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2010-07-08, 01:38 PM (ISO 8601)
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- Jul 2008
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- Canada
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Why Doesn't This Spell Idea Exist?
Enchanter wizards everywhere enjoy manipulating many living beings, through charming, hypnosis, or whatever means they research with their mighty arcane powers.
Yet they all give up when it comes to facing off a mindless creature (such as an undead or a construct, for example). Their arcane might is all for naught, and they just accept it and give up, finding other ways to vanquish their foes instead of manipulating the mind and will to their own purposes.
Well here's one wizard that is not willing to accept this fact of reality. After all, the entire point of wizardry is to tell the laws of physics to sit down and shut up.
Behold, a new spell idea (no, it's not fleshed out as an actual spell, just an idea):
Bestow Awareness
Why should you give up when the mindless robotic dog starts running after you? Why shouldn't you be able to charm it or hypnotize it? Oh, because it's mindless? Well not anymore.
Bestow unto a mindless creature self-awareness, thought, and sentience, perhaps even sapience. Then bend it to your will using your now again-useful enchantment magic.
I don't want to go into the details of how this would work (probably various spells at different tiers in the spell-levels), just to present that it should exist.
I've considered this for a long time. You can't charm something because it's a mindless automaton? Use magic to make it less mindless.
Thoughts?Last edited by Defiant; 2010-07-08 at 01:39 PM.
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2010-07-08, 01:39 PM (ISO 8601)
- Join Date
- Sep 2008
Re: Why Doesn't This Spell Idea Exist?
Awaken and its family are pretty high-level.
Spoiler
<Flickerdart> So theoretically the master vampire can control three bonused dire weasels, who in turn each control five sub-weasels
<Flickerdart> The sub-weasels can each control two other sub-weasels
<Flickerdart> It's like a pyramid scheme, except the payoff is bleeding to death!
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2010-07-08, 01:42 PM (ISO 8601)
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- Jul 2008
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- Sweden
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Re: Why Doesn't This Spell Idea Exist?
Creating consciousness isn't small potatoes dude. It should probably require some xp component.
Black text is for sarcasm, also sincerity. You'll just have to read between the lines and infer from context like an animal
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2010-07-08, 01:45 PM (ISO 8601)
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- Jul 2009
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- Somewhere in time...
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Re: Why Doesn't This Spell Idea Exist?
There's also the fact that this probably wouldn't change the target's overall creature type, just it's subtype. And immunity to mind-affecting attacks is a function of creature type, since there are plenty of non-mindless undead who still have the same immunities.
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2010-07-08, 01:46 PM (ISO 8601)
- Join Date
- Nov 2007
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- The midwest.
Re: Why Doesn't This Spell Idea Exist?
Or you could just Fireball it.
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2010-07-08, 01:47 PM (ISO 8601)
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- Jul 2009
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- Somewhere in time...
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Re: Why Doesn't This Spell Idea Exist?
Or buff the beatstick types in the group, and have them kill it for you.
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2010-07-08, 01:48 PM (ISO 8601)
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- Jul 2008
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- Canada
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Re: Why Doesn't This Spell Idea Exist?
Multi-quote
Usually not used for this purpose (I don't know how it would work), and is divine (not arcane).
Lower/mid-level, maybe it's not creating a consciousness. Just a small part of it. Enough to make the target be afraid, but not full-blown sapient.
Eh?
Simple. Just add a line noting this as an exception.
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2010-07-08, 01:50 PM (ISO 8601)
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- Jul 2008
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- Canada
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Re: Why Doesn't This Spell Idea Exist?
I'm more upset at the idea of schools of magic being rendered useless, as well as obvious choices in how to do things.
A game isn't "many options" and "lots of customization" when it is absolutely obvious that the best schools to drop are Enchantment and Evocation, for example.
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2010-07-08, 01:52 PM (ISO 8601)
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- Jul 2008
Re: Why Doesn't This Spell Idea Exist?
I made a 9th level swift action casting spell that stripped a target of mind affecting spell immunity for your next spell no save or SR, and a 6th level save or loose mind immunity for 1 round / caster level.
"It doesn't matter how much you struggle or strive,
You'll never get out of life alive,
So please kill yourself and save this land,
And your last mission is to spread my command,"
Slightly adapted quote from X-Fusion, Please Kill Yourself
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2010-07-08, 01:54 PM (ISO 8601)
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- Jul 2009
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- Somewhere in time...
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2010-07-08, 02:02 PM (ISO 8601)
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- Jan 2009
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Re: Why Doesn't This Spell Idea Exist?
There's also the position that maybe the wizard doesn't need a perfect answer for everything, and that the other classes would like to play once in a while too. I don't mean that to sound condescending or sarcastic, just asserting that it's probably a good thing to not have every combat challenge end when the wizard gets initiative during the first round. They are the last class to need help, and it's good to have a fight that lets the other party members shine. Also, specialization should involve drawbacks like this, otherwise it's extra spells for nothing. Similarly, Blasty McFireMage needs to run into a fire-immune once in a while to be a strategic challenge.
Unless it's a solo or all-wizard campaign. In that case, go nuts and invent whatever you want.
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2010-07-08, 02:02 PM (ISO 8601)
- Join Date
- Jun 2008
Re: Why Doesn't This Spell Idea Exist?
An alternate class feature for Enchanters that makes their [Mind-Affecting] spells automatically succeed against anything with Int -- would be invaluable.
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2010-07-08, 02:05 PM (ISO 8601)
- Join Date
- Jul 2008
Re: Why Doesn't This Spell Idea Exist?
"It doesn't matter how much you struggle or strive,
You'll never get out of life alive,
So please kill yourself and save this land,
And your last mission is to spread my command,"
Slightly adapted quote from X-Fusion, Please Kill Yourself
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2010-07-08, 02:07 PM (ISO 8601)
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- Jul 2008
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- Canada
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Re: Why Doesn't This Spell Idea Exist?
That's missing the point.
You completely missed the point.
Never suggested an alternate class feature, merely a spell. It would be problematic given that the wizard would have to cast a spell and then cast its enchantment spell (it would effectively bring wizards down a notch), but at least wizards would then have a reason to want Enchantment.
EDIT: Also note, saves would still apply to both.Last edited by Defiant; 2010-07-08 at 02:12 PM.
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2010-07-08, 02:14 PM (ISO 8601)
- Join Date
- May 2008
- Location
- In an Octopus's Garden
Re: Why Doesn't This Spell Idea Exist?
I like the idea of a metamagic feat that does this. It's a +3 spell level from Charm Person --> Charm Monster, and a +4 from Dominate Person to Dominate Monster. So, removing immunity to the spell (perhaps giving it a bonus on it's save a la Searing Spell doing half damage) I would peg at a +3. Maybe it could be a +2 metamagic, if it granted a chance to remove the immunity.
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2010-07-08, 02:16 PM (ISO 8601)
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- Jul 2008
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- Canada
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Re: Why Doesn't This Spell Idea Exist?
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2010-07-08, 02:16 PM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Netherlands
Re: Why Doesn't This Spell Idea Exist?
Because it is a good thing that there are exceptions to its use?
Don't fireball the magma elemental, dont charm the zombie-sorta thing.
It makes pure specialisation a bad thing, as it should be."Quick Draw. It grants the ability to turn any boring non-combat scenario into combat as a FREE ACTION."-Deleted User
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2010-07-08, 02:16 PM (ISO 8601)
- Join Date
- Jun 2008
Re: Why Doesn't This Spell Idea Exist?
It was just a suggestion. Enchantment is pretty weak overall, regardless of caster, and giving up your bonus spell slots would hurt quite a bit.
As for your question, there are various forms of Awaken for animals, plants, constructs, and undead that you could use. It seems wildly impractical, though. While dominating an Iron Golem is amazingly sexy, you still run into problems with hordes of undead... or hordes of almost anything else.
You are better off creating a new spell that specifically stuns Int -- creatures as a way to deal with the problem. Something like the Hypnotic Pattern line of spells, although without the flashy colors.
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2010-07-08, 02:18 PM (ISO 8601)
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- Jan 2009
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Re: Why Doesn't This Spell Idea Exist?
Maybe I did miss the point, but it really looks like "I'm playing a specialist wizard, arguably the game's most powerful class, but I'd like my favorite school to overcome everything, so that I don't have any of the actual challenges from specialization." Shouldn't drawbacks be actual drawbacks? Enchantment's drawback is that, while overwhelming some things, it doesn't work on everything. It's a bit like arguing for a rogue feat that lets them sneak attack everything that's immune to the ability, except that the wizard in this case doesn't even have to use a feat.
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2010-07-08, 02:24 PM (ISO 8601)
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- Jul 2008
Re: Why Doesn't This Spell Idea Exist?
I think it would be acceptable if enchantment had the following drawbacks:
1. Few variations between saves. Almost always will.
2. Few offensive capabilities that aren't save or suck/loose. (Ray of clumsiness is the only thing I can think of that does not have a save)
3. Needs to invest resources into overcoming mind affecting immunity.
Rule 1: Everything burns.
Rule 2: If something does not burn, consultrule 1searing spell.
There is Song of the Dead. +1 metamagic:
Mind-Affecting spells prepared with this feat effect Intelligence Undead, but not Mindless Undead, Constructs, or any living creatures of any type. Any spell prepared with this Feat becomes a Necromancy spell.
Could use that as a starting point.Last edited by Boci; 2010-07-08 at 02:29 PM.
"It doesn't matter how much you struggle or strive,
You'll never get out of life alive,
So please kill yourself and save this land,
And your last mission is to spread my command,"
Slightly adapted quote from X-Fusion, Please Kill Yourself
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2010-07-08, 02:26 PM (ISO 8601)
- Join Date
- Oct 2008
Re: Why Doesn't This Spell Idea Exist?
There is a prestige class (Dread Witch) that actually lets you bypass fear immunity, so part of it is already there.
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2010-07-08, 02:28 PM (ISO 8601)
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- Jul 2008
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Re: Why Doesn't This Spell Idea Exist?
Well... maybe we could research a low-level effect mid-level mass version of it...
Not a bad idea. But I really like the concept of giving a creature self-awareness just so that you can control it
Your logic is flawed.
The current drawbacks to enchantment are irrelevant, since no-one will choose enchantment due to its comparatively weak potency.
With or without my idea, wizards will dominate the battlefield. This just gives more diversity to the way wizards can work.
This is like having a system where archery is so much more powerful over everything, and complaining against buffing up melee because "martial characters are already powerful enough". So the world continues to be dominated by archers, and no-one ever picks up a sword.
Similarly, the D&D world continues to be dominated by transmuters and conjurers, and no-one ever picks up enchantment.
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2010-07-08, 02:28 PM (ISO 8601)
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- Jan 2010
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2010-07-08, 02:30 PM (ISO 8601)
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- Jul 2008
Re: Why Doesn't This Spell Idea Exist?
Last edited by Boci; 2010-07-08 at 02:30 PM.
"It doesn't matter how much you struggle or strive,
You'll never get out of life alive,
So please kill yourself and save this land,
And your last mission is to spread my command,"
Slightly adapted quote from X-Fusion, Please Kill Yourself
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2010-07-08, 02:34 PM (ISO 8601)
- Join Date
- Jul 2008
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- Canada
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Re: Why Doesn't This Spell Idea Exist?
Indeed. I usually give it to my rogues for free or near-free when I DM.
For example, when the party's weapons become intelligent items, I decided that the rogue's intelligent weapon could figure out where to strike for maximum damage, and thus allow sneak attack on constructs et al.
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2010-07-08, 02:43 PM (ISO 8601)
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- May 2009
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- Toronto, Ontario
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Re: Why Doesn't This Spell Idea Exist?
It does seem odd that there's no spell that affects constructs or undead.
I get that the standard mind control wouldn't work, but as creatures with magical sentience, there should be a spell to take control of that. I'd make new spells, like "hijack construct" (not sure what level) that would work like dominate or charm for constructs, and another for undead. Lets you control them, but now you've either prepared spells that only work against undead/constructs, or you've used up some of your spells knownEpic avatar by Serpentine
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There are no problems that cannot be solved by a liberal enough application of wolves. Think about it.
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2010-07-08, 02:50 PM (ISO 8601)
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- May 2008
- Location
- In an Octopus's Garden
Re: Why Doesn't This Spell Idea Exist?
Command Undead and Control Undead exist, they just are Necro instead of Enchantment
Last edited by dextercorvia; 2010-07-08 at 02:51 PM.
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2010-07-09, 12:37 PM (ISO 8601)
- Join Date
- Sep 2009
Re: Why Doesn't This Spell Idea Exist?
awaken is lvl 5 druid transmutation(3d6 int) . create undead is lvl 6 necromancy(13 int 14 wis ghouls and ghasts).
"A limited wish lets you create nearly any type of effect. For example...
Produce any other effect whose power level is in line with the above effects,"
So as long as your dm does not say that you're prohibited schools prevent you from creating this effect: limited wish fufills your need.Last edited by Bagelz; 2010-07-09 at 12:41 PM.
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2010-07-09, 12:44 PM (ISO 8601)
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- Aug 2009
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- Australia
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Re: Why Doesn't This Spell Idea Exist?
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2010-07-09, 12:45 PM (ISO 8601)
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- Jul 2008
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- Canada
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