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  1. - Top - End - #1
    Bugbear in the Playground
     
    Dr.Orpheus's Avatar

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    Default Monk & Ninja feats [PEACH]

    hey I made an oriental campain with some cool new rules were monks and ninjas got to choose feats from the list inside the following spoiler I got some of the ideas from pathfinder but i made the rest up

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    Feats of ki These feats involve strange connections between the mind, body, and soul and cannot be taken unless you have are trained you may take a feat from this list but not gain the benefits until you meet and train with a master of the feat

    Ki punch You throw a good punch
    Prerequisite 12 str, improved unarmed strike
    Benefit Your body can penetrate DR when used as a weapon it may count as a slashing or piercing attack after 2 levels it may count as silver after 4 levels it may count as if it were made of another material after 6 levels it may count as magic after 8 levels it may count as your attack was alignment based after 10 levels it may count as +1 after 12 levels it may count as +2 after 14 levels it may count as +3 after 16 levels it may count as +4 after 18 levels it may count as +5 your natural attacks only count as this type for overcoming DR your attacks may only create the effects of only one of the listed types every time a new type becomes available you may choose to gain the newer ability or keep the old

    Ki combo Your punch is not a punch but an extension of your souls aggression guided by your physical form which is instructed by your mind which is powered by your soul
    Prerequisite 14 str, ki strike
    Benefit You may gain a second type of DR you can breach with ki strike every 8 levels you gain another you must have unlocked these types before and given them up

    Ki chop Your punch is a cinder block smashing champ
    Prerequisite 16 str, ki combo
    Benefit You may spend a full round action to attack a signal target for massive damage by adding your lowest physical ability score modifier after 5 levels you may multiply this modifier by 2 before adding it after 10 levels you may multiply the mod by 3 after 15 levels multiply by 4

    One with the elements Your punch is not a punch but a mass of swirling energy
    Prerequisite 12 cha, improved unarmed strike
    Benefit Your body can penetrate resistances to bludgeoning damage when an attack from another energy type would deal more damage your attack becomes that type however positive and negative energy damage cannot be used till after 5 levels and you gain sonic damage after 10 levels and force after 15 levels you may not heal with positive or negative damage just hurt those of the opposing force your attacks may only create the effects of only one of the listed types of energy time a new type becomes available you may choose to gain the newer ability or keep the old

    Elemental combo Your punch is not a punch but a mass of different energies
    Prerequisite 14 cha, one with the elements
    Benefit You may gain a second type of energy with which to attack every 9 levels you gain another you must have unlocked these types before and given them up

    Elemental strike Your punch is not a punch but a mass of swirling energies
    Prerequisite 16 cha, elemental combo
    Benefit You may deal an additional 1 point of energy damage of one of your chosen energies with an unarmed strike after 2 levels you deal 1d2 instead after 4 levels you deal 1d3 after 6 levels you deal 1d4 after 8 levels you deal 1d5 after 10 levels you deal 1d6 after 13 levels you deal extra damage equal to your lowest physical ability score modifier you may not take this feat multiple time for different energy types but may restart this feat with a new energy type when a new one is gained

    Pressure points Your punch is not a punch but a crippling prod
    Prerequisite 12 int, improved unarmed strike
    Benefit When you hit your foes with unarmed strikes you may choose to bestow a side affect on your foes but this must be decided to do this before your damage roll is made if you choose to do so and hit you cause the side effect but do minimum damage and the target gets a fort save DC (your lowest mental ability score mod + your level +10) first off you may stun the target for 1 round after 4 levels you can choose to make the target fatigued after 7 levels he can make the target sickened for 1 minute after 11 levels he can make the target staggered for 1d6+1 rounds after 15 levels he can permanently blind or deafen the target after 19 levels he can paralyze the target for 1d6+1 rounds the player ends the current condition they have bestow to put another one on the same foe but additional hits with the same pressure point do increase the duration

    Pressure point combo Your punch is not a punch but a weak point seeking missile
    Prerequisite 14 int, pressure points
    Benefit You may put a second effect you know on your foe every 10 levels you bestow another malady but not the same one more than once

    Quivering palm Your punch is not a punch but a light poke that holds even greater power
    Prerequisite 16 int, pressure point combo
    Benefit You may kill a foe with a signal unarmed attack first you must announce this then if you hit your foe makes a fort save DC (your lowest mental ability score mod + your level +10) if they fail they die you may not stack this with any other effects that go on your attack, this attack does no damage only a save vs. death and you may only use this attack once a day and after 10 levels once more per day

    The secret grappling arts Your punch is not a punch but a grab
    Prerequisite 12 wis, improved unarmed strike
    Benefit You may gain a +1bonus to escape artist checks when grappling and 1 more every 4 levels

    The mechanical advantage Your punch is not a punch but a grab and then a throw
    Prerequisite 14 wis, the secret grappling arts
    Benefit You may gain a +1bonus to grappling checks and 1 more every 4 levels

    The leverage master Your punch is not a punch but a grab a breaking of your foes limbs and then a throw
    Prerequisite 16 wis, the mechanical advantage
    Benefit You may gain a +1bonus to damage dealt to a grappled foe with unarmed attacks and 1 more every 3 levels

    Ninjaness Your punch is not a punch but a distraction as you apply poison to a dagger hidden behind your back with other hand
    Prerequisite 12 dex, 1 rank in slight of hand, 1 rank in stealth, 1 rank in acrobatics
    Benefit You may make a hide check to go unnoticed by foes who you are not attacking or doing anything obviously harmful to so long as they are distracted fighting your allies but this causes a -10 to the check after 3 levels you may attack a foe and make a similar hide check to go unnoticed by all of those you have not attacked but with a -15 penalty after 9 levels you may perform a snipping melee attack so long as you can end your turn behind cover or if you are not the only one threatening that opponent

    Ninja speed Your punch is not a punch but a smaller ninja straped to your fist
    Prerequisite 14 dex, ninjaness
    Benefit You gain a +5ft bonus to your movement speed after 4 levels you may move through difficult terrain without penalty after 8 levels you may make a horizontal jump with a distance equal to your base land speed as a move action after 12 levels you gain a climb speed equal to your base land speed after 16 levels you may move across liquid without sinking in to it

    The ninja master Your punch is not a punch but an illusion of a punch that feels real
    Prerequisite 16 dex, ninja speed
    Benefit You may perform a task taking a move action while moving such as drinking a potion but this action must not involve your legs or keep you from moving after 7 levels you may perform a standard action like an attack during a double move action or after 14 levels you may take a full round action like full attack when you run

    Ki meditation You don’t punch
    Prerequisite 12 con, 2 ranks in knowledge (any type)
    Benefit You may fall asleep at any time as a free action after 6 levels you may take 20 on an untrained knowledge skill while asleep once per 8 hours of sleep after 12 levels you are aware of your surroundings when asleep after 16 levels you heal a number of hit points equal to your lowest mental ability score modifier per hour of meditation

    Control metabolism You don’t punch you just sit and take hits
    Prerequisite 14 con, meditation
    Benefit You gain fast healing 1 but you may only heal a total number of hit points equal to your level times your lowest physical ability score mod per day after 10 levels you may take the best of 2 roll to save against poisons or diseases

    Mind body and spirit JUST PUCH SOMEONE ALREDY!
    Prerequisite 16 con, control metabolism
    Benefit You may levitate as the spell for a number of rounds equal to your level times your lowest mental ability score mod per day this can only be done in a meditative position where you may not move your arms and legs out of a particular position or you fall after 12 levels you may take the best of 2 roll to save against spells
    "If you are after mere parlor tricks you will be sorely disappointed, for if I reach behind your ear, it will not be a nickel I pull out, BUT YOUR VERY SOUL!" The Venture Bros.

  2. - Top - End - #2
    Bugbear in the Playground
     
    RedWizardGuy

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    Default Re: Monk & Ninja feats [PEACH]

    Seems interesting, if a bit hard to read because of the poor grammar and spelling.

    Still, it seems like you've taken the basic idea straight from this.
    Last edited by Pyromancer999; 2011-09-29 at 11:36 PM.
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    Troll in the Playground
     
    Ashtagon's Avatar

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    Default Re: Monk & Ninja feats [PEACH]

    What he said. Punctuation is your friend.

    Also, ability score prerequisites for feats are conventionally odd numbers only in 3.x edition.

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    Bugbear in the Playground
     
    Dr.Orpheus's Avatar

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    Default Re: Monk & Ninja feats [PEACH]

    Quote Originally Posted by Pyromancer999 View Post
    Seems interesting, if a bit hard to read because of the poor grammar and spelling.

    Still, it seems like you've taken the basic idea straight from this.
    cool feats you got there!
    Sorry about the grammer and spelling my spellcheck does not work anywere exept on word, and I ran out of the free trial on my new laptop. I guess I will buy word soon and the problem will be fixed.
    "If you are after mere parlor tricks you will be sorely disappointed, for if I reach behind your ear, it will not be a nickel I pull out, BUT YOUR VERY SOUL!" The Venture Bros.

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    Bugbear in the Playground
     
    Andion Isurand's Avatar

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    Default Re: Monk & Ninja feats [PEACH]

    Here are some of my 3.5e Ninja (and Monk) feats in progress.

    Ninja Feat Brew Jutsu

    I like both your feat ideas BTW and perhaps a collaboration could be arranged.
    Last edited by Andion Isurand; 2011-10-02 at 01:31 AM.

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    Ogre in the Playground
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    Default Re: Monk & Ninja feats [PEACH]

    Quote Originally Posted by Dr.Orpheus View Post
    cool feats you got there!
    Sorry about the grammer and spelling my spellcheck does not work anywere exept on word, and I ran out of the free trial on my new laptop. I guess I will buy word soon and the problem will be fixed.
    I think LibreOffice (a free program similar to Word) also comes with spellcheck.

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    Ettin in the Playground
     
    Eldest's Avatar

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    Default Re: Monk & Ninja feats [PEACH]

    GoogleDocs has it as well.
    LGBTA+itP

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