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  1. - Top - End - #61
    Ogre in the Playground
     
    RandomAction's Avatar

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    Default Re: Exhibition: Train vs. Sparks

    Save: [roll]1d20+[/roll]

    I do believe that you are correct. Maybe this will change things.

    R-8:
    Hm.....5'step to G-13?
    Drop Glaive.
    Slam attack: (1d20+7)[18], damage: (1d4+1)[5]
    Done.
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  2. - Top - End - #62
    Ogre in the Playground
     
    RandomAction's Avatar

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    Default Re: Exhibition: Train vs. Sparks

    Erggg, save: (1d20+3)[12], maybe this time.
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  3. - Top - End - #63
    Firbolg in the Playground
     
    hustlertwo's Avatar

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    Default Re: Exhibition: Train vs. Sparks

    Miss (I'll just go ahead and tell you the potion I drank was Shield of Faith).

    And thanks, I've been hoping to get close to you.

    Shift greatsword to one-handed grip.

    Attempt grapple:

    (1d20+7)[18] (touch attack)

    If that hits, I'll roll the grapple check.

  4. - Top - End - #64
    Firbolg in the Playground
     
    hustlertwo's Avatar

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    Default Re: Exhibition: Train vs. Sparks

    Probably does.

    (1d20+11)[15] for grapple check.

    Weak.

  5. - Top - End - #65
    Ogre in the Playground
     
    RandomAction's Avatar

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    Default Re: Exhibition: Train vs. Sparks

    I think I get an AoO for the grapple.

    Attack: (1d20+7)[9]
    Damage: (1d4+1)[4]

    Grapple: (1d20+3)[5]
    Since grappling is considered a melee attack and I have weapon finesse, do I get to use my Dex mod for the check? If so then add +4 more to my roll.

    Go from here.

    Talk about cramming a d4 in a hidden area.
    Last edited by RandomAction; 2010-08-03 at 11:58 PM.
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  6. - Top - End - #66
    Firbolg in the Playground
     
    hustlertwo's Avatar

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    Default Re: Exhibition: Train vs. Sparks

    Train has Improved Grapple, it's a bonus feat for his barbarian variant. So no AoO. Also why his grapple mod is so high.

    As for Weapon Finesse, no idea (though obviously it doesn't matter this time.. Might not be a bad question to ask in the Waiting Room; could be good to know if anyone tries to grapple Sparks in a real match. Or anyone else with Finesse, for that matter.

  7. - Top - End - #67
    Firbolg in the Playground
     
    hustlertwo's Avatar

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    Default Re: Exhibition: Train vs. Sparks

    Dummy, should have rolled damage in that post, since the grapple was a success.

    (1d3+4)[6]

    Your turn.

  8. - Top - End - #68
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    RandomAction's Avatar

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    Default Re: Exhibition: Train vs. Sparks

    Yeah thatis a good question, I believe I do but need a more experienced ref for that one. Going on the assumption that I do not.

    R-9:
    Try to break grapple: (1d20+3)[15]
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  9. - Top - End - #69
    Titan in the Playground
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    Default Re: Exhibition: Train vs. Sparks

    We ruled that grapple checks are not melee attacks a few weeks ago, so no weapon finesse.
    Wriggle avatar by memnarch.
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  10. - Top - End - #70
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    RandomAction's Avatar

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    Default Re: Exhibition: Train vs. Sparks

    Thanks Sallera. I didn't know, need to back read to waiting room to catch up on things......
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  11. - Top - End - #71
    Firbolg in the Playground
     
    hustlertwo's Avatar

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    Default Re: Exhibition: Train vs. Sparks

    (1d20+11)[14] to oppose.

    Rats.

  12. - Top - End - #72
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    RandomAction's Avatar

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    Default Re: Exhibition: Train vs. Sparks

    Ok then, time to finish my turn.

    R-9,p2:

    Breaking free of a grapple is a move action correct?

    5' step to F-13.
    Cast a spell @ Train - Color Spray.
    DC:14 Wil save or be Stunned/Blinded for (1d4)[3] rounds and stunned another 1.

    Done.

    Sorry listed wrong save.....
    Last edited by RandomAction; 2010-08-05 at 12:56 AM.
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  13. - Top - End - #73
    Firbolg in the Playground
     
    hustlertwo's Avatar

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    Default Re: Exhibition: Train vs. Sparks

    Actually, it just says it is done instead of an attack. I'm not sure it is an action. Also, I don't know if escaping instead of having an attack also applies after you escape the grapple.

    Pertinent info.

  14. - Top - End - #74
    Firbolg in the Playground
     
    hustlertwo's Avatar

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    Default Re: Exhibition: Train vs. Sparks

    Will save: (1d20+1)[19]

  15. - Top - End - #75
    Titan in the Playground
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    Default Re: Exhibition: Train vs. Sparks

    Aye, breaking a grapple is an attack action, so it takes up your standard.
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  16. - Top - End - #76
    Ogre in the Playground
     
    RandomAction's Avatar

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    Default Re: Exhibition: Train vs. Sparks

    Ok, Sparks just moves off.
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  17. - Top - End - #77
    Firbolg in the Playground
     
    hustlertwo's Avatar

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    Default Re: Exhibition: Train vs. Sparks

    Train 5 foots to G-13, then, and tries again to give Sparks the squeeze.

    (1d20+7)[20] touch
    (1d20+11)[16] grapple

    Come on with these grapple checks already!

  18. - Top - End - #78
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    RandomAction's Avatar

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    Default Re: Exhibition: Train vs. Sparks

    Wow, gonna nickname your character 'Snuggles'

    Grapple check: (1d20+3)[8]

    Since that will nore than likely fail, My turn involves trying to break free.

    Grapple: (1d20+3)[16]
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  19. - Top - End - #79
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    TheFallenOne's Avatar

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    Default Re: Exhibition: Train vs. Sparks

    Quote Originally Posted by Sallera View Post
    We ruled that grapple checks are not melee attacks a few weeks ago, so no weapon finesse.
    actually, that was overturned when Kyeudo said that Shaken applies to grapple, though he never made clear if it is because grapple is an attack or because it is an ability check
    Quote Originally Posted by Jeff the Green View Post
    Actually, when you first put up the post where the gazebo started trying to eat us, I assumed you were pulling our legs and you'd put up the real post soon enough.


  20. - Top - End - #80
    Firbolg in the Playground
     
    hustlertwo's Avatar

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    Default Re: Exhibition: Train vs. Sparks

    It seems like an ability check, but it applies BAB, which I don't believe any other ability check does.

    Damage for successful grapple: (1d6+4)[9]

    Opposed grapple for your turn: (1d20+11)[26]

  21. - Top - End - #81
    Firbolg in the Playground
     
    hustlertwo's Avatar

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    Default Re: Exhibition: Train vs. Sparks

    OK, and for my turn I will attempt to damage you again. (1d20+11)[24] (1d3+4)[7]

    Crap, I screwed up my damage roll in the last post. Actual damage for first turn of this grapple: (1d3+4)[7]

  22. - Top - End - #82
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    RandomAction's Avatar

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    Default Re: Exhibition: Train vs. Sparks

    Ok, I yield. 'Snuggles' has been a little to cuddlely for Sparks in this match.
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  23. - Top - End - #83
    Firbolg in the Playground
     
    hustlertwo's Avatar

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    Default Re: Exhibition: Train vs. Sparks

    And that's the first time I even got to grapple someone with him, I think. At least, since he got Improved Grapple at level 2. I think I might have tried at some point, but came up short.

  24. - Top - End - #84
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    Default Re: Exhibition: Train vs. Sparks

    With your build, it is a valid tactic and I would suggest trying it out in an offical match. Even better if you can grapple them in water to drown your opponent.
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  25. - Top - End - #85
    Firbolg in the Playground
     
    hustlertwo's Avatar

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    Default Re: Exhibition: Train vs. Sparks

    Train's a bit paranoid about drowning, after what happened in his second match. Specifically, getting bull-rushed into the quicksand on Sambusei in Round 58, and only getting out with a series of rolls that still might be the best I've strung together at once (since Train's ACP is -4 or something).

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