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  1. - Top - End - #91
    Ogre in the Playground
     
    SamuraiGuy

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    Default Re: Duvik's Pass level 1 adventure IC

    Quarion pulls out a torch and lights it, while replacing his bow with his sword.

    OOC:
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    My damage is down to 1d8+2.

  2. - Top - End - #92
    Barbarian in the Playground
     
    Flumph

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    Jun 2009

    Default Re: Duvik's Pass level 1 adventure IC

    The torch lights up the rough stone inside the mining tunnel. The tunnel goes straight into the mountainside as far as you can see. It is 10' high and 5' wide.

    OOC

  3. - Top - End - #93
    Dwarf in the Playground
     
    Anders Celsius's Avatar

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    Default Re: Duvik's Pass level 1 adventure IC

    "It's not like I like going around with a fire signal calling out for hunters, specially in the underground, but it might be better if I carry the torch and you keep your bow ready" Ilztas offers Quarion, hanging his Heavy Crossbow in his back and reaching his open hand in Quarion's direction.

  4. - Top - End - #94
    Ogre in the Playground
     
    zagan's Avatar

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    Jul 2007

    Default Re: Duvik's Pass level 1 adventure IC

    Glist

    Glist will grab a few stick from outside in case they want to make a fire before proceding into the cave toward the front of the group.

    OOC: I just realise that we don't have any trap detector, we're in trouble I think.
    Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.

    My homebrewer's Extended Signature
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    Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
    Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
    Other Character.

  5. - Top - End - #95
    Ogre in the Playground
     
    SamuraiGuy

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    Default Re: Duvik's Pass level 1 adventure IC

    Quarion hands over his torch and pulls out his longbow.

  6. - Top - End - #96
    Barbarian in the Playground
     
    Flumph

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    Jun 2009

    Default Re: Duvik's Pass level 1 adventure IC

    Glist

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    Looking outside the mine, you quickly spot a stout stick 3' or 1m long, a fragile knobby stick that is 3.5' long, and a wide plank, 7' by 1'. The trees on the steep mountainside nearby are small. To get more sticks you would need to walk a ways down the path or search more.


    Spoiler
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    Used the spot check for the sticks. Do you want to search the entrance?
    (1d20-1)[18] search (1d20+3)[13] (1d20+3)[14] (1d20+3)[11]
    Last edited by Parlity; 2010-08-16 at 11:38 PM.

  7. - Top - End - #97
    Ogre in the Playground
     
    zagan's Avatar

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    Default Re: Duvik's Pass level 1 adventure IC

    Glist

    Glist will just take the sick found breajing them if need, it's just in case they need to start a fire even without oil the wood should burn for a few minute.
    Glist will also again try to find the bandage hidden at the entrance.

    Search check: (1d20+5)[18]

    If he didn't find anything he will ask the other to look for them.
    Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.

    My homebrewer's Extended Signature
    My character :
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    Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
    Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
    Other Character.

  8. - Top - End - #98
    Barbarian in the Playground
     
    Flumph

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    Default Re: Duvik's Pass level 1 adventure IC

    Glist
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    Splinters of wood litter the entrance to the mine. You find a small cut ruby. The copper clasp is broken. The gemstone is about 75gp.


    Appraise (1d20+3)[21]
    Wisdom check (1d20-1)[8]
    Last edited by Parlity; 2010-08-17 at 06:03 PM.

  9. - Top - End - #99
    Ogre in the Playground
     
    zagan's Avatar

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    Jul 2007

    Default Re: Duvik's Pass level 1 adventure IC

    Glist

    "I still can't find the promise magic bandage but i manage to find a small ruby. We'll share the process once we're back in town. We sould go now we don't want to wait to much."
    Glist will take point and began advancing in the mine.
    Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.

    My homebrewer's Extended Signature
    My character :
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    Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
    Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
    Other Character.

  10. - Top - End - #100
    Bugbear in the Playground
     
    Zefir's Avatar

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    Not in a secret base, no!

    Default Re: Duvik's Pass level 1 adventure IC

    "The ligth is clear. Quarion can make ligth if we go out of torches so lets go inside and help the townsfolk"

    Terra hads into the mine now, too.
    Grammer is my declared deadly enemy!
    Avatar by Ceika

    Let's PLay's in German Take a Look at Bravely Default.

    Nexus Characters: LINK

  11. - Top - End - #101
    Bugbear in the Playground
     
    NecromancerGirl

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    Default Re: Duvik's Pass level 1 adventure IC

    Zom

    Zom heard that they were ready to finally start moving again and he smiled. He was so bored of just standing around doing nothing. He pocketed his goggles and then started to move again, he did not mind being the rear guard because he did not want to fall down a mind shaft. That was always a problem.... or so Zom had heard.
    I am alive!

    It has been a very very long time.

  12. - Top - End - #102
    Dwarf in the Playground
     
    Anders Celsius's Avatar

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    Default Re: Duvik's Pass level 1 adventure IC

    "Indeed, let's move on".

  13. - Top - End - #103
    Barbarian in the Playground
     
    Flumph

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    Default Re: Duvik's Pass level 1 adventure IC

    About 120' into the mine, the tunnel curves sharply and opens up into a small cavern. The ceiling here is 15'. From map position B-13 you see a smaller opening to the left. The cavern continues to the right. In the front of you, you see a broken cart and a body underneath.

    OOC:
    Spoiler
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    Please place yourself on the map, and roll an initial spot or listen check or take another action. You can share a map location with another character, you will be squeezing for combat purposes.


    map
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  14. - Top - End - #104
    Dwarf in the Playground
     
    Anders Celsius's Avatar

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    Default Re: Duvik's Pass level 1 adventure IC

    OOC:
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    I'm in the same place in the formation as before, with Zom in my back.
    Listen: (1d20+1)[21]
    Spot: (1d20+1)[7]

  15. - Top - End - #105
    Bugbear in the Playground
     
    NecromancerGirl

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    Default Re: Duvik's Pass level 1 adventure IC

    OOC -
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    Do not expect anything from me
    Listen (1d20-2)[12]
    Spot (1d20-2)[9]
    I am alive!

    It has been a very very long time.

  16. - Top - End - #106
    Bugbear in the Playground
     
    Zefir's Avatar

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    Not in a secret base, no!

    Default Re: Duvik's Pass level 1 adventure IC

    "Oh no the old question. To the left or to the right?"

    OOC:
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    C13
    Listen - (1d20+3)[7]
    Spot - (1d20+4)[19]
    Grammer is my declared deadly enemy!
    Avatar by Ceika

    Let's PLay's in German Take a Look at Bravely Default.

    Nexus Characters: LINK

  17. - Top - End - #107
    Ogre in the Playground
     
    zagan's Avatar

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    Default Re: Duvik's Pass level 1 adventure IC

    OOC:
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    E13 in the front line.
    Spot:(1d20-1)[12]
    Listen:(1d20-1)[0]


    Stat:
    Spoiler
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    HP:15/15 AC: 15 Touch: 10 Flat: 15
    Save: Fort: +7 Ref: +0 Will: -1
    Init: +0
    Listen: -1 Spot: -1
    Melee attack bonus: +6
    Damage: 1d8+6 or 1d6+6
    Steely resolve 0/5 Furious counterstrike: +0

    5 Maneuver readied, 2 Granted:

    1:Charging Minotaur: Charging bull-rush ignore Aoo
    2:Crusader's strike: Attack heal for 1d6+1 hp
    3;Douse the flamme: Target cannot Aoo for a round
    4:Stones bones: Gain DR5/adamantine
    5:Vanguard strike: Allies gain +4 on attack against target.

    Stances:
    Martial spirit: Heal 2 hp per attack
    Last edited by zagan; 2010-08-19 at 04:43 AM.
    Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.

    My homebrewer's Extended Signature
    My character :
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    Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
    Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
    Other Character.

  18. - Top - End - #108
    Ogre in the Playground
     
    SamuraiGuy

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    Default Re: Duvik's Pass level 1 adventure IC

    OOC:
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    D14
    Listen: (1d20+5)[24]
    Spot: (1d20+5)[25]

    Dog at F13
    Listen: (1d20+5)[25]
    Spot: (1d20+5)[15]

  19. - Top - End - #109
    Barbarian in the Playground
     
    Flumph

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    Jun 2009

    Default Re: Duvik's Pass level 1 adventure IC

    Round 1:

    Quarion's dog is standing facing north, sniffing.

    The cart wheels are broken off. It is resting on a medium-sized humanoid body. The legs stick out from under the cart.

    Quarion
    Spoiler
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    The body is a human male.


    map
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  20. - Top - End - #110
    Ogre in the Playground
     
    zagan's Avatar

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    Jul 2007

    Default Re: Duvik's Pass level 1 adventure IC

    Glist

    Glist draw his Urgrosh and slowly approch the body trying to determine what killed it.

    Heal check: (1d20-1)[18]

    Before adressing the other, "Does any of you have some medical knowledge , I'll like to know what kill him."

    Stat:
    Spoiler
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    HP:15/15 AC: 15 Touch: 10 Flat: 15
    Save: Fort: +7 Ref: +0 Will: -1
    Init: +0
    Listen: -1 Spot: -1
    Melee attack bonus: +6
    Damage: 1d8+6 or 1d6+6
    Steely resolve 0/5 Furious counterstrike: +0

    5 Maneuver readied, 2 Granted:

    1:Charging Minotaur: Charging bull-rush ignore Aoo
    2:Crusader's strike: Attack heal for 1d6+1 hp
    3;Douse the flamme: Target cannot Aoo for a round
    4:Stones bones: Gain DR5/adamantine
    5:Vanguard strike: Allies gain +4 on attack against target.

    Stances:
    Martial spirit: Heal 2 hp per attack
    Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.

    My homebrewer's Extended Signature
    My character :
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    Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
    Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
    Other Character.

  21. - Top - End - #111
    Barbarian in the Playground
     
    Flumph

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    Jun 2009

    Default Re: Duvik's Pass level 1 adventure IC

    Round 2

    Glist
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    It is difficult to examine the body with the main part of it under the broken up cart. There are scrapes and bruises on the legs, nothing unusual. On the map you move to location E12.

  22. - Top - End - #112
    Ogre in the Playground
     
    zagan's Avatar

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    Jul 2007

    Default Re: Duvik's Pass level 1 adventure IC

    Glist

    Glist muttered under his bearb, "Can't see whith the cart in the way."
    He move to puch the cart away.

    Strength check/ (1d20+4)[12]

    OOC: A little help would be appreciate.

    Stat:
    Spoiler
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    HP:15/15 AC: 15 Touch: 10 Flat: 15
    Save: Fort: +7 Ref: +0 Will: -1
    Str: 18 Dex: 11 Con: 20 Int: 16 Wis: 9 Cha: 6
    Init: +0
    Listen: -1 Spot: -1
    Melee attack bonus: +6
    Damage: 1d8+6 or 1d6+6
    Steely resolve 0/5 Furious counterstrike: +0

    5 Maneuver readied, 2 Granted:

    1:Charging Minotaur: Charging bull-rush ignore Aoo
    2:Crusader's strike: Attack heal for 1d6+1 hp
    3;Douse the flamme: Target cannot Aoo for a round
    4:Stones bones: Gain DR5/adamantine
    5:Vanguard strike: Allies gain +4 on attack against target.

    Stances:
    Martial spirit: Heal 2 hp per attack
    Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.

    My homebrewer's Extended Signature
    My character :
    Spoiler
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    Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
    Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
    Other Character.

  23. - Top - End - #113
    Bugbear in the Playground
     
    Zefir's Avatar

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    Jun 2010
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    Not in a secret base, no!

    Default Re: Duvik's Pass level 1 adventure IC

    OOC
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    I move to E12, too. Take a look north at the cave.
    spot - (1d20+4)[10]


    "I think we need to move the cart to see more. One should look north an other south and 2 of us move it away. Ok?"
    Grammer is my declared deadly enemy!
    Avatar by Ceika

    Let's PLay's in German Take a Look at Bravely Default.

    Nexus Characters: LINK

  24. - Top - End - #114
    Dwarf in the Playground
     
    Anders Celsius's Avatar

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    Jul 2010

    Default Re: Duvik's Pass level 1 adventure IC

    "I'll place the torch in the center and give a look south of here. Anyone cares to join?" Iltzas questioned. "Or perhaps one of you grabs the light to go north, while Zom or the dwarf and me go and check south. We can dismiss the illumination."

    Spoiler
    Show
    Spot (1d20+1)[5]
    Listen (1d20+1)[3]
    Last edited by Anders Celsius; 2010-08-22 at 04:57 PM.

  25. - Top - End - #115
    Ogre in the Playground
     
    SamuraiGuy

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    Default Re: Duvik's Pass level 1 adventure IC

    I've got it!

    Quarion grabs the torch and looks north.

    Spoiler
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    Spot: (1d20+5)[23]
    Listen: (1d20+5)[20]

  26. - Top - End - #116
    Bugbear in the Playground
     
    NecromancerGirl

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    Default Re: Duvik's Pass level 1 adventure IC

    OOC -
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    Apologies to everyone I have been out of town and forgot to post an away message.


    Zom nods sitting around babysitting a near dead man is not his idea of fun. He would rather be exploring. Plus this way they would not need that annoying light, which was starting to give him a slight headache.

    Zom agree zom and others who no need light go forward everyone else stay.
    I am alive!

    It has been a very very long time.

  27. - Top - End - #117
    Dwarf in the Playground
     
    Anders Celsius's Avatar

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    Jul 2010

    Default Re: Duvik's Pass level 1 adventure IC

    "Alright, Zom, let's let the dwarf, who has not yet been introduced to me, deal with the corpse while we explore." Iltzas says. "Join us after you are done here", he adds, to the dwarf.

  28. - Top - End - #118
    Bugbear in the Playground
     
    NecromancerGirl

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    Default Re: Duvik's Pass level 1 adventure IC

    Zom smiled he liked how Iltzas agreed with him.

    You want to lead or you want Zom to lead?
    I am alive!

    It has been a very very long time.

  29. - Top - End - #119
    Dwarf in the Playground
     
    Anders Celsius's Avatar

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    Jul 2010

    Default Re: Duvik's Pass level 1 adventure IC

    "Lead the way, Zom" Ilzas answers with a smile and a gesture towards the way. "I'll grab my crossbow and provide ranged assistance, if we meet any danger". No more burning light and wary faces, things are definitely improving, Ilzas thinks to himself.

    Spoiler
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    OOC: Hope you get better listen and spot checks than me, or we are screwed
    Last edited by Anders Celsius; 2010-08-22 at 06:46 PM.

  30. - Top - End - #120
    Bugbear in the Playground
     
    NecromancerGirl

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    Default Re: Duvik's Pass level 1 adventure IC

    Zom smiled a wicked smile and took out his large war mace. He was liking Iltzas more and more. The man seemed to understand Zom... and That pleased Zom.

    If their is anything left you can help.
    He said shifting a proper two handed grip on his large war mace.

    He started off down the path, he called back,

    IF you see anything let Zom know....
    He continued walking keeping an eye out for anything that might be a danger.

    Once outside of the light range he smiled he could finally see without having to squint his eyes to block out the annoying light.
    Last edited by Wizibirb; 2010-08-22 at 07:06 PM.
    I am alive!

    It has been a very very long time.

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