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  1. - Top - End - #121
    Ogre in the Playground
     
    Imperial Psycho's Avatar

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    Default Re: Death is Nothing

    "Cloud? Aldous is the person I hear coughing and shaking I assume? And Who are you?(at Tevash)"
    OOC: Throw the Blind Man a bone here people.
    Last edited by Imperial Psycho; 2010-07-10 at 03:39 PM.

  2. - Top - End - #122

    Default Re: Death is Nothing

    Tevash bows apologetically to the blind man before realizing that he is, in fact, blind. "Ah, my apologies good sir, my name is Tevash, I am a monk of the Way of the Balanced Mind.

  3. - Top - End - #123
    Ogre in the Playground
     
    Imperial Psycho's Avatar

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    Default Re: Death is Nothing

    "Right. Nice to meet you I'm sure. I am Robert. A Mercenary. " Robert puts away his weaponry, and sits down again.

  4. - Top - End - #124
    Dwarf in the Playground
     
    Merrow's Avatar

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    Default Re: Death is Nothing

    Quote Originally Posted by razovor View Post
    <to Enoc> "Most people i've spoken to mentioned epic battles, lives saved, or vile monsters slain."

    "For instance, you say you saw people getting massacred, did you kill the beast that did this?"

    OOC: An adventure needs to involve something you could actually get xp for.
    Enoc follows outside and looks around.

    Spot (1d20+5)[20]

    "Well no those monsters ran away before I could get to them. Whats going on?"
    Every argument that comes your way can be solved easily with sensible reasoning or with a shock collar.

    Lighting never strikes twice....unless the DM believes you deserve it.

    Well if this was meant to end well you wouldn't have rolled a one, right?


  5. - Top - End - #125
    Dwarf in the Playground
     
    Slayed_Prophet's Avatar

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    Default Re: Death is Nothing

    Quote Originally Posted by razovor View Post
    <To enoc> "Lets go see what all this screaming is about"

    I leave the tavern

    Spot: [roll0]

    Is anyone pointing at the cloud?

    Also, is the cloud getting closer? and are more people starting to suffer from this coughing fit?
    Aparently, nobody is looking at the cloud, they are running for shelter
    from here it is hard to now if the cloud is moving
    Welcome my son, Welcome to the machine!
    "Laws ussualy get in the way of Justice" Jaidee, the Tiger of Bankok, The Windup Girl

  6. - Top - End - #126
    Ogre in the Playground
     
    PirateGirl

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    Default Re: Death is Nothing

    <To Enoc> "The citys under attack, that ... cloud..."

    I point at the cloud

    "...is inducing some kind of magic seizure. But that won't be all it brings. There are bound to be powerful mages in town, who can protect themselves from it. So they'll probably send in mercenaries to kill the survivors."

    "We need to find somewhere we'll be safe, somewhere with lots of mages, or maybe clerics"

    Knowledge (local): (1d20+1)[19]

    I cast resistance on myself

    Also Knowledge (history): [roll]1d20+1[/roll] Which nations rival this one?
    Last edited by razovor; 2010-07-11 at 06:33 AM.

  7. - Top - End - #127
    Dwarf in the Playground
     
    halfdragon62's Avatar

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    Default Re: Death is Nothing

    Gavin, a druid of the Gatekeepers, has spent the last few weeks following the trail of an illithid called Zorkryssix. however, due to a skirmish with Karrnathi authorities about his bear, Bors, Gavin is now required to help his majesty's government in engaging an emerald claw cell in Rekkenmark, to avoid being sent to Dreadhold. Gavin has been instructed to head for the "Militiaman" inn, and await further instructions from Karrnathi intelligence. in exchange, the Karrnathi government will share what they know concerning the current whereabouts of Zorkryssix. Gavin has short, wild brown hair and eyes, tanned skin, and a stern, perceptive gaze.

    ooc: I'll use dark green?

    Gavin strode determinedly toward the "Militiaman", following the instructions given to him by his current "benefactors". he had decided to have Bors remain in the surrounding wilds whilst he was in the city, to avoid further complications. Gavin made a point to avoid eye contact with passing undead sentries, not wanting to risk looking into the rotting face of a one time battlefield nemesis. There were too many of them enough in his dreams. Eventually, Gavin came in sight of the inn. he evaluated the structure with a critical eye, trying not to think how many trees may have been felled to build it."It will be intriguing to meet a deathless..." Gavin mused absently, remembering what he had heard about the inn's owner. The sound of a body meeting pavement drew his attention away. he turned to see a boy, one arm crafted from various parts, lying unconscious on the ground. a man, dressed simply in robes, and with a clean shaven scalp was hunched over him, checking his status. Gavin guessed that this man was a monk. Gavin took a step toward them to offer any assistance, then he noticed the gathering clouds. He could immediately tell that this was no ordinary storm, especially as he observed that others were falling unconscious around him. Gavin's face drained of color, and his heart froze in his chest, as though in the clutch's of a fiend's icy grasp.
    "Sovereigns... let this not be what i think this is..."

    knowledge( The planes ) (1d20+16)[35]

    ooc: Gavin believes that this could be a plane becoming coterminous with Eberron, and is trying to determine if this is the case. he is also looking around to see who is being affected as Tevash is, and also if any undead guards are being affected in the same way. By the way... I'M BACK!
    Lawful Good does not equal Lawful Nice

  8. - Top - End - #128
    Ogre in the Playground
     
    Imperial Psycho's Avatar

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    Default Re: Death is Nothing

    OOC: FYI, both Aldous (The boy) and Tevash (the monk) are in the inn. not outside.

    Also welcome back
    Last edited by Imperial Psycho; 2010-07-11 at 06:39 AM.

  9. - Top - End - #129
    Dwarf in the Playground
     
    halfdragon62's Avatar

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    Default Re: Death is Nothing

    ooc: ok, shall i assume that Gavin has entered the inn already and is observing what is happening outside through window then?
    Lawful Good does not equal Lawful Nice

  10. - Top - End - #130
    Ogre in the Playground
     
    PirateGirl

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    Default Re: Death is Nothing

    OOC: No, come find us, we only have two people. Three, if silver eyes comes back.
    Last edited by razovor; 2010-07-11 at 06:55 AM.

  11. - Top - End - #131
    Ogre in the Playground
     
    Imperial Psycho's Avatar

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    Default Re: Death is Nothing

    OOC:there is heatwizard, if he ever turns up

  12. - Top - End - #132
    Dwarf in the Playground
     
    Merrow's Avatar

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    Default Re: Death is Nothing

    Quote Originally Posted by razovor View Post
    <To Enoc> "The citys under attack, that ... cloud..."

    I point at the cloud

    "...is inducing some kind of magic seizure. But that won't be all it brings. There are bound to be powerful mages in town, who can protect themselves from it. So they'll probably send in mercenaries to kill the survivors."

    "We need to find somewhere we'll be safe, somewhere with lots of mages, or maybe clerics"

    Knowledge (local): (1d20+1)[6]

    I cast resistance on myself

    Also Knowledge (history): (1d20+1)[6] Which nations rival this one?
    Enoc starts to pull his Shield off his back and strap it onto his arm.

    "Well that’s interesting; also if it counts I am a cleric."

    Enoc looks at the cloud then at the surrounding buildings.

    "Well we also need to get into cover or out of this area, if your right and they are sending mercenaries; if we need cover we need to find a stone building."
    Every argument that comes your way can be solved easily with sensible reasoning or with a shock collar.

    Lighting never strikes twice....unless the DM believes you deserve it.

    Well if this was meant to end well you wouldn't have rolled a one, right?


  13. - Top - End - #133
    Ogre in the Playground
     
    PirateGirl

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    Default Re: Death is Nothing

    "Brilliant!

    I cast resistance on Enoc

    Then i look around for a stone building, preferrably fortified.
    Last edited by razovor; 2010-07-11 at 09:36 AM.

  14. - Top - End - #134
    Ogre in the Playground
     
    PirateGirl

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    Default Re: Death is Nothing

    Spot: (1d20+0)[3]

    OOC: I think i'll let Enoc find the building
    Last edited by razovor; 2010-07-11 at 09:42 AM.

  15. - Top - End - #135

    Default Re: Death is Nothing

    OOC: Would I recognize halfdragon, since we both work for/are a part of the Gatekeepers? Also, has Aldous's condition changed?
    Last edited by Tinydwarfman; 2010-07-11 at 09:48 AM.

  16. - Top - End - #136
    Dwarf in the Playground
     
    Merrow's Avatar

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    Default Re: Death is Nothing

    Enoc starts to look around for a stone building.

    (1d20+5)[10]

    OOC: well its slightly better.
    Last edited by Merrow; 2010-07-11 at 09:57 AM.
    Every argument that comes your way can be solved easily with sensible reasoning or with a shock collar.

    Lighting never strikes twice....unless the DM believes you deserve it.

    Well if this was meant to end well you wouldn't have rolled a one, right?


  17. - Top - End - #137
    Dwarf in the Playground
     
    Slayed_Prophet's Avatar

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    Default Re: Death is Nothing

    Quote Originally Posted by razovor View Post
    <To Enoc> "The citys under attack, that ... cloud..."

    I point at the cloud

    "...is inducing some kind of magic seizure. But that won't be all it brings. There are bound to be powerful mages in town, who can protect themselves from it. So they'll probably send in mercenaries to kill the survivors."

    "We need to find somewhere we'll be safe, somewhere with lots of mages, or maybe clerics"

    Knowledge (local): (1d20+1)[14]

    I cast resistance on myself

    Also Knowledge (history): (1d20+1)[14] Which nations rival this one?
    You have never heard of such an event.
    the nation has no natural enemies.
    Yes you would recognize halfdragon, but only as a face, pherhaps someone you heard of.
    Aldous condition is unchanged
    The common folk are nowhere to be seen, and only those suffering are left in the open:
    Ooc:
    OMG PONIES, add one taint point (none of you know of it) also, roll spot (all)
    EDIT:
    Spoiler
    Show
    Quote Originally Posted by halfdragon62 View Post
    Gavin, a druid of the Gatekeepers, has spent the last few weeks following the trail of an illithid called Zorkryssix. however, due to a skirmish with Karrnathi authorities about his bear, Bors, Gavin is now required to help his majesty's government in engaging an emerald claw cell in Rekkenmark, to avoid being sent to Dreadhold. Gavin has been instructed to head for the "Militiaman" inn, and await further instructions from Karrnathi intelligence. in exchange, the Karrnathi government will share what they know concerning the current whereabouts of Zorkryssix. Gavin has short, wild brown hair and eyes, tanned skin, and a stern, perceptive gaze.

    ooc: I'll use dark green?

    Gavin strode determinedly toward the "Militiaman", following the instructions given to him by his current "benefactors". he had decided to have Bors remain in the surrounding wilds whilst he was in the city, to avoid further complications. Gavin made a point to avoid eye contact with passing undead sentries, not wanting to risk looking into the rotting face of a one time battlefield nemesis. There were too many of them enough in his dreams. Eventually, Gavin came in sight of the inn. he evaluated the structure with a critical eye, trying not to think how many trees may have been felled to build it."It will be intriguing to meet a deathless..." Gavin mused absently, remembering what he had heard about the inn's owner. The sound of a body meeting pavement drew his attention away. he turned to see a boy, one arm crafted from various parts, lying unconscious on the ground. a man, dressed simply in robes, and with a clean shaven scalp was hunched over him, checking his status. Gavin guessed that this man was a monk. Gavin took a step toward them to offer any assistance, then he noticed the gathering clouds. He could immediately tell that this was no ordinary storm, especially as he observed that others were falling unconscious around him. Gavin's face drained of color, and his heart froze in his chest, as though in the clutch's of a fiend's icy grasp.
    "Sovereigns... let this not be what i think this is..."

    knowledge( The planes ) (1d20+1)[14]

    ooc: Gavin believes that this could be a plane becoming coterminous with Eberron, and is trying to determine if this is the case. he is also looking around to see who is being affected as Tevash is, and also if any undead guards are being affected in the same way. By the way... I'M BACK!

    This has nothing to do with the plains.
    Last edited by Slayed_Prophet; 2010-07-11 at 10:53 AM.
    Welcome my son, Welcome to the machine!
    "Laws ussualy get in the way of Justice" Jaidee, the Tiger of Bankok, The Windup Girl

  18. - Top - End - #138
    Dwarf in the Playground
     
    Merrow's Avatar

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    Default Re: Death is Nothing

    Spot: (1d20+5)[9]
    Every argument that comes your way can be solved easily with sensible reasoning or with a shock collar.

    Lighting never strikes twice....unless the DM believes you deserve it.

    Well if this was meant to end well you wouldn't have rolled a one, right?


  19. - Top - End - #139
    Ogre in the Playground
     
    PirateGirl

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    Default Re: Death is Nothing

    Spot (1d20+0)[11]

  20. - Top - End - #140
    Bugbear in the Playground
     
    WolfInSheepsClothing

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    Default Re: Death is Nothing

    Ok, we'll just finish the private conversation later and say it happened retroactively.

    Spot: (1d20-1)[7]

    DM ONLY
    Spoiler
    Show
    I'm also going to make a knowledge (draconic prophecy) check. (1d20+15)[16]


    For my actions...I'll pull out a mantle from the pouch and put it on. I'll then look around to see if anyone is seizing around me. spot: (1d20-1)[12].
    Status: Recovering. ETA: 3 days

  21. - Top - End - #141
    Ogre in the Playground
     
    Imperial Psycho's Avatar

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    Default Re: Death is Nothing

    erm: Listen Maybe? If so
    (1d20+18)[33]

  22. - Top - End - #142
    Dwarf in the Playground
     
    Slayed_Prophet's Avatar

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    Default Re: Death is Nothing

    nothing you can see.
    robert:
    Spoiler
    Show
    You mange to hear distant footsteps, coming from the south-east. they appear to be thousands of them.

    NM020110:
    Spoiler
    Show
    The dragons have a prophecy about a cloud, and everything inside it is dead, or somthing monstrous. the thing is, the Mournlands were the prophecy compleated. no one is seizing around you.

    Ooc: NM020110 isen't with you, he is somwhere else.
    take an example of this, and make rolls in spoilers, so that others don't read.
    Welcome my son, Welcome to the machine!
    "Laws ussualy get in the way of Justice" Jaidee, the Tiger of Bankok, The Windup Girl

  23. - Top - End - #143

    Default Re: Death is Nothing

    Oops, messed that up.
    (1d20+18)[22]

  24. - Top - End - #144
    Ogre in the Playground
     
    Imperial Psycho's Avatar

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    Default Re: Death is Nothing

    On edge of hearing, Robert hears something troubling. "Gentlemen? I hear footsteps. Thousands. From the South East. I think Aldous' condition is the least of our worries."

  25. - Top - End - #145
    Bugbear in the Playground
     
    WolfInSheepsClothing

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    Default Re: Death is Nothing

    Spoiler
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    It's obvious that some kind of an event is occurring, so I'll look around trying to find any high towers close to my current location. (1d20-1)[4]
    Status: Recovering. ETA: 3 days

  26. - Top - End - #146
    Bugbear in the Playground
     
    jojolagger's Avatar

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    Default Re: Death is Nothing

    "I'll check out the footsteps." says Crais, flying up and trying to get a view of the invading army whoever is making that noise.

  27. - Top - End - #147
    Dwarf in the Playground
     
    Slayed_Prophet's Avatar

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    Default Re: Death is Nothing

    NM020110:
    Spoiler
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    No towers can be seen from your location.
    the man (the private conv man, that is) shouts:
    Follow me! I guess it's his doing...

    Crais:
    Spoiler
    Show
    roll spot
    Welcome my son, Welcome to the machine!
    "Laws ussualy get in the way of Justice" Jaidee, the Tiger of Bankok, The Windup Girl

  28. - Top - End - #148
    Bugbear in the Playground
     
    jojolagger's Avatar

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    Default Re: Death is Nothing

    (1d20+9)[20] spot

  29. - Top - End - #149
    Bugbear in the Playground
     
    WolfInSheepsClothing

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    Default Re: Death is Nothing

    Spoiler
    Show
    I'll follow. In the event that the checks didn't roll; here they are.
    spot: (1d20-1)[11]
    listen: (1d20-1)[13]
    Status: Recovering. ETA: 3 days

  30. - Top - End - #150
    Dwarf in the Playground
     
    Slayed_Prophet's Avatar

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    Default Re: Death is Nothing

    Quote Originally Posted by NM020110 View Post
    Spoiler
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    I'll follow. In the event that the checks didn't roll; here they are.
    spot: [roll0]
    listen: [roll1]
    Again, nothing.

    Jojolagger:
    Spoiler
    Show
    You see figures, very humanoid, but not human, figures in the said direction
    Last edited by Slayed_Prophet; 2010-07-11 at 02:38 PM.
    Welcome my son, Welcome to the machine!
    "Laws ussualy get in the way of Justice" Jaidee, the Tiger of Bankok, The Windup Girl

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