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Thread: Manhunt

  1. - Top - End - #211
    Pixie in the Playground
     
    PaladinGuy

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    Sep 2010

    Default Re: Manhunt

    Micheal Derving screamed, "NO!!! WE MUST GO TO SESS!!! FORGET THIS!!! WE-HAVE-A-TASK-AT-HAND! I AM THE ARISTOCRAT HERE!! LISTEN TO ME!!!!

  2. - Top - End - #212
    Dwarf in the Playground
     
    Iudex's Avatar

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    Default Re: Manhunt

    Caesus pats Micheal on the head and then follows Stephan.

  3. - Top - End - #213
    Dwarf in the Playground
     
    BardGuy

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    Sep 2010

    Default Re: Manhunt

    The party travels to the South East. The smell of salt water gets stronger as you near the cliffs. The tracks are getting harder to find as the ground gets harder and they get older. Stephan is having difficulty finding them.

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    Stephan, and anyone else, roll to see if you can keep tracking the horses.
    Jaucques Columbo

    Drinks: 0.0


    Initiative mod: +1

    Spoiler
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    Kill it with fire: 1/10

  4. - Top - End - #214
    Dwarf in the Playground
     
    Zombie

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    Default Re: Manhunt

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    12 on Stephan's nature check to continue following the tracks.

  5. - Top - End - #215
    Pixie in the Playground
     
    oyRareingir's Avatar

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    Default Re: Manhunt

    Acheron

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    nature check:1d20+6[24]

  6. - Top - End - #216
    Dwarf in the Playground
     
    Iudex's Avatar

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    Default Re: Manhunt

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    Nature Check: 18

  7. - Top - End - #217
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    SpaceHamster15's Avatar

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    Default Re: Manhunt

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    20+11 = 31 Nature Woo!
    Last edited by SpaceHamster15; 2010-11-19 at 10:40 PM. Reason: forgot a word

  8. - Top - End - #218
    Dwarf in the Playground
     
    BardGuy

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    Sep 2010

    Default Re: Manhunt

    El Pato finds the tracks and the party rejoices for they know they are still on the hunt. The tracks lead them closer to the edge of the cliffs. The party approaches the cliff. The sun beats down on the adventurers as it reaches mid-day. There is a little chill in the air from the morning but it feels comfortable.

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    Order thy selves.
    I got a new map system. It is much better. Here are the instructions copied from Jim Lang's PbP:
    "To use the map, first select the "erase figure" tool and remove your character. Then select your figure under the 1x1 figure menu, hover the mouse where you want it, and press "1" on your keyboard.

    Happy hunting!

    EDIT: I found a quick-bar feature, so you should be able to just select your icon from that bar to paint on the map. Convenience!"

    http://www.pbphud.com/maps/bearclaw86525/map.php
    ooc:
    Spoiler
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    If you can't get the map let me know.

    Oh and roll inits please :)
    Last edited by Bearclaw; 2010-11-20 at 02:19 AM.
    Jaucques Columbo

    Drinks: 0.0


    Initiative mod: +1

    Spoiler
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    Kill it with fire: 1/10

  9. - Top - End - #219
    Dwarf in the Playground
     
    Zombie

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    Default Re: Manhunt

    Stephan

    Stephan follows in El Pato's footsteps, hoping to confirm they are still on the trail with his tracking skills, but his eyes are weary and he is not sure if he is much help. As they approach the cliffs, he wonders why anyone (whether thief, bandit, or adventurer) would bring horses so near the thing. He hopes the horses are okay.

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    init: 1d20+1 11

  10. - Top - End - #220
    Pixie in the Playground
     
    oyRareingir's Avatar

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    Default Re: Manhunt

    Acheron

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    init:1d20+5[11]

    i'll be the ninja

  11. - Top - End - #221
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    SpaceHamster15's Avatar

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    Default Re: Manhunt

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    20 (2 in a row!) + 9 = 29 for init

    Also David, I can't get my figure tile to paint on the map, so for now I'm the white horse.

  12. - Top - End - #222
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    Iudex's Avatar

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    Default Re: Manhunt

    Caesus

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    Initiative: 22

  13. - Top - End - #223
    Dwarf in the Playground
     
    BardGuy

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    Sorry I didn't mention this before. The black track like things are horse tracks. And the rocks to the south are chest high rocks.
    Last edited by Bearclaw; 2010-11-20 at 08:56 PM.
    Jaucques Columbo

    Drinks: 0.0


    Initiative mod: +1

    Spoiler
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    Kill it with fire: 1/10

  14. - Top - End - #224
    Pixie in the Playground
     
    oyRareingir's Avatar

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    tall gravestones =P

  15. - Top - End - #225
    Pixie in the Playground
     
    PaladinGuy

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    Default Re: Manhunt

    Micheal Derving grumbles quietly to himself Forget these peasants and drops back from the group.

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    Initiative: 8

  16. - Top - End - #226
    Dwarf in the Playground
     
    BardGuy

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    Default Re: Manhunt

    "Agents of the King!! Time to DIE!"

    Before the five Saviors can react, four humanoids expose themselves from behind the rocks. One begins to cut rope that are attached to the rocks and go down the cliff face. El Pato feels a blade graze his skin from an unknown origin. An Eladrin behind the far rock moves up and shoots a grey beam at El Pato. El Pato tried to dodge it but it was too late. Also he notices that he is frozen in place. To add to his woes, a chain slices across his face as a dark figure speeds by. The chain whips Acheron's torso as well before the man finishes his swing.

    Spoiler
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    El Pato takes 10 damage and is immobilized.

    El Pato takes 7 damage from the chain.

    Acheron takes 8 damage from the chain.

    One rope is cut by the other Eladrin.

    map:
    Spoiler
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    Chain girl is the evil looking girl in (8,7)
    Eladrin Rope cutter is the crusader
    Eladrin spell lady is the elf girl.
    Jaucques Columbo

    Drinks: 0.0


    Initiative mod: +1

    Spoiler
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    Kill it with fire: 1/10

  17. - Top - End - #227
    Dwarf in the Playground
     
    BardGuy

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    Default Re: Manhunt

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    That was a surprise round. Init order is: me, El Pato, Caesus, me, Acheron, Stephan, Micheal.
    Jaucques Columbo

    Drinks: 0.0


    Initiative mod: +1

    Spoiler
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    Kill it with fire: 1/10

  18. - Top - End - #228
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    SpaceHamster15's Avatar

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    Default Re: Manhunt

    El Pato stands rooted to the ground, patiently taking beams and blades and chains to the face. When his enemies seem to have finished their initial onslaught, he gestures with his wrists, and a hedge of writhing, slicing vines explodes from the earth before him.

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    -Minor: poof to platypus mode
    -Standard: WALL OF THORNS!

    --Daily - Conjuration, Implement, Primal
    --Standard Action
    --Area wall 8 within 10 squares
    --Effect: You conjure a wall of thorny, writhing vines. The
    wall can be up to 4 squares high and must be on a solid
    surface, and it lasts until the end of your next turn. The
    wall provides cover. A creature’s line of sight through a
    wall square is blocked unless the creature is adjacent to
    that square.
    --Entering a wall square costs 3 extra squares of
    movement. If a creature enters the wall’s space or starts
    its turn there, that creature takes 1d10 + your Wisdom
    modifier damage
    and ongoing 5 damage (save ends).
    --Sustain Minor: The wall persists.

    -Unless any of us are freakishly tall, the wall provides cover for your whole body.
    -The wall is the flower tiles on the map.

    -Save attempt: 5 dawww.....

    HP: 26/43

    Last edited by SpaceHamster15; 2010-11-23 at 06:03 PM. Reason: forgot to save

  19. - Top - End - #229
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    Iudex's Avatar

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    Default Re: Manhunt

    Caesus, whistles and calls forth his spirit companion Ret'gar. Together with the spirits, they begin the destruction of their enemies.

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    Minor Action: Call Spirit Companion
    Move to (5,6).
    Wrath of Winter
    Wisdom vs Fort
    19 vs Fort @ Crazy Chain Girl
    Hit: 9 cold damage
    Effect: Teleport spirit companion next to enemy.

    Reminders:
    Allies next to spirit companion get +1 to Fort, Ref, and Will

    When an enemy leaves a square adjacent to the spirit companion without shifting, my spirit companion attacks that target enemy.

    Last edited by Iudex; 2010-11-29 at 11:08 PM. Reason: Added reminders for spirit companion stuff.

  20. - Top - End - #230
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    oyRareingir's Avatar

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    Default Re: Manhunt

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    bump dm turn right?

  21. - Top - End - #231
    Pixie in the Playground
     
    oyRareingir's Avatar

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    Default Re: Manhunt

    Acheron

    Acheron notices the freaky lady and swears an oath against her.
    Charging forward, he swings his huge blade.

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    minor action: Oath of enimity on freaky lady
    encounter power: Whirlwind Charge
    1d20+7[25]
    1d20+7[13]
    hit: 2d10+4[14] damage

    AC = 21 against AoO this round

    hp:36/44
    board piece: ninja


    ooc
    Spoiler
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    what is everyone's board piece on the map again? which one is ret'gar

  22. - Top - End - #232
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    SpaceHamster15's Avatar

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    Default Re: Manhunt

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    I'm the white horse, the orc next to me is Caesus, the big tattooed face is Stephan, and Mikey's the caster.

  23. - Top - End - #233
    Dwarf in the Playground
     
    Zombie

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    Default Re: Manhunt

    Stephan

    Seeing his friends (or at least his recent comrades) in trouble, Stephan springs into action. Or more of a kind of poofing. In a gust of dust and wind He appears next to the closest enemy, pick already swinging toward her ugly face.

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    Standard Action: Thunder Step.
    Teleport 5 squares then attack
    To hit: 13+9 22
    damage: 10+7 17 and target is dazed (save ends)
    Miss: 8 damage and target dazed until the end of my next turn.

    [If this felled the foe I move to x10 y12 and use stones endurance as a minor action.]

    Regardless of whether I felled the foe, I mark all adjacent enemies at the end of my turn as a free action.

  24. - Top - End - #234
    Dwarf in the Playground
     
    Iudex's Avatar

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    Default Re: Manhunt

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    Ret'gar is the ghost thingy.

  25. - Top - End - #235
    Pixie in the Playground
     
    PaladinGuy

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    Sep 2010

    Default Re: Manhunt

    Micheal Derving thinks to himself, "If we had gone to Sess we wouldn't have run into these problems but my subjects need me. But they must be put in there place afterward". He dashes forward. He stops before the hedge, lifts his dagger into the air and an aura of baby blue surrounds him with a dragon of ice bursting from his mouth into the ongoing battle.

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    Move: [5,6]

    Standard:
    Dragon Frost
    At-Will * Arcane, Cold, Implement Standard Action
    Ranged 10 Target: One creature (Scary face blue lady)
    Attack: Charisma vs. Fortitude (1d20 [12+9]=21)
    Hit: 1d8 + Charisma modifier cold damage, (7+7=14 cold damage)
    and you push the target 1 square [9,8]

  26. - Top - End - #236
    Dwarf in the Playground
     
    BardGuy

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    Default Re: Manhunt

    The chain wielder shrieks in pain and poofs away from the ring of nasty people that hurt her. The Eladrin knight slices through one rope and runs on to the second. Acheron feels cold steel penetrate his armor but sees no assailant.

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    Acheron: 7 damage and you are blind.

    El Pato is no longer blind.
    Jaucques Columbo

    Drinks: 0.0


    Initiative mod: +1

    Spoiler
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    Kill it with fire: 1/10

  27. - Top - End - #237
    Dwarf in the Playground
     
    SpaceHamster15's Avatar

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    Default Re: Manhunt

    El Pato spends a moment to wipe his own blood out of his eyes. Vision cleared, he spies the Eladrin knight attempting to sneak away to commit some nefarious deed. Deciding that that won't do, he fires a heavy blob of icy slush at the knight to freeze him in place.

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    Standard: Frost Flash
    - 10 + 8 = 18 vs fort
    - 3 + 6= 9 cold damage, target is immobilized until end of my next turn.

    Spoiler
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    Dave, I want to see if I can figure out what cutting the ropes will do, such as if it activates a trap or if they just drop something off the cliff. What kind of check should I make?

    Check to see what cutting the ropes will do:


    Save vs immobilization: 14! Yay!

    13/43 hp
    Last edited by SpaceHamster15; 2010-12-02 at 04:00 PM. Reason: Forgot to put damage

  28. - Top - End - #238
    Dwarf in the Playground
     
    BardGuy

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    Default Re: Manhunt

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    El Pato, that would be an insight check.
    Jaucques Columbo

    Drinks: 0.0


    Initiative mod: +1

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    Kill it with fire: 1/10

  29. - Top - End - #239
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    SpaceHamster15's Avatar

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    Default Re: Manhunt

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    5+11 = 16 on insight.

  30. - Top - End - #240
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    Iudex's Avatar

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    Default Re: Manhunt

    Caesus reaches out to aid his allies, and then summons the spirits of two panthers to strike out at the nearest enemy.

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    Ret'gar moves up one square.

    Healing Spirit on El Pato
    El Pato spend a healing surge.
    Acheron gains 5+2= 7 hp.

    Twin Panthers
    Wisdom vs Reflex @ Crazy Chain Girl
    1st attack: 19+6+2= 27 vs Ref
    Hit: 4+4+2=10dmg
    2nd attack:13+6+2=21 vs Ref
    Hit: 5+4+2=11 dmg
    Effect: until the end of your next turn, you and your allies have combat advantage when making melee attacks against any enemy adjacent to your spirit companion.

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