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  1. - Top - End - #241
    Colossus in the Playground
     
    Emperor Ing's Avatar

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    Default Re: All in a day's work (IC)

    Arlia gets up and runs off to the cave entrance.
    The passage deeper into the cave is blocked by a heavy wooden door, but it looks like it can be openned.
    Dark Souls Remake in a Nutshell
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  2. - Top - End - #242
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    Gandariel's Avatar

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    Default Re: All in a day's work (IC)

    as you saw, stealth isn't exactly my strenght..
    the only ways of opening this door i can think of involve my right boot... do you have any other ideas, before i definitely GET the attention of everyone else in the cave?
    Quote Originally Posted by actual quote from this forum
    So yeah. your wrong.
    Check out Camp Archimedes, a (slightly homebrew) mercenary camp full of interesting units. A great addition to any campaign (in my very biased opinion)

  3. - Top - End - #243
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    NecromancerGuy

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    Default Re: All in a day's work (IC)

    No, just go ahead and boot it.

    Spoiler
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    What happened to Maguvial?
    The Resistance character:
    Spoiler
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    Uthlas-Reth
    Male CG Grey Elf Wizard 1/Archivist 2, Level 3, Init +3, HP 17/17, Speed
    AC 12, Touch 12, Flat-footed 9, Fort +5, Ref +3, Will +5, Base Attack Bonus 1
    Lt. Crossbow +4 (1d8, 19-20x2)
    5-ft burst Fiery burst DC 17 Reflex (2d6, -)
    Quarterstaff -1 (1d6-2, 20x2)
    (+3 Dex, -1 Misc)
    Abilities Str 6, Dex 16, Con 14, Int 20, Wis 10, Cha 8
    Condition None

  4. - Top - End - #244
    Colossus in the Playground
     
    Emperor Ing's Avatar

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    Default Re: All in a day's work (IC)

    ((Unknown. If Kirrik posts again, then she was silently following you the whole time.))
    Dark Souls Remake in a Nutshell
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  5. - Top - End - #245
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    Gandariel's Avatar

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    Default Re: All in a day's work (IC)

    kick it is, then.

    Strenght Check: (1d20+2)[7]
    Quote Originally Posted by actual quote from this forum
    So yeah. your wrong.
    Check out Camp Archimedes, a (slightly homebrew) mercenary camp full of interesting units. A great addition to any campaign (in my very biased opinion)

  6. - Top - End - #246
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    Gandariel's Avatar

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    Default Re: All in a day's work (IC)

    ok, didn't break it....

    can i take 20?
    Quote Originally Posted by actual quote from this forum
    So yeah. your wrong.
    Check out Camp Archimedes, a (slightly homebrew) mercenary camp full of interesting units. A great addition to any campaign (in my very biased opinion)

  7. - Top - End - #247
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    Emperor Ing's Avatar

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    Default Re: All in a day's work (IC)

    Alternatively, just turn the handle and pull it open.
    Dark Souls Remake in a Nutshell
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  8. - Top - End - #248
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    Gandariel's Avatar

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    Default Re: All in a day's work (IC)

    Yeah, that would work too...
    Zaqurt peeks through the hole, and if he sees nobody opens the door..
    then, they proceed in the cave
    Quote Originally Posted by actual quote from this forum
    So yeah. your wrong.
    Check out Camp Archimedes, a (slightly homebrew) mercenary camp full of interesting units. A great addition to any campaign (in my very biased opinion)

  9. - Top - End - #249
    Colossus in the Playground
     
    Emperor Ing's Avatar

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    Default Re: All in a day's work (IC)

    Assuming Eldon follows, Zaqurt goes deeper inside the cave past the door. There, he can see the path continue relatively straight ahead. They then, not much later come across the bones of some reptilian humanoid. What gives it away is the elongated spine, tail, and skull shape. Not long later the bones rise into a skeleton.

    You can roll init
    (1d20+5)[22]
    Dark Souls Remake in a Nutshell
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  10. - Top - End - #250
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    Gandariel's Avatar

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    Default Re: All in a day's work (IC)

    for Me (1d20+6)[25]
    for Anoki (the dog) (1d20+2)[3]

    Zaqurt readies his spear and prepares to face the enemy


    EDIT: heh, got lucky... now i'll make my attack, since probably my friend won't beat anyway my Initiative roll....
    Last edited by Gandariel; 2010-11-02 at 01:50 PM.
    Quote Originally Posted by actual quote from this forum
    So yeah. your wrong.
    Check out Camp Archimedes, a (slightly homebrew) mercenary camp full of interesting units. A great addition to any campaign (in my very biased opinion)

  11. - Top - End - #251
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    Gandariel's Avatar

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    Default Re: All in a day's work (IC)

    Zaqurt attacks with the spear:
    Attack roll: (1d20+2)[4]
    Damage roll: (1d8+2)[9]


    wow -.- great damage, but missed ^^
    i'll wait for the other guy before making my dog's attack
    Last edited by Gandariel; 2010-11-02 at 01:52 PM.
    Quote Originally Posted by actual quote from this forum
    So yeah. your wrong.
    Check out Camp Archimedes, a (slightly homebrew) mercenary camp full of interesting units. A great addition to any campaign (in my very biased opinion)

  12. - Top - End - #252
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    NecromancerGuy

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    Default Re: All in a day's work (IC)

    Init: (1d20+3)[13]

    Can I throw daggers hilt first for bludgeoning damage?
    If yes:
    Attack 1: (1d20+3)[9], (1d3+1)[2]
    Attack 2: (1d20+3)[6], (1d3)[2]

    If no, Eldon picks up a rock from the floor and throws it.

    Attack: (1d20+1)[2], (1d3+1)[2]
    The Resistance character:
    Spoiler
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    Uthlas-Reth
    Male CG Grey Elf Wizard 1/Archivist 2, Level 3, Init +3, HP 17/17, Speed
    AC 12, Touch 12, Flat-footed 9, Fort +5, Ref +3, Will +5, Base Attack Bonus 1
    Lt. Crossbow +4 (1d8, 19-20x2)
    5-ft burst Fiery burst DC 17 Reflex (2d6, -)
    Quarterstaff -1 (1d6-2, 20x2)
    (+3 Dex, -1 Misc)
    Abilities Str 6, Dex 16, Con 14, Int 20, Wis 10, Cha 8
    Condition None

  13. - Top - End - #253
    Colossus in the Playground
     
    Emperor Ing's Avatar

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    Default Re: All in a day's work (IC)

    Oh wow, that's really sad.

    You can use rocks, but they're improv weapons.

    The skeleton strikes Zaqurt with its skeleton claw

    (1d20+1)[3]
    (1d4+1)[4]
    Dark Souls Remake in a Nutshell
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  14. - Top - End - #254
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    Gandariel's Avatar

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    Default Re: All in a day's work (IC)

    turn of my dog: Anoki tries to bite and then trip the skeleton

    from the manual
    Spoiler
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    Has a bite attack that can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the dog.


    Attack roll (1d20+1)[13]
    Damage roll (1d6+3)[7]
    Trip attempt [roll]1d20+1]/roll]


    On MY turn:
    i mumble: dammit, skeleton... my spear won't work...
    Zaqurt drops the spear and pulls out his QuarterStaff
    can i attack in the same turn? if so

    Attack roll (1d20+2)[22]
    Damage roll (1d6+2)[7]
    Quote Originally Posted by actual quote from this forum
    So yeah. your wrong.
    Check out Camp Archimedes, a (slightly homebrew) mercenary camp full of interesting units. A great addition to any campaign (in my very biased opinion)

  15. - Top - End - #255
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    Gandariel's Avatar

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    Default Re: All in a day's work (IC)

    i repeat my dog's trip attempt

    (1d20+1)[4]


    EDIT: heh, we did it in the same time... but i guess none of the rolls is enough...
    Last edited by Gandariel; 2010-11-03 at 07:58 AM.
    Quote Originally Posted by actual quote from this forum
    So yeah. your wrong.
    Check out Camp Archimedes, a (slightly homebrew) mercenary camp full of interesting units. A great addition to any campaign (in my very biased opinion)

  16. - Top - End - #256
    Colossus in the Playground
     
    Emperor Ing's Avatar

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    Default Re: All in a day's work (IC)

    (1d20+1)[12]
    rerolling your trip attempt
    Dark Souls Remake in a Nutshell
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  17. - Top - End - #257
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    Gandariel's Avatar

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    Default Re: All in a day's work (IC)

    ooh, and nat 20 on my attack! i roll to confirm the critical

    (1d20+2)[14]
    Quote Originally Posted by actual quote from this forum
    So yeah. your wrong.
    Check out Camp Archimedes, a (slightly homebrew) mercenary camp full of interesting units. A great addition to any campaign (in my very biased opinion)

  18. - Top - End - #258
    Colossus in the Playground
     
    Emperor Ing's Avatar

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    Default Re: All in a day's work (IC)

    Skelly's resistance
    (1d20+1)[21]


    And in case the dog fails the trip, you'd provoke an AOO by switching weapons (dropping would be a free action)
    (1d20+1)[4]
    (1d4+1)[5]

    The skelly isn't tripped.

    and undead are immune to crits. If it's any consolation your attack is a 1-hit KO
    Last edited by Emperor Ing; 2010-11-03 at 08:03 AM.
    Dark Souls Remake in a Nutshell
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  19. - Top - End - #259
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    Gandariel's Avatar

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    Default Re: All in a day's work (IC)

    yes, that IS consolating :P

    sorry, i'm no actual expert here, i may make some mistakes now and then...
    well, Skully is ko, i read he won't give us any treasure, and so i say we move on (since nobody's hurted)

    Zaqurt decides to put back the spear and use the quarterstaff for the next fight(s)...

    So, what's ahead in the corridor?
    Quote Originally Posted by actual quote from this forum
    So yeah. your wrong.
    Check out Camp Archimedes, a (slightly homebrew) mercenary camp full of interesting units. A great addition to any campaign (in my very biased opinion)

  20. - Top - End - #260
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    Emperor Ing's Avatar

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    Default Re: All in a day's work (IC)

    Ahead into the curving passage, you come to two doors. One is visibly locked through chains being wrapped around the gate in a heavy padlock, the other is a light wooden door that looks like it can be opened.
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  21. - Top - End - #261
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    NecromancerGuy

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    Default Re: All in a day's work (IC)

    Eldon locates some stones that seem good for throwing.
    (I'll be using rocks as improv weapons, 1d3 damage.)
    The easy to open door looks like it may be some kind of trap, we probably should be careful with that one. I don't think we're going to be albe to get through the locked one though...
    The Resistance character:
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    Uthlas-Reth
    Male CG Grey Elf Wizard 1/Archivist 2, Level 3, Init +3, HP 17/17, Speed
    AC 12, Touch 12, Flat-footed 9, Fort +5, Ref +3, Will +5, Base Attack Bonus 1
    Lt. Crossbow +4 (1d8, 19-20x2)
    5-ft burst Fiery burst DC 17 Reflex (2d6, -)
    Quarterstaff -1 (1d6-2, 20x2)
    (+3 Dex, -1 Misc)
    Abilities Str 6, Dex 16, Con 14, Int 20, Wis 10, Cha 8
    Condition None

  22. - Top - End - #262
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    Gandariel's Avatar

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    Default Re: All in a day's work (IC)

    Yeah, i guess you're right...

    While Eldon readies an attack, Zaqurt tries to poke the light door with his quarterstaff (staying far from it), and then tries to open the door with the said quarterstaff.
    (if it's not possible can we have Maguvian use a Mage hand to open it?)
    Quote Originally Posted by actual quote from this forum
    So yeah. your wrong.
    Check out Camp Archimedes, a (slightly homebrew) mercenary camp full of interesting units. A great addition to any campaign (in my very biased opinion)

  23. - Top - End - #263
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    Emperor Ing's Avatar

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    Default Re: All in a day's work (IC)

    ((aww crap not again))
    The light door is openned, setting off a fusillage of hidden arrows to strike from the ceiling. The arrows stop after only about a second and there don't appear to be any further traps else they would have activated.

    So you can go through either that door or try your luck at the locked door.
    Dark Souls Remake in a Nutshell
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  24. - Top - End - #264
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    NecromancerGuy

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    Default Re: All in a day's work (IC)

    (poorly guarded door=it's a trap. You seem to have had the same issue before.)
    Well, if the trap has been set off, I suggest we keep going, but carefully.
    The Resistance character:
    Spoiler
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    Uthlas-Reth
    Male CG Grey Elf Wizard 1/Archivist 2, Level 3, Init +3, HP 17/17, Speed
    AC 12, Touch 12, Flat-footed 9, Fort +5, Ref +3, Will +5, Base Attack Bonus 1
    Lt. Crossbow +4 (1d8, 19-20x2)
    5-ft burst Fiery burst DC 17 Reflex (2d6, -)
    Quarterstaff -1 (1d6-2, 20x2)
    (+3 Dex, -1 Misc)
    Abilities Str 6, Dex 16, Con 14, Int 20, Wis 10, Cha 8
    Condition None

  25. - Top - End - #265
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    Gandariel's Avatar

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    Default Re: All in a day's work (IC)

    Zaqurt tries closing and opening the door again, to see if the trap activates again... if nothing more happens, he tries to go in first, followed by the others
    Quote Originally Posted by actual quote from this forum
    So yeah. your wrong.
    Check out Camp Archimedes, a (slightly homebrew) mercenary camp full of interesting units. A great addition to any campaign (in my very biased opinion)

  26. - Top - End - #266
    Colossus in the Playground
     
    Emperor Ing's Avatar

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    Default Re: All in a day's work (IC)

    It's impossible to close the door with the quarterstaff, he can close it manually without problem though. Poking the door open again unleashes a horrible firestorm of absolutely nothing at all.

    The next passage is a barren brick passage with several grates on the walls that would look big enough for a kobold to duck through if they weren't barred. There's 5 of them in total.
    Dark Souls Remake in a Nutshell
    Don't mess with a Primarch


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  27. - Top - End - #267
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    Gandariel's Avatar

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    Default Re: All in a day's work (IC)

    Zaqurt kisses his beloved quarterstaff and begins poking around next to the grates and see what happens :D
    Quote Originally Posted by actual quote from this forum
    So yeah. your wrong.
    Check out Camp Archimedes, a (slightly homebrew) mercenary camp full of interesting units. A great addition to any campaign (in my very biased opinion)

  28. - Top - End - #268
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    Emperor Ing's Avatar

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    Default Re: All in a day's work (IC)

    Something tries to gnaw on the staff from within the grate.
    Dark Souls Remake in a Nutshell
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  29. - Top - End - #269
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    NecromancerGuy

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    Default Re: All in a day's work (IC)

    Is it a rat-sized something, a dire rat-sized something, or a "You're screwed"-size something?
    The Resistance character:
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    Uthlas-Reth
    Male CG Grey Elf Wizard 1/Archivist 2, Level 3, Init +3, HP 17/17, Speed
    AC 12, Touch 12, Flat-footed 9, Fort +5, Ref +3, Will +5, Base Attack Bonus 1
    Lt. Crossbow +4 (1d8, 19-20x2)
    5-ft burst Fiery burst DC 17 Reflex (2d6, -)
    Quarterstaff -1 (1d6-2, 20x2)
    (+3 Dex, -1 Misc)
    Abilities Str 6, Dex 16, Con 14, Int 20, Wis 10, Cha 8
    Condition None

  30. - Top - End - #270
    Colossus in the Playground
     
    Emperor Ing's Avatar

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    Default Re: All in a day's work (IC)

    spot check to see
    Dark Souls Remake in a Nutshell
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