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  1. - Top - End - #991
    Orc in the Playground
     
    EnglishKitsune's Avatar

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    Default Re: [4E] Tomb of Horrors IC

    Arthur

    Moving up to stand beside Desrook, Arthur studies the land around them.

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    Perception Check:(1d20+10)[18]

    If high enough to spot the pillar: "That Pillar interests me, I'd like to explore it further, or at least explore the other side of this river."


    He is pulled from his looking by the sound of Rynthel behind him, turning he see's the strange look that Ghamed bore when he was having a vision. When the Drow started Arthur went to his side.

    "What just happened Rynthel? Was it another Vision?"

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    Also, Arthur pops a healing surge bringing him up to 56hp.

  2. - Top - End - #992
    Orc in the Playground
     
    DwarfBarbarianGuy

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    Default Re: [4E] Tomb of Horrors IC

    KT sheathes his sword but keeps his shield at the ready. He looks around the room silently before moving to fall in along side Arthur.

    "Do we know our course of action yet? If these attacks repeat with every missed guess, it could be most dangerous. I do not have the proper weapons to combat these things effectively."

  3. - Top - End - #993
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    Nai_Calus's Avatar

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    Default Re: [4E] Tomb of Horrors IC

    Rynthel shakes himself back to reality, and recounts the vision he had to the others, and the magical energies he detected.

    "Perhaps we should investigate those other sources some more. Obviously the torch is, I didn't even need any sort of magic to tell that, but. Though I suspect our answers lie elsewhere."
    Every time you spell Corellon wrong, Gruumsh gets excited and kills a kitten. Please, think of the kittens.
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    RIP Eltain Sharma, Chosen of Corellon, and Frank, his faithful Celestial Pegamule. May you find the peace you sought.

  4. - Top - End - #994
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    Default Re: [4E] Tomb of Horrors IC

    Travok - Dwarf Battlemind

    "This tapestry?" Travok asks, pointing at the source of the magic Rynthel noticed earlier. He examines it closely, hoping to find something helpful there.

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    Perception - (1d20+9)[22]

  5. - Top - End - #995
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    Katana_Geldar's Avatar

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    Default Re: [4E] Tomb of Horrors IC

    The tapestry
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    The tapestry shows two figures and a door. The one in the foreground holds a large key, and he appears to be trying to stop the second figure. The one in the background is being blasted back by a lightning bolt coming from the lock of the door. Falling from his fingers are what apear to be lockpicks.

    The lock of the door is rather interesting, it's disproportionately large to the rest of the tapestry. Almost life-size.
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  6. - Top - End - #996
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    DwarfBarbarianGuy

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    Default Re: [4E] Tomb of Horrors IC

    KT touches the key of the tapestry, attempting to feel if there is more than just cloth to it. If this reveals nothing, he also does the same to the lock.

  7. - Top - End - #997
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    Default Re: [4E] Tomb of Horrors IC

    Travok - Dwarf Battlemind

    Travok holds his tongue when KT touches the key, but when he reaches for the lock, he says, "I don't think that's such a good idea."

  8. - Top - End - #998
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    KT
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    You feel nothing unusual in the weave of the fabric as you touch the key and the lock. And nothing happens when you do so.
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  9. - Top - End - #999
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    Travok - Dwarf Battlemind

    Travok sighs in relief when KT isn't blown away by lightning. "Well, what next? I think we might have gotten the shadows backwards, and cast a shadow where we should have avoided it. But I'd hate to have to fight those things again if I'm wrong."

  10. - Top - End - #1000
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    Default Re: [4E] Tomb of Horrors IC

    "Then I suggest we leave this for now until we can find out more and see if we can't find any clues elsewhere."
    Every time you spell Corellon wrong, Gruumsh gets excited and kills a kitten. Please, think of the kittens.
    Twitter | Google+ | AIM: iankunx | Skype: Nai.Calus | Y!IM: nai_calus
    RIP Eltain Sharma, Chosen of Corellon, and Frank, his faithful Celestial Pegamule. May you find the peace you sought.

  11. - Top - End - #1001
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    DwarfBarbarianGuy

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    Default Re: [4E] Tomb of Horrors IC

    Seeing and feeling nothing special in the tapestry KT moves to follow the others.

  12. - Top - End - #1002
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    Katana_Geldar's Avatar

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    You cross over a rickety bridge that spans over the rushing river, from the middle of the brudge you can see the river ends at a waterfall downstream. Further up is a stone pillar with what looks a similar design at the top to the other you saw, but it's too far away to get a close inspection.

    On the other side of the bridge you come to a stone building, there's a closed door on the west side where you are standing. The building continues to the south, but you can't see any other way in from where you are. To the north, the building curves strangely, similar to the sundial building you just left.
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  13. - Top - End - #1003
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    Default Re: [4E] Tomb of Horrors IC

    Desrook
    The undead dwarf checks the lone door of the building for traps.

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    Perception: (1d20+11)[18]
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  14. - Top - End - #1004
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    Desrook
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    There are no traps that you can detect.
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  15. - Top - End - #1005
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    Travok - Dwarf Battlemind

    Travok taps his foot as he waits.

  16. - Top - End - #1006
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    Desrook
    Alright then, I'm not fer findin' any traps. He steps aside, and grins at KT and Travok. After you.
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  17. - Top - End - #1007
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    Travok - Dwarf Battlemind

    Travok looks at KT, readies his shield, and pushes the door open.

  18. - Top - End - #1008
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    Katana_Geldar's Avatar

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    Travok
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    Immediately inside you see walls, strange curved walls that remind you of the room with the wraiths, yet these extend perpendicular to the south wall. One only a quarter of a way up the room and another behind it stopping halfway, but still curving around in a strange manner.
    From a distant corner to the north you can see a flickering light and something appears to be spinning, but you can't make out what it is from this distance.
    In the wall east of you there are a curious set of holes bored into the wall.

    Perception 18 (may be passive)
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    It's strange but unmistakeable, you can hear the sounds of someone crying, but they are nowhere in sight. It sounds like a girl.


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    Last edited by Katana_Geldar; 2011-06-22 at 03:24 AM.
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  19. - Top - End - #1009
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    DwarfBarbarianGuy

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    Default Re: [4E] Tomb of Horrors IC

    KT draws his sword and raises his shield, stepping into the open doorway, the silver light from his shield illuminating the area.

  20. - Top - End - #1010
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    Default Re: [4E] Tomb of Horrors IC

    KT
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    You see prettly mcuh everything that Travok does, and the same DC for crying applies.

    Except... to the south is a door, closed. But this is not where the crying is coming from.
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  21. - Top - End - #1011
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    Travok - Dwarf Battlemind

    Travok tilts his head to one side, listening. "Do you hear crying?" he asks, stepping farther into the building.

  22. - Top - End - #1012
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    Default Re: [4E] Tomb of Horrors IC

    Travok
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    Can I assume you are standing next to KT?

    You see the door as well, to the south.
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  23. - Top - End - #1013
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    DwarfBarbarianGuy

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    Default Re: [4E] Tomb of Horrors IC

    I would calculate both the crying sound and the strange design on the far wall are some form of trap. There is some mystical.. light source. Perhaps someone could come and inspect it. I will provide cover." KT ignores the crying for the moment, watching the holes, expecting arrows or drts. He keeps his shield at the prime position to block as he proceeds forward.

    (move to -L,84)

  24. - Top - End - #1014
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    Default Re: [4E] Tomb of Horrors IC

    KT

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    As you move the crying sounds larger, and you can make out the voice of someone pleading, but you still can't see them. The holes in the wall you can see they go all the way through, but they're too small to show anything other than passing shadows.

    When you are closer, you can see more of what is in the far corner, but not in any detail.There's what seems to be a brazier spinning about what looks like a sundial.

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    Map
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  25. - Top - End - #1015
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    Desrook
    The revenant carefully follows KT in, making sure to walk where the Warforged walked, and sees what he can see.

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    Perception: (1d20+11)[16]
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  26. - Top - End - #1016
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    Default Re: [4E] Tomb of Horrors IC

    Desrook
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    You come to stand behind KT, seeing what he sees.

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  27. - Top - End - #1017
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    Default Re: [4E] Tomb of Horrors IC

    Travok - Dwarf Battlemind

    Travok follows after the others, not wanting to let them get too far ahead.

  28. - Top - End - #1018
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    Default Re: [4E] Tomb of Horrors IC

    As Travok steps behind Desrook, there's a sudden rush of flames from the north side of the room. A long blast of fire is emited from the spinning structure, targeting KT, Desrook and Travok.

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    Flame Jet trap dice rolls

    (1d20+11)[23] vs Reflex KT
    (1d20+11)[16] vs Refiex Desrook
    (1d20+11)[21] vs Reflex Travok

    Damage (3d8+4)[15] fire damage and 5 ongoing (save ends) half on miss, no ongoing
    Last edited by Katana_Geldar; 2011-07-01 at 04:00 AM.
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  29. - Top - End - #1019
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    Default Re: [4E] Tomb of Horrors IC

    Travok - Dwarf Battlemind
    HP 74/94 AC 27 Fort 22 Ref 19 Will 23 Surges 8/14 PP 6/6


    Travok blinks, startled to find himself alight. He's so busy trying to put out the flames that he doesn't manage to do much else. Unfortunately, he doesn't succeed in getting the flame out either.

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    Save - (1d20)[7]
    Last edited by DSCrankshaw; 2011-06-29 at 09:43 PM.

  30. - Top - End - #1020
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    Default Re: [4E] Tomb of Horrors IC

    Desrook
    The revenant easily dodges the burst of fire, but that still leaves him a bit singed. Even the best reflexes can't take you right out of a giant fireball, after all. Deva! Blast it, gimme a hand 'ere! shouts the dead dwarf as he takes his thieves' tools out and approaches the spinning firey doom trap, trying to find a way to disable the damn thing.

    Minor Action: Draw tools
    Move Action: Move to (-O)84
    Standard Action: Fiddle with trap

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    Thievery: (1d20+17)[26]
    Perception: (1d20+11)[24]
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