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  1. - Top - End - #751
    Ogre in the Playground
     
    Nai_Calus's Avatar

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    Default Re: [4E] Tomb of Horrors IC

    Rynthel stands, grunting, and moves in closer.

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    Stand from prone, move to -B59(Sorry, not enough movement to get to -B60 to flank and I want to leave -B58 open for someone to actually benefit from since I can't attack this round.)
    Every time you spell Corellon wrong, Gruumsh gets excited and kills a kitten. Please, think of the kittens.
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    RIP Eltain Sharma, Chosen of Corellon, and Frank, his faithful Celestial Pegamule. May you find the peace you sought.

  2. - Top - End - #752
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    DwarfBarbarianGuy

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    Default Re: [4E] Tomb of Horrors IC

    A faint click can be heard within the automaton before the gears start churning harder. "Automated Repairs active". He looks to the angel. sending a telepathic mesage to his allies.

    ~Stay seperaed from the statue. The angel can attack from anywhere beside it. I will attempt to remove it from the statues side, but this will render the blade spell useless momentarily.~

    He sicrles around the angel, flanking it with Travok's assistance, striking at it, attempting to lure the angel back away from the statue.


    Spoiler
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    Maintain Bodyguard Stance
    Minor: Mighty Surge. I spend a healing surge (heal 23 HP) get +1 power bonus to hit and +2 to all defenses UENT and get the same every time I spend a surge for the remainder of this encounter

    Move: Move to -B, 58

    Standard: Footwork lure: (1d20+22)[42] VS AC
    on a hit: (1d10+9)[14] damage I shift to -A,58 and pull the angel to -B,58
    Thats -B,58 away from the statue

    Mark the angel.
    Apologies for pulling him out of the blades

  3. - Top - End - #753
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    Shadow_Elf's Avatar

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    Default Re: [4E] Tomb of Horrors IC

    Desrook
    Blast'n damnit, I needed the pair o' ye ta flank the damned Angel, ye daft machine! roars the dwarf irately. He picks himself up off the ground, loads his crossbow and fires, but the shot is much less effective because the angel sees it coming.

    Move Action: Stand up from prone
    Minor Action: Load Crossbow
    Standard Action: 1A - Piercing Strike, @ the angel

    Spoiler
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    Attack: (1d20+17)[36] vs. Reflex
    Hit: (1d10+8)[9] damage.
    Last edited by Shadow_Elf; 2011-02-21 at 06:26 PM.
    My Homebrew
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  4. - Top - End - #754
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    Katana_Geldar's Avatar

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    Default Re: [4E] Tomb of Horrors IC

    The angel slashes at KT, but his attack is ineffective. As he backs away, KT and Rythnel attempt to attack him but miss. Then the angel touches the statue, and he's gone.

    Spoiler
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    Reaping Scythe at KT
    (1d20+17)[26] vs AC
    Damage (2d10+9)[25]
    Extra Damage (2d6)[9]


    KT
    Spoiler
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    The bone walls make you feel rather lethargic.

    In game terms, you need to move one before you can shift away from there.


    Status
    Spoiler
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    Grey Angel 1 117/248 Marked by KT, Bloodied

    Grey Angel 2 HP 0/248 Dead
    AC: 26 Fort: ?? Ref: 22 Will: 25

    Arthur 49/69,
    Ghamed 56/59
    Travok 56/94 Resistant 5 to angel, +2 Defences
    KT 77/91 Granting combat adventage to angel 1 (save ends), + to defences
    Desrook 42/72
    Rythnel 45/73


    Map
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    Last edited by Katana_Geldar; 2011-02-22 at 07:00 AM.
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  5. - Top - End - #755
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    Katana_Geldar's Avatar

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    Default Re: [4E] Tomb of Horrors IC

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    Attack of Ops

    KT MBA
    (1d20+20)[25] vs AC
    (1d10+9)[16]

    Rythnel mB
    (1d20+12)[13] vs AC (+1 I think because you are adjacent to KT)
    (1d10+4)[9]

    Avatar by Trixie.

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  6. - Top - End - #756
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    OldWizardGuy

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    Default Re: [4E] Tomb of Horrors IC

    Ghamed slowly walks next to the statue.

    "As I thought," he says, "we can also benefit from the arcane power of this statue. It creates a brief time-space rift that allows any sentient being -who acknowledges the properties of the device- to teleport a close distance."

    He stares the statue a little more. "I can see now what the angel used to escape and switch places. Interesting. That means the creatures have been here enough time to study the features of the suroundings. Let us be on our guard, comrades, for the angel could re-appear in any given moment..."

    Spoiler
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    Move: Walk to -E(58)

    Arcana check to know the statue's properties: (1d20+15)[28]

    ...And a Perception check (just in case) (1d20+20)[31]

    (The +5 bonus is because of the True Seeing spell (still active).)
    Last edited by Belthasar; 2011-02-23 at 09:07 PM.
    ===================

    My posting will be considerably slower from now on and during some months. Sorry about the inconveniences!



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    I Am A: Lawful Good Human Sorcerer (3rd Level)
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    Strength-12
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  7. - Top - End - #757
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    Katana_Geldar's Avatar

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    Default Re: [4E] Tomb of Horrors IC

    Ghamed
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    Touching the statue gives one the ability to teleport to any place on any statue in this room, including the same one.
    From this, you deduce that there is at least one other statue like this in this room, and that is where the angel has gone.


    Note from the DM
    Spoiler
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    If anyone is going to use the statue to follow the angel, I'll allow you to make a sort of "saving throw" so you won't land smack on top of him. This gives you some degree of control.
    Last edited by Katana_Geldar; 2011-02-24 at 01:52 AM.
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  8. - Top - End - #758
    Ogre in the Playground
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    Default Re: [4E] Tomb of Horrors IC

    Travok - Dwarf Battlemind

    Travok stares at the statue, then says, "I'll go first. I can take the most punishment, I think." He waits to see if anyone has any objections.

  9. - Top - End - #759
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    OldWizardGuy

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    Default Re: [4E] Tomb of Horrors IC

    "No objections I have, but two words of advice instead," says Ghamed. "Firstly, there should be at least another statue in this vast dungeon; a statue with the same properties as this one. The angel must have escaped there."

    Ghamed takes a brief moment before continuing. "Secondly, I think the angel should be ambushing you once you get there, so prepare yourself, be careful, and we should all follow as soon as possible. Even the idea of someone accompanying you right this moment is feasible."

    Spoiler
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    I think it's recomendable for Travok to ready an action before teleporting out, since the angel will ambush anyone 'porting there.
    Last edited by Belthasar; 2011-02-24 at 02:35 AM.
    ===================

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    I Am A: Lawful Good Human Sorcerer (3rd Level)
    Ability Scores:
    Strength-12
    Dexterity-16
    Constitution-17
    Intelligence-15
    Wisdom-16
    Charisma-17

  10. - Top - End - #760
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    Default Re: [4E] Tomb of Horrors IC

    Travok - Dwarf Battlemind

    "Let's do this right," Travok says. "First, I'm going to need some light. Second, are you going to follow me, or should I come straight back? Assuming I can come right back."

  11. - Top - End - #761
    Bugbear in the Playground
     
    OldWizardGuy

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    Default Re: [4E] Tomb of Horrors IC

    "It is a lot of mental effort to use it," Ghamed replies, "so I think you would probably come back after the angel hits you with his powers."

    He thinks for a brief moment. "I think it is better for all to stick together. We need everyone help if we are going to defeat the corrupted immortal. We could not assure that the angel would pick the bait up if you decide to lure him here..."

    He continues: "The light should not be a problem; I think KT has a device able to illuminate a wide area, but if you think you would need an extra help, I could light your weapon with ease."

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    I could cast Light on Travok's weapon if he wishes.
    ===================

    My posting will be considerably slower from now on and during some months. Sorry about the inconveniences!



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    I Am A: Lawful Good Human Sorcerer (3rd Level)
    Ability Scores:
    Strength-12
    Dexterity-16
    Constitution-17
    Intelligence-15
    Wisdom-16
    Charisma-17

  12. - Top - End - #762
    Ogre in the Playground
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    Default Re: [4E] Tomb of Horrors IC

    Travok - Dwarf Battlemind

    "Yes, please do," Travok says, holding his hammer out to Ghamed.

  13. - Top - End - #763
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    Shadow_Elf's Avatar

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    Default Re: [4E] Tomb of Horrors IC

    Desrook
    I'll follow ye through, Travok. If ye don't come back after six seconds, I'll be followin' ye' through, arright?
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  14. - Top - End - #764
    Bugbear in the Playground
     
    OldWizardGuy

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    Default Re: [4E] Tomb of Horrors IC

    Ghamed waves his hand. Instantly Travok's hammer emits a bright light, enough to illuminate a small room.

    "That will do," he says. "I will wait for the signal of Desrook."

    Spoiler
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    The light spell should last five minutes, and has a area of 4 squares centered on the weapon.

    Also, with this final minor action, I already completed my turn this round so I have to wait for the next one to follow anyways.
    Last edited by Belthasar; 2011-02-24 at 10:27 PM.
    ===================

    My posting will be considerably slower from now on and during some months. Sorry about the inconveniences!



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    I Am A: Lawful Good Human Sorcerer (3rd Level)
    Ability Scores:
    Strength-12
    Dexterity-16
    Constitution-17
    Intelligence-15
    Wisdom-16
    Charisma-17

  15. - Top - End - #765
    Ogre in the Playground
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    Default Re: [4E] Tomb of Horrors IC

    Travok - Dwarf Battlemind
    AC 27 Fort 22 Ref 19 Will 23 HP 57/94 Surges 11/14 PP 0/6

    "See you on the other side, then," Travok says as he touches the statue.

    Spoiler
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    OOC: I'd ready an attack, but I don't know if that would work, since it's still my turn.

    Meanwhile, "save" against landing on top of the angel.

    "Save of sorts" - (1d20)[9]

  16. - Top - End - #766
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    Katana_Geldar's Avatar

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    Default Re: [4E] Tomb of Horrors IC

    Travok
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    You get pulled in different directions in complete darkness, attempting to gain some sort of control over your movement but you are unsuccessful.
    After what seems like an eternity, but was really just a few seconds, you emerge in a narrow corridor, pushing something out of the way as you appear. You realise what it was you just pushed, it was the angel and he's right in front of you!

    He seems to be standing on some sort of intersection, with a passage towards you, another heading north and a third behind him.


    Map update
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  17. - Top - End - #767
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    Default Re: [4E] Tomb of Horrors IC

    Travok - Dwarf Battlemind
    AC 27 Fort 22 Ref 19 Will 23 HP 57/94 Surges 11/14 PP 0/6

    Upon seeing the angel, Travok does what comes naturally: he swings his hammer. And despite his surprise and disorientation, his hammer finds its mark and rings the angel's bell in a very satisfactory manner.

    Spoiler
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    Standard
    Use Iron Fist on angel
    Attack v AC - (1d20+16)[36]
    Damage - (1d8+14)[21] Crit damage: 29
    On hit, gain resist 4 all

    Minor
    Use Battlemind's Demand to mark angel
    Last edited by DSCrankshaw; 2011-02-25 at 10:33 AM.

  18. - Top - End - #768
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    Shadow_Elf's Avatar

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    Default Re: [4E] Tomb of Horrors IC

    Desrook
    The dwarven reveant will wait until Travok's been gone for six seconds, as the party agreed, until he goes in after him. In the meantime, he'll move back, pick up his hammer, holding (but not wielding) his crossbow in one hand, and the move next to the statue.

    Move Action (either 1 or two): Move back to (-F)54 and then to (-D)58.
    Minor Action: Grab Warhammer on the way through (I am assuming this is okay to do mid-move action. If not, it is irrelevant this time, because I can take two move actions.)
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  19. - Top - End - #769
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    Katana_Geldar's Avatar

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    Default Re: [4E] Tomb of Horrors IC

    Rythnel
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    A wave of nausea passes over you, tendrils of mist grab at you and the room spins around you.

    You take 15 necrotic damage (10 normal and another 5 as your vulnerable in this room)
    Avatar by Trixie.

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  20. - Top - End - #770
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    DwarfBarbarianGuy

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    Default Re: [4E] Tomb of Horrors IC

    KT sluggishly moves back to the statue from the wall, looking drained. He shakes hishead to clear it. "Shall I follow, or remain on guard here?"
    (move to adjacent of the statue, remaining in bodyguard stance in case the angel returns)

  21. - Top - End - #771
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    Default Re: [4E] Tomb of Horrors IC

    A wave of nausea hits Arthur and he staggers on his feet.

    On the other side, the angel slashes at Travok, just getting throw high guard before backing away. Travok manages to get an attack in before the angel disappears into the room to the north.

    Recharge
    Spoiler
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    (1d6)[2]


    Status
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    Grey Angel 1 47/248 Marked by Travok, Bloodied

    Grey Angel 2 HP 0/248 Dead
    AC: 26 Fort: ?? Ref: 22 Will: 25

    Arthur 34/69, Bloodied
    Ghamed 56/59
    Travok 76/94 Resistant 5
    KT 77/91 Granting combat advantage to angel 1 (save ends)
    Desrook 42/72
    Rythnel 30/73 Bloodied


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    Last edited by Katana_Geldar; 2011-03-03 at 05:13 AM.
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  22. - Top - End - #772
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    Default Re: [4E] Tomb of Horrors IC

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    Reaping Scythe at Travok
    (1d20+17)[26] vs AC
    Damage (2d10+9)[25]

    Attack of Op Travok mBA
    (1d20+14)[30] vs AC
    Damage (1d10+11)[12]
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  23. - Top - End - #773
    Ogre in the Playground
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    Default Re: [4E] Tomb of Horrors IC

    Travok - Dwarf Battlemind
    AC 27 Fort 22 Ref 19 Will 23 HP 57/94 Surges 11/14 PP 0/6

    Travok advances to the intersection.

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    Move
    Move to -F42

    I'll wait to find out what I see before I do more.

  24. - Top - End - #774
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    OldWizardGuy

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    Default Re: [4E] Tomb of Horrors IC

    "Let us all follow it," replies Ghamed to KT. "But I think you should be the last one, KT. So, stay here guarding until none of us is left."
    Last edited by Belthasar; 2011-03-04 at 11:21 PM.
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    I Am A: Lawful Good Human Sorcerer (3rd Level)
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    Strength-12
    Dexterity-16
    Constitution-17
    Intelligence-15
    Wisdom-16
    Charisma-17

  25. - Top - End - #775
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    Katana_Geldar's Avatar

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    Default Re: [4E] Tomb of Horrors IC

    Travok

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    You see the angel standing next to a statue in a small room. To the angel's right is a closed door and the statue is to his left.
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  26. - Top - End - #776
    Ogre in the Playground
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    Default Re: [4E] Tomb of Horrors IC

    Travok - Dwarf Battlemind
    AC 27 Fort 22 Ref 19 Will 23 HP 57/94 Surges 11/14 PP 0/6

    When Travok sees the angel, he advances to the end of the hall, and then charges.

    Spoiler
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    Move
    To end of the hall

    Standard
    Charge the angel
    Attack v AC - (1d20+17)[30]
    Damage - (1d8+14)[17]

  27. - Top - End - #777
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    Default Re: [4E] Tomb of Horrors IC

    Desrook
    The revenant touches the statue and teleports to the other side. Finding that he lands smack dab next to the angel, Desrook grins devilishly and takes the opportunity to give it a good facesmacking with his trusty hammer.

    Move Action: Use the statue
    Standard Action: 1A - Piercing Strike @ the angel (details in OOC)
    Last edited by Shadow_Elf; 2011-03-07 at 04:58 PM.
    My Homebrew
    Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II - OOC III
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  28. - Top - End - #778
    Bugbear in the Playground
     
    OldWizardGuy

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    Default Re: [4E] Tomb of Horrors IC

    Ghamed nods, then he touches the statue, and disappear.

    Once at the other side, he found himself next to a statue and Desrook. The angel was in front of Travok.

    He used this chance to cast a spell. His eyes glow white as he summons a cone of radiant, dazzling colors, intended to incapacitate the angel somehow.

    Spoiler
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    Move: Touch the statue and teleport.
    Standard: Color Spray at the angel, without affecting my allies.

    (Details here.)
    Last edited by Belthasar; 2011-03-06 at 09:57 PM.
    ===================

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    I Am A: Lawful Good Human Sorcerer (3rd Level)
    Ability Scores:
    Strength-12
    Dexterity-16
    Constitution-17
    Intelligence-15
    Wisdom-16
    Charisma-17

  29. - Top - End - #779
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    Default Re: [4E] Tomb of Horrors IC

    Arthur

    Arthur moves up to the group feeling sick as he senses something unclean wash over him, he says to the group. "I think that might be the best cause of action. I just felt, disturbed as it were, something is not right here."

    Looking over Rynthel Arthur grimaced. He had asked Pelor for a lot today, and this required more than just prayers. Starting a prayer, Rynthel would find his wounds disappearing and reappearing on Arthur. Arthur himself was healing these new wounds on himself as best he could, however it left him little time to see to his past wounds.


    Spoiler
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    Move: Move to E60 (Right of KT)
    Minor:Healing Word on Myself Regain: (2d6+19)[25] I also get +4 against the next attack against me.
    Minor:Life Transference I take damage equal to my healing surge value and Rynthel regains hp equal to twice my surge value: 36 (+2 from healers brooch)

  30. - Top - End - #780
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    Katana_Geldar's Avatar

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    Default Re: [4E] Tomb of Horrors IC

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    Heal on arthur
    (1d6)[4] less

    Heal on Rynthel
    (1d6)[1]
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