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  1. - Top - End - #691
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    Default Re: All in a day's work (IC)

    well, i see it's morning, so i guess it's fine anyway ^^
    Is there anything interesting around? like houses, strange things, sidequests people who casually need help?

    Well, i wake up the dragon with a splash of water Well, hello there! here's a trick: if you're about to fall asleep, think that a monster could in any moment come here and attack us... Or that i'll spray you again with water if you do
    cm on, let's go, we still have a long way to go
    Quote Originally Posted by actual quote from this forum
    So yeah. your wrong.
    Check out Camp Archimedes, a (slightly homebrew) mercenary camp full of interesting units. A great addition to any campaign (in my very biased opinion)

  2. - Top - End - #692
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    Default Re: All in a day's work (IC)

    There's a small pond within 30 ft of you

    You splash water on the dragon. BWAAH!! She flails her limbs for a brief moment before calming down, and listening to your speech.
    Aww, I wanna fly.

    Continuing on your way, make a spot check
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  3. - Top - End - #693
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    Default Re: All in a day's work (IC)

    heh, you will, sooner or later. those wings aren't just for show, heh
    Spoiler
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    (1d20+3)[19]
    Quote Originally Posted by actual quote from this forum
    So yeah. your wrong.
    Check out Camp Archimedes, a (slightly homebrew) mercenary camp full of interesting units. A great addition to any campaign (in my very biased opinion)

  4. - Top - End - #694
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    Default Re: All in a day's work (IC)

    Aw-hey! That wasn't funny! Don't pour water on me anymore, ok?
    You're pretty sure you see an unnaturally square-shaped hole in the ground.
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  5. - Top - End - #695
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    Default Re: All in a day's work (IC)

    huh? what is that?
    Zaqurt looks at the hole, then carefully goes on avoiding it
    Quote Originally Posted by actual quote from this forum
    So yeah. your wrong.
    Check out Camp Archimedes, a (slightly homebrew) mercenary camp full of interesting units. A great addition to any campaign (in my very biased opinion)

  6. - Top - End - #696
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    Default Re: All in a day's work (IC)

    Huh? The...hole?
    It's easy to avoid, it's not even in your path.
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  7. - Top - End - #697
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    Default Re: All in a day's work (IC)

    Oh.
    ok then, i ask her to breathe cold in the hole, heh
    Quote Originally Posted by actual quote from this forum
    So yeah. your wrong.
    Check out Camp Archimedes, a (slightly homebrew) mercenary camp full of interesting units. A great addition to any campaign (in my very biased opinion)

  8. - Top - End - #698
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    Default Re: All in a day's work (IC)

    Huh, okay.
    You head over to the hole. Looking down, what little light you have allows you to make out the shape of...bridges? Stone, probably. She looks over the hole. Suddenly, the ground she's standing on collapses as she falls screaming down into the darkness below.
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  9. - Top - End - #699
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    Default Re: All in a day's work (IC)

    dammit.
    DAMMIT!

    Can you hear me? are you hurt?

    And by the way i look around and see if there is a rock, a tree or something (i need to knot the rope to something..)
    Quote Originally Posted by actual quote from this forum
    So yeah. your wrong.
    Check out Camp Archimedes, a (slightly homebrew) mercenary camp full of interesting units. A great addition to any campaign (in my very biased opinion)

  10. - Top - End - #700
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    Default Re: All in a day's work (IC)

    After a pause, you hear a weak ...yes... echo up the hole.
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  11. - Top - End - #701
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    Default Re: All in a day's work (IC)

    dammit.
    Ok, i throw in a rock and count the time it takes to get to the bottom...
    Stupid holes
    Quote Originally Posted by actual quote from this forum
    So yeah. your wrong.
    Check out Camp Archimedes, a (slightly homebrew) mercenary camp full of interesting units. A great addition to any campaign (in my very biased opinion)

  12. - Top - End - #702
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    Default Re: All in a day's work (IC)

    It lands on something in less than a second.
    It lands on something else.
    And another.
    And another.
    It's stopped on the last one.
    ...help?...
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  13. - Top - End - #703
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    Default Re: All in a day's work (IC)

    Ok. Dammit!
    I tie the rope to a tree and go down.
    The rope is 50 ft, where do i arrive at a surface or do i just dangle there?
    Quote Originally Posted by actual quote from this forum
    So yeah. your wrong.
    Check out Camp Archimedes, a (slightly homebrew) mercenary camp full of interesting units. A great addition to any campaign (in my very biased opinion)

  14. - Top - End - #704
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    Default Re: All in a day's work (IC)

    20 ft down you find youself inside a dark stone passage. You land in it. Although the sudden fall is uncomfortable, you can shrug it off.

    So to one side is a giant hole. To the other side, the passage continues down into a deep darkness.
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  15. - Top - End - #705
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    Default Re: All in a day's work (IC)

    .. Hey there? what direction are you?
    Zaqurt is happy to have prepared Light for today
    Quote Originally Posted by actual quote from this forum
    So yeah. your wrong.
    Check out Camp Archimedes, a (slightly homebrew) mercenary camp full of interesting units. A great addition to any campaign (in my very biased opinion)

  16. - Top - End - #706
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    Default Re: All in a day's work (IC)

    ...down.
    ((Yes, VERY fortunate! ))
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  17. - Top - End - #707
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    Default Re: All in a day's work (IC)

    yaay!

    Can my dog jump down without hurting himself? like climbing down?
    Quote Originally Posted by actual quote from this forum
    So yeah. your wrong.
    Check out Camp Archimedes, a (slightly homebrew) mercenary camp full of interesting units. A great addition to any campaign (in my very biased opinion)

  18. - Top - End - #708
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    Default Re: All in a day's work (IC)

    I was anticipating that you'd do this. You could probably instruct your dog to jump and you try to catch it. You can make a strength or constitution check to avoid either of you taking damage.

    DC 13 Strength or Constitution check or you take
    (1d6)[5] damage and your dog takes
    (1d6)[6] damage
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  19. - Top - End - #709
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    Default Re: All in a day's work (IC)

    from SRD
    If a character deliberately jumps instead of merely slipping or falling, the damage is the same but the first 1d6 is nonlethal damage. A DC 15 Jump check or DC 15 Tumble check allows the character to avoid any damage from the first 10 feet fallen and converts any damage from the second 10 feet to nonlethal damage. Thus, a character who slips from a ledge 30 feet up takes 3d6 damage. If the same character deliberately jumped, he takes 1d6 points of nonlethal damage and 2d6 points of lethal damage. And if the character leaps down with a successful Jump or Tumble check, he takes only 1d6 points of nonlethal damage and 1d6 points of lethal damage from the plunge.
    my dog has +8 bonus to Jump..
    Quote Originally Posted by actual quote from this forum
    So yeah. your wrong.
    Check out Camp Archimedes, a (slightly homebrew) mercenary camp full of interesting units. A great addition to any campaign (in my very biased opinion)

  20. - Top - End - #710
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    Default Re: All in a day's work (IC)

    Then it's nonlethal damage.
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  21. - Top - End - #711
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    Default Re: All in a day's work (IC)

    Ok then, i tell him to jump down.

    (1d20+8)[25] for his Jump, if needed

    sorry doggie..
    Quote Originally Posted by actual quote from this forum
    So yeah. your wrong.
    Check out Camp Archimedes, a (slightly homebrew) mercenary camp full of interesting units. A great addition to any campaign (in my very biased opinion)

  22. - Top - End - #712
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    Default Re: All in a day's work (IC)

    He makes it with
    (1d6)[2] nonlethal damage.
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  23. - Top - End - #713
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    Default Re: All in a day's work (IC)

    nice! ok then, i cast Light on a stone and then see what's around me. Anything interesting? by the way i try to see the princess
    Quote Originally Posted by actual quote from this forum
    So yeah. your wrong.
    Check out Camp Archimedes, a (slightly homebrew) mercenary camp full of interesting units. A great addition to any campaign (in my very biased opinion)

  24. - Top - End - #714
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    Default Re: All in a day's work (IC)

    I'm assuming you're putting it on a small, loose stone so you can carry it with you.
    (You can also cast it on your spear. )
    Nothing noteworthy at the moment. Though you can't see the princess. If it matters you're 20 under the surface.
    ...hey, is that you?
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  25. - Top - End - #715
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    Default Re: All in a day's work (IC)

    yes, that's me.. now i'm going to throw the light stone to you, so youcan see around.. you can keep it, i'll lit a torch.

    see anything interesting?
    Quote Originally Posted by actual quote from this forum
    So yeah. your wrong.
    Check out Camp Archimedes, a (slightly homebrew) mercenary camp full of interesting units. A great addition to any campaign (in my very biased opinion)

  26. - Top - End - #716
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    Default Re: All in a day's work (IC)

    There's a lot of rocks, and supports for bridges. I think I see a passage.
    This is before you throw the rock down.
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  27. - Top - End - #717
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    Default Re: All in a day's work (IC)

    i go ahead and throw her the rock:

    better now? see anything else?

    Also, how far is the bottom?
    Quote Originally Posted by actual quote from this forum
    So yeah. your wrong.
    Check out Camp Archimedes, a (slightly homebrew) mercenary camp full of interesting units. A great addition to any campaign (in my very biased opinion)

  28. - Top - End - #718
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    Default Re: All in a day's work (IC)

    Make an int check
    A bit better.
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  29. - Top - End - #719
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    Default Re: All in a day's work (IC)

    Spoiler
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    (1d20)[1]


    Ok, you're about...THREE THOUSAND feet from me?
    dammit, it's gonna be hard to find a rope long enough
    Last edited by Gandariel; 2011-06-26 at 01:07 PM.
    Quote Originally Posted by actual quote from this forum
    So yeah. your wrong.
    Check out Camp Archimedes, a (slightly homebrew) mercenary camp full of interesting units. A great addition to any campaign (in my very biased opinion)

  30. - Top - End - #720
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    Default Re: All in a day's work (IC)

    Naturally XD

    ...aww.
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