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Thread: Manhunt
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2010-10-12, 09:15 AM (ISO 8601)
- Join Date
- Sep 2010
Re: Manhunt
Acheron
heading for the market, Acheron goes to purchase some additional trail rations for the journey.
Spoiler20 days worth, 10gp
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2010-10-13, 06:25 PM (ISO 8601)
- Join Date
- Jul 2010
- Gender
Re: Manhunt
Stephan
Seeing that Acheron just needed to buy some food, and satisfied with his own food store, Stephan goes to the north gates and waits anxiously for the others to join him for their journey. He paces back and forth, causing the general public to leave a wide area around him empty.
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2010-10-13, 06:33 PM (ISO 8601)
- Join Date
- Sep 2010
Re: Manhunt
Firmly convinced he and the giant are going to be friends, Micheal Derving skips after Stephan.
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2010-10-13, 06:41 PM (ISO 8601)
- Join Date
- Sep 2010
Re: Manhunt
Acheron
Acheron heads to the gate and awaits the others. He shifts about from foot to foot fingering his sword, moving his gaze from the low sun and the gate.
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2010-10-14, 06:48 AM (ISO 8601)
- Join Date
- Sep 2010
Re: Manhunt
Elsewhere around the city, citizens are going about their business. Some even notice the medals on a half-Orc and a platapus. One Dwarf goes up to Caesus and El Pato and says in a concerned voice, "excuse me Saviors, but I have watched you wander around for some time now. Do you need directions to where ever you are going?"
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2010-10-14, 10:02 AM (ISO 8601)
- Join Date
- Sep 2010
Re: Manhunt
Caesus, still somewhat suspicious of dwarves and their agendas, politely turns down the citizen's offer, then wanders off to buy 10 days worth of trail rations.
Caesus then meets up with the others at the gate.
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2010-10-16, 03:51 PM (ISO 8601)
- Join Date
- Sep 2010
Re: Manhunt
The sun is now quite low. The once brilliant red and orange sunset is now dark red. The five adventurers are currently only four. El Pato is not waiting at the gate and all the shops have closed.
SpoilerIf you are at the gate and looking around for El Pato, roll a perception check.
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2010-10-16, 09:57 PM (ISO 8601)
- Join Date
- Sep 2010
Re: Manhunt
El Pato
SpoilerI'm here, sorry, I forgot. I'm in the bushes eating bugs. Ready to go.
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2010-10-16, 10:08 PM (ISO 8601)
- Join Date
- Sep 2010
Re: Manhunt
Micheal Derving points at El Pato and honks HA! BUG EATER! BUG EATER! HAHAHAHAHAHAHAHAHAHAHAHAHHAAHAHA!!!!!!!!
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2010-10-17, 10:29 AM (ISO 8601)
- Join Date
- Jul 2010
- Gender
Re: Manhunt
Stephan
Noticing that the gnome has found El Pato, Stephan looks the group over quickly then says "We need be away from city before camp, let us go."
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2010-10-17, 02:42 PM (ISO 8601)
- Join Date
- Sep 2010
Re: Manhunt
You leave Neotross on the road to Sess. It is 9:00 when you find a beautiful place for camping.
SpoilerIs it camping until morning time?
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2010-10-18, 08:18 AM (ISO 8601)
- Join Date
- Jul 2010
- Gender
Re: Manhunt
Stephan
Once they get the camp set up Stephan makes a suggestion: "We should keep watch for things in night. If each take watch over hour but less than two, we will be safe and rested. I take first watch."
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2010-10-18, 08:57 AM (ISO 8601)
- Join Date
- Sep 2010
Re: Manhunt
Acheron
acheron agrees to take the second shift.
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2010-10-18, 01:50 PM (ISO 8601)
- Join Date
- Sep 2010
Re: Manhunt
"Sounds good. It's been a long day, time to log off."
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2010-10-18, 02:28 PM (ISO 8601)
- Join Date
- Sep 2010
Re: Manhunt
ooc
Spoileras soon as all 5 shifts are accounted for, things can progress.
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2010-10-18, 04:28 PM (ISO 8601)
- Join Date
- Sep 2010
Re: Manhunt
"I'll take the second shift as well! And I will keep you safe my dear Goliath!" Micheal Derving says dashingly.
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2010-10-18, 05:45 PM (ISO 8601)
- Join Date
- Sep 2010
Re: Manhunt
El Pato communes with lots of little wispy spirit guys, who then make a cozy campsite for the group.
SpoilerCasting Create Campsite
You summon hundreds of diminutive nature spirits to
assemble a campsite in a 5-square radius around you. The
spirits clear the area, set up tents, unroll bedrolls, gather
water, and prepare a nourishing meal. They also conceal
the campsite, with your Nature check result serving as the
DC for Perception checks to notice the hidden camp.
The spirits utilize your and your allies’ gear to make the
campsite. If you and your allies lack the appropriate gear,
the spirits gather raw materials from the environment to
make the campsite.
At the end of the ritual’s duration, the spirits break
down the campsite, pack up your gear, and restore the
site to its original state, removing evidence that you and
your allies camped there.
Nature check result: 16
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2010-10-19, 08:47 AM (ISO 8601)
- Join Date
- Sep 2010
Re: Manhunt
Realizing he says things without thinking about them finds his statement very out of place and corrects himself, "That dirty goliath can take care of himself! I will take the fifth shift!"
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2010-10-19, 12:27 PM (ISO 8601)
- Join Date
- Sep 2010
Re: Manhunt
Your belly is content after a hearty meal from the nature spirits. Four adventurers go to sleep as Stephan takes watch. The night is a clear night with many stars visible. A few shooting stars fly overhead. All goes smashingly while Stephan and Acheron are keeping watch. Acheron goes to sleep after his shift and nobody wakes up to continue the watch. Almost two hours after Acheron goes to sleep, trouble ensues. A hunting pack of fiendish monsters finds the camp and swarms the adventurers. These beasts have large, bloody teeth. One carries a greatclub with teeth on it and three more have spiked gauntlets of bone. The five adventurers awake to the sounds of snarling and the loud trudging of the largest beast.
ooc
SpoilerYou were placed in alphabetical order starting at the top left and going clockwise. Also, Thomas should have 44 for max HP, not 32.
A greatclub comes crashing down on Stephan's unarmored body.
Acheron feels the teeth of one monster sink into his flesh.
The three clawed creatures attack Micheal, El Pato, and Caesus.
Spoiler
Surprise round:
Micheal Derving takes 13 damage from the claws.
Caesus takes 21 damage.
El Pato takes 20 damage.
Stephan takes 14 damage. Make an endurance check at the end of battle.
Acheron takes 16 damage.
Let's see those inits. Also, take a -2 to attack unless you have low light vision :)
Last edited by Bearclaw; 2010-10-19 at 12:35 PM.
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2010-10-19, 12:55 PM (ISO 8601)
- Join Date
- Jul 2010
- Gender
Re: Manhunt
Stephan
Waking to the sound of enemies close by, Stephan opens his eyes in time to see the club smash into his chest. Confused and angered, rage envelopes him.
SpoilerMy init is 11
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2010-10-19, 01:28 PM (ISO 8601)
- Join Date
- Sep 2010
Re: Manhunt
Caesus jumps up and springs into action.
SpoilerIntiative is 22.
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2010-10-19, 03:51 PM (ISO 8601)
- Join Date
- Sep 2010
Re: Manhunt
ooc:
SpoilerCaesus, you can't jump up yet because after everyone rolls inits, I will report the initiative order. Then round 1 starts (and you can do all the jumping you want).
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2010-10-19, 05:50 PM (ISO 8601)
- Join Date
- Sep 2010
Re: Manhunt
SpoilerInitiative: 6 +9 = 15
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2010-10-19, 06:22 PM (ISO 8601)
- Join Date
- Sep 2010
Re: Manhunt
Spoiler21 init
on the map, are we limited to the purple area?
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2010-10-20, 02:46 PM (ISO 8601)
- Join Date
- Sep 2010
Re: Manhunt
Micheal Derving
SpoilerInit:13+2=15
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2010-10-20, 02:52 PM (ISO 8601)
- Join Date
- Sep 2010
Re: Manhunt
SpoilerInitiatives!
1) Caesus
2) Acheron
3) El Pato
4) Michael Derving
5) Monsters
6) Stephan
7) Monsters
8) Monsters
And no, you are not limited to the purple area. That is the campsite.
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2010-10-20, 06:48 PM (ISO 8601)
- Join Date
- Sep 2010
Re: Manhunt
Caesus gets up, summons Ret'gar, and prepares to aid his allies.
Spoiler
Move: Standing up.
Stand Action -> Move Action: Shift over to G3
Minor Action: Summon Spirit Companion
Prepared abilities:
Spirit Boon: any ally adjacent to your spirit companion regains additional hp equal to your Con modifier (2) when they use second wind or when you use a healing power on them.
Spirit's Shield: When an enemy leaves a square adjacent to your spirit companion without shifting, my spirit companion attacks that target enemy. Hit: Wis Mod dmg (4). Effect: One ally w/in 5 squares of your spirit companion regains hit points equal to your Wisdom mod.
Protector Spirit Adept: allies adjacent to spirit companion gain +1 Fort, Ref, Will
Bear Spirit Armor:
Trigger:an ally within 5 squares of the spirit companion hits an enemy.
Effect: you and each ally within 5 squares of the spirit companion gain 7 temp hp.
Please post your health in spoilers so I know who needs a heal.Last edited by Iudex; 2010-10-20 at 06:51 PM.
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2010-10-20, 08:56 PM (ISO 8601)
- Join Date
- Sep 2010
Re: Manhunt
Acheron
Acheron grunts in pain and swears a great oath upon his attacker. Grabbing his sword beside him he stands to face his sworn enemy.
He raises his hand and his ring shines with the brightness of the moon. The smell of burning flesh comes from the creature as a raven appears branded upon it's flesh.
Spoilerminor action: oath of enmity on C
minor action: grab great sword
move action: stand up
action point: standard action: daily power Oath of Consuming Light
1d20+8-2 [23] vs reflex
1d20+8-2 [12]
Free Action: Symbol of Battle Daily: +1d10 damage
hit: 3d10 + 1d6 + 5 = 32 damage
further divine attacks deal +1d6 damage, save ends
aftereffect: divine attacks deal +1d4 damage save ends
miss: half damage, further divine attacks deal +1d4 damage, save ends
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2010-10-22, 05:43 PM (ISO 8601)
- Join Date
- Sep 2010
Re: Manhunt
El Pato
El Pato yelps awake as he is raked by claws. In terror and panic, he thrashes about in the darkness.
Spoiler
Move: stand (shifting of course)
Standard: Savage Frenzy
--Close burst 1
-- 15 + 6 = 21 vs ref
-- 6 + 8 = 14 damage, targets are dazed and slowed (save ends)
Action point: Predator's Flurry
--atk 1 @ A1
--17 + 6 = 23 vs ref
--1 + 8 = 9 damage, dazed until end of my next turn
-- shift 3 squares up
--atk 2 @ C
--14 + 6 = 20 vs ref
--5 + 8 = 13 damage, dazed until end of my next turn
**** you, monsters!
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2010-10-24, 10:57 AM (ISO 8601)
- Join Date
- Sep 2010
Re: Manhunt
Micheal Derving runs to the edge of the campsite thinking of running away but turns and looks at what is fighting his companions. He pulls out his dagger which begins to glow green and black smoke began to come from Micheals nose and mouth. He sprays acid at the monsters.
Spoiler
Free Action: Roll perception check: 21
Standard action: Tempest Breath (Acid damage) to H8
CHA vs. REF: Attack: 13+9= 22
Damage: 2d6 +CHA= (6+5+9=20)
the target can’t gain combat advantage against any
creature until the end of your next turn.
Dragon Magic: Gives me concelment