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  1. - Top - End - #151
    Bugbear in the Playground
     
    WolfInSheepsClothing

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    Mar 2010

    Default Re: Death is Nothing

    OOC: Hmmm...do I happen to be surrounded by buildings which would prevent me from seeing anything?
    Status: Recovering. ETA: 3 days

  2. - Top - End - #152
    Dwarf in the Playground
     
    halfdragon62's Avatar

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    Jun 2010

    Default Re: Death is Nothing

    ooc: Gavin makes spot and listen checks

    Spot
    Spoiler
    Show
    (1d20+19)[24]

    listen
    Spoiler
    Show
    (1d20+19)[35]


    Gavin turns back to those inside the tavern"Who here is battle worthy?"
    Lawful Good does not equal Lawful Nice

  3. - Top - End - #153
    Dwarf in the Playground
     
    Slayed_Prophet's Avatar

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    Jun 2010
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    Default Re: Death is Nothing

    ooc: well, you see things, but nothing that you haven't alredy seen, those things are far away
    Welcome my son, Welcome to the machine!
    "Laws ussualy get in the way of Justice" Jaidee, the Tiger of Bankok, The Windup Girl

  4. - Top - End - #154
    Dwarf in the Playground
     
    Slayed_Prophet's Avatar

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    Jun 2010
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    Default Re: Death is Nothing

    Quote Originally Posted by halfdragon62 View Post
    ooc: Gavin makes spot and listen checks

    Spot
    Spoiler
    Show
    [roll0]

    listen
    Spoiler
    Show
    [roll1]


    Gavin turns back to those inside the tavern"Who here is battle worthy?"
    You are inside a tabern...
    Spoiler
    Show
    You hear the footsteps, but the tabern stops you from seeing the other things
    Welcome my son, Welcome to the machine!
    "Laws ussualy get in the way of Justice" Jaidee, the Tiger of Bankok, The Windup Girl

  5. - Top - End - #155
    Bugbear in the Playground
     
    jojolagger's Avatar

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    Dec 2009
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    Default Re: Death is Nothing

    Quote Originally Posted by Slayed_Prophet View Post
    Jojolagger:
    Spoiler
    Show
    You see figures, very humanoid, but not human, figures in the said direction
    Are they armed?

  6. - Top - End - #156
    Bugbear in the Playground
     
    WolfInSheepsClothing

    Join Date
    Mar 2010

    Default Re: Death is Nothing

    Quote Originally Posted by NM020110 View Post
    Spoiler
    Show
    I'll follow. In the event that the checks didn't roll; here they are.
    spot: [roll0]
    listen: [roll1]
    Spoiler
    Show
    Can I tell where we are headed?
    Status: Recovering. ETA: 3 days

  7. - Top - End - #157
    Dwarf in the Playground
     
    Slayed_Prophet's Avatar

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    Jun 2010
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    Default Re: Death is Nothing

    Spoiler
    Show
    It's hard to see from here if they are armed, but they are wwalking to this direction.

    To NM020110:
    Spoiler
    Show
    They are getting closer to here, each second now
    Welcome my son, Welcome to the machine!
    "Laws ussualy get in the way of Justice" Jaidee, the Tiger of Bankok, The Windup Girl

  8. - Top - End - #158
    Bugbear in the Playground
     
    WolfInSheepsClothing

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    Mar 2010

    Default Re: Death is Nothing

    Spoiler
    Show
    OOC: I'll make another spot and listen check to find out who "they" are.
    spot: (1d20-1)[16]
    listen: (1d20-1)[12]
    Also, I'll formshift my weapon into a hand and a half sword.
    Status: Recovering. ETA: 3 days

  9. - Top - End - #159
    Ogre in the Playground
     
    PirateGirl

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    Jun 2010
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    England
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    Default Re: Death is Nothing

    I look for fortified buildings again

    Spot (1d20+0)[16]

  10. - Top - End - #160
    Ogre in the Playground
     
    Imperial Psycho's Avatar

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    Jun 2010
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    Great Britain

    Default Re: Death is Nothing

    OOC: IMHO I don't really see the point in all this spoiler tagging. Frankly if you REALLY need to keep something secret, use PM's. I'm gonna read Spoilers. Obviously they won't affect my IC Actions.
    Last edited by Imperial Psycho; 2010-07-11 at 03:59 PM.

  11. - Top - End - #161

    Default Re: Death is Nothing

    OOC: I think rolls shouldn't be spoilered, spoilers should only be for things only specific people should see, and should be very clearly labeled.

  12. - Top - End - #162
    Dwarf in the Playground
     
    Slayed_Prophet's Avatar

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    Default Re: Death is Nothing

    NM020110: You can tell that they are armed, and bring heavy armor, but not who they are. they are less than 1 mile away.

    Razovor:
    you find a small house, made of stone.
    Ooc let's move this disscucion to the ooc thread (well technicly the recruitment thread)
    Last edited by Slayed_Prophet; 2010-07-11 at 05:39 PM.
    Welcome my son, Welcome to the machine!
    "Laws ussualy get in the way of Justice" Jaidee, the Tiger of Bankok, The Windup Girl

  13. - Top - End - #163
    Bugbear in the Playground
     
    jojolagger's Avatar

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    Default Re: Death is Nothing

    Re-entering the house via the roof Crais warns the others.
    "We have a large number of likely hostiles inbound. Their a bit out, but get ready."
    Last edited by jojolagger; 2010-07-12 at 04:24 AM.

  14. - Top - End - #164
    Ogre in the Playground
     
    Imperial Psycho's Avatar

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    Jun 2010
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    Great Britain

    Default Re: Death is Nothing

    OOC: Ahhh! We now have 6 people! and the other party only has 3!

  15. - Top - End - #165
    Ogre in the Playground
     
    PirateGirl

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    Jun 2010
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    Default Re: Death is Nothing

    I grab Enoc, point at the stone house, and run into it.

    I look around. Presumably someone else was also smart enough to hide in here...
    Last edited by razovor; 2010-07-12 at 03:34 AM.

  16. - Top - End - #166
    Bugbear in the Playground
     
    jojolagger's Avatar

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    Default Re: Death is Nothing

    Quote Originally Posted by Heatwizard View Post
    (OOC: Wait, the two teams meet in different places? I wasn't aware, I figured we'd split up from here. Hm.)
    OOC: You could delete your post, then I could then edit the open the door bit out of mine. Problem solved.

    Crais casts a spell under his breath, and a voice booms out,
    "The City is under attack, Prepare for hostiles."
    Spoiler
    Show
    One casting of ghost sound, I get 20 humans worth of noise. That should get the warning out.

  17. - Top - End - #167
    Orc in the Playground
    Join Date
    Mar 2010

    Default Re: Death is Nothing

    As the dark cloud looms in the distance and the streets empty, Vernum figures that, whatever is going on, now is not the time to be stuck out in the open. A pair down the street point out a stone house and run for it, and Vernum follows them in.

    (OOC: Now we should be five to four, yeah? A more acceptable number.)

  18. - Top - End - #168
    Ogre in the Playground
     
    Imperial Psycho's Avatar

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    Jun 2010
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    Default Re: Death is Nothing

    Robert readies his weaponry, and takes up a position near the door of the inn

  19. - Top - End - #169
    Firbolg in the Playground
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    Jun 2009
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    Default Re: Death is Nothing

    Aldous continues to seize, as saliva bubbles in the corner of his mouth and drips down his cheek.

    OOC: What is Aldous experiencing during this time? Am I unconscious and dreamless? Having a vision/dream? Conscious but on the ground? Paralyzed? Able to act, but erratically? Can I get a response, a spoiler, a PM, anything?!

  20. - Top - End - #170
    Dwarf in the Playground
     
    Slayed_Prophet's Avatar

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    Default Re: Death is Nothing

    To Imperial Psy's group:
    You hear the door of the house open and a voice, though hard to hear, you may try to listen.
    Welcome my son, Welcome to the machine!
    "Laws ussualy get in the way of Justice" Jaidee, the Tiger of Bankok, The Windup Girl

  21. - Top - End - #171
    Dwarf in the Playground
     
    halfdragon62's Avatar

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    Jun 2010

    Default Re: Death is Nothing

    Gavin looks out the window to see if there are nearby citizens still out in the open that he can try to assist.

    'I hope you're safe, Bors' he mutters under his breath, before drawing his scimitar and shield.
    Lawful Good does not equal Lawful Nice

  22. - Top - End - #172
    Ogre in the Playground
     
    Imperial Psycho's Avatar

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    Jun 2010
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    Default Re: Death is Nothing

    Listen: (1d20+18)[34]

  23. - Top - End - #173
    Dwarf in the Playground
     
    halfdragon62's Avatar

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    Jun 2010

    Default Re: Death is Nothing

    listen: (1d20+19)[39]
    Lawful Good does not equal Lawful Nice

  24. - Top - End - #174
    Ogre in the Playground
     
    Imperial Psycho's Avatar

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    Default Re: Death is Nothing

    OOC: how did you get 19 Listen?
    Last edited by Imperial Psycho; 2010-07-13 at 04:32 AM.

  25. - Top - End - #175
    Dwarf in the Playground
     
    halfdragon62's Avatar

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    Jun 2010

    Default Re: Death is Nothing

    Quote Originally Posted by Imperial Psycho View Post
    OOC: how did you get 19 Spot?
    ooc: 13 skill ranks plus wisdom modifier of +6 equals 19
    Last edited by halfdragon62; 2010-07-13 at 02:59 AM.
    Lawful Good does not equal Lawful Nice

  26. - Top - End - #176
    Ogre in the Playground
     
    Imperial Psycho's Avatar

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    Default Re: Death is Nothing

    OOC: That is a lot of WIS.

  27. - Top - End - #177
    Dwarf in the Playground
     
    Merrow's Avatar

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    Jun 2010
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    Wales
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    Default Re: Death is Nothing

    Quote Originally Posted by razovor View Post
    I grab Enoc, point at the stone house, and run into it.

    I look around. Presumably someone else was also smart enough to hide in here...
    Enoc gets into the house and looks around at what's in it.

    "So lets see we also may need to bar the doors and windows, granted we don't want to trap our selves in here."


    (1d20+5)[21]
    Every argument that comes your way can be solved easily with sensible reasoning or with a shock collar.

    Lighting never strikes twice....unless the DM believes you deserve it.

    Well if this was meant to end well you wouldn't have rolled a one, right?


  28. - Top - End - #178
    Ogre in the Playground
     
    PirateGirl

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    Jun 2010
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    Default Re: Death is Nothing

    I turn to the newcomer

    <To Vernum> "Oh...hello...Do you know how to fight?"

    I'll look around for Silver eyes [roll]1d20+1[/roll]

    I will cast Major Image, and change the walls and roof of the house into a stony earthern wall, so it looks from the outside like a monolith. That includes covering up the windows, and any holes this building might have.

    I speak to everyone "We'll still need to board the windows"

    I start boarding the windows. [roll]1d20+1[/roll] If the floor has stone paving, i'll try to board the windows with that, to give it a nice stony texture.
    Last edited by razovor; 2010-07-13 at 10:07 AM.

  29. - Top - End - #179
    Dwarf in the Playground
     
    Slayed_Prophet's Avatar

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    Default Re: Death is Nothing

    For those who have ears, and for those that use them, You hear an inrecognaizable voice saying:
    quickly! get over here!
    yiu start bording the windows.
    Welcome my son, Welcome to the machine!
    "Laws ussualy get in the way of Justice" Jaidee, the Tiger of Bankok, The Windup Girl

  30. - Top - End - #180
    Bugbear in the Playground
     
    WolfInSheepsClothing

    Join Date
    Mar 2010

    Default Re: Death is Nothing

    Hmmm...this is most curious...
    Spoiler
    Show
    Because I don't feel like getting ambushed, I'm going to cast detect magic.
    Another round of spot and listen checks:
    (1d20-1)[8]
    (1d20-1)[1]
    Status: Recovering. ETA: 3 days

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