Results 61 to 85 of 85
Thread: Exhibition: Train vs. Sparks
-
2010-08-03, 10:39 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Virginia
- Gender
Re: Exhibition: Train vs. Sparks
Save: [roll]1d20+[/roll]
I do believe that you are correct. Maybe this will change things.
R-8:
Hm.....5'step to G-13?
Drop Glaive.
Slam attack: (1d20+7)[18], damage: (1d4+1)[5]
Done.
-
2010-08-03, 10:40 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Virginia
- Gender
-
2010-08-03, 11:07 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Georgia
- Gender
Re: Exhibition: Train vs. Sparks
Miss (I'll just go ahead and tell you the potion I drank was Shield of Faith).
And thanks, I've been hoping to get close to you.
Shift greatsword to one-handed grip.
Attempt grapple:
(1d20+7)[18] (touch attack)
If that hits, I'll roll the grapple check.
-
2010-08-03, 11:08 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Georgia
- Gender
Re: Exhibition: Train vs. Sparks
Probably does.
(1d20+11)[15] for grapple check.
Weak.Last edited by hustlertwo; 2010-08-03 at 11:09 PM.
-
2010-08-03, 11:52 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Virginia
- Gender
Re: Exhibition: Train vs. Sparks
I think I get an AoO for the grapple.
Attack: (1d20+7)[9]
Damage: (1d4+1)[4]
Grapple: (1d20+3)[5]
Since grappling is considered a melee attack and I have weapon finesse, do I get to use my Dex mod for the check? If so then add +4 more to my roll.
Go from here.
Talk about cramming a d4 in a hidden area.
-
2010-08-04, 12:11 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Georgia
- Gender
Re: Exhibition: Train vs. Sparks
Train has Improved Grapple, it's a bonus feat for his barbarian variant. So no AoO. Also why his grapple mod is so high.
As for Weapon Finesse, no idea (though obviously it doesn't matter this time.. Might not be a bad question to ask in the Waiting Room; could be good to know if anyone tries to grapple Sparks in a real match. Or anyone else with Finesse, for that matter.
-
2010-08-04, 12:12 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Georgia
- Gender
Re: Exhibition: Train vs. Sparks
Dummy, should have rolled damage in that post, since the grapple was a success.
(1d3+4)[6]
Your turn.Last edited by hustlertwo; 2010-08-04 at 12:13 AM.
-
2010-08-04, 01:13 AM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Virginia
- Gender
Re: Exhibition: Train vs. Sparks
Yeah thatis a good question, I believe I do but need a more experienced ref for that one. Going on the assumption that I do not.
R-9:
Try to break grapple: (1d20+3)[15]
-
2010-08-04, 01:18 AM (ISO 8601)
- Join Date
- Feb 2009
- Location
- Finland
-
2010-08-04, 01:44 AM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Virginia
- Gender
-
2010-08-04, 01:07 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Georgia
- Gender
Re: Exhibition: Train vs. Sparks
(1d20+11)[14] to oppose.
Rats.Last edited by hustlertwo; 2010-08-04 at 01:08 PM.
-
2010-08-05, 12:54 AM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Virginia
- Gender
Re: Exhibition: Train vs. Sparks
Ok then, time to finish my turn.
R-9,p2:
Breaking free of a grapple is a move action correct?
5' step to F-13.
Cast a spell @ Train - Color Spray.
DC:14 Wil save or be Stunned/Blinded for (1d4)[3] rounds and stunned another 1.
Done.
Sorry listed wrong save.....
-
2010-08-05, 01:04 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Georgia
- Gender
Re: Exhibition: Train vs. Sparks
Actually, it just says it is done instead of an attack. I'm not sure it is an action. Also, I don't know if escaping instead of having an attack also applies after you escape the grapple.
Pertinent info.
-
2010-08-05, 01:06 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Georgia
- Gender
Re: Exhibition: Train vs. Sparks
Will save: (1d20+1)[19]
-
2010-08-05, 01:44 AM (ISO 8601)
- Join Date
- Feb 2009
- Location
- Finland
-
2010-08-06, 12:23 AM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Virginia
- Gender
-
2010-08-06, 10:12 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Georgia
- Gender
Re: Exhibition: Train vs. Sparks
Train 5 foots to G-13, then, and tries again to give Sparks the squeeze.
(1d20+7)[20] touch
(1d20+11)[16] grapple
Come on with these grapple checks already!Last edited by hustlertwo; 2010-08-06 at 10:12 AM.
-
2010-08-06, 06:54 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Virginia
- Gender
Re: Exhibition: Train vs. Sparks
Wow, gonna nickname your character 'Snuggles'
Grapple check: (1d20+3)[8]
Since that will nore than likely fail, My turn involves trying to break free.
Grapple: (1d20+3)[16]
-
2010-08-06, 08:58 PM (ISO 8601)
- Join Date
- Dec 2005
- Location
- Heidelberg, Germany
- Gender
Re: Exhibition: Train vs. Sparks
Spoiler: PbP
-
2010-08-07, 10:54 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Georgia
- Gender
Re: Exhibition: Train vs. Sparks
It seems like an ability check, but it applies BAB, which I don't believe any other ability check does.
Damage for successful grapple: (1d6+4)[9]
Opposed grapple for your turn: (1d20+11)[26]
-
2010-08-07, 10:55 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Georgia
- Gender
Re: Exhibition: Train vs. Sparks
OK, and for my turn I will attempt to damage you again. (1d20+11)[24] (1d3+4)[7]
Crap, I screwed up my damage roll in the last post. Actual damage for first turn of this grapple: (1d3+4)[7]
-
2010-08-07, 11:42 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Virginia
- Gender
-
2010-08-07, 11:50 PM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Georgia
- Gender
Re: Exhibition: Train vs. Sparks
And that's the first time I even got to grapple someone with him, I think. At least, since he got Improved Grapple at level 2. I think I might have tried at some point, but came up short.
-
2010-08-08, 12:03 AM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Virginia
- Gender
Re: Exhibition: Train vs. Sparks
With your build, it is a valid tactic and I would suggest trying it out in an offical match. Even better if you can grapple them in water to drown your opponent.
-
2010-08-08, 12:09 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Georgia
- Gender
Re: Exhibition: Train vs. Sparks
Train's a bit paranoid about drowning, after what happened in his second match. Specifically, getting bull-rushed into the quicksand on Sambusei in Round 58, and only getting out with a series of rolls that still might be the best I've strung together at once (since Train's ACP is -4 or something).