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Thread: Why Pun-Pun Doesn't Work
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2010-07-15, 10:34 AM (ISO 8601)
- Join Date
- Oct 2009
Re: Why Pun-Pun Doesn't Work
I think I'll save an edited version of that post to use on these occasions. Do you mind?
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2010-07-15, 10:34 AM (ISO 8601)
- Join Date
- May 2007
- Location
- Missouri
- Gender
SpoilerDM: "Sunder the wall?! WT**** kind of tactics are these!?"
Me: The kind that armies have been using for millennia.
DM: They didn't do it with swords!
Me: Which makes us so much cooler.
Player: Where are the babau in relation to everyone else?
Me: They're right behind you. Vesil is covered in Loki's blood. That is their location in relation to you.
Player: I was just wondering about a fireball.
My Homebrew
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2010-07-15, 10:36 AM (ISO 8601)
- Join Date
- Nov 2008
- Location
- Bristol, UK
Re: Why Pun-Pun Doesn't Work
Candles of Invocation just need to be banned outright. The +2 bonus to cleric level is bad enough.
Free action limits are reasonable, but you need to define how much can be said as one action if you're going to do that.
Personally, I prefer to simply allow one of each free action available to you (post-update 4e now does the same thing, IIRC).
Gate just needs the calling function removed. It's just way too broken.Last edited by lesser_minion; 2010-07-15 at 10:43 AM.
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2010-07-15, 10:40 AM (ISO 8601)
- Join Date
- May 2007
- Location
- Missouri
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Re: Why Pun-Pun Doesn't Work
SpoilerDM: "Sunder the wall?! WT**** kind of tactics are these!?"
Me: The kind that armies have been using for millennia.
DM: They didn't do it with swords!
Me: Which makes us so much cooler.
Player: Where are the babau in relation to everyone else?
Me: They're right behind you. Vesil is covered in Loki's blood. That is their location in relation to you.
Player: I was just wondering about a fireball.
My Homebrew
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2010-07-15, 10:48 AM (ISO 8601)
- Join Date
- Nov 2008
- Location
- Bristol, UK
Re: Why Pun-Pun Doesn't Work
That's not really enough.
In theory, you could have all creatures called on the same basis as a unique creature, instead of being automatically under your control.
The 'three wishes' thing is really better handled by removing the spell-like ability (or, possibly, limiting it to a single wish with the safeties removed), and instead have the 'three wishes' thing conveyed by having the efreet perform three services.Last edited by lesser_minion; 2010-07-15 at 10:49 AM.
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2010-07-15, 10:50 AM (ISO 8601)
- Join Date
- May 2007
- Location
- Missouri
- Gender
Re: Why Pun-Pun Doesn't Work
SpoilerDM: "Sunder the wall?! WT**** kind of tactics are these!?"
Me: The kind that armies have been using for millennia.
DM: They didn't do it with swords!
Me: Which makes us so much cooler.
Player: Where are the babau in relation to everyone else?
Me: They're right behind you. Vesil is covered in Loki's blood. That is their location in relation to you.
Player: I was just wondering about a fireball.
My Homebrew
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2010-07-15, 10:52 AM (ISO 8601)
- Join Date
- Oct 2009
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2010-07-15, 10:53 AM (ISO 8601)
- Join Date
- Nov 2008
- Location
- Bristol, UK
Re: Why Pun-Pun Doesn't Work
Simply have it let you call any creature, but on the same basis as calling a unique creature -- so you always have to negotiate.
Spell-like abilities shouldn't have their material components or XP costs removed. That limits the ability of players to abuse calling for free spells.
In addition, limit the wish spell-like ability provided by efreeti and djinni. Wish == 'service', not 'wish as in the spell'. And you get the three wishes from an appropriate magic item.Last edited by lesser_minion; 2010-07-15 at 10:57 AM.
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2010-07-15, 10:54 AM (ISO 8601)
- Join Date
- Apr 2009
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Re: Why Pun-Pun Doesn't Work
Assuming that you're talking to me: sure.
No, you're still confused, and so is he. Pun-Pun is not about breaking anyone's game. Pun-Pun is about toying with the rules. There's nothing to fix, unless you care to claim that your posts are official Errata for 3.5?
In other words, what Acromos said was correct, until he suggested that it was anything other than DM fiat. It is fiat - and that's not a bad thing. You are supposed to DM fiat anyone who actually tries to become Pun-Pun. But that's not even remotely the same thing as "Pun-Pun does not work". It does, RAW, which is all that matters for the purposes of any discussion of Pun-Pun.Last edited by DragoonWraith; 2010-07-15 at 10:56 AM.
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2010-07-15, 10:54 AM (ISO 8601)
- Join Date
- Sep 2008
Re: Why Pun-Pun Doesn't Work
Pun-Pun is a RAW mental exercise. In
mostall playgroups, there's no need to artificially limit him beyond the normal gentlemen's agreement of any game with a social aspect.
That said, I like this idea. The original mythological efreet was simply bound to the owner of the item's service, but beyond possessing super-superhuman strength, speed, skill, possibly an army of vassals, and generally unimaginable wealth and treasure, didn't actually have phenomenal cosmic power. If you asked them to do something, they'd just do it for you; it may be done extremely quickly, with extremely high quality, but the thing goes out and does it.
Of course, at this point you could just planar bind something that would actually help you more. If I was Aladdin and had a choice, I would have picked a giant earth elemental to build me that palace.
Spoiler
<Flickerdart> So theoretically the master vampire can control three bonused dire weasels, who in turn each control five sub-weasels
<Flickerdart> The sub-weasels can each control two other sub-weasels
<Flickerdart> It's like a pyramid scheme, except the payoff is bleeding to death!
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2010-07-15, 10:56 AM (ISO 8601)
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- Apr 2007
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- Tampa, FL
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2010-07-15, 10:57 AM (ISO 8601)
- Join Date
- Dec 2004
- Location
- The Land of Angles
Re: Why Pun-Pun Doesn't Work
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2010-07-15, 10:59 AM (ISO 8601)
- Join Date
- Nov 2008
- Location
- Bristol, UK
Re: Why Pun-Pun Doesn't Work
Last edited by lesser_minion; 2010-07-15 at 11:00 AM.
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2010-07-15, 11:02 AM (ISO 8601)
- Join Date
- Apr 2007
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- Tampa, FL
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Re: Why Pun-Pun Doesn't Work
I'm not so sure about that, given the number of people I've seen make faulty conclusions based on anecdotal data. (e.g. Psionics is overpowered because there was this one guy in my playgroup last Tuesday...)
The irony of course, is that my assertion is itself anecdotal.
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2010-07-15, 11:06 AM (ISO 8601)
- Join Date
- Dec 2004
- Location
- The Land of Angles
Re: Why Pun-Pun Doesn't Work
An anecdote is better than no evidence at all, but hard evidence is better than an anecdote. You see?
Backing up your argument with an anecdote makes it a little more believable - and at least shows everyone why you think that. Just saying "Psionics is overpowered!" is bad debating.
Oh, by the way, I agree with DragoonWraith in all things.
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2010-07-15, 11:07 AM (ISO 8601)
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- Nov 2008
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- Bristol, UK
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2010-07-15, 11:11 AM (ISO 8601)
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- Jun 2009
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Re: Why Pun-Pun Doesn't Work
The problem with anecdotes is that they often lead to faulty conclusions. Saying they are better than no evidence flies in the face of the (anecdotal) evidence of the people who say monks are OP, or psions or OP, or wizards aren't OP, or ToB is broken, etc.
Anecdotal evidence is evidence, sure, but not necessarily better than no evidence. You could say anecdotal evidence has a tendency to be...
contaminated.
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2010-07-15, 11:15 AM (ISO 8601)
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- Nov 2007
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2010-07-15, 11:17 AM (ISO 8601)
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- Dec 2004
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- The Land of Angles
Re: Why Pun-Pun Doesn't Work
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2010-07-15, 11:26 AM (ISO 8601)
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- Jun 2009
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Re: Why Pun-Pun Doesn't Work
The purpose of an argument is not to argue, but to come to an accurate conclusion (or to get your way, but in this case I assume we're talking about balance issues so it's mostly about figuring out what is balanced). Anecdotal evidence can easily lead you astray from an accurate conclusion, which makes it worse, in those cases, than having no way to draw a conclusion at all.
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2010-07-15, 11:35 AM (ISO 8601)
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- Apr 2007
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- Tampa, FL
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Re: Why Pun-Pun Doesn't Work
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2010-07-15, 11:38 AM (ISO 8601)
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- Nov 2007
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2010-07-15, 11:50 AM (ISO 8601)
- Join Date
- Nov 2008
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- Bristol, UK
Re: Why Pun-Pun Doesn't Work
You're right -- anecdotal evidence does need to be handled extremely carefully. But once you've done that, I think an anecdote is still better than no feedback at all.
The real issue with it is basically that you run the risk of coming up with a 'global' solution to one person's issue, and fixing something that isn't broken for everyone else.
QFT.Last edited by lesser_minion; 2010-07-15 at 11:51 AM.
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2010-07-15, 12:58 PM (ISO 8601)
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- Aug 2007
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Re: Why Pun-Pun Doesn't Work
No part of the Pun-Pun shenanigans would work at my table. At the very least, it requires (in all versions I've seen) that the players get to decide what happens with wishes and summons.
Ask me, any efreet you try to pry a wish out of will use it's wish to turn you into this. With an added clause that you get the mental stats too.
Like I've already stated - I'm perfectly aware that Pun-Pun is a mental exercise, and kind of a joke. You however seem to not realise that my refusal of him is the exact same thing.
Who disapproves? You think the fact that I raise conter-arguments somehow means I think you shouldn't invent stuff like Pun-Pun? That's not the case.
I enjoy theoretical optimization. I'm not very good at it - not having the books, and therefore the knowledge - but I find it amusing. Pun-Pun however is something that, to me, lacks the elegance and inventiveness of other such capers. (That still doesn't mean I disaprove - just that I find it unappealing. Like a Monét painting.)
Who's wrong? I never said anyone was wrong.
I find it startling that you are allowed to go on and on about Pun-Pun - supporting him. But if anyone goes against it, they infuriate you?
Why?
Pun-Pun doesn't work. Your RAW interpretations require the player to decide what happens.
Your view: By WBL you can buy magic items of your choice (for instance the candle of invocation), you decide what happens when you summon, you decide that the efreet (for instance) wants to use its wish on your behalf, and how the wish works.
My view: None of the above. That's all GM decisions.
Now, you're completely correct that the theoretical limits of RAW allow for Pun-Pun. However, the theoretical limits of RAW also deny Pun-Pun.
You base your argument on what the player could point to - and demand.
I base my argument on what the DM could point to - and state as fact.
Both are RAW. I have no problems accepting viewpoints that differ from my own. How about you?
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2010-07-15, 01:06 PM (ISO 8601)
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- Nov 2008
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- Aberdeen;United Kingdom
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Re: Why Pun-Pun Doesn't Work
You can make a Pun-Pun with infinite Miracles as well. It just takes longer.
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2010-07-15, 01:08 PM (ISO 8601)
- Join Date
- Sep 2008
Re: Why Pun-Pun Doesn't Work
Acromos, Rule 0 technically isn't RAW. It's convenient, admirable, and practically speaking a requirement lest a player try to invent Pun-Pun at a table.
That's fine, because practicality, Rule 0, and players at tables are all entirely outside the scope of Pun-Pun discussions.
It's like arguing against drag racing by invoking traffic rules.
Spoiler
<Flickerdart> So theoretically the master vampire can control three bonused dire weasels, who in turn each control five sub-weasels
<Flickerdart> The sub-weasels can each control two other sub-weasels
<Flickerdart> It's like a pyramid scheme, except the payoff is bleeding to death!
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2010-07-15, 01:10 PM (ISO 8601)
- Join Date
- Dec 2004
- Location
- The Land of Angles
Re: Why Pun-Pun Doesn't Work
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2010-07-15, 01:10 PM (ISO 8601)
- Join Date
- Apr 2009
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Re: Why Pun-Pun Doesn't Work
{Scrubbed}
Last edited by Roland St. Jude; 2010-07-15 at 05:16 PM.
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2010-07-15, 01:11 PM (ISO 8601)
- Join Date
- Nov 2007
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- Indianapolis
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Re: Why Pun-Pun Doesn't Work
Metamorphosis + Metamorphic Transfer. Shapechange + Assume Supernatural Ability. True Mind Switch with a Sarrukh. Anything that lets you be a Sarrukh and use Manipulate Form can initiate Pun Pun; the low-level approaches just use Wish to bypass the hoops you would otherwise have to jump through, like acquiring ML 14 to Metamorph into a Sarrukh (not that that itself is especially hard; I'm fairly certain you could do it by level 9 without much difficulty.)
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2010-07-15, 01:12 PM (ISO 8601)
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- Apr 2007
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- Tampa, FL
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Re: Why Pun-Pun Doesn't Work
DM fiat can't be considered in a TO discussion. Saying "the players could never buy this item in my campaign" does not invalidate the fact that WotC sat down, designed that item, and put a price tag on it.
It's fine for you to ban that item at your table, or make it not work right once purchased, but none of that is RAW.
EDIT: And as tyck pointed out, you don't even need items, they just make the process faster.Last edited by Optimystik; 2010-07-15 at 01:13 PM.