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  1. - Top - End - #121
    Pixie in the Playground
     
    EvilClericGuy

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    Default Re: All in a day's work (IC)

    Wilken rests his eyes for the journey, he has the feeling he will need the rest.

  2. - Top - End - #122
    Colossus in the Playground
     
    Emperor Ing's Avatar

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    Default Re: All in a day's work (IC)

    Quote Originally Posted by Kirrik View Post
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    Spot check for watching the boat and our surroundings and where we're going.
    [roll0]
    And.... fail.
    @Kirrik
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    This driver sucks! Not only are you moving farther away from the mountains but somehow the driver made the ground around it look sky blue and filled it with clouds!

    ...

    or maybe it's the islands on the underside. Yeah.
    Dark Souls Remake in a Nutshell
    Don't mess with a Primarch


    Sometimes I make avatars too. Shoot me a PM if interested.

  3. - Top - End - #123
    Troll in the Playground
     
    Gandariel's Avatar

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    Default Re: All in a day's work (IC)

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    I have an Elan-ish moment "Are we there yet? Are we there yet?" :D
    Quote Originally Posted by actual quote from this forum
    So yeah. your wrong.
    Check out Camp Archimedes, a (slightly homebrew) mercenary camp full of interesting units. A great addition to any campaign (in my very biased opinion)

  4. - Top - End - #124
    Colossus in the Playground
     
    Emperor Ing's Avatar

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    Default Re: All in a day's work (IC)

    ((Actually, I think that's more of a Nappa moment...))

    The islands are quite a ways away at this point. Anyone looking outside can see that you're already there, but the driver's looking for a place to land.
    Dark Souls Remake in a Nutshell
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  5. - Top - End - #125
    Barbarian in the Playground
     
    Doombringer's Avatar

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    Default Re: All in a day's work (IC)

    Kazmuk looks to the others and nods before strapping his shield firmly on his back and placing his helm on top of his head. "Well at least we made it in one piece this far." Kazmuk then adjusted the clasp that looked like that hand upon his shield and said. "Just think once we get this done we will be feating with a king!" Kazmuk was trying to keep the others cheerful.. the fact was they would probably go through hell during the mission.

  6. - Top - End - #126
    Barbarian in the Playground
     
    NecromancerGuy

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    Default Re: All in a day's work (IC)

    Ah, we are approaching land. I'm eager to get this started.
    The Resistance character:
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    Uthlas-Reth
    Male CG Grey Elf Wizard 1/Archivist 2, Level 3, Init +3, HP 17/17, Speed
    AC 12, Touch 12, Flat-footed 9, Fort +5, Ref +3, Will +5, Base Attack Bonus 1
    Lt. Crossbow +4 (1d8, 19-20x2)
    5-ft burst Fiery burst DC 17 Reflex (2d6, -)
    Quarterstaff -1 (1d6-2, 20x2)
    (+3 Dex, -1 Misc)
    Abilities Str 6, Dex 16, Con 14, Int 20, Wis 10, Cha 8
    Condition None

  7. - Top - End - #127
    Orc in the Playground
     
    Adeen's Avatar

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    Default Re: All in a day's work (IC)

    Quote Originally Posted by Ilmryn View Post
    Ah, we are approaching land. I'm eager to get this started.
    "Ah good, thank you, my eyes were deceiving me momentarily, I'm glad we are so close. This waiting has made me anxious, and I thirst for battle."
    Spoiler
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    Quote Originally Posted by The Giant View Post
    They are just random numbers. There is no significance.
    Not everything in the comic has a hidden meaning.

    *Currently Questing for Blue Gummi Bears*

    Avy by Felyndiira

  8. - Top - End - #128
    Colossus in the Playground
     
    Emperor Ing's Avatar

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    Default Re: All in a day's work (IC)

    Eventually the airship stops amidst the mountains. The day is young yet it feels quite drawn out already. Anyways, the cabin door opens and folds downward into a staircase to a rocky flat.
    You got your Lost Mountain place, now get out before someone sees me. The pilot sounds more nervous than angry.
    Dark Souls Remake in a Nutshell
    Don't mess with a Primarch


    Sometimes I make avatars too. Shoot me a PM if interested.

  9. - Top - End - #129
    Barbarian in the Playground
     
    NecromancerGuy

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    Default Re: All in a day's work (IC)

    Eldon gets out of the basket and looks around to make sure the party is in the right place.
    Spoiler
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    Bardic knowledge(to find out if we are in the right place): (1d20+2)[14]
    The Resistance character:
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    Uthlas-Reth
    Male CG Grey Elf Wizard 1/Archivist 2, Level 3, Init +3, HP 17/17, Speed
    AC 12, Touch 12, Flat-footed 9, Fort +5, Ref +3, Will +5, Base Attack Bonus 1
    Lt. Crossbow +4 (1d8, 19-20x2)
    5-ft burst Fiery burst DC 17 Reflex (2d6, -)
    Quarterstaff -1 (1d6-2, 20x2)
    (+3 Dex, -1 Misc)
    Abilities Str 6, Dex 16, Con 14, Int 20, Wis 10, Cha 8
    Condition None

  10. - Top - End - #130
    Colossus in the Playground
     
    Emperor Ing's Avatar

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    Default Re: All in a day's work (IC)

    Yup. Lost Mountains. You look up and see the islands like large black dots moving across the sky. At the base of the mountain you bet they look much smaller.

    As soon as everybody is out, the airship will take off.
    Dark Souls Remake in a Nutshell
    Don't mess with a Primarch


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  11. - Top - End - #131
    Orc in the Playground
     
    Adeen's Avatar

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    Default Re: All in a day's work (IC)

    Even as anxious as she is, and tired of that surly lizard, Maguvial is excited to get her journey started, and her spirits lift.
    "Thanks Captain, may you have a safe journey home."
    With that, she steps off the airship and breathes in the fresh air of the mountains.
    Ah, what a site, it's good to be so close to home. (Maguvial grew up next to the mountains you know)
    It's good to be back on the mainland again ain't it Zaq? Well, shall we all get started? We should head towards the nearest town in the direction of the mountains first and see if we can find out any information on the princess."
    Spoiler
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    Quote Originally Posted by The Giant View Post
    They are just random numbers. There is no significance.
    Not everything in the comic has a hidden meaning.

    *Currently Questing for Blue Gummi Bears*

    Avy by Felyndiira

  12. - Top - End - #132
    Orc in the Playground
     
    Adeen's Avatar

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    Default Re: All in a day's work (IC)

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    Can I make an untrained knowledge local check to know where the next town is? Although my character might be familiar with the area.
    (1d20)[3]
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    Quote Originally Posted by The Giant View Post
    They are just random numbers. There is no significance.
    Not everything in the comic has a hidden meaning.

    *Currently Questing for Blue Gummi Bears*

    Avy by Felyndiira

  13. - Top - End - #133
    Colossus in the Playground
     
    Emperor Ing's Avatar

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    Default Re: All in a day's work (IC)

    All Maguvial can think of is Derp, and that's not the name of any towns you know.
    Dark Souls Remake in a Nutshell
    Don't mess with a Primarch


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  14. - Top - End - #134
    Troll in the Playground
     
    Gandariel's Avatar

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    Default Re: All in a day's work (IC)

    Zaqurt gets down of the airship and starts looking around
    So far, so good, right?


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    i try a knowledge (local) check to know where the next city is...

    (1d20+3)[6]


    EDIT:
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    I guess i'll start thinking about Derp too...
    Last edited by Gandariel; 2010-09-22 at 07:28 AM.
    Quote Originally Posted by actual quote from this forum
    So yeah. your wrong.
    Check out Camp Archimedes, a (slightly homebrew) mercenary camp full of interesting units. A great addition to any campaign (in my very biased opinion)

  15. - Top - End - #135
    Colossus in the Playground
     
    Emperor Ing's Avatar

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    Default Re: All in a day's work (IC)

    DERP A DERPITY DERP DERP DERP A DERP DEE DERPITY DERP DERP A DERPITY DERP DERP DERP A DERP DEE DERPITY DERP DERP A DERPITY DERP DERP DERP A DERP DEE DERPITY DERP DERP A DERPITY DERP DERP DERP A DERP DEE DERPITY DERP DERP A DERPITY DERP DERP DERP A DERP DEE DERPITY DERP DERP A DERPITY DERP DERP DERP A DERP DEE DERPITY DERP DERP A DERPITY DERP DERP DERP A DERP DEE DERPITY DERP DERP A DERPITY DERP DERP DERP A DERP DEE DERPITY DERP DERP A DERPITY DERP DERP DERP.

    Dark Souls Remake in a Nutshell
    Don't mess with a Primarch


    Sometimes I make avatars too. Shoot me a PM if interested.

  16. - Top - End - #136
    Orc in the Playground
     
    Adeen's Avatar

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    Default Re: All in a day's work (IC)

    "Hmm, I have this unending urge to go to Derp. I can't explain it, but I can't get the name out of my head for some reason..."

    "Come Zaq and everyone else, let's head to DERP!"

    With that, she heads in the direction of Derp!
    Spoiler
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    Quote Originally Posted by The Giant View Post
    They are just random numbers. There is no significance.
    Not everything in the comic has a hidden meaning.

    *Currently Questing for Blue Gummi Bears*

    Avy by Felyndiira

  17. - Top - End - #137
    Colossus in the Playground
     
    Emperor Ing's Avatar

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    Default Re: All in a day's work (IC)

    Umm, which way leads to Derp?
    Dark Souls Remake in a Nutshell
    Don't mess with a Primarch


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  18. - Top - End - #138
    Orc in the Playground
     
    Adeen's Avatar

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    Default Re: All in a day's work (IC)

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    Do we know which way leads to Derp? What are our immediate surroundings? Is there a path we can see nearby at all?
    Spoiler
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    Quote Originally Posted by The Giant View Post
    They are just random numbers. There is no significance.
    Not everything in the comic has a hidden meaning.

    *Currently Questing for Blue Gummi Bears*

    Avy by Felyndiira

  19. - Top - End - #139
    Barbarian in the Playground
     
    Doombringer's Avatar

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    Default Re: All in a day's work (IC)

    "Well let us find water and food for the night. We can follow the water to a city I am sure most places are built around them." Kazmuk then thinks back on some other things he knows "From here we might be able to spot a road below... if we find a road we can follow it....bound to lead to a village as well." Kazmuk adjusted his gear and looked to Maguvial "Unless you are still wanting to head to this Derp."

    Survival:
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    (1d20+5)[13]
    Last edited by Doombringer; 2010-09-22 at 10:59 AM.

  20. - Top - End - #140
    Troll in the Playground
     
    Gandariel's Avatar

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    Default Re: All in a day's work (IC)

    You have a bat, right, Mag? maybe it can see something from above...
    Quote Originally Posted by actual quote from this forum
    So yeah. your wrong.
    Check out Camp Archimedes, a (slightly homebrew) mercenary camp full of interesting units. A great addition to any campaign (in my very biased opinion)

  21. - Top - End - #141
    Barbarian in the Playground
     
    NecromancerGuy

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    Default Re: All in a day's work (IC)

    Derp? I don't believe I've heard of it. Let me think.
    Spoiler
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    Bardic Knowledge: (1d20+2)[17]
    The Resistance character:
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    Uthlas-Reth
    Male CG Grey Elf Wizard 1/Archivist 2, Level 3, Init +3, HP 17/17, Speed
    AC 12, Touch 12, Flat-footed 9, Fort +5, Ref +3, Will +5, Base Attack Bonus 1
    Lt. Crossbow +4 (1d8, 19-20x2)
    5-ft burst Fiery burst DC 17 Reflex (2d6, -)
    Quarterstaff -1 (1d6-2, 20x2)
    (+3 Dex, -1 Misc)
    Abilities Str 6, Dex 16, Con 14, Int 20, Wis 10, Cha 8
    Condition None

  22. - Top - End - #142
    Colossus in the Playground
     
    Emperor Ing's Avatar

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    Default Re: All in a day's work (IC)

    That's not a town you've ever heard of. If anything, it sounds like a kobold town. But kobold towns in the mainland are pretty much non-existent.

    (also, if you plan on having the bat scout for towns, what method are you gonna use to communicate with it once it returns? Masters can't speak with their familiar until 5th level and only Ravens can speak comprehensibly.)
    Last edited by Emperor Ing; 2010-09-22 at 04:32 PM.
    Dark Souls Remake in a Nutshell
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  23. - Top - End - #143
    Orc in the Playground
     
    Adeen's Avatar

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    Default Re: All in a day's work (IC)

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    Well, the bat has an intelligence of 6, so it should easily be able to display emotion empathetically. If I mention that I would be very happy to find a town nearby and have it scout above for one, it should display joy once it finds one, and we head in that direction. Um, I think.

    Also, perhaps I should name it now, and... he'll be a boy.
    Last edited by Adeen; 2010-09-22 at 06:33 PM.
    Spoiler
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    Quote Originally Posted by The Giant View Post
    They are just random numbers. There is no significance.
    Not everything in the comic has a hidden meaning.

    *Currently Questing for Blue Gummi Bears*

    Avy by Felyndiira

  24. - Top - End - #144
    Troll in the Playground
     
    Gandariel's Avatar

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    Default Re: All in a day's work (IC)

    Quote Originally Posted by Kirrik View Post
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    Well, the bat has an intelligence of 6, so it should easily be able to display emotion empathetically. If I mention that I would be very happy to find a town nearby and have it scout above for one, it should display joy once it finds one, and we head in that direction. Um, I think.

    Also, perhaps I should name it now, and... he'll be a boy.
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    since you noticed his existance only when i told you about him... you should call him Blackwing :D
    Quote Originally Posted by actual quote from this forum
    So yeah. your wrong.
    Check out Camp Archimedes, a (slightly homebrew) mercenary camp full of interesting units. A great addition to any campaign (in my very biased opinion)

  25. - Top - End - #145
    Orc in the Playground
     
    Adeen's Avatar

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    Default Re: All in a day's work (IC)

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    Quote Originally Posted by Gandariel View Post
    since you noticed his existance only when i told you about him... you should call him Blackwing :D
    Quote Originally Posted by Kirrik View Post
    Maguvial strolls outside from the Inn. With her Bat Familiar perched on her shoulder (who's been here this whole time, of course)
    Hah! I didn't forget!
    Last edited by Adeen; 2010-09-23 at 01:14 AM.
    Spoiler
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    Quote Originally Posted by The Giant View Post
    They are just random numbers. There is no significance.
    Not everything in the comic has a hidden meaning.

    *Currently Questing for Blue Gummi Bears*

    Avy by Felyndiira

  26. - Top - End - #146
    Colossus in the Playground
     
    Emperor Ing's Avatar

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    Default Re: All in a day's work (IC)

    soo...ummm...

    You're at a rather large cliffside. On one side there is a nigh-insurmountable rock wall (it can be climbed, but the DC isn't cake) however you see a path that leads deeper into the mountainrange.
    Dark Souls Remake in a Nutshell
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  27. - Top - End - #147
    Orc in the Playground
     
    Adeen's Avatar

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    Default Re: All in a day's work (IC)

    Maguvial sends her bat, Blackwing, up into the sky in hopes that it will spot any towns nearby.

    Spoiler
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    Bat's Spot (1d20+8)[19]

    I'm gonna try my bat idea, if that doesn't work, then I say we just follow that path.

    Edit: Also, nice Metroid Avy!
    Last edited by Adeen; 2010-09-23 at 08:06 PM.
    Spoiler
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    Quote Originally Posted by The Giant View Post
    They are just random numbers. There is no significance.
    Not everything in the comic has a hidden meaning.

    *Currently Questing for Blue Gummi Bears*

    Avy by Felyndiira

  28. - Top - End - #148
    Colossus in the Playground
     
    Emperor Ing's Avatar

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    Default Re: All in a day's work (IC)

    It sees one. What it sees and where is a mystery to the characters though.

    ((Thanks, made it myself. I have a whole sprite sheet of this guy.))
    Last edited by Emperor Ing; 2010-09-23 at 08:09 PM.
    Dark Souls Remake in a Nutshell
    Don't mess with a Primarch


    Sometimes I make avatars too. Shoot me a PM if interested.

  29. - Top - End - #149
    Orc in the Playground
     
    Adeen's Avatar

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    Default Re: All in a day's work (IC)

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    Quote Originally Posted by The Randomizer View Post
    It sees one. What it sees and where is a mystery to the characters though.
    You mean this didn't work? :(
    LINK

    Maybe it can screech? Oh well.


    "Well, unless anyone else can tell where we are to go, I think it's best that we chance this path that leads further into the mountains."

    And Maguvial starts to stroll along, with her trusty Bat on her shoulder.
    Spoiler
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    Quote Originally Posted by The Giant View Post
    They are just random numbers. There is no significance.
    Not everything in the comic has a hidden meaning.

    *Currently Questing for Blue Gummi Bears*

    Avy by Felyndiira

  30. - Top - End - #150
    Colossus in the Playground
     
    Emperor Ing's Avatar

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    Default Re: All in a day's work (IC)

    Maguvial would be able to recieve the information from the bat with a successful Wisdom check.
    Dark Souls Remake in a Nutshell
    Don't mess with a Primarch


    Sometimes I make avatars too. Shoot me a PM if interested.

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