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  1. - Top - End - #1
    Firbolg in the Playground
     
    hustlertwo's Avatar

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    Default Exhibition: Train vs. Sparks

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    Sparks
    Train

    How appropriate; after all, these two characters narrowly missed fighting each other over a year ago in round 58.

  2. - Top - End - #2
    Firbolg in the Playground
     
    hustlertwo's Avatar

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    Default Re: Exhibition: Train vs. Sparks

    Init: (1d20-3)[17]

    I didn't color code, so you can pick which end you start on.

  3. - Top - End - #3
    Ogre in the Playground
     
    RandomAction's Avatar

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    Default Re: Exhibition: Train vs. Sparks

    Let's go with higher Ini roll chooses color.

    Ini roll: (1d20+3)[6]
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  4. - Top - End - #4
    Firbolg in the Playground
     
    hustlertwo's Avatar

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    Default Re: Exhibition: Train vs. Sparks

    I'll take red, then.

    I don't intend to overly abuse the exhibition by buying a bunch of consumables, but I am going to take this opportunity to buy a horse and studded leather barding; I've pondered Train going as a mounted combatant from here on, and this will give me more practice in fighting as such. Thus far it's only been the one 3v3 exhibition.

    So that's a heavy warhorse, the barding, and a lance. -510 gp from what I have on my sheet (which is 2,200 or so). If you want to buy anything, go ahead.

  5. - Top - End - #5
    Ogre in the Playground
     
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    Default Re: Exhibition: Train vs. Sparks

    Since Sparks only has 155gp, no purchases for me. Lead us off.
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  6. - Top - End - #6
    Firbolg in the Playground
     
    hustlertwo's Avatar

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    Default Re: Exhibition: Train vs. Sparks

    Train starts on his horse in M-3/N-4, holding a greatsword in his off-hand and a potion. He drinks the potion, drops the bottle, and the horse double moves to X-11/Y-12.

    Stats:

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    AC: 19 (SoF 10 turns), HP: 31, Position: X-11/Y-12, Equipped: greatsword (off hand)

  7. - Top - End - #7
    Ogre in the Playground
     
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    Default Re: Exhibition: Train vs. Sparks

    Sparks,R-1:
    Sparks stars in M-23, holding two wands.
    Activate wand in right hand - standard.
    effect:
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    Cast Cat's grace on myself. +4 Dex for 1 minute.

    Drop wand from right hand - free.
    Switch wand from left to right - free.
    Move to H-19.

    End.

    Stats:
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    Hp: 26
    AC: 18
    Location: H-19.
    Cat's Grace - 10/10


    Had to fix a spoiler tag.
    Last edited by RandomAction; 2010-07-30 at 03:19 PM.
    Finally the Random has come back to the playground!

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  8. - Top - End - #8
    Firbolg in the Playground
     
    hustlertwo's Avatar

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    Default Re: Exhibition: Train vs. Sparks

    OK, I think I only get the squeezing penalty once for getting through the narrow spot of the wall.

    Horse double moves to J-18. Train draws his lance (I'm assuming you can't draw as part of a move action when you yourself aren't moving). He then attacks Sparks.

    (1d20+7)[12]
    (1d8+4)[9]

    Well nuts to that. End turn.

  9. - Top - End - #9
    Ogre in the Playground
     
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    Default Re: Exhibition: Train vs. Sparks

    Gotta go for a bit, but will be back here soon.

    Sparks,R-2:
    Tumble to H-22 - move.
    Check to avois AoO: (1d20+9)[14]
    Activate Gloves - swift.
    Cast a spell @ Horse - standard.
    Ray of Enfeeblement @ CL5
    Ranged touch: (1d20+7)[23]
    Strength penalty for horse: (1d6+3)[9]

    End turn.

    Stats:
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    Hp: 26
    AC: 18
    Location: H-22.
    Cat's Grace - 9/10
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  10. - Top - End - #10
    Firbolg in the Playground
     
    hustlertwo's Avatar

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    Default Re: Exhibition: Train vs. Sparks

    Just missed on the Tumble.

    (1d20+9)[11] (I forgot I get the higher ground bonus, not that it would have mattered last turn)
    (1d8+4)[9]

    Good strategy. Horse's attacks have been weakened considerably.

    We'll see what happens with the AoO before deciding how the turn goes.

  11. - Top - End - #11
    Firbolg in the Playground
     
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    Default Re: Exhibition: Train vs. Sparks

    Wow. That was special, in a short bus kind of way.

    If at first you don't succeed, try, try again.

    Move to stow lance. Horse moves to I-21/J-20. Free to shift greatsword to 2-handed grip.

    (1d20+10)[29]
    (2d6+6)[11]

    Might as well attack with the horse too, for what it's worth.

    (1d20+1)[9]
    (1d6-1)[4]

    Boosh!

  12. - Top - End - #12
    Firbolg in the Playground
     
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    Default Re: Exhibition: Train vs. Sparks

    Crit confirm: (1d20+10)[27]
    (2d6+6)[13]

  13. - Top - End - #13
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    Default Re: Exhibition: Train vs. Sparks

    Uhm, ouch!
    Barely standing.........

    Sparks,R-3:
    5' step to G-23 - free.
    Whimper - free.
    Cast a spell - standard.
    Color spray DC:14 Will
    You and horse suffer if fail: Blind/Stun for (1d4)[3] and Stunned for 1 round.
    Drop wand - free.
    Draw Glaive - move.

    End.

    Stats:
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    Hp: 2/26
    AC: 20
    Location: H-22.
    Cat's Grace - 8/10
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  14. - Top - End - #14
    Titan in the Playground
     
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    Default Re: Exhibition: Train vs. Sparks

    uh, level 3 exhibition. Though I have to step in here.

    A light load for a heavy warhorse is 300 lb. With 275 from Train alone, he + equipment will slow the horse down from the start

    Once the horses strength is lowered to a mere 9, it's carrying capacity will be:
    light load 90
    medium load 180
    max load 270

    Means that after the ray of enfeeblement the horse can't move at all as long as you mount it
    Quote Originally Posted by Jeff the Green View Post
    Actually, when you first put up the post where the gazebo started trying to eat us, I assumed you were pulling our legs and you'd put up the real post soon enough.


  15. - Top - End - #15
    Firbolg in the Playground
     
    hustlertwo's Avatar

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    Default Re: Exhibition: Train vs. Sparks

    I didn't think we actually took character weight into account for anything, just figured it was idle fluff. I suppose Train needs to undergo a SlimFast routine, then.

  16. - Top - End - #16
    Ogre in the Playground
     
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    Default Re: Exhibition: Train vs. Sparks

    There's always Jenny or Nutrislim.
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  17. - Top - End - #17
    Firbolg in the Playground
     
    hustlertwo's Avatar

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    Default Re: Exhibition: Train vs. Sparks

    I know precedent is that listed height is irrelevant for the Arena, not sure if the same is true of weight or not. If it turns out not to be the case, I'll have to see what the rules are about giving characters a bit of weight loss, or else scrap the mounted idea.

  18. - Top - End - #18
    Titan in the Playground
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    Default Re: Exhibition: Train vs. Sparks

    Aye, height's irrelevant, but weight is not. It has come up a few times before, with characters carrying each other around.
    Wriggle avatar by memnarch.
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    Current characters:
    Faien
    Aya
    Sei

  19. - Top - End - #19
    Firbolg in the Playground
     
    hustlertwo's Avatar

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    Default Re: Exhibition: Train vs. Sparks

    How bogus. Guess I'll knock him down to 175, then.

  20. - Top - End - #20
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    Default Re: Exhibition: Train vs. Sparks

    So does your turn as earlier stand or are you redoing? I could argue that a rapid weight loss after an effect that has just happened to be illegal, but this is a test match......unless a ref wishes to make a statement.
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  21. - Top - End - #21
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    Default Re: Exhibition: Train vs. Sparks

    wow, 100 pound down, rather strict diet

    Quote Originally Posted by RandomAction View Post
    So does your turn as earlier stand or are you redoing? I could argue that a rapid weight loss after an effect that has just happened to be illegal, but this is a test match......unless a ref wishes to make a statement.
    Changing weight in the middle of the game is of course illegal. Though there are no rules for changing weight, I'd allow it outside of a Round(and remember that the weight has to be between minimum and maximum for the given race and height as per the table here)

    Of course, since this is an exhibition, you are free to play how you like it, so if Random does object to the instant diet you see my ruling above, if he's willing to let it slide just go ahead
    Quote Originally Posted by Jeff the Green View Post
    Actually, when you first put up the post where the gazebo started trying to eat us, I assumed you were pulling our legs and you'd put up the real post soon enough.


  22. - Top - End - #22
    Firbolg in the Playground
     
    hustlertwo's Avatar

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    Default Re: Exhibition: Train vs. Sparks

    Oh, I'll stay as is for this exhibition. I'm saying in general, he'll be losing some weight. Although that basically means we need to start over again, since a medium load horse couldn't get to you that quick.

  23. - Top - End - #23
    Ogre in the Playground
     
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    Default Re: Exhibition: Train vs. Sparks

    Ok then, a start over. Go ahead and change your weight if you want to for this match, or is it rematch
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  24. - Top - End - #24
    Firbolg in the Playground
     
    hustlertwo's Avatar

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    Default Re: Exhibition: Train vs. Sparks

    I was fine with still being a fatty for this fight, but sure, if you're cool with the slimdown.

    First turn will be the same as it was before. Drink potion, move to that spot just above the wall split.

    Edit: Wait, if we're doing the slimdown, why restart? I only had to restart because the overloaded horse couldn't have gotten me here as quick as I did. If you want to have slimmer Train, we can just continue from the beginning of the turn where I hit you with the crit. Only now, instead of just riding over there, I have to dismount to be able to attack.

  25. - Top - End - #25
    Firbolg in the Playground
     
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    Default Re: Exhibition: Train vs. Sparks

    Roll for quick dismount: (1d20+9)[13] DC 20.

    If that fails, it's a move action to dismount, and no attack for me.

    OK, so I use my second move action to move to the spot I was in before (J-21), drop the lance, and shift the greatsword to a 2-hand grip. No attack, and your go.

  26. - Top - End - #26
    Ogre in the Playground
     
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    Default Re: Exhibition: Train vs. Sparks

    That works.

    Sparks,R-3: redux

    5' step to G-23 -free
    Activate Gloves - swift
    Cast a spell @ Train - Ray of Enfeeblement@CL5
    Ranged touch (1d20+7)[20]
    Strength damage: (1d6+3)[4]
    Draw Glaive.

    Done.

    Stats:
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    Hp: 26/26
    AC: 20
    Location: H-22.
    Cat's Grace - 8/10
    Finally the Random has come back to the playground!

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  27. - Top - End - #27
    Firbolg in the Playground
     
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    Default Re: Exhibition: Train vs. Sparks

    Well, at least the Arcanist's Gloves are empty.

    5 foot to H-22, activate Whirling Frenzy.

    (1d20+6)[23]

    (1d20+6)[12]

    Damage if needed.

  28. - Top - End - #28
    Firbolg in the Playground
     
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    Default Re: Exhibition: Train vs. Sparks

    Presumably the first hits.

    (2d6+6)[14]

  29. - Top - End - #29
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    Default Re: Exhibition: Train vs. Sparks

    Nice hit.

    Sparks,R-4:

    5' step to F-23 - free.
    Cast a spell @ Train.
    Color Spray Wil DC:16 or be B/S (1d4)[2] rounds + Stunned for 1 round

    End.
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  30. - Top - End - #30
    Firbolg in the Playground
     
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    Default Re: Exhibition: Train vs. Sparks

    (1d20+1)[16]

    Odds are against making the roll, but stranger things have happened.

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