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  1. - Top - End - #1
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    Dr.Epic's Avatar

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    Default Tales of Astonishment!

    You all meet in a tavern…or bar. The establishment’s name is the Devil’s Nest. There’s a band playing on stage. The bar tender’s name Al Gorn, a rough, foul talking orc druid. The bar is hectic and people are talking loud and having perhaps too much fun when an old man starts to spasm and falls to the fall. He starts shouting “EXPLOSION!”

    Then, moment later, there’s an explosion just like he predicted. The front of the bar is blown wide open. Smoke and wooden slitters flood inward. When the smoke clears you see a squad of armed guards. There’s at least twenty in number. They’re all wearing white armor and have white helms on and carry crossbows except for the man in front presumably the leader. His armor is engraved with gold trimmings. This man has a goatee and a long flowing cape. (you can roll a knowledge nobility and royalty to identify him)

    He says “Everyone stay still so our men can shoot. I repeat: stand still and we’ll shoot. These men have really bad aim and can’t hit moving targets so be fair and stand still.”

  2. - Top - End - #2
    Bugbear in the Playground
     
    DruidGuy

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    Default Re: Tales of Atonishment!

    "So is this a stick-up or what?" a particularly massive man (named Einar) asks, one hand resting gently on the hilt of his sword
    Last edited by Woodsman; 2010-07-18 at 05:45 PM.

  3. - Top - End - #3
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    Default Re: Tales of Atonishment!

    Woodsman: The man infront says "We are the town guard and learned there is an outlaw hiding here. You're all under arrest!"

  4. - Top - End - #4
    Bugbear in the Playground
     
    DruidGuy

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    Default Re: Tales of Atonishment!

    "Now, now, I'm sure we can find this outlaw without going to the trouble of arresting everyone. What's his or her name, and what crimes did the outlaw commit?"

  5. - Top - End - #5
    Barbarian in the Playground
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    Default Re: Tales of Atonishment!

    Curn smiles to himself, hidden in the folds of his robes. "I wonder which one will scream the loudest..." But he can't help but think he should know the man in the cape...

    Spoiler
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    Knowledge: Nobility and Royalty
    (1d20+11)[16]

  6. - Top - End - #6
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    Default Re: Tales of Atonishment!

    Woodsman: "No. Too much time. Instead you're all being charged with the crime of accessory. No stand still so we can pump you full of crossbows bolts!"

    edit: Goblinsplitter: You recognize the man as Colonel Griff Brightsword. He's a vicious officer in the royal army infamous for his brutal treatment of enemy forces.
    Last edited by Dr.Epic; 2010-07-18 at 05:56 PM.

  7. - Top - End - #7
    Bugbear in the Playground
     
    DruidGuy

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    Default Re: Tales of Atonishment!

    "Oh, please. You're going to arrest all of us when we haven't even done anything?" Einar asks, eyes narrowing dangerously. "I assure you few will come quietly."

    ((How close is the nearest soldier?))
    Last edited by Woodsman; 2010-07-18 at 06:15 PM.

  8. - Top - End - #8
    Barbarian in the Playground
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    Default Re: Tales of Atonishment!

    Curn flings off his robes, revealing his undead nature, and walks right up to the Colonel, a smug look on his face. "It is a pleasure to meet such a great commanding officer as you my good sir." Curn extends his hand to shake the mans hand.

  9. - Top - End - #9
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    Default Re: Tales of Atonishment!

    Woodsman: "Enough out of you maggot! Come forward and prepared to get beaten, then arrested, then found unreasonably guilt in court, then spend the next 20 years doing backbreaking labor in prison, then painfully executed!"

    ooc: The closest guy, the colonel, is 25 feet away.

    Goblinsplitter: He looks at you hand and shouts "Quick! This one's trying to fight back." He draws his sword. "Quit resisting arrest!"

  10. - Top - End - #10
    Bugbear in the Playground
     
    DruidGuy

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    Default Re: Tales of Atonishment!

    Einar steps forward calmly. "All right. You wanna fight? Let's."

    He draws his sword in one swift motion, fluidly swinging it at the colonel brutally.

    (Surprise Round!)
    Spoiler
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    Attack: (1d20+10)[22]
    Damage: (1d8+5)[12]
    Maneuver Expended: Foehammer +2d6 (2d6)[6]
    Intimidate check, as per "Heart of Terror" ability (1d20+16)[26]
    Colonel and anyone within 5 ft. must make a will save (DC 17) or be shaken due to Aura of Fear

  11. - Top - End - #11
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    Default Re: Tales of Atonishment!

    Woodsman: ooc:I'm gonna need to see some bluff checks.

  12. - Top - End - #12
    Bugbear in the Playground
     
    DruidGuy

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    Default Re: Tales of Atonishment!

    Bluff check: (1d20+13)[26]

  13. - Top - End - #13
    Barbarian in the Playground
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    Default Re: Tales of Atonishment!

    Curn smiles sadistically and punches at the Colonel.

    Spoiler
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    Touch Attack
    (1d20+8)[20]
    (1d8+5)[9] plus one constitution damage
    Will save DC 17 for half

    Forgot about my fear aura as well. DC 17 will save or affected by the fear spell cast by a sorcerer of my level (fifth)

  14. - Top - End - #14
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    Default Re: Tales of Atonishment!

    Woodsman: You attack the colonel and land a successful attack. Outraged, he calls for his men to attack:

    From Colonel: (1d20+13)[21]
    damage: (2d6+14)[22]

    from the soldiers:
    (1d20-7)[4]
    (1d20-7)[-4]
    (1d20-7)[1]
    (1d20-7)[4]

    damage:
    (1d8)[5]
    (1d8)[5]
    (1d8)[7]
    (1d8)[4]
    Last edited by Dr.Epic; 2010-07-18 at 07:02 PM.

  15. - Top - End - #15
    Bugbear in the Playground
     
    DruidGuy

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    Default Re: Tales of Atonishment!

    ((So he made his Will save and succeeded against the level check for Intimidate?

    Dang.

    Edit: It's important because if he fails either one, his attack misses.))
    Last edited by Woodsman; 2010-07-18 at 07:19 PM.

  16. - Top - End - #16
    Ogre in the Playground
     
    WolfInSheepsClothing

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    Default Re: Tales of Atonishment!

    "Officer, I think you are mistaken" a man in a long white hooded robe smiles
    "You see, we both know your superiors will not approve if they find out of this, especially if they find your little band of merry men slain in the gutter. I suggest you hold your fire and try to find whoever you were looking for in some more peaceful manner"

    intimidate (with beguiling influence active) (1d20+23)[38]
    check out my metal band: http://www.facebook.com/Dreamslain

    Wash: "Sweetie, we're crooks. If everything were right, we'd be in jail."

  17. - Top - End - #17
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    Default Re: Tales of Atonishment!

    Narmoth: "Sorry, peaceful isn't in my vocabulary. Fire!"

    three soldiers attack you with crossbows:

    (1d20-7)[11]
    (1d20-7)[5]
    (1d20-7)[-3]

    damage:
    (1d8)[2]
    (1d8)[5]
    (1d8)[2]

  18. - Top - End - #18
    Orc in the Playground
     
    Rannil's Avatar

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    Default Re: Tales of Atonishment!

    Edwardine jump out her hiding place under a table and shouts."It's enough now!". She closes her eyes and snaps her fingers to create a spark and suddenly a blinding light appears. After she looks around to see if there is any group of soldiers close together.

    Spoiler
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    Pyrotechnics. -> Everyone in 120ft must make a will save DC 16 or is blinded for (1d4+1)[3] rounds.
    I assume my fellow players have more chance making there save then soldier grunts.
    ~~And now I'm moving... Shouldn't change that much in my posting... But Hitting is still allowed when I slack off.~~

    Thanks a lot to GreenMuffin, again, for another awesome avatar. Steampunk warforged ftw!

    My dragons:

  19. - Top - End - #19
    Ogre in the Playground
     
    WolfInSheepsClothing

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    Default Re: Tales of Atonishment!

    "That's sad, as now I will have to subdue you" he moves fast towards him, ignoring the shots fired in his general direction

    initiative: (1d20+7)[23]
    check out my metal band: http://www.facebook.com/Dreamslain

    Wash: "Sweetie, we're crooks. If everything were right, we'd be in jail."

  20. - Top - End - #20
    Ogre in the Playground
     
    WolfInSheepsClothing

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    Default Re: Tales of Atonishment!

    (OOC: we'll need an ooc-thread: link)
    check out my metal band: http://www.facebook.com/Dreamslain

    Wash: "Sweetie, we're crooks. If everything were right, we'd be in jail."

  21. - Top - End - #21
    Titan in the Playground
     
    Lix Lorn's Avatar

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    Default Re: Tales of Atonishment!

    "Lucas! Lucas?" said a rather small, lilac skinned girl-with draconic wings and an obscenely oversized flail. "Can I attack those stupid soldiers now?" she asked, taking said weapon into her hand, lifting it with seemingly little effort, as a small plug shot out of the air from the gourd on her back.
    Recent Homebrew: The Socialite | The Crystalline: Memory Altering Construct Race | Sanguine Hand, a ToB Discipline of blood and cruelty
    Homebrew Signature | NEW Homebrew Collection
    Thanks to all my avatar artists, especially to Paisley for my avatar of Vivian, cowardly cryophoenix.
    Quote Originally Posted by Thanqol View Post
    It's like the feng shui version of an orbital death laser.

  22. - Top - End - #22
    Bugbear in the Playground
     
    DruidGuy

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    Default Re: Tales of Atonishment!

    "Help would be appreciated!" Einar shouts, bleeding heavily due to the colonel's attack (that really shouldn't have hit, with all these Intimidate checks and auras of fear flying around)

  23. - Top - End - #23
    Firbolg in the Playground
     
    Dogmantra's Avatar

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    With Uncle Crassius

    Default Re: Tales of Atonishment!

    "I suppose it can't do any harm if you do attack them now. Metaphorically, I mean." says Lucas to the lilac-skinned girl.
    BANG → !
    OH LOOK AT HER/.../YOU KNOW WHAT I MEAN/YOU KNOW WHAT I MEAN/YOU KNOW WHAT I MEAN MEAN/RICHARDS

  24. - Top - End - #24
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    Default Re: Tales of Atonishment!

    Rannil: You blind all the soldiers and many people in the bar but Griff just stands there and grins: "You didn't think it was going to be that easy did you?"

  25. - Top - End - #25
    Ogre in the Playground
     
    WolfInSheepsClothing

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    Default Re: Tales of Atonishment!

    Pyrotechnics will save vs dc 16 (1d20+6)[10](16)
    check out my metal band: http://www.facebook.com/Dreamslain

    Wash: "Sweetie, we're crooks. If everything were right, we'd be in jail."

  26. - Top - End - #26
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    Default Re: Tales of Atonishment!

    The soldiers in white continue to fire despite being blinded. Their aim hasn't been hurt that much. As they continue to shoot, two constructs walk between you and the soldiers. One is a gold-plated slow moving humanoid. The other is a small tripod with a dome for a head.

  27. - Top - End - #27
    Orc in the Playground
     
    Rannil's Avatar

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    Default Re: Tales of Atonishment!

    OOC: That "you" is me or the party? Meh doesn't matter.

    Edwardine smiles as she tries to stand as tall as possible. "Easy isn't my game". She studies to construct quickly and tries to remember what she knows about constructs.
    Spoiler
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    Knowledge Arcana (Constructs): (1d20+12)[27]
    .

    Then she move back and tries to oversee the situation.
    Spoiler
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    I am looking for: Distance between me and Gruff, me and the constructs, groups of soldiers close together. A map?

    If I can already take an action I move 40 feet back, still having a standard action over, that depends on the situation how I use that.
    If not: Initiative (1d20+8)[20].
    ~~And now I'm moving... Shouldn't change that much in my posting... But Hitting is still allowed when I slack off.~~

    Thanks a lot to GreenMuffin, again, for another awesome avatar. Steampunk warforged ftw!

    My dragons:

  28. - Top - End - #28
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    Default Re: Tales of Atonishment!

    Rannil: The gold one like a protocol construct perhaps built by some annoying kid that will grow up to be an annoying teenage warrior how will be horribly wounded on the elemental plane of fire.

    Distances:
    Griff: 20 ft
    construct: 30 ft
    soldiers: 40 ft

    Also, no initiative. I would be too annoying waiting for the next person to post. Just post whenever and not too often.

  29. - Top - End - #29
    Barbarian in the Playground
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    Default Re: Tales of Atonishment!

    Spoiler
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    Will save
    (1d20+7)[16]

    Initiative
    (1d20+1)[20]

  30. - Top - End - #30
    Bugbear in the Playground
     
    DruidGuy

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    Default Re: Tales of Atonishment!

    Spoiler
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    Will save: (1d20+8)[28]

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