Results 91 to 120 of 203
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2010-08-15, 10:42 AM (ISO 8601)
- Join Date
- Jul 2010
- Gender
Re: Duvik's Pass level 1 adventure IC
Quarion pulls out a torch and lights it, while replacing his bow with his sword.
OOC:
SpoilerMy damage is down to 1d8+2.
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2010-08-15, 03:38 PM (ISO 8601)
- Join Date
- Jun 2009
Re: Duvik's Pass level 1 adventure IC
The torch lights up the rough stone inside the mining tunnel. The tunnel goes straight into the mountainside as far as you can see. It is 10' high and 5' wide.
OOC
Spoiler
With weapons drawn, you can comfortably walk single-file or squeeze together and walk side-by-side.
With a torch, you have 20' of bright light from Quarion's 5x5' square for Derrik, Ubaidah, and Quarion's animal companion, 40' of bright light for low-light vision from Quarion's 5x5' square for Terra and Quarion. Zom, Glist, and Ilztas have 60' black-and-white darkvision.
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2010-08-15, 06:20 PM (ISO 8601)
- Join Date
- Jul 2010
Re: Duvik's Pass level 1 adventure IC
"It's not like I like going around with a fire signal calling out for hunters, specially in the underground, but it might be better if I carry the torch and you keep your bow ready" Ilztas offers Quarion, hanging his Heavy Crossbow in his back and reaching his open hand in Quarion's direction.
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2010-08-16, 05:05 AM (ISO 8601)
- Join Date
- Jul 2007
Re: Duvik's Pass level 1 adventure IC
Glist
Glist will grab a few stick from outside in case they want to make a fire before proceding into the cave toward the front of the group.
OOC: I just realise that we don't have any trap detector, we're in trouble I think.Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.
My homebrewer's Extended Signature
My character :
Spoiler
Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
Other Character.
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2010-08-16, 08:25 AM (ISO 8601)
- Join Date
- Jul 2010
- Gender
Re: Duvik's Pass level 1 adventure IC
Quarion hands over his torch and pulls out his longbow.
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2010-08-16, 11:32 PM (ISO 8601)
- Join Date
- Jun 2009
Re: Duvik's Pass level 1 adventure IC
Glist
SpoilerLooking outside the mine, you quickly spot a stout stick 3' or 1m long, a fragile knobby stick that is 3.5' long, and a wide plank, 7' by 1'. The trees on the steep mountainside nearby are small. To get more sticks you would need to walk a ways down the path or search more.
SpoilerUsed the spot check for the sticks. Do you want to search the entrance?
(1d20-1)[18] search (1d20+3)[13] (1d20+3)[14] (1d20+3)[11]
Last edited by Parlity; 2010-08-16 at 11:38 PM.
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2010-08-17, 04:52 AM (ISO 8601)
- Join Date
- Jul 2007
Re: Duvik's Pass level 1 adventure IC
Glist
Glist will just take the sick found breajing them if need, it's just in case they need to start a fire even without oil the wood should burn for a few minute.
Glist will also again try to find the bandage hidden at the entrance.
Search check: (1d20+5)[18]
If he didn't find anything he will ask the other to look for them.Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.
My homebrewer's Extended Signature
My character :
Spoiler
Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
Other Character.
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2010-08-17, 06:01 PM (ISO 8601)
- Join Date
- Jun 2009
Re: Duvik's Pass level 1 adventure IC
Glist
SpoilerSplinters of wood litter the entrance to the mine. You find a small cut ruby. The copper clasp is broken. The gemstone is about 75gp.
Appraise (1d20+3)[21]
Wisdom check (1d20-1)[8]Last edited by Parlity; 2010-08-17 at 06:03 PM.
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2010-08-18, 04:48 AM (ISO 8601)
- Join Date
- Jul 2007
Re: Duvik's Pass level 1 adventure IC
Glist
"I still can't find the promise magic bandage but i manage to find a small ruby. We'll share the process once we're back in town. We sould go now we don't want to wait to much."
Glist will take point and began advancing in the mine.Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.
My homebrewer's Extended Signature
My character :
Spoiler
Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
Other Character.
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2010-08-18, 05:21 AM (ISO 8601)
- Join Date
- Jun 2010
- Location
- Not in a secret base, no!
Re: Duvik's Pass level 1 adventure IC
"The ligth is clear. Quarion can make ligth if we go out of torches so lets go inside and help the townsfolk"
Terra hads into the mine now, too.Grammer is my declared deadly enemy!
Avatar by Ceika
Let's PLay's in German Take a Look at Bravely Default.
Nexus Characters: LINK
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2010-08-18, 01:38 PM (ISO 8601)
- Join Date
- May 2009
- Location
- Somewhere
- Gender
Re: Duvik's Pass level 1 adventure IC
Zom
Zom heard that they were ready to finally start moving again and he smiled. He was so bored of just standing around doing nothing. He pocketed his goggles and then started to move again, he did not mind being the rear guard because he did not want to fall down a mind shaft. That was always a problem.... or so Zom had heard.I am alive!
It has been a very very long time.
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2010-08-18, 05:25 PM (ISO 8601)
- Join Date
- Jul 2010
Re: Duvik's Pass level 1 adventure IC
"Indeed, let's move on".
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2010-08-18, 09:13 PM (ISO 8601)
- Join Date
- Jun 2009
Re: Duvik's Pass level 1 adventure IC
About 120' into the mine, the tunnel curves sharply and opens up into a small cavern. The ceiling here is 15'. From map position B-13 you see a smaller opening to the left. The cavern continues to the right. In the front of you, you see a broken cart and a body underneath.
OOC:
Spoiler
Please place yourself on the map, and roll an initial spot or listen check or take another action. You can share a map location with another character, you will be squeezing for combat purposes.
map
Spoiler
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2010-08-18, 10:03 PM (ISO 8601)
- Join Date
- Jul 2010
Re: Duvik's Pass level 1 adventure IC
OOC:
SpoilerI'm in the same place in the formation as before, with Zom in my back.
Listen: (1d20+1)[21]
Spot: (1d20+1)[7]
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2010-08-18, 10:20 PM (ISO 8601)
- Join Date
- May 2009
- Location
- Somewhere
- Gender
Re: Duvik's Pass level 1 adventure IC
OOC -
Spoiler
Do not expect anything from me
Listen (1d20-2)[12]
Spot (1d20-2)[9]
I am alive!
It has been a very very long time.
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2010-08-19, 03:21 AM (ISO 8601)
- Join Date
- Jun 2010
- Location
- Not in a secret base, no!
Re: Duvik's Pass level 1 adventure IC
"Oh no the old question. To the left or to the right?"
OOC:
Spoiler
C13
Listen - (1d20+3)[7]
Spot - (1d20+4)[19]
Grammer is my declared deadly enemy!
Avatar by Ceika
Let's PLay's in German Take a Look at Bravely Default.
Nexus Characters: LINK
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2010-08-19, 04:43 AM (ISO 8601)
- Join Date
- Jul 2007
Re: Duvik's Pass level 1 adventure IC
OOC:
Spoiler
E13 in the front line.
Spot:(1d20-1)[12]
Listen:(1d20-1)[0]
Stat:
SpoilerHP:15/15 AC: 15 Touch: 10 Flat: 15
Save: Fort: +7 Ref: +0 Will: -1
Init: +0
Listen: -1 Spot: -1
Melee attack bonus: +6
Damage: 1d8+6 or 1d6+6
Steely resolve 0/5 Furious counterstrike: +0
5 Maneuver readied, 2 Granted:
1:Charging Minotaur: Charging bull-rush ignore Aoo
2:Crusader's strike: Attack heal for 1d6+1 hp
3;Douse the flamme: Target cannot Aoo for a round
4:Stones bones: Gain DR5/adamantine
5:Vanguard strike: Allies gain +4 on attack against target.
Stances:
Martial spirit: Heal 2 hp per attack
Last edited by zagan; 2010-08-19 at 04:43 AM.
Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.
My homebrewer's Extended Signature
My character :
Spoiler
Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
Other Character.
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2010-08-19, 08:14 AM (ISO 8601)
- Join Date
- Jul 2010
- Gender
Re: Duvik's Pass level 1 adventure IC
OOC:
SpoilerD14
Listen: (1d20+5)[24]
Spot: (1d20+5)[25]
Dog at F13
Listen: (1d20+5)[25]
Spot: (1d20+5)[15]
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2010-08-20, 12:59 AM (ISO 8601)
- Join Date
- Jun 2009
Re: Duvik's Pass level 1 adventure IC
Round 1:
Quarion's dog is standing facing north, sniffing.
The cart wheels are broken off. It is resting on a medium-sized humanoid body. The legs stick out from under the cart.
Quarion
SpoilerThe body is a human male.
map
Spoiler
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2010-08-20, 05:05 AM (ISO 8601)
- Join Date
- Jul 2007
Re: Duvik's Pass level 1 adventure IC
Glist
Glist draw his Urgrosh and slowly approch the body trying to determine what killed it.
Heal check: (1d20-1)[18]
Before adressing the other, "Does any of you have some medical knowledge , I'll like to know what kill him."
Stat:
SpoilerHP:15/15 AC: 15 Touch: 10 Flat: 15
Save: Fort: +7 Ref: +0 Will: -1
Init: +0
Listen: -1 Spot: -1
Melee attack bonus: +6
Damage: 1d8+6 or 1d6+6
Steely resolve 0/5 Furious counterstrike: +0
5 Maneuver readied, 2 Granted:
1:Charging Minotaur: Charging bull-rush ignore Aoo
2:Crusader's strike: Attack heal for 1d6+1 hp
3;Douse the flamme: Target cannot Aoo for a round
4:Stones bones: Gain DR5/adamantine
5:Vanguard strike: Allies gain +4 on attack against target.
Stances:
Martial spirit: Heal 2 hp per attack
Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.
My homebrewer's Extended Signature
My character :
Spoiler
Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
Other Character.
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2010-08-22, 12:58 PM (ISO 8601)
- Join Date
- Jun 2009
Re: Duvik's Pass level 1 adventure IC
Round 2
Glist
SpoilerIt is difficult to examine the body with the main part of it under the broken up cart. There are scrapes and bruises on the legs, nothing unusual. On the map you move to location E12.
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2010-08-22, 01:14 PM (ISO 8601)
- Join Date
- Jul 2007
Re: Duvik's Pass level 1 adventure IC
Glist
Glist muttered under his bearb, "Can't see whith the cart in the way."
He move to puch the cart away.
Strength check/ (1d20+4)[12]
OOC: A little help would be appreciate.
Stat:
SpoilerHP:15/15 AC: 15 Touch: 10 Flat: 15
Save: Fort: +7 Ref: +0 Will: -1
Str: 18 Dex: 11 Con: 20 Int: 16 Wis: 9 Cha: 6
Init: +0
Listen: -1 Spot: -1
Melee attack bonus: +6
Damage: 1d8+6 or 1d6+6
Steely resolve 0/5 Furious counterstrike: +0
5 Maneuver readied, 2 Granted:
1:Charging Minotaur: Charging bull-rush ignore Aoo
2:Crusader's strike: Attack heal for 1d6+1 hp
3;Douse the flamme: Target cannot Aoo for a round
4:Stones bones: Gain DR5/adamantine
5:Vanguard strike: Allies gain +4 on attack against target.
Stances:
Martial spirit: Heal 2 hp per attack
Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.
My homebrewer's Extended Signature
My character :
Spoiler
Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
Other Character.
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2010-08-22, 01:15 PM (ISO 8601)
- Join Date
- Jun 2010
- Location
- Not in a secret base, no!
Re: Duvik's Pass level 1 adventure IC
OOC
SpoilerI move to E12, too. Take a look north at the cave.
spot - (1d20+4)[10]
"I think we need to move the cart to see more. One should look north an other south and 2 of us move it away. Ok?"Grammer is my declared deadly enemy!
Avatar by Ceika
Let's PLay's in German Take a Look at Bravely Default.
Nexus Characters: LINK
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2010-08-22, 04:54 PM (ISO 8601)
- Join Date
- Jul 2010
Re: Duvik's Pass level 1 adventure IC
"I'll place the torch in the center and give a look south of here. Anyone cares to join?" Iltzas questioned. "Or perhaps one of you grabs the light to go north, while Zom or the dwarf and me go and check south. We can dismiss the illumination."
SpoilerSpot (1d20+1)[5]
Listen (1d20+1)[3]Last edited by Anders Celsius; 2010-08-22 at 04:57 PM.
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2010-08-22, 05:05 PM (ISO 8601)
- Join Date
- Jul 2010
- Gender
Re: Duvik's Pass level 1 adventure IC
I've got it!
Quarion grabs the torch and looks north.
Spoiler
Spot: (1d20+5)[23]
Listen: (1d20+5)[20]
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2010-08-22, 05:32 PM (ISO 8601)
- Join Date
- May 2009
- Location
- Somewhere
- Gender
Re: Duvik's Pass level 1 adventure IC
OOC -
Spoiler
Apologies to everyone I have been out of town and forgot to post an away message.
Zom nods sitting around babysitting a near dead man is not his idea of fun. He would rather be exploring. Plus this way they would not need that annoying light, which was starting to give him a slight headache.
Zom agree zom and others who no need light go forward everyone else stay.I am alive!
It has been a very very long time.
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2010-08-22, 06:22 PM (ISO 8601)
- Join Date
- Jul 2010
Re: Duvik's Pass level 1 adventure IC
"Alright, Zom, let's let the dwarf, who has not yet been introduced to me, deal with the corpse while we explore." Iltzas says. "Join us after you are done here", he adds, to the dwarf.
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2010-08-22, 06:33 PM (ISO 8601)
- Join Date
- May 2009
- Location
- Somewhere
- Gender
Re: Duvik's Pass level 1 adventure IC
Zom smiled he liked how Iltzas agreed with him.
You want to lead or you want Zom to lead?I am alive!
It has been a very very long time.
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2010-08-22, 06:46 PM (ISO 8601)
- Join Date
- Jul 2010
Re: Duvik's Pass level 1 adventure IC
"Lead the way, Zom" Ilzas answers with a smile and a gesture towards the way. "I'll grab my crossbow and provide ranged assistance, if we meet any danger". No more burning light and wary faces, things are definitely improving, Ilzas thinks to himself.
SpoilerOOC: Hope you get better listen and spot checks than me, or we are screwedLast edited by Anders Celsius; 2010-08-22 at 06:46 PM.
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2010-08-22, 07:05 PM (ISO 8601)
- Join Date
- May 2009
- Location
- Somewhere
- Gender
Re: Duvik's Pass level 1 adventure IC
Zom smiled a wicked smile and took out his large war mace. He was liking Iltzas more and more. The man seemed to understand Zom... and That pleased Zom.
If their is anything left you can help. He said shifting a proper two handed grip on his large war mace.
He started off down the path, he called back,
IF you see anything let Zom know.... He continued walking keeping an eye out for anything that might be a danger.
Once outside of the light range he smiled he could finally see without having to squint his eyes to block out the annoying light.Last edited by Wizibirb; 2010-08-22 at 07:06 PM.
I am alive!
It has been a very very long time.