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Thread: Manhunt

  1. - Top - End - #1
    Dwarf in the Playground
     
    BardGuy

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    Sep 2010

    Exclamation Manhunt

    THE BIG 16:

    •1. What game system are you running?

    D&D 4.0

    •2. What 'type' or variant of game will it be (i.e. "Shadow Chasers"
    or "Agents of Psi" for d20 Modern)? What is the setting for the game
    (eg. historic period, published or homebrewed campaign setting,
    alternate reality, modern world, etc.)

    Lets call it a manhunt. Homebrewed. On an island (big). Geography has
    plains, mountains, caves, cities (2), outposts, cliffs, maybe more.

    •3. How many Players are you looking for? Will you be taking
    alternates, and if so, how many?

    5 (Chris, Jack, Matt, Zach, Tommy)

    •4. What's the gaming medium (OOTS, chat, e-mail etc.)?

    OOTS

    •5. What is the characters' starting status (i.e. experience level)?

    5

    •6. How much gold or other starting funds will the characters begin
    with?

    Gear from PHB 1, 2 or Adventurers Vault. Get 1 6th level, 5th level, AND 4th level magic item. (that is one item from each level) You have gold equal to the price of your 4th level item.

    •7. Are there any particular character classes, professions, orders,
    etc. that you want... or do not want? What are your rules on
    'prestige' and/or homebrewed

    Choose what you want except:
    Psionics

    •8. What races, subraces, species, etc. are allowed for your game?
    Will you allow homebrewed races or species? 'Prestige' races or species?

    PHB 1 and 2 only. No Shifters

    •9. By what method should Players generate their attributes/ability
    scores and Hit Points?

    Point buy

    •10. Does your game use alignment? What are your restrictions, if so?

    Don't care.

    •11. Do you allow multi-classing, or have any particular rules in
    regards to it?

    I guess if you REALLY want to.

    •12. Will you be doing all of the die rolling during the course of
    the game? Will die rolls be altered, or left to the honor system? If
    players can make die rolls, which ones do they make, how should they
    make the rolls, and how should they report them?

    Honor system. We don't play to cheat. Report the roll with all
    modifiers. Make a special note on 1 and 20. I'll ask for passive
    insight and perseption to start. Make the normal die rolls like skill
    checks, to hit, saves, damage.

    You should make the rolls in the following way: picking up the di(c)e
    (preferably the correct one(s)) and then make a sweeping motion with
    your arm releasing the di(c)e during the sweep. Note the number that
    is at the greatest elevation.

    Report rolls in spoiler.

    •13. Are there any homebrewed or optional/variant rules that your
    Players should know about? If so, list and explain them, or provide
    relevant links to learn about these new rules.

    Nope.

    •14. Is a character background required? If so, how big? Are you
    looking for anything in particular (i.e. the backgrounds all ending up
    with the characters in the same city)

    Background? Do we even need that? Roll playing? What's that? Give me a
    background. I don't care how long. You will be in the capital city for
    the first quest but I don't care how you got there.

    •15. Does your game involve a lot of hack & slash, puzzle solving,
    roleplaying, or a combination of the above?

    I loves my hack and slash. It won't be as puzzle heavy as Chris's
    stuff. There will be problems to solve but I'm not feeling too many
    "puzzle" puzzles. Roleplay. Do it. It will be more fun for all.

    •16. Are your Players restricted to particular rulebooks and
    supplements, or will you be allowing access to non-standard material?
    What sources can Players use for their characters?

    PHB 1&2 only. Adventurers vault is ok too.
    Last edited by Bearclaw; 2010-09-16 at 09:10 AM. Reason: Starting gear added

  2. - Top - End - #2
    Dwarf in the Playground
     
    BardGuy

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    Sep 2010

    Exclamation Background

    The island is pretty big. There are cliffs to the south east, mountains to the North West, and plains for the most part with a lake in the middle. The capital of the island is in the south central region. It is called Neotross. There are four roads leading from the capital, passing through four outposts (Milbrandt, Sess, West Lake, and East Lake), and ending in the North at a larger fort (Fort Tremp). The roads are largely used for travelling merchants, movement of troops, and generic supply routes. (Map coming)

    The island was colonized many years ago, but was destroyed due to disease, extreme winters, and frequent attacks. 15 years ago, the Pantross king came to colonize the island. The Pantross kingdom was not fighting another war in the homeland, so more resources were allotted for the colonization process. The King himself came to the colony to oversee it more directly.

    The King Mintos, who lives in the south, has recently (~2 years ago) been launching a campaign to civilize and secure the entire island. Much of it was inhabited by nomadic people and villages of native Shifters in the mountains. Most, but not all, have been conquered or chose not to fight. Many native people have been assimilated into the Pantross society. They mainly reside at the outposts. The entire population of Shifters opposed the King but 80% have been killed. Recently the King’s forces have been depleted by new threats on more fronts and he fears he may lose the colony if the problems and not be stopped. The King also suspects that another kingdom might be supplying and aiding resistance fighters in an attempt to weaken the Pantross nation.
    Last edited by Bearclaw; 2010-09-15 at 01:48 PM.

  3. - Top - End - #3
    Dwarf in the Playground
     
    SpaceHamster15's Avatar

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    Default Re: Manhunt

    Awesome! I'll put up something soon. I call druid.

  4. - Top - End - #4
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    SpaceHamster15's Avatar

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    Sep 2010

    Default Re: Manhunt

    Name: Pepito Vicente AKA EL PATO ENMASCARADO
    Occupation: Professional Wrestler
    Race: Human
    Class: Druid
    Age: 40
    Height & Weight: 6'5'' 270 lbs
    Wild Shape: Platypus
    Signature Move: Body Slam

    Character Sheet

    Pepito was born to a family of a tribe of natives who lived on the lake near the eastern outpost. Central to this tribe's culture is the noble tradition of masked arena wrestling. As a child Pepito learned to wrestle from his father, the famous EL OSO LUCHADOR, who was undefeated up until the final match of his life...

    A mysterious gang of shifters arrived at Pepito's village one day and challenged EL OSO to a match, knowing that the champion would not refuse. EL OSO easily defeated them all in turn, until finally there was only one particularly sinister shifter left to fight. Just as it looked like EL OSO had him pinned, Pepito saw the shifter's fangs lash out and poison his father, who was immediately and permanently paralyzed. Unable to continue his career, Pepito's father lost the will to live and wasted away.

    Filled with rage and hurt, Pepito retreated to the desolate lakeside, where he discovered his unusually strong connection with nature. Over many years, he taught himself the ways of the druid. Since then he has taken up his father's mask and journeyed around the island wrestling as EL PATO ENMASCARADO, the Masked Duck-Man, seeking vengeance against the shifter that killed his father.

    He currently works the wrestling circuit in Neotross, saving his money and listening for word of any shifter activity.
    Last edited by SpaceHamster15; 2010-09-17 at 01:32 PM. Reason: Grammar and additions

  5. - Top - End - #5
    Dwarf in the Playground
     
    Zombie

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    Default Re: Manhunt

    Stephan

    Stephan walks slowly through the streets of Neotross, his height letting him easily see his destination: The Trundell Tap. A hard days work behind him, he settles in to a pint of ale and quietly ignores the wretched singing of a tavern wench.

    Spoiler
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  6. - Top - End - #6
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    oyRareingir's Avatar

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    Default Re: Manhunt

    Acheron

    A fatigued Acheron enters The Trundell Tap and looks about at the unfamiliar room. He makes his way to an unoccupied table in the corner. He sits with obvious irritation until is waited upon.

    While waiting for his water, he pulls a small, hollow, wooden tube from the depths of his robe.

    Spoiler
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    Last edited by oyRareingir; 2010-09-16 at 09:36 PM.

  7. - Top - End - #7
    Pixie in the Playground
     
    PaladinGuy

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    Default Manhunt

    Micheal Derving walks in the Trundell Tap, a filthy hole for the lower castes. Seeing a giant figure, compared to his petite stature, he turned around quickly and went to the bar across the road, the Llednut Bar(an equally filthy bar, but has cool golden stools). Sitting down he grumbles "Why did I move to such a miscreant infested place?"

    Spoiler
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    Last edited by tmyers09; 2010-09-16 at 10:47 PM.

  8. - Top - End - #8
    Dwarf in the Playground
     
    SpaceHamster15's Avatar

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    Default Re: Manhunt

    Pepito Vicente, or as he is more widely known, EL PATO, rolls off his flattened sparring partner and steps out of one of the dozen sweat-stained rings in this dark and smelly warehouse-turned-gym. Pausing at the window near the street, he absent-mindedly pats the moisture from his neck with a old towel as he watches a giant, a midget, and an eerily masked man head into the bars a few buildings away. A cold drink would be a fitting end to a day of workouts in this stuffy place, he decides.
    Last edited by SpaceHamster15; 2010-09-17 at 03:50 PM.

  9. - Top - End - #9
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    Iudex's Avatar

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    Default Re: Manhunt

    Inside the Trundell Tap the air momentarily brims with energy. In a small flash of light and smoke Caesus of the Frostwolf clan lands on the floor in the middle of the bar. He grunts and mumbles something about mage portals under his breath as he stands up, dusting himself off. He suddenly looks up and is shocked by what he sees.
    "Wha...? This... isn't Orgrimmar."

    http://www.myth-weavers.com/sheetvie...sheetid=241083
    Last edited by Iudex; 2010-09-18 at 10:53 AM.

  10. - Top - End - #10
    Dwarf in the Playground
     
    BardGuy

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    Default Re: Manhunt

    The ale tastes quite good. Probably the best thing people make in this city. However the taste of good ale and the great feeling of smashing an opponent is soon overwhelmed by the shrieks of the citizens outside. People are fleeing to the south in a panic. The people in the bars get extremely scared. The owners of the gym, Trundle Tap and Lednut Bar all move to secure their doors with tables and chairs and whatever else lies around.

    Spoiler
    Show
    MAPS! the map is hosted by google docs. the user name is manhuntMaps the password is "manhunt!" Place yourself on the map where you belong and SAVE the revised map. C = citizen, BO= Bar owner, GO= gym owner. Lets see those Initiative rolls and get this party started :)
    Last edited by Bearclaw; 2010-09-18 at 01:52 PM.

  11. - Top - End - #11
    Dwarf in the Playground
     
    Zombie

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    Default Re: Manhunt

    Stephan

    A table in the bar topples with a crash as Stephan stands suddenly. He points at the most recent entrant to the bar with a carrot sized finger. "How did you poof in here orc? Not normal way to enter bar. If people are screaming because of you, I will be upset."

    Spoiler
    Show
    By the way, my character will speak in Magenta, it is easier to see speech when it is highlighted in such a way. If you also speak in colors, i would beg of you to pick different ones.

    Initiative roll (1d20+1) [17]

  12. - Top - End - #12
    Pixie in the Playground
     
    oyRareingir's Avatar

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    Default Re: Manhunt

    Acheron

    Acheron turns his head toward the confrontation in the bar room and fingers the hilt of his sword idly but remains seated.

    Spoiler
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    init is 16.
    i don't see any windows on the map, are there any?
    also, if you don't feel like going into the manhunt gmail account everytime, you can set your own gmail account as shared with editing access for easeir use.

  13. - Top - End - #13
    Dwarf in the Playground
     
    SpaceHamster15's Avatar

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    Default Re: Manhunt

    El Pato

    The screams of southbound citizens reach El Pato's human ears, causing him to pause in the untying of his mask. Appearing in the gym's doorway with the towel still about his shoulders, he urgently inquires of a passing evacuee in a sexy hispanic accent: "Citizen, what's happening?"
    Spoiler
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    Initiative: 1d20+9=18
    Last edited by SpaceHamster15; 2010-09-18 at 04:46 PM.

  14. - Top - End - #14
    Pixie in the Playground
     
    PaladinGuy

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    Default Manhunt

    Joyed with the fact that he might be able to show off his magical prowess Micheal Derving leaps from his golden stool spilling his ale all over the floor, racing to the door. He listens to the terrified shrieks of the other citizens, "ALAS, MY SERVANTS NEED ME!!!!!", he bellowed.

    Spoiler
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    Initiative is 1d20=16+2=18

  15. - Top - End - #15
    Dwarf in the Playground
     
    Iudex's Avatar

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    Default Re: Manhunt

    Still confused, but not wanting to make more of a commotion inside the bar, Caesus heads towards the door. "I need to find out where I am. Ret'gar! Let's go!"

    Spoiler
    Show
    Initiative roll 5+3-2=6
    (I took a -2 since he's pretty confused). Ret'gar is my wolf spirit companion's name. I am thus calling him to me.
    Last edited by Iudex; 2010-09-19 at 11:54 AM.

  16. - Top - End - #16
    Dwarf in the Playground
     
    BardGuy

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    smile Re: Manhunt

    The citizen who El Pato yelled at replies "AAAHHHH!!! We're under attack!!" and continues to run down the street. The gym owner sprints to the table by the door and starts pushing it to block the doorway. The yelling in the street becomes slightly quieter by about 3 voices as the attackers cut down the fleeing people.

    For Micheal:
    Spoiler
    Show
    You see and orc (A), 3 lizardfolk (B), and an iron cobra (C) killing the citizens.


    Everyone:
    Spoiler
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    Map updated with windows and monsters. The Xs are dead citizens. Hostile things are red letters. When you can see them, I will tell you what they are. The gym owner started round 1. You dont need to post in Init order. I'll resolve that at the end of each round.

  17. - Top - End - #17
    Dwarf in the Playground
     
    Zombie

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    Default Re: Manhunt

    Stephan

    The commotion in the streets makes it impossible for Stephan to focus on the half-orc. He lunges from standing through the closest window and uses his keen senses to detect what is threatening the people of his current home. Hide armor appears snugly over top his clothing, as if it had been there the whole time.

    Spoiler
    Show
    Move action: Jump checks 1d20+14 [32] 1d20+14 [29] (I'll use the first one)

    Minor Action: encounter power, Eyes of the Hawk Perception check 1d20+13 [33]

    Minor action: Summon armor, At Will

    Free action: Nature check: 1d20+10 [12]

  18. - Top - End - #18
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    oyRareingir's Avatar

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    Default Re: Manhunt

    Acheron

    Acheron stands from his seat while drawing his sword from his back. He moves to the largest window and peers outside.

    Spoiler
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    move action: stand up from table
    minor action: draw weapon
    move action: move to window
    free action: Religion Check: 1d20+8[25]


    dm, map question
    Spoiler
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    is it possible to have the windows as part of the line? it's hard to read a name if they are looking out a window. perhaps make the window a bold, or different colored line on the building?

  19. - Top - End - #19
    Pixie in the Playground
     
    PaladinGuy

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    Default Re: Manhunt

    Micheal Derving runs out the door and flails his arms wildly screaming "GET AWAY FROM THAT LOWLY CITIZEN" He then blasts a cantrip that vibrates the air with the loud sound of an explosion.

    Spoiler
    Show
    Intimidate check: 1d20=18+12=30 to the Iron Cobra.
    Ghost sound to H5

  20. - Top - End - #20
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    SpaceHamster15's Avatar

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    Default Re: Manhunt

    El Pato

    Realizing the need to act quickly, El Pato focuses for a moment, then explodes with a quack and a poof of oily hair as he assumes the form of an imposingly muscled platypus. He leaps into the stream of citizens and weaves through the mob, making his way to what seems to be the center of the commotion.

    Spoiler
    Show

    -Minor: Wild Shape (free shift 1)
    -Minor: Fleet Pursuit (+dex mod to speed for encounter)
    -Move: to J13
    -Free: Perception @ what's scaring everyone, 1d20+11=27

    If I can see what's killing everyone, then it's smackdown time, otherwise just going to chill in J13:
    Action Point for Standard:
    -Charge @ C: Grasping Claws 1d20+10 = 23 vs Ref, 13 damage (1d8 + 1d6 + 8)
    Target is slowed until end of my next turn.

    -Free shift 1 from boots to J8

    With great momentum, El Pato crashes into the enemy with his whole body.
    Last edited by SpaceHamster15; 2010-09-20 at 12:11 AM.

  21. - Top - End - #21
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    Iudex's Avatar

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    Default Re: Manhunt

    "Time to get to the bottom of this."
    Caesus and Ret'gar run out of the bar and heads north towards what seems to be the location of the commotion.

    Spoiler
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    Using a double move to get outside of the bar and up the street.

    Runs up to G9 and looks around for what is going on.
    Perception check: 12(1d20)+11=23

    Allies next to my spirit companion gain +1 Ref, Will, Fort

    Last edited by Iudex; 2010-09-20 at 09:23 AM.

  22. - Top - End - #22
    Dwarf in the Playground
     
    BardGuy

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    Default Re: Manhunt

    The iron cobra’s metallic form looks at Micheal and decides he would make a tasty snack.

    One lizardfolk continues to maul citizens. The other two are not fazed by the explosion next to them. They are too concerned with the large platypus attacking their companion. They rush over to El Pato and thrust at him with their spears.

    The Orc moves south and points menacingly at Stephan.

    The Cobra bites at Micheal with his iron jaws.

    The bar owner of the Trundle Tap blocks the front door with a table.

    Spoiler
    Show
    El Pato hits the cobra.

    Micheal's intimidate check was unsuccessful

    Lizard 2 attack deals 11 Damage to El Pato
    Lizard 3 attack deals 10 Damage to El Pato

    The glass from the window glides harmlessly against Stephan as he crashes through the window.

    Acheron's religion check reveals nothing. You can see all enemies from the window.

    The Orc's attack gives Stephan -4 to AC, Save ends

    Cobra attack misses Micheal.

    The table in the doorway takes an extra point of move speed to navigate past.

    Repost (italics in map):
    Caesus and Ret'gar

    Windows are now red squares.

    End of round 1 after Caesus reposts
    Last edited by Bearclaw; 2010-09-20 at 01:26 PM.

  23. - Top - End - #23
    Pixie in the Playground
     
    PaladinGuy

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    Default Re: Manhunt

    Micheal Derving annoyed with the fact that the cobra did not acknowledge his flailing arms, fires a fiery spray between the orc, cobra, and lizard people. Fire bursts from his dagger illuminating the dusk with a flaming light.

    Spoiler
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    Standard at-will:Burning Spray close burst 3 to [H6] 1d20+9=19 vs. reflex. Damage= 1d8+5+2=15 fire damage. Dragon power: next melee on me takes 2 damage.

  24. - Top - End - #24
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    oyRareingir's Avatar

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    Default Re: Manhunt

    Acheron

    Seeing combat joined outside, Acheron moves to take action in assisting the defenders.
    He moves carefully around the barricade at the doorway and stands outside.

    "Out of the way half-orc, that orc is mine."

    Acheron swears an oath to destroy the enemy orc, whatever the cost.

    Spoiler
    Show
    Move Action: move
    Minor Action: Encounter Power, Oath of Enimity on orc
    Ready an action: intimidate interrupt, use Channel Divinity: Divine Guidance on an ally.
    Ally may make two attack rolls, choosing either result.
    Trigger: ally attacks orc.

  25. - Top - End - #25
    Dwarf in the Playground
     
    Zombie

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    Default Re: Manhunt

    Stephan

    Stephan's bracers alight with flame, which begins coursing down his pick as he grabs that from his belt loop. He then teleports to the heat of battle, swinging at the lizard with fierce might while challenging his enemies to try to hit him.

    Spoiler
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    Minor Action: pull out weapon

    Minor action: use bracer's ability for +1d6 fire damage on next hit

    Standard Action: Thunder Step Str. vs. reflex
    Teleport to I7

    1d20+9 [29] Crit w00t!

    Damage: 31+ 1d12 + 1d6 + 2d6 fire [43=7fire]

    Target is dazed, save ends.

    Free Action: mark all adjacent enemies
    Failed both saves (2 and 9)

  26. - Top - End - #26
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    SpaceHamster15's Avatar

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    Default Re: Manhunt

    El Pato

    El Pato reels in pain as the lizards' spears find their mark in his side. He seems moderately wounded.

    Enraged, El Pato lashes out with his weighty tail at two foes, then leaps to safety behind some half-orc and his dog.

    Spoiler
    Show

    From J8:
    -Standard: Predator's Flurry
    --Atk1 @ Lizardfolk 2 : 1d20+8=11 vs Ref
    --Effect: Shift 3 squares to J5
    --Atk2 @ Iron Cobra : 1d20+8(+2 CA)=29 vs Ref
    ---8 damage, target is dazed until the end of my next turn.

    -Move: Daily power from Pouncing Beast Armor: shift 5 squares to H9
    -Minor: Wild shape to human, free shift 1 to G10

    22/43 hp
    Sheet
    Last edited by SpaceHamster15; 2010-09-20 at 09:01 PM. Reason: Added hp/character sheet at matt's request

  27. - Top - End - #27
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    Default Re: Manhunt

    Caesus is aghast at the site before him. "These aren't the orcs I'm looking for. I know not who these beings are, but Horde or not, no one slays the innocent. "

    Caesus lets the fury of blood and battle rush him as he springs into action, ready to help in any way he can. He begins unleashing his power against those attacking the citizens, moves Ret'gar into the battle, and begins healing those that are wounded.

    Spoiler
    Show

    Shift to H10

    Wrath of Winter: Std Action Ranged 5 Wis vs Fort
    Attack @ Lizardfolk 2: roll 15+2+4=21
    Hit: 1d10(9)+2+4+7(furious assault) = 22 Cold Dmg.
    Teleport Ret'gar to J8.

    Furious Assault: Encounter Free Action
    Trigger: Hit an Enemy
    Effect: The attack deals an extra 1d8. Roll: 7

    Pure Spirit Totem: Daily - Minor Action
    One ally within 5 squares gains 1d6 HP.
    6 (1d6) health @ El Pato

    Ret'gar's Ability Preparations:
    Spirit's Shield: enemies that movie away from spirit companion without shifting gets attacked.
    Spirit's Boon: when ever you are healed by any means while next to the spirit companion you are healed an additional +2.
    Protector Spirit Adept: get +1 Fort, Ref, and Will while adjacent to the spirit companion.

    If you guys could tell me your current health/max health in spoilers, that would be really helpful.
    Last edited by Iudex; 2010-09-21 at 01:16 PM.

  28. - Top - End - #28
    Dwarf in the Playground
     
    BardGuy

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    Default Re: Manhunt

    The second lizardfolk dodges out of El Pato's swing. Slippery lizardfolk are hard to hurt. However the Iron Cobra is not so graceful. El Pato hits the Cobra with enough power to knock him silly. Fire from Micheal burns everyone in its area. The third lizardfolk never saw Stephan's pick. He won't get the chance because his brain remains on the end of Stephan's pick. The first lizardfolk now recognizes a more pressing matter; a giant humanoid is killing his brother. The second lizardfolk, now quite bloody, slides gracefully away from Ret'gar and joins his brother in combat against the giant. Seeing an opportunity to hurt many enemies at once, the Orc calls a hammer to the earth next to Ret'gar knocking all around the spirit prone. The Cobra wastes no time attacking a prone Stephan. His bite sinks into Stephan's skin and venom oozes into his veins.
    Spoiler
    Show

    El Pato misses lizardfolk 2
    El Pato hits Cobra

    Micheal hits all enemies, Stephan, Caesus, himself, and Ret'gar. If it is only enemies, then ignore. Otherwise it's 15 fire damage from Micheal.

    Stephan hits lizardfolk 3 *dead*

    Lizardfolk 1 and 2 attack Stephan. Lizardfolk 2 shifted away from Ret'gar.
    Both hit. 7 damage from #1, 6 damage from #2

    Orc uses close burst 1 attack on J8. Hits Lizardfolk 1, Stephan, Micheal, and Ret'gar. All are prone and take 6 force damage.

    Iron Cobra hits Stephan 10 Damage and 5 ongoing poison. Save ends.

    Caesus hits lizardfolk 2 *bloodied*
    Caesus gives El Pato 6 HP

    Repost:
    Caesus (will take an attack of opportunity from lizardfolk 2 because he moved closer unless you shift away)

    End of round 2
    Last edited by Bearclaw; 2010-09-21 at 12:39 PM.

  29. - Top - End - #29
    Dwarf in the Playground
     
    Zombie

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    Default Re: Manhunt

    Stephan

    Stephan stands back up, keeping all enemies in his sight. Taking a moment to heal his gratuitous wounds, the giant man once again challenges his enemies. He then attempts to use the power of the earth to pull one of the lizard men to the ground.

    Spoiler
    Show
    Free saving throw: for minus to AC: 7, fail.
    Take five poison damage. (become bloodied)

    Move action: Stand Up.

    Standard Action: Second Wind (double healing surge +30 health) + 4 AC until end of my next turn. +4 damage until end of my next turn. +2 to all defenses until the start of my next turn.

    Free action: Challenge all adjacent enemies

    Action Point: Standard Action: Earthgrasp strike Str. vs AC
    Target: lizardfolk 1
    (1d20+9) 10(auto-miss)

    Minor Action: Gain resist 5 to all damage until the end of my next turn

    Saving throw against poison: 20 (save)
    Saving throw against AC minus: 19 (save)

    AC: 27 Fort:21 Ref:16 Will:19 HP: 61/63
    Last edited by Crixx; 2010-09-21 at 01:45 PM.

  30. - Top - End - #30
    Dwarf in the Playground
     
    SpaceHamster15's Avatar

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    Sep 2010

    Default Re: Manhunt

    El Pato

    El Pato smells the blood of one of the lizardfolk, its wounds betraying its vulnerability. El Pato darts around the helpful orc, then ferociously charges the lizard-man.

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    -Minor: Wild Shape to beast (shift to H11)
    -Move: to H12
    -Standard: Charge @ Lizzy #2, Savage Rend: 1d20+11=14 vs Ref
    --If hit, 1d8+1d6+8=11 damage (Damn ****ty rolls), slide target to H7 and I shift to H8
    -If miss, I shift to I9 and get the defense bonuses from the dog

    28/43 hp
    Last edited by SpaceHamster15; 2010-09-21 at 02:02 PM. Reason: finish posting

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