: Those Arrancar who choose to dwell within the realm of the Cuarta whose focus is in matters both intellectual and spiritual, such as philosophy, theology or the sciences and metaphysics of the afterlife, are required to dwell within the Aurum Quarter, and must acquiesce to reasonable requests given to them by denizens of the Mercurius Quarter.
    • Law the Fifth: Only the Cuarta, his Fraccion and their personal guests may dwell within the Mercurius Quarter.
    • Law he Sixth: A 'reasonable request' is determined as a request that does not threaten the well being of the one so requested, with some form of recompense provided for performing the request.
    • Law the Seventh: The edicts of the Cuarta's Fraccion as pertaining to the sector are overruled only by the Cuarta himself and the Ghost King and his Queen. The edicts of the Cuarta as pertaining to the sector are overruled only by the edicts of the Ghost King and his Queen.
    • Law the Eighth: All edicts and laws of the Ghost King and his Queen are in effect in the Cuarta's Sector. If any edict by the Cuarta or his Fraccion unknowingly clashes with an edict or law of the Ghost King or his Queen, then the word of the Ghost King and his Queen takes prevalence.
    • Law the Ninth: Duels may only be conducted within the sector in the Cuprum Quarter's arena. The nature and terms of the duel must be agreed upon by both participants beforehand, and the duel must be observed by a neutral third party. Failure to adhere to the established rules of the duel is punishable by imprisonment, within the Primera's sector if currently feasible. Killing an opponent in a pre-agreed duel to the death without a neutral observer is treated as murder of a fellow Arrancar and punished as such.
    • Law the Tenth: A denizen of the Cuarta's sector must always be working on a project of some description, with a week's leniency given upon the completion of a project. Denizens must be able to supply evidence of their progress to the Cuarta and/or his Fraccion on a bi-monthly basis.


    Geography of the Cuarta's Sector

    The Cuprum Quarter
    The Cuprum Quarter is situated around the entrance to the sector, and is the largest of the four quarters. The quarter is filled with large numbers of one and two storey buildings, mostly housing, but also contains forges, workshops, loom mills and other industrial buildings, as well as a large varieties of restaurants, bars and public houses. At the centre of the quarter lies the arena, which is more often utilised as an amphitheatre than it is as a battleground. The arena is the only building the quarter than breaks three storeys.

    The Argentum Quarter
    With a considerably small area than the Cuprum Quarter, the architecture in the Argentum Quarter is more vertical. Buildings are usually at least three or four storeys, and can often reach six or seven storeys. Again, most buildings are devoted to housing, but the quarter also contains a large number of fora, labs, lecture halls and workshops.

    The Aurum Quarter
    Smaller again than the preceding quarter, the Aurum Quarter takes verticality as a standard of its architecture and runs with it. Buildings in the Aurum Quarter are typically ten storeys at minimum. With a considerably smaller population than the Cuprum or Argentum Quarters, a far less extreme percentage of building space is given to housing in the Aurum Quarter. There are many fora, lecture halls within in the Aurum Quarter, but most of the building space other than the housing is in fact currently undeveloped.

    The Mercurius Quarter - the Palacio Cuarta
    With a vastly smaller plot of land to work with than any of the preceding Quarters, the Mercurius Quarter consists solely of the Palacio Cuarta. An elegant building with little in the way of ostentatious external decoration, the Palacio Cuarta uses mainly shape, verticality and contrast to make its impression. The interiors are tastefully decorated, with ostentation kept to a minimum. The higher levels of the towers of the Palacio are given over to living quarters for the Cuarta, his Fraccion, and guests, including personalised kitchens, each with their own head chef and team of cooks. Lower levels of the towers and the main body of the Palacio are given over to other things: the great hall functions as amphitheatre, lecture hall, debating room and mental workplace. Most of the Palacio, however, is given over to the Grand Library of Las Noches. Taking up an exactly calculated 89.45% of the Palacio's space, the library consists of hundreds of floors, each with a dedicated subject, check-out desks (both manned and automated), a unique computerised catalogue (including a floor-by-floor map of the library with the dedicated subjects thereof listed) and, of course, millions, if not billions of books. Some seem to be impossible acquisitions (papyri and others documents whose catalogue files claim to originate or be copies of documents from the Great Library of Alexandria and similarly ancient centres of knowledge), but they seem to be authentic enough - most of these not having been translated.

    The library staff are all technically Aléjandro's Fraccion within the grand scheme of Las Noches, but they are not granted the benefits of that status within the sector, other than being allowed to dwell within the Mercurius Quarter, and all lack the strength one would expect of a true Fraccion.


    Phew. Should be everything. Tell me if I missed something.
    Seems very solid.

    Vicente probably has claims over a scattering of locations throughout the sector. His main living quarters are, of course, in the Palacio Cuarta.

    But he likely makes use of some of the "empty" spaces in the Aurum Sector for his "lair". You know, his main workshop, storage area...torture chambers.

    He probably has a secondary lab in the Argentum Quarter for less secure research, which he often recruits residents to assist in.

    And his secondary workshop in the Cuprum Quarter would be similar in that sense.

    Question: Are there/can there be secret tunnels?
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  5. - Top - End - #305
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    riccaru's Avatar

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    Default Re: BleachITP Reborn: Discussion & Setup Thread 8

    Knight, have you looked at Nao's most recent write-up?
    Sir Dan Avatar by Mrgone!

  6. - Top - End - #306
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    BlueKnightGuy

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    Default Re: BleachITP Reborn: Discussion & Setup Thread 8

    Quote Originally Posted by riccaru View Post
    Knight, have you looked at Nao's most recent write-up?
    *Shrugs* Seems fine now.
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  7. - Top - End - #307
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    Default Re: BleachITP Reborn: Discussion & Setup Thread 8

    Quote Originally Posted by Edge View Post
    And now for how Aléjandro rules his sector:

    Spoiler
    Show
    A Socratic Realm
    Aléjandro's sector has been separated into four quarters: Cuprum, Argentum, Aurum and Mercurius. Any Arrancar is free to dwell in the sector, but must follow the laws outlined here:

    • Law the First: Denizens and visitors may move freely throughout the sector, but denizens may only dwell in the quarter allocated per these laws.
    • Law the Second: Those Arrancar who choose to dwell within the realm of the Cuarta whose focus is in arts and industry of great use that require skill and/or forethought, such as woodworking, smithing, weaving or warfare, are required to dwell within the Cuprum Quarter, and must acquiesce to reasonable requests given to them by denizens of the Argentum, Aurum or Mercurius Quarters.
    • Law the Third: Those Arrancar who choose to dwell within the realm of the Cuarta whose focus is in purely intellectual matters, such as law, the sciences, strategy or mathematics, are required to dwell within the Argentum Quarter, and must acquiesce to reasonable requests given to them by denizens of the Aurum or Mercurius Quarters.
    • Law the Fourth: Those Arrancar who choose to dwell within the realm of the Cuarta whose focus is in matters both intellectual and spiritual, such as philosophy, theology or the sciences and metaphysics of the afterlife, are required to dwell within the Aurum Quarter, and must acquiesce to reasonable requests given to them by denizens of the Mercurius Quarter.
    • Law the Fifth: Only the Cuarta, his Fraccion and their personal guests may dwell within the Mercurius Quarter.
    • Law he Sixth: A 'reasonable request' is determined as a request that does not threaten the well being of the one so requested, with some form of recompense provided for performing the request.
    • Law the Seventh: The edicts of the Cuarta's Fraccion as pertaining to the sector are overruled only by the Cuarta himself and the Ghost King and his Queen. The edicts of the Cuarta as pertaining to the sector are overruled only by the edicts of the Ghost King and his Queen.
    • Law the Eighth: All edicts and laws of the Ghost King and his Queen are in effect in the Cuarta's Sector. If any edict by the Cuarta or his Fraccion unknowingly clashes with an edict or law of the Ghost King or his Queen, then the word of the Ghost King and his Queen takes prevalence.
    • Law the Ninth: Duels may only be conducted within the sector in the Cuprum Quarter's arena. The nature and terms of the duel must be agreed upon by both participants beforehand, and the duel must be observed by a neutral third party. Failure to adhere to the established rules of the duel is punishable by imprisonment, within the Primera's sector if currently feasible. Killing an opponent in a pre-agreed duel to the death without a neutral observer is treated as murder of a fellow Arrancar and punished as such.
    • Law the Tenth: A denizen of the Cuarta's sector must always be working on a project of some description, with a week's leniency given upon the completion of a project. Denizens must be able to supply evidence of their progress to the Cuarta and/or his Fraccion on a bi-monthly basis.


    Geography of the Cuarta's Sector

    The Cuprum Quarter
    The Cuprum Quarter is situated around the entrance to the sector, and is the largest of the four quarters. The quarter is filled with large numbers of one and two storey buildings, mostly housing, but also contains forges, workshops, loom mills and other industrial buildings, as well as a large varieties of restaurants, bars and public houses. At the centre of the quarter lies the arena, which is more often utilised as an amphitheatre than it is as a battleground. The arena is the only building the quarter than breaks three storeys.

    The Argentum Quarter
    With a considerably small area than the Cuprum Quarter, the architecture in the Argentum Quarter is more vertical. Buildings are usually at least three or four storeys, and can often reach six or seven storeys. Again, most buildings are devoted to housing, but the quarter also contains a large number of fora, labs, lecture halls and workshops.

    The Aurum Quarter
    Smaller again than the preceding quarter, the Aurum Quarter takes verticality as a standard of its architecture and runs with it. Buildings in the Aurum Quarter are typically ten storeys at minimum. With a considerably smaller population than the Cuprum or Argentum Quarters, a far less extreme percentage of building space is given to housing in the Aurum Quarter. There are many fora, lecture halls within in the Aurum Quarter, but most of the building space other than the housing is in fact currently undeveloped.

    The Mercurius Quarter - the Palacio Cuarta
    With a vastly smaller plot of land to work with than any of the preceding Quarters, the Mercurius Quarter consists solely of the Palacio Cuarta. An elegant building with little in the way of ostentatious external decoration, the Palacio Cuarta uses mainly shape, verticality and contrast to make its impression. The interiors are tastefully decorated, with ostentation kept to a minimum. The higher levels of the towers of the Palacio are given over to living quarters for the Cuarta, his Fraccion, and guests, including personalised kitchens, each with their own head chef and team of cooks. Lower levels of the towers and the main body of the Palacio are given over to other things: the great hall functions as amphitheatre, lecture hall, debating room and mental workplace. Most of the Palacio, however, is given over to the Grand Library of Las Noches. Taking up an exactly calculated 89.45% of the Palacio's space, the library consists of hundreds of floors, each with a dedicated subject, check-out desks (both manned and automated), a unique computerised catalogue (including a floor-by-floor map of the library with the dedicated subjects thereof listed) and, of course, millions, if not billions of books. Some seem to be impossible acquisitions (papyri and others documents whose catalogue files claim to originate or be copies of documents from the Great Library of Alexandria and similarly ancient centres of knowledge), but they seem to be authentic enough - most of these not having been translated.

    The library staff are all technically Aléjandro's Fraccion within the grand scheme of Las Noches, but they are not granted the benefits of that status within the sector, other than being allowed to dwell within the Mercurius Quarter, and all lack the strength one would expect of a true Fraccion.


    Phew. Should be everything. Tell me if I missed something.
    It brings me memories of when I had to read The Republic...

    Frankly speaking, I like Aristotle better than Plato. Other than that, looks good.
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  8. - Top - End - #308
    Ettin in the Playground
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    Default Re: BleachITP Reborn: Discussion & Setup Thread 8

    @Terry, Riccaru, Inyuthebeatis: Psst. As nice it is for the game to have started, don't forget about the episode thread.
    "It's the fate of all things under the sky,
    to grow old and wither and die."

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    Default Re: BleachITP Reborn: Discussion & Setup Thread 8

    Quote Originally Posted by Draken View Post
    It brings me memories of when I had to read The Republic...

    Frankly speaking, I like Aristotle better than Plato. Other than that, looks good.
    Why did I think the Republic was Socrates? He never wrote anything. I know this thanks to my Religious Studies college (British college, that is) course.

    That slight change, and it'll be added to the character registry and the wiki.

    @KD: I guess there could be secret tunnels, but... are they really necessary?

  10. - Top - End - #310
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    Default Re: BleachITP Reborn: Discussion & Setup Thread 8

    Quote Originally Posted by tgva8889 View Post
    Well, I have to jump out too, so it works perfectly, horngeek. Guess we'll meet later?

    By the way, can someone tell me if these are actually what winter sakura look like? I personally have never seen them.
    Hehe, I was about to reference sakura blossoms when you asked what the season was but I decided not to. My hunch was correct. If Taiki's a really cool dude he'd mention something about them getting their colour by draining the blood from the corpses buried beneath them.
    Last edited by nothingclever; 2010-06-14 at 01:14 PM.

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    BlueKnightGuy

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    Default Re: BleachITP Reborn: Discussion & Setup Thread 8

    Quote Originally Posted by Edge View Post
    Why did I think the Republic was Socrates? He never wrote anything. I know this thanks to my Religious Studies college (British college, that is) course.

    That slight change, and it'll be added to the character registry and the wiki.

    @KD: I guess there could be secret tunnels, but... are they really necessary?
    I suppose I'll just make it a tunnel/passage that goes from his quarters to his lair.

    That lets him roof-hop more anyways.
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  12. - Top - End - #312
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    Default Re: BleachITP Reborn: Discussion & Setup Thread 8

    Did I tell you that ever after Zarah revealed Kujo was Jack the Ripper, I've associated the appropriate song from Judas Priest with our beloved main villain?

    Well, now I have.

    Also, it never seizes to amaze me how the guy has attracted a bunch of utterly loyal henchmen, despite being such a colossal prick. Clearly, it's the Naughty Boy image.

    "Huh? Then why dun-"


    Oh, hush.

    Maybe he wears leather pants.
    "It's the fate of all things under the sky,
    to grow old and wither and die."

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    Default Re: BleachITP Reborn: Discussion & Setup Thread 8

    I take it Nao doesn't like Kyasarin?
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    Kyasarin Shihan drawing by the talented Moon Wolf

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    Default Re: BleachITP Reborn: Discussion & Setup Thread 8

    Quote Originally Posted by Kurama View Post
    I take it Nao doesn't like Kyasarin?
    I changed that because I thought Kyasarin was still inside with the captain, but no there isn't bad blood. He just wasn't there to talk to her.
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    Default Re: BleachITP Reborn: Discussion & Setup Thread 8

    ... just when I though I was done with tuning the registry for today. Edge, why?
    "It's the fate of all things under the sky,
    to grow old and wither and die."

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    Default Re: BleachITP Reborn: Discussion & Setup Thread 8

    Quote Originally Posted by Edge View Post
    Why did I think the Republic was Socrates? He never wrote anything. I know this thanks to my Religious Studies college (British college, that is) course.
    Probably because Socrates is the main character and narrator of The Republic.
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    Default Re: BleachITP Reborn: Discussion & Setup Thread 8

    Because I was 300+ words over the limit for my first one. My old post now contains characters most likely to be active in spiritual realms, and the new one has the characters most likely to be seen in the Mortal World.

    Yours is a thankless task, Frozen, but you do it admirably.

    Sorry for making it that much harder.

    @Draken: Possibly, but until you mentioned it just now, I had completely forgotten that.
    Last edited by Edge; 2010-06-14 at 01:34 PM.

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    Default Re: BleachITP Reborn: Discussion & Setup Thread 8

    I dread the day when the Registry's first post becomes too long. Fortunately, I have the post immediatly after it, but all the stuff that'd need to be moved makes me wince.
    "It's the fate of all things under the sky,
    to grow old and wither and die."

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    Default Re: BleachITP Reborn: Discussion & Setup Thread 8

    Quote Originally Posted by Frozen_Feet View Post
    I dread the day when the Registry's first post becomes too long. Fortunately, I have the post immediatly after it, but all the stuff that'd need to be moved makes me wince.
    Shame there's nowhere else to put that stuff, eh?

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    Default Re: BleachITP Reborn: Discussion & Setup Thread 8

    Quote Originally Posted by Frozen_Feet View Post
    I dread the day when the Registry's first post becomes too long. Fortunately, I have the post immediatly after it, but all the stuff that'd need to be moved makes me wince.
    Ha. Did you get Nao in there?
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    BlueKnightGuy

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    Default Re: BleachITP Reborn: Discussion & Setup Thread 8

    Quote Originally Posted by Edge View Post
    Because I was 300+ words over the limit for my first one. My old post now contains characters most likely to be active in spiritual realms, and the new one has the characters most likely to be seen in the Mortal World.

    Yours is a thankless task, Frozen, but you do it admirably.

    Sorry for making it that much harder.

    @Draken: Possibly, but until you mentioned it just now, I had completely forgotten that.
    FYI, I'll let you do the "setup" post for Alejandro, then I'll plug in Vicente. Feel free to even have Alejandro request Vicente's presence.
    BitPRR Characters: Entries Masaru, Chuck, Thomas, Turiel, and Masamune

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    Ettin in the Playground
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    Default Re: BleachITP Reborn: Discussion & Setup Thread 8

    Quote Originally Posted by Prime32 View Post
    Shame there's nowhere else to put that stuff, eh?
    Hey, I'm doing my best to learn how to use that stupid wiki of yours! I even moved a large collection of characters there early on. I gave up after my fragile mind couldn't take the endless copy-pasting anymore.
    "It's the fate of all things under the sky,
    to grow old and wither and die."

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    Default Re: BleachITP Reborn: Discussion & Setup Thread 8

    Quote Originally Posted by KnightDisciple View Post
    FYI, I'll let you do the "setup" post for Alejandro, then I'll plug in Vicente. Feel free to even have Alejandro request Vicente's presence.
    I have an even better idea.

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    BlueKnightGuy

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    Default Re: BleachITP Reborn: Discussion & Setup Thread 8

    Quote Originally Posted by Edge View Post
    I have an even better idea.
    Oh?
    BitPRR Characters: Entries Masaru, Chuck, Thomas, Turiel, and Masamune

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    nothingclever's Avatar

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    Default Re: BleachITP Reborn: Discussion & Setup Thread 8

    Quote Originally Posted by Callos_DeTerran View Post
    A chat program that her father had introduced her to in order to keep a discussion private, something she had introduced closest 'friends' to in order to keep secrecy paramount between them.

    Spoiler
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    betterdenyou has entered the chat.
    DefiantPotato has entered the chat.


    betterdenyou: Hey, sorry about disconnect the other day
    betterdenyou: No privacy in this house
    DefiantPotato: hehe its cool
    DefiantPotato: so wuts new?
    betterdenyou: Schools starting soon. little worried this time
    DefiantPotato: oh? how come?
    betterdenyou: Found other 1 like me the other day
    betterdenyou: No probs though
    DefiantPotato: another student?
    betterdenyou: Don't know. haven't seen him in school though
    DefiantPotato: huh weird
    DefiantPotato: small world i guess
    DefiantPotato: anythin new on da streets? lol
    betterdenyou: No probs with own streets
    betterdenyou: Others tryin' muscle in though
    betterdenyou: SOBs
    betterdenyou: Any advice?
    DefiantPotato: teach em a lesson lol
    DefiantPotato: show em who their messin with
    betterdenyou: won't that draw lots of attention
    DefiantPotato: depends on who sees ya
    betterdenyou: suppose
    betterdenyou: we definitely have tricks they won't see coming after all
    DefiantPotato: hehehe good
    betterdenyou: yeah, they've been getting restless lately anyway
    betterdenyou: Good way to work off steam
    DefiantPotato: u bet
    betterdenyou: nuff business though. Get enough of that from 2ic you find a girl yet? <3 =P
    DefiantPotato: nah
    DefiantPotato: havent found ne1 for my charms
    betterdenyou: good =P
    betterdenyou: mags say your type are good friends only
    betterdenyou: I agree
    DefiantPotato: hehehe maybe
    DefiantPotato: but trust me
    DefiantPotato: mags dont have a category for me
    betterdenyou: dont doubt it
    betterdenyou: still friends though bai-bai
    DefiantPotato: cya

    betterdenyou has left the chat.
    DefiantPotato has left the chat.
    I feel the reference must be made.

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    Default Re: BleachITP Reborn: Discussion & Setup Thread 8

    Quote Originally Posted by KnightDisciple View Post
    Oh?
    Feel free to have what I've set up end as quickly as you like. Not only does it make Aléjandro look good, it lets you get on with whatever you want Vincente to be doing.

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    BlueKnightGuy

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    Default Re: BleachITP Reborn: Discussion & Setup Thread 8

    Quote Originally Posted by Edge View Post
    Feel free to have what I've set up end as quickly as you like. Not only does it make Aléjandro look good, it lets you get on with whatever you want Vincente to be doing.
    I'll do a couple of posts; I think the interaction of these two is important. I didn't have anything specific planned at the moment for Vicente. I'll see where things take me.
    BitPRR Characters: Entries Masaru, Chuck, Thomas, Turiel, and Masamune

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    Ettin in the Playground
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    Default Re: BleachITP Reborn: Discussion & Setup Thread 8

    Quote Originally Posted by horngeek View Post
    Yeah, they do... I mean, Mei isn't a sadist, even.
    "You're scared of Mei?" *voice drops several octaves* "Be scared of me!"
    Warriors & Wuxia: A community world-building project focused on low-magic wuxia/kung-fu action using ToB.

    "These 'no-nonsense' solutions of yours just don't hold water in a complex world of jet-powered apes and time travel."

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    Default Re: BleachITP Reborn: Discussion & Setup Thread 8

    "You whelps couldn't scare a cat if you wanted to. I honestly don't understand why the king of the sandbox puts up wtih you."
    "It's the fate of all things under the sky,
    to grow old and wither and die."

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    Moon Wolf's Avatar

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    Default Re: BleachITP Reborn: Discussion & Setup Thread 8

    ...

    I give up. Women Espada. Are. Insane.
    NarutoITP Characters
    Generals Morgan
    BleachITP Reborn Characters

    Full Metal Madness(ITP) All images by Terry576

    GB week Alilah avvie by Keveak!

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    Quote Originally Posted by InyutheBeatIs View Post
    ...Oh beautiful and stylish woman, Moon Wolf. Please, take these internet flowers as a token of my love, and an appeasement so that I may not have to endure your wrath.
    Quote Originally Posted by Prime32 View Post
    Gah! Onmitsukido'd!

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