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  1. - Top - End - #541
    Ogre in the Playground
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    Default Re: Adventures in Fallcrest - IC - Part 2 [4E]

    Lucan - Half-elf bard
    AC 22 Fort 16 Ref 16 Will 19

    Lucan has an arrow nocked, and is quick to aid Zyrr if he runs into trouble.

    He then turns his attention to the rest of the enemies. His bow rises, and another arrow speeds towards the Eladrin guard.

    Spoiler
    Show

    If Zyrr misses:

    Immediate Interrupt
    Use Rhyme of the Bloodseeking Blade on Nilsa
    Attack v Ref - (1d20+12)[21]
    Damage - (1d10+6)[10]
    Nilsa takes a -6 penalty to all defenses v. Zyrr's attack

    Standard
    Use Jinx shot vs. Eladrin guard
    Attack v AC - (1d20+12)[25]
    Damage - (1d10+6)[15]

  2. - Top - End - #542
    Ogre in the Playground
     
    Nai_Calus's Avatar

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    Default Re: Adventures in Fallcrest - IC - Part 2 [4E]

    Eltain moves into the room and attacks the first person he sees.

    Spoiler
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    Move to C7
    Ardent Strike: (1d20+12)[28] vs AC on Baldy
    On hit: (1d8+5)[10] and Baldy is subject to my divine sanction until the end of my next turn.
    Every time you spell Corellon wrong, Gruumsh gets excited and kills a kitten. Please, think of the kittens.
    Twitter | Google+ | AIM: iankunx | Skype: Nai.Calus | Y!IM: nai_calus
    RIP Eltain Sharma, Chosen of Corellon, and Frank, his faithful Celestial Pegamule. May you find the peace you sought.

  3. - Top - End - #543
    Ogre in the Playground
     
    Planetar

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    Default Re: Adventures in Fallcrest - IC - Part 2 [4E]

    DM Post

    OOC: Based on Pavick's perception role in the OOC thread.

    From down the tunnel at the bottom of the stairs, Pavick hears a rustling noise. It sounds like there might be something down there that's headed this way.

  4. - Top - End - #544
    Titan in the Playground
     
    PaladinGuy

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    Default Re: Adventures in Fallcrest - IC - Part 2 [4E]

    "Dammit. Watch out, guys. They messed up disarming the trap... I can't guarantee you I can perform as well as I normally can."

    Regardless, he steps past the undead Eladrin in an instant, slashing at him twice before placing a warning mark on Nilsa.

    Spoiler
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    Move: Fey Step to G6 (teleport roll in OOC), free MBA on Eladrin Guard.
    Attack vs AC - (1d20+11)[31]
    Damage - (1d8+8)[13]

    Standard: Booming Blade on the same.
    Attack vs AC - (1d20+11)[20]
    On hit: Damage - (1d8+8)[13], and if the Guard starts his turn next to me and moves away, he takes (1d6+6)[10] thunder damage.

    Minor: Aegis of Assault on Nilsa.

  5. - Top - End - #545
    Ogre in the Playground
     
    ClericGuy

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    Default Re: Adventures in Fallcrest - IC - Part 2 [4E]

    Pavick - Gnome Wizard
    HP 42/42, AC 18, Fort 16, Reflex 19, Will 20


    Pavick moves up the stairs, taking a place next to Lucan. "Watch out, we were followed up the tunnel. Don't know what it is yet, but maybe Jamil can hold it off for a moment." His hands flutter over the surface of his orb and an illusion of Jamil holding a longsword stands at the bottom of the stairs, ready to fight off whatever might be coming up the hallway.

    He then turns his attention to the bald cultist that is still cross-eyed from Shep's powerful swing. Pavick mutters a few words of arcane power and suddenly the man's double vision of Shep takes on an illusory life of its own, swinging at him again.

    Spoiler
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    Move: to A8
    Minor: Create a Spectral Image of Jamil at the bottom of the stairs if the hallway is well-lit. If not, the image is set near the edge of the visible region (where Pavick believes he would be able to see anyone attacking it).
    Standard: Nightmare Eruption on the bald cultist. Attack vs Will - (1d20+10)[13] doing Psychic damage - (1d8+6)[14]

  6. - Top - End - #546
    Ogre in the Playground
     
    Planetar

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    Default Re: Adventures in Fallcrest - IC - Part 2 [4E]

    DM Post

    Unnoticed, Zyrr slinks up next to Nilsa and slips the wire around her neck. The half-elf flails as the drow chokes her, but she is unable to make a sound.

    Shep, with the strength of a hundred angry goats sends his crook down on the bald cultist's head with a *crack* sending the human stumbling back in pain. The cultist barely has time to register what happened to him before he is met with a righteous blow from Eltain, the blade digging deep, and sending a stream of blood from the human's side.

    Aramil, overcoming the odd warding hindering his teleportation, sends his blade deep into the Eladrin. As Aramil's follow-up attack digs into the Guard's side, the light around the Eladrin's missing eye flares brightly. The Eladrin's skin begins to bubble, and with a burst of power, the skin of the Eladrin guard is shed, and a hideous reddish-brown creature that had been using the Eladrin's body as a shell is exposed. the creature bares it's fangs at Aramil, and you see claws where there were once hands. The burst of power catches Aramil by surprise, and sends him flying back towards into the alter (10 damage)

    Lucan, seeing that Zyrr needs no help, focuses his attack on the former Eladrin Guard, and has no trouble planting an arrow in the creature. Pavick, however, is less fortunate, and is unable to convince the Bald Cultist of the faux-Shep.

    The half-elf, Phyl, gives a smile and slides up next to the swordmage as it draws a rapier in it's right hand, and a hand-crossbow in it's left. With a smirk, it jabs with the rapier while simultaneously firing with the crossbow. The crossbow bolt goes wild, but the rapier manages to catch Aramil in the leg (11 damage). Even as he stabs the Eladrin, he takes a quick step back to stay out of range.

    The Bald cultist, hurt badly by Shep and Eltain, swings at Eltain with his scourge, the barbs on the end tangling into the Paladin's legs. (11 damage - immobilized & -2 penalty to attacks til the end of his next turn). With a shout of triumph, he focuses for a moment, and teleports to the back of the room, far away from the Paladin's sword and the Monk's crook.

    Nilsa, frantically clawing at her throat, also focuses and is successfully able to teleport away. Gasping for air, she hurls a curse at the swordmage who marked her, sapping away his resolve, and leaving holes in his defenses (12 damage -2 penalty to defenses (save ends)). With a hiss, she mutters a command to the zombie on the far side of the room, and points to Zyrr.

    The human on the far side of the room looks at the group crowded together, and gives an evil grin. All around Shep, The air freezes solid. The Monk and Bard are able to dive out of the way, but the shards of ice gather around Eltain and Pavick, freezing them in place (12 damage - immobilized)

    The former Eladrin guard takes a swing a Aramil with it's oversized claws, but the Swordmage is able to duck just in time. As the swing goes wide, Lucan's arrow in the monster's side glows slightly, and the monster tumbles to the ground.

    Finally, the two zombies shamble into action. The one closest to Eltain moves forward, but the Paladin is able to defend himself with ease. The Zombie directed towards Zyrr, however is more fortunate, and punches the drow in the face. (7 damage - marked)

    From the bottom of the stairway, the sound of leaves grows even louder, as a pile of brambles, branches, thorns and vines suddenly envelops the illusion that Pavick created. An angry growl sounds from the pile of thorns as it realizes it's prey was not real, but it slowly begins to turn, and make it's way up the steps.

    MAP:
    Spoiler
    Show





    Zyrr - I9 - 7 damage - marked
    Shep - C8
    Eltain - D9 - 23 damage (11 +12) - immobilized -2 penalty to attacks (til end of Bald Cultist's turn)
    Aramil - C6 - 45 damage (10+ 11 + 12) -2 penalty to defenses (save ends)
    Lucan - A9
    Pavick - A8 - 12 damage - immobilized


    Half-Elf Cultist (Phyl) - G4
    Bald Cultist - F13 (52 damage - bloodied)
    Nilsa - J4 (16 damage)
    Human Cultist - L7
    Eladrin Guard - F6 (50 damage - bloodied - prone)
    Zombies - D10, J9
    Shambling Mound - A/B 15/16


    Attack Rolls:
    Spoiler
    Show

    Eladrin Guard Immediate Reaction
    vs. Aramil's Will (1d20+10)[28] Damage (1d8+3)[10]

    Phyl
    Rapier vs. Aramil's AC (1d20+12)[29] Damage (1d8+6)[11]
    Hand Crossbow vs. Aramil's AC (1d20+12)[15] Damage (2d6+4)[13]

    Bald Cultist
    scourge vs. Eltain's AC (1d20+11)[26] Damage (2d8+6)[11] - immobilized & a -2 penalty to attacks
    Teleport Attempt (1d20)[13]

    Nilsa
    Teleport Attempt (1d20)[13]
    If Teleport Fails:
    Attack vs. Zyrr's Ref (1d20+13)[28] Damage (1d8+4)[10] - pushed 4 squares
    If Teleport Succeeds:
    Attack vs. Aramil's Fort (1d20+13)[23] Damage (2d6+3)[12] -2 penalty to all defenses (save ends)

    Human Cultist
    Burst Attack centered on Shep
    vs Shep's Ref (1d20+12)[20]
    vs Aramil's Ref (1d20+12)[24]
    vs Lucan's Ref (1d20+12)[13]
    vs Eltain's Ref (1d20+12)[31]
    vs Pavick's Ref (1d20+12)[30]
    Damage: (2d8+5)[12] cold damage & immobilized til end of Cultist's next turn

    Eladrin Guard:
    Attack vs. Aramil's AC: (1d20+11)[13] damage:(2d20+5)[38] wrong dice, but a miss anyway.

    Zombies:
    Attack vs. Zyrr's AC: (1d20+11)[29] - 7 damage & marked
    Attack vs. Eltain's AC: (1d20+11)[15] - 7 damage & marked
    Last edited by Hzurr; 2010-10-12 at 09:50 PM.

  7. - Top - End - #547
    Bugbear in the Playground
     
    Toric's Avatar

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    Default Re: Adventures in Fallcrest - IC - Part 2 [4E]

    Zyrr nods his head at Nilsa, a sure gesture of respect, but whatever he was going to say afterward is interrupted by a grunt as his face meets pallid zombie flesh. The drow sneers and whips his garrote back to his belt. In the same motion, his free hand reaches for a curved blade sheathed on his leather vest - a kukri. Zyrr flicks the blade upward at the zombie's jaw, stepping back at the same time and completing the maneuver by slipping his arm into his shield.

    Spoiler
    Show
    Using Quick Draw to swap my garrote for my kukri, making a basic melee attack against the zombie, Shifting to H9, and using a minor action to equip my Light Shield.

    Attack - (1d20+13)[22]
    Damage - (1d6+5)[11]+Extra - (1d6)[4]
    Avatar gladly adopted from Ink!

  8. - Top - End - #548
    Ogre in the Playground
     
    Nai_Calus's Avatar

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    Default Re: Adventures in Fallcrest - IC - Part 2 [4E]

    Eltain - 30/53 HP - 24/18/19/19

    Eltain curses and strikes at the Zombie next to him, then sings a brief melody at Aramil, inflecting his voice with his own inner power to soothe and encourage him

    Spoiler
    Show

    Energizing Strike: (1d20+10)[30] vs AC
    On hit: (1d8+5)[12] and Aramil gets 7 temp HP.
    Ardent Surge: Aramil can spend a surge and get (2d6)[5] additional HP, and gets a +2 on attack rolls until the end of my next turn.
    Last edited by Nai_Calus; 2010-10-12 at 10:10 PM.
    Every time you spell Corellon wrong, Gruumsh gets excited and kills a kitten. Please, think of the kittens.
    Twitter | Google+ | AIM: iankunx | Skype: Nai.Calus | Y!IM: nai_calus
    RIP Eltain Sharma, Chosen of Corellon, and Frank, his faithful Celestial Pegamule. May you find the peace you sought.

  9. - Top - End - #549
    Ogre in the Playground
     
    Planetar

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    Default Re: Adventures in Fallcrest - IC - Part 2 [4E]

    DM Post

    OOC: Please make sure to note what defense you're attacking, as well as your current HP/defenses. kthxbai.

  10. - Top - End - #550
    Titan in the Playground
     
    PaladinGuy

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    Default Re: Adventures in Fallcrest - IC - Part 2 [4E]

    Aramil
    HP: 59+7 temp, Surge 16 (9/10)
    AC 22, Ref 16, Fort 14, Will 16

    As the half-elf uses his flurry of attacks to strike at Aramil, he throws up a hasty shield of magic, lessening the cut to a mere bruise... or less. He notices Eltain knock down the zombie with a spectacular strike, and invigorated he shouts back at him "That's the way to do it!" before appearing almost in three places at once, striking this way and that: first the fallen guard, then in the same instant the bald cultist, then the next second he's striking at the human mage-cultist, his sword crackling with lightning along the way, threatening Nilsa with a stray bolt.
    Spoiler
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    You watchin' this, camera guy? I'm gonna burn all of my remaining encounter powers in one turn.

    Immediate Reaction: Channeling Shield: the half-elf's attack only deals 4 damage (11-(5+2)).

    Standard: Dual Lightning Strike on the Guard.
    Attack vs AC - (1d20+17)[27] (+2 Ardent Surge, +2 prone)
    On hit: Lightning Damage - (1d8+8)[15], and the Guard is marked until the end of my next turn.
    Effect: teleport up to 6 squares (G12) and attack a second target (Bald Cultist)
    Attack vs AC - (1d20+15)[23] (+2 Ardent Surge)
    On hit: Lightning Damage - (1d8+8)[12], and the Bald Cultist is marked until the end of my next turn.

    Move: Armathor's Step to K8. +2 to the next attack roll against the Human (and the Zombie, if it weren't dead) before the end of my turn.

    Action Point: Lightning Clash on the Cultist.
    Attack vs AC - (1d20+17)[24] (+2 Ardent Surge, +2 Armathor's Step)
    On hit: Damage - (1d8+8)[15], make an attack against a secondary target in 5 (Nilsa)
    Attack vs Ref - (1d20+15)[34] (+2 Ardent Surge)
    On hit: Lightning Damage - (1d6+8)[9]
    See immediate reaction, below

    Saving Throw - (1d20)[5]
    Last edited by Mando Knight; 2010-10-12 at 10:47 PM.

  11. - Top - End - #551
    Ogre in the Playground
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    Default Re: Adventures in Fallcrest - IC - Part 2 [4E]

    Lucan - Half-elf bard
    AC 22 Fort 16 Ref 16 Will 19


    "Who's Jamil?" Lucan asks, looking around to see the stranger confronting the plant. And then the horrible plant swallows him. "Jamil! Noooo! It got Jamil!"

    Blinking back tears, Lucan says to Pavick, "We need to get out of its way, before it does the same thing to us it did to Jamil."

    With that, he moves into the room, firing an arrow at the Eladrin guard thing and aiding Aramil. "For Jamil!" he cries as he shoots.

    Spoiler
    Show


    Move
    Move to C7

    Standard
    Use graceful opening on eladrin guard thing
    Attack v Ref - (1d20+12)[22]
    Damage = 4 psychic
    Aramil can make a basic attack against the eladrin guard thing OR roll a save

    Minor
    Majestic word on Eltain for surge + 10 hp + 4 temp hp
    Plus I slide him 1 square, I'll let him decide where
    Last edited by DSCrankshaw; 2010-10-12 at 11:10 PM.

  12. - Top - End - #552
    Ogre in the Playground
     
    Planetar

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    Default Re: Adventures in Fallcrest - IC - Part 2 [4E]

    DM Post

    As Aramil appears next to the human cultist, the human quickly mutters an arcane word that sends waves of terror pouring out from him, force Aramil to flee before his attack can land.

    Immediate Reaction vs. Aramil's will(1d20+12)[28] - Aramil is pushed 4 squares to H11.

    OOC: Since this would have prevented Aramil from using Lightning Clash, you can either not attack, and save the action point, or use the action point for something else
    Last edited by Hzurr; 2010-10-12 at 10:51 PM.

  13. - Top - End - #553
    Titan in the Playground
     
    PaladinGuy

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    Default Re: Adventures in Fallcrest - IC - Part 2 [4E]

    Thrust back by the sudden onset of fear from the mage, Aramil shakes his head, and cries out as he darts forward again, intent on using the tactical opening his circumstances had provided.

    Spoiler
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    Charge: back to K8 and attack the mage again, using the otherwise lost primary attack and damage rolls from Lightning Clash, above.
    Attack: 25 vs AC (13+2 (Ardent Surge)+2 power (Armathor's Step)+1 (Charge)+7 (roll))
    Damage: 15

    Extra save from Lucan:
    Bonus Save - (1d20)[15]

    Defenses, final: AC 24, Ref 18, Fort 16, Will 18
    Last edited by Mando Knight; 2010-10-12 at 11:46 PM.

  14. - Top - End - #554
    Ogre in the Playground
     
    ClericGuy

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    Default Re: Adventures in Fallcrest - IC - Part 2 [4E]

    Pavick - Gnome Wizard
    HP 30/42, AC 18, Fort 16, Reflex 19, Will 20


    Pavick nods his agreement with Lucan. Suddenly this doorway did not seem like a great place to be. Feeling the odd magical currents in the air, caused by the misfired trap, Pavick decides to try to ride on the arcane winds to a position inside the room. He closes his eyes tightly, willing himself to be further into the room, but when he opens them he sees he hasn't moved an inch. "Well darn," he says.

    He glances back at the shambling mound looming in the stairwell. "Well if I can't move, neither will he." Two icy rays of white energy shoot from Pavick's orb. One is aimed at the mound, the other flies into the room targetted at the zombie next to Eltain.

    As Pavick drops his arm, the tiny snake slithers out from his sleeve dropping to the ground at his feet.

    Spoiler
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    Move: Attempt to teleport (failed - see ooc)

    Standard: Icy Rays at Shambling Mound Attack vs Reflex - (1d20+10)[26] doing Cold Damage - (1d10+6)[10] and Zombie in D10 Attack vs Reflex - (1d20+10)[18] doing Cold Damage - (1d10+6)[15]. If hit, the target is immobilized.

    Minor: Change familiar to active mode.

  15. - Top - End - #555
    Barbarian in the Playground
     
    Haberdashery's Avatar

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    Default Re: Adventures in Fallcrest - IC - Part 2 [4E]

    HP 56/56, resist 5 all, AC 23, Fort 18, Ref 20, Will 18

    Lucan had shouted, and the North wind subsided in the Shepherd's arm. He turned his head. Someone had died. Someone Lucan had known by name, and the look on his face spoke no lies. Brave Lucan, to fight on at the sight of his friend falling in combat, truly he is worthy of the compassion of a shepherd. The Shepherd softened his gaze, and looked upon Lucan with admiration and overwhelming respect for his friend. He steeled himself, rising up proudly, lifted by the passion of the bard. Now was the time for the justice of the goatherd.

    The thing at the bottom of the stairs would not see the next dawn.

    Spoiler
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    Minor: Stone's Endurance.

    Move: to B14

    Standard: Drunken Monkey against the Shambling Mound
    Attack vs. Will: (1d20+11)[23]
    Damage: (1d8+11)[15] plus (1d6)[5] poison damage, and the shambling mound makes a basic attack against itself with a +1 bonus.

    Flurry of Blows on the Shambling Mound for 6 more damage.
    Last edited by Haberdashery; 2010-10-13 at 12:21 AM.

  16. - Top - End - #556
    Ogre in the Playground
     
    Planetar

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    Default Re: Adventures in Fallcrest - IC - Part 2 [4E]

    DM Post

    Nilsa, seeing Aramil shake off the effects of her curse, gives an evil smile "It won't be so easy as that, cur!"

    OOC: As an immediate reaction, she's going to have Aramil re-roll his successful saving throw. You must take the 2nd result

  17. - Top - End - #557
    Ogre in the Playground
     
    Planetar

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    Default Re: Adventures in Fallcrest - IC - Part 2 [4E]

    DM Post


    With a flick of his Kukri, the drow pops the head off the zombie, causing the undead monster to collapse on the floor in a heap. Eltain, however, his sword glowing in holy light, vaporizes the shambling creature in front of him, leaving it as nothing more than a pile of dust.

    Aramil blinks around the room, his blade meeting flesh with every stroke. Despite the terror that sends him stumbling back from the human cultist, his follow-up charge causes the human to grunt in pain.

    Lucan, in a glorious act of retribution for the death of his imaginary ally, sends an arrow through the remaining eye of the former Eladrin guard, the monstrous beast twitches for a moment, then lays still.

    Shep, inspired by Lucan's heroic deed, charges the large pile of leaves and vines, and with a quick strike followed by a clever dodge, causes the shambling mound to attack itself. Unfortunately, the Mound manages to dodge it's own vine, and the attack goes wide.

    Pavick, despite his failed teleport, sends a blast of ice towards the shambling mound, freezing it in place, while the other blast shoots off harmlessly into the main room, its intended target now dead.

    Phyl gives a curse as the Eladrin guard falls. "Do you have any idea how long it took us to find one of those?" he asks, incredulously. He dashes in between the two half-breeds, raises his hands, and slaps the ground. A thunderclap erupts, slamming into Eltain and Lucan.
    The pair are able to avoid it, and it looks like the effort left Phyl a bit disoriented (he grants combat advantage). With a growl, he pulls out his rapier, and plunges it into Lucan (12 damage), taking a quick step back as he does so.

    The bald cultist, limping badly, decides not to take any chances on the Paladin that just incinerated a zombie, and instead moves up to attack the Drow with his scourge. His injuries are too much for him, and Zyrr dodges the attack with ease.

    Nilsa attempts to take advantage of the curse she placed on Aramil, and utters a foul word that burns the Swordmage's mind. The attempt is weak, as Aramil has no trouble ignoring her. She turns to see what has become of her zombies, and after giving the Paladin a dirty look, she utters a command word, and the zombie that Zyrr had killed begins twitching.

    The Human Cultist, shocked that Aramil still managed to hit him, takes a step back. His eyes grow green for a moment, and Aramil begins feeling pain rising up in his body. (11 psychic damage)

    The zombie in front of Zyrr reaches around for a moment, searching for its missing head, but it eventually finds it, re-attaches it, and stands.

    The Shambling Mound pauses and mends of it's own wounds, but now sensing something edible, sends out two tendrils of vines and thorns towards the Shepherd, attempting to latch onto him. Two thorny vines dig into the Goliath, drawing deep wounds. (12 damage after "Stone's Endurance"). The vines drag Shep forward as the Mound opens it's maw wide. To the horror of Pavick and Lucan, the Plant-creature pulls the Monk inside itself, and completely envelops Shep.

    OOC: Shep is Restrained inside the Shambling Mound (save ends). He is out of line-of-sight, and line-of-effect


    MAP
    Spoiler
    Show




    Zyrr - H9
    Eltain - D9
    Aramil - C6 (11 damage) -2 to defenses(?) (save ends)
    Lucan - A9 (12 damage)
    Shep - <inside Shambling Mound> - (12 damage) - restrained (save-ends)
    Pavick - A8


    Half-Elf Cultist (Phyl) - G4
    Bald Cultist - F13 (64 damage - bloodied)
    Nilsa - J4 (16 damage)
    Human Cultist - L7
    Zombie - J9
    Shambling Mound - A/B 15/16 (25 damage - immobilized)

    Attack rolls:
    Spoiler
    Show

    Phyl
    vs. Eltain's Fort (1d20+10)[16]
    vs. Lucan's Fort (1d20+10)[14]
    Damage: (4d10+4)[27] thunder + pushed 1
    vs. Lucan's AC (1d20+12)[31]
    Damage: (if using rapier: (1d8+6)[12], if using hand crossbow (2d6+4)[11])
    Recharge: (1d6)[1]

    Bald Cultist:
    Scourge vs. Zyrr's AC (1d20+11)[15] (-2 because of mark)
    Damage: (2d8+6)[19] - immobilized & -2 penalty to attack til end of next turn

    Nilsa:
    Attack vs. Aramil's Will (1d20+13)[14]
    Damage: (2d6+3)[11] + (2d6)[8] (if Aramil didn't save)

    Human Cultist:
    Attack vs. Aramil's Fort (1d20+12)[31]
    Damage: (2d6+5)[11] psychic

    Shambling Mound:
    Attack vs. Self's AC (1d20+13)[18]
    Damage: (1d10+8)[15]
    Attack #1 vs. Shep's AC (1d20+12)[27]
    Damage: (1d10+8)[10]
    Attack #2 vs. Shep's AC (1d20+12)[26]
    Damage: (1d10+8)[12]
    If both Attacks hit:
    Attack vs. Shep's Fort (1d20+12)[18]
    Last edited by Hzurr; 2010-10-13 at 01:22 AM.

  18. - Top - End - #558
    Ogre in the Playground
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    Default Re: Adventures in Fallcrest - IC - Part 2 [4E]

    Lucan - Half-elf bard
    AC 22 Fort 16 Ref 16 Will 19 HP 39/51

    Lucan watches in horror as the mound eats another of his companions. "No, damn you!" he shouts. "By all the gods, I will not let you have another!"

    He leaps back into the hallway, an arrow nocked to his cheek, and launches it at the shambling mound.

    Spoiler
    Show

    Move
    Move to B8

    Standard
    Use Graceful opening on shambling mound
    Attack v Ref - (1d20+12)[23]
    Damage 4 psychic
    If hits, Aramil makes a save
    Last edited by DSCrankshaw; 2010-10-13 at 12:11 PM.

  19. - Top - End - #559
    Barbarian in the Playground
     
    Haberdashery's Avatar

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    Default Re: Adventures in Fallcrest - IC - Part 2 [4E]

    HP 44/56, AC 23, Fort 18, Ref 20, Will 18

    Ohhh the strange places the Shepherd is seeing. If only his goats could see him now.

    The Shepherd wiggles his way through the mound, exploring its recesses, before finding a hole he assumes he can slip through. Before attempting to leave however, the Shepherd decides to leave a little parting gift.

    The Shepherd lights a fire with his flint and tinder.

    Saving Throw: (1d20)[12]
    Last edited by Haberdashery; 2010-10-13 at 01:47 AM.

  20. - Top - End - #560
    Bugbear in the Playground
     
    Toric's Avatar

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    Default Re: Adventures in Fallcrest - IC - Part 2 [4E]

    After dodging the clumsy strike, Zyrr pivots on one foot and swings his kukri round into the bald man's side. He ignores the sounds behind him for now - surely that head's just taking its sweet time stopping. After his attack, Zyrr spins again and notices two things. First, the zombie he just re-killed now needs to be re-re-killed, and the lady that trivially vanished from his grasp is doing far too much talking for her own good. As such, he ignores the zombie and makes his way toward its mistress.

    Spoiler
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    Using a basic melee attack on Mr. Clean and, depending on whether he's alive, will either shift to G8 or move to H5. Remember that Zyrr has Death Attack: if an enemy he hits with a weapon attack that deals damage, and the damage dealt brings the enemy at or below 10HP, he may automatically kill the target.

    Attack - (1d20+13)[16]
    Damage - (1d6+7)[8]12+Extra - (1d6)[4] = 16
    Last edited by Toric; 2010-10-13 at 02:19 AM.
    Avatar gladly adopted from Ink!

  21. - Top - End - #561
    Ogre in the Playground
     
    ClericGuy

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    Default Re: Adventures in Fallcrest - IC - Part 2 [4E]

    Pavick - Gnome Wizard
    HP 30/42, AC 18, Fort 16, Reflex 19, Will 20


    Pavick glances down at Shep and the plant. He wanted to help, but the cultists were a more immediate concern. Seeing that Shep has escaped he calls out, "Shep get away from that thing!" then he darts into the room. Skidding to a stop in front of the closest foe. He thrusts his orb toward the half-elf and a loud bang issues forth, pushing them back.

    Spoiler
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    Move: to D8
    Standard: Thunderwave on Phyl. Attack vs. Fort - (1d20+10)[23] doing Thunder damage - (1d6+6)[12] and pushing 2 squares

  22. - Top - End - #562
    Titan in the Playground
     
    PaladinGuy

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    Default Re: Adventures in Fallcrest - IC - Part 2 [4E]

    Aramil
    HP 54/64 Surge 16 (9/10)
    AC 24-2, Fort 16-2, Ref 18-2, Will 18-2

    "Think you can get away from me, eh?"

    Aramil's sword lights up with lightning again as he flips his sword backward to attack the zombie in a reverse-thrust, a stray bolt jumping towards the cultist. Pulling his sword back forward, he steps in front of the cultist again.
    Spoiler
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    Standard: Lightning Clash on the zombie.
    Attack vs AC - (1d20+13)[21]
    On hit: Damage - (1d8+8)[13], and a secondary attack on the human cultist
    Attack vs Ref - (1d20+13)[16]
    On hit: Lightning Damage - (1d6+8)[12]

    Move: Shift to L7, regardless of whether the attack(s) hit or not.

    Save - (1d20)[8]

  23. - Top - End - #563
    Ogre in the Playground
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    Default Re: Adventures in Fallcrest - IC - Part 2 [4E]

    Lucan - Half-elf bard
    AC 22 Fort 16 Ref 16 Will 19 HP 39/51

    "It worked!" Lucan shouts. "I brought him back! Thank the gods!"

    Relieved that he's brought Shep back from the dead, Lucan looks around the battlefield, seeking other targets. He sees Aramil move like lightning, but he's off a beat, and Lucan plucks his bow to correct the rhythm.

    Spoiler
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    If Aramil's attack against the cultist misses
    Immediate Interrupt
    Use Rhyme of the Bloodseeking Blade on cultist
    Attack v Ref - (1d20+12)[28]
    Damage - (1d10+6)[9]
    If hits, Cultist take -6 to all defenses for Aramil's attack
    Last edited by DSCrankshaw; 2010-10-13 at 02:42 PM.

  24. - Top - End - #564
    Ogre in the Playground
     
    Nai_Calus's Avatar

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    Default Re: Adventures in Fallcrest - IC - Part 2 [4E]

    Eltain -53/53 - 24/18/19/19

    Eltain, free of the immobilization, darts around the book case after the bald cultist who caused him so much trouble.

    Spoiler
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    Move to G9
    Energizing Strike on baldy
    (1d20+12)[15] vs AC
    On hit: (1d8+5)[10] and Aramil gets 7 temp HP
    Every time you spell Corellon wrong, Gruumsh gets excited and kills a kitten. Please, think of the kittens.
    Twitter | Google+ | AIM: iankunx | Skype: Nai.Calus | Y!IM: nai_calus
    RIP Eltain Sharma, Chosen of Corellon, and Frank, his faithful Celestial Pegamule. May you find the peace you sought.

  25. - Top - End - #565
    Ogre in the Playground
     
    Planetar

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    Default Re: Adventures in Fallcrest - IC - Part 2 [4E]

    DM Post


    Zyrr's kukri digs deep into the bald cultist, causing the man to give a yelp of pain as the Drow slids away.

    Aramil dispatches the Zombie with ease, but even as the Human Cultist prepairs to dodge out of the way of the lightning bolt, a quick arrow from Lucan digs into the man's side, and he is unable to dodge.

    Lucan's next arrow proves as accurate as his first, as he sends the bolt into the pile of vines. That attack proves to be the opening that the Goliath needs, as he scrambles out of the Shambling Mound.

    Pavick has little trouble moving forward and blasting the Half-Elf out of the way, receiving a murderous look from Phyl in response.

    Eltain, now free to move where he wishes, steps forward in front of the Drow, but the Cultist proves too fast for the half-Eladrin.

    Phyl loads another bolt into the crossbow, and takes aim at the impudent gnome, and fires, catching Pavick in the leg (12 damage) and quickly moves back next to the bookcase.

    The Bald Cultist lifts the scourge to attack the Paladin, and brings it down hard on Eltain (13 damage -2 to attacks til EoNT). With a shout of triumph, he limps away

    Nilsa gives a frustrated sigh, and repeats the command word to the zombie, which starts to tremble again, and repeats her attack on Aramil. The foul word injures Aramil, though not as much as she'd like (11 damage)

    The Human Cultist smirks at Aramil "Yes, I do." and with a flash teleports across the room. As he appears, he summons up another storm of ice that blasts around Pavick, Zyrr, and Eltain, freezing all of them in place (18 damage - immobilized til EoNT). The blast hurts the drow and the half-Eladrin, and just as it begins to overwhelm the gnome, a burst of music from Lucan surrounds him, and sheilds him from the ice.
    OOC: See Lucan's immediate reaction below

    The Shambling Mound raises up to attack Shep, but suddenly pauses. The heap of vegitation trembles slightly, the frantically begins slapping out the smouldering leaves inside of itself, and flings the flint down the hallway. With a cry of rage, it again tries to attack the Monk. The first swing goes wide, and the Monk easily dodges. The second swing smacks the back of Shep's head with a *twack*, causing the Goliath to see stars. (18 damage)

    OOC: The flint & tinder won't do damage, but it will prevent the Shambling Mound from using his regeneration at the start of his turn

    MAP
    Spoiler
    Show


    Zyrr - G8 - (18 damage - immobilized)
    Aramil - C6 (11 damage-2 to defenses (save ends))
    Lucan - B8
    Shep - B14 - (18 damage)
    Pavick - bloodied- A8 (12 damage)
    Eltain - bloodied - D9 (31 damage - immobilized -2 penalty to attack)

    Half-Elf Cultist (Phyl) - D5(12 damage)
    Bald Cultist - H11 (80 damage - bloodied)
    Nilsa - J4 (16 damage)
    Human Cultist - G4 (21 damage)
    Zombie - J9
    Shambling Mound - A/B 15/16 (29 damage)


    Attack Rolls:
    Spoiler
    Show

    Phyl
    Crossbow Attack vs. Pavick's AC: (1d20+12)[23] Damage (2d6+4)[12]
    Recharge: (1d6)[4]

    Bald Cultist
    scourge Attack vs. Eltain's AC: (1d20+11)[27] Damage (2d8+6)[13] (-2 penalty to attack rolls)
    Recharge: (1d6)[1]

    Nilsa
    vs. Aramil's Fort: (1d20+12)[22] Damage (2d6+3)[8] + (2d6)[3] curse damage

    Human Cultist
    Attack vs. Eltain's Ref (1d20+12)[25]
    Attack vs. Pavick's Ref (1d20+12)[21]
    Attack vs. Zyrr's Ref (1d20+12)[29]
    Damage: (2d8+5)[18] + immobilized
    Recharge: (1d6)[4]

    Shambling Mound:
    Attack #1 vs. Shep's AC (1d20+12)[18] Damage: (1d10+8)[16]
    Attack #2 vs. Shep's AC (1d20+12)[32] Damage: (1d10+8)[18] (crit - 18 damage)
    if both hit: Attack vs. Shep's Fort (1d20+12)[20]
    Last edited by Hzurr; 2010-10-13 at 06:49 PM.

  26. - Top - End - #566
    Bugbear in the Playground
     
    Toric's Avatar

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    Default Re: Adventures in Fallcrest - IC - Part 2 [4E]

    Zyrr AC 22, Fort 16, Ref 20, Will 18

    Zyrr snarls as ice falls all around him, freezing his feet to the floor in a clear sheet. He looks around, first to the cultist that did this to him, then to the one that escaped his grasp. He smiles at her. "If you can do it, I can do it too!" The drow closes his eyes and wills himself closer to his quarry.

    Spoiler
    Show
    Attempting to teleport to I5.
    BAMF - (1d20)[4]

    If this is successful, making a melee basic attack against Nilsa.

    Attack - (1d20+13)[18]
    Damage - (1d6+7)[9]+Extra - (1d6)[3]

    As the roll failed, I will instead use my Second Wind. Current HP: 44


    ...He opens his eyes, and finds himself exactly where he was before, with his feet just as cold. "....I guess I can't." He shrugs and instead surveys the battlefield, ensuring that he'll be ready to strike as soon as the ice melts sufficiently.
    Last edited by Toric; 2010-10-14 at 03:00 PM.
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  27. - Top - End - #567
    Barbarian in the Playground
     
    Haberdashery's Avatar

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    Default Re: Adventures in Fallcrest - IC - Part 2 [4E]

    The blow startles the Shepherd, and the winds swirl about his head, clouding his vision. He stumbles, clutching his temple, waiting for the pain to subside. The violent winds about his head calm, drifting back to the earth's corners; the Shepherd breathes in their last wisps--he rises to his full height, cracking his neck like the settling of the mountain peak. The crack is an echo, trailing down the mountain's side in slow, turbulent flight. The stones settle, the sounds of breath fade; there is no Shepherd, only the mountain, and the mountain looks down upon the twisting forest beneath its mighty roots.

    The mountain regarded his green brother beneath him, he laid down his stones and his winds. Why must the great mountain quarrel with the sprawling forest, why must the great oaks crash against the hard stones? The mountain spoke calmly to his sibling, the rumble of the stones his offering of peace. Too long have the mountain and the forest suffered together equally at the hands of mankind; even now they chip away at their feet just over the closest horizon. Too long has the suffering of either brother gone unheeded, unnoticed, their blood shed upon the face of the earth whilst they can only scream in silence. The mountain looked upon the forest with the serenity of the icy peaks, the wisdom of the silent crags; they should be silent no longer.

    The mountain called to the forest for aid.

    Nature: (1d20+6)[20]

  28. - Top - End - #568
    Ogre in the Playground
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    Default Re: Adventures in Fallcrest - IC - Part 2 [4E]

    Lucan - Half-elf bard
    AC 22 Fort 16 Ref 16 Will 19 HP 39/51

    The music of battle surrounds Lucan. Fills him. It is chaos. It is death. It is beautiful.

    Listening to the music, moving with its chords, Lucan joins his own music to it. His strong voice is just strong enough to change the song and keep an ally from falling.

    Spoiler
    Show

    Immediate Interrupt
    Use Virtue of Prescience on Pavick
    Pavick gains +3 to all defenses against the attack by the human cultist

    I'll wait before taking the rest of my turn
    Last edited by DSCrankshaw; 2010-10-13 at 06:41 PM.

  29. - Top - End - #569
    Ogre in the Playground
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    Default Re: Adventures in Fallcrest - IC - Part 2 [4E]

    Lucan - Half-elf bard
    AC 22 Fort 16 Ref 16 Will 19 HP 39/51

    Lucan watches in awe as Shep attempts to commune with the shambling mound. Either he's crazy, or enlightened. With Shep, it's hard to tell. Either way, Lucan decides to leave it to Shep, and hurries into the room.

    It's utter chaos, and it takes Lucan a moment to get his bearings. First things first: Eltain clearly needs healing, and Lucan's happy to provide, singing a few notes of restoration.

    Next, he turns to the nearest enemy, and he fires, then shouts over his shoulder to Pavick, "Get him!"

    Spoiler
    Show

    Move
    Move to G7

    Minor
    Use Majestic Word on Eltain
    He receives surge + (1d6+4)[6] hp + 4 temp hp
    He also slides one square, his choice

    Standard
    Use Prophesied Strike on human cultist
    Attack v AC - (1d20+12)[20]
    Damage - (1d10+6)[14]
    If hits, next person to attack him rolls twice on the attack roll and takes the highest
    Last edited by DSCrankshaw; 2010-10-13 at 11:00 PM.

  30. - Top - End - #570
    Ogre in the Playground
     
    ClericGuy

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    Default Re: Adventures in Fallcrest - IC - Part 2 [4E]

    Pavick - Gnome Wizard
    HP 28/42, AC 20, Fort 18, Reflex 21, Will 22
    (Includes Second Wind)

    Pavick sees his life flash before his eyes and he is sure he is on death's doorstep for a split second that feels like an eternity. Slowly the notes of Lucan's song invade his thoughts and he realizes somewhere in the back of his mind that he is still alive and still standing. "Okay, breathe Pavick. Breathe. It's okay for now," he thinks as he recenters his energies to continue the battle.

    As his mind comes fully back to the battle, Pavick hears Lucan's voice yet again. This time enlisting his help with the human cultist. He nods his head and dashes up to the man. Pavick lets loose with another loud burst of energy that knocks the cultist back toward his female friend.

    Spoiler
    Show

    Standard Action: Second Wind.
    Move Action: go to F5 if possible. If that square is blocked, then do F6 instead.
    Action Point - Standard Action: Thunderwave on human cultist Attack vs. Fort - (1d20+10)[19] doing Thunder damage - (1d6+6)[11] and pushing him 2 squares. In case Pavick is the first one to attack him after Lucan (which seems likely) here is a second attack roll from his power [roll=Try Again?]1d20+10[/roll]

    * post roll count doesn't match database

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