New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 10 of 21 FirstFirst 1234567891011121314151617181920 ... LastLast
Results 271 to 300 of 620
  1. - Top - End - #271
    Bugbear in the Playground
     
    Ormagoden's Avatar

    Join Date
    Oct 2009
    Location
    In Constant Disapproval
    Gender
    Male

    Default Re: Best ways to kill a Tier 1 caster without being one

    Quote Originally Posted by Jolly View Post
    If we're going by pure RAW then a diplomancer. Unless Batman never talks to anyone else he's now your fanatically devoted fluffy lil lapdog. I'm not sure how you'd Contingency that: any time I get really fond of someone teleport me to my Fortress of Solitude? Of course, diplomancers are an abuse of a broken mechanic, which I'd expect any DM to Rule 0 pretty fast. I feel the same way about Batman wizards though, so...
    Yes, I agree, that's why I mentioned it earlier :P

  2. - Top - End - #272
    Barbarian in the Playground
     
    Darklord Xavez's Avatar

    Join Date
    Mar 2010
    Location
    Wisconsin!
    Gender
    Male

    Default Re: Best ways to kill a Tier 1 caster without being one

    Just coup de grace them with an axe while they're asleep/trancing/whatever. If you use, say a greataxe and have strength of 18 (i.e. the envious party fighter), that's an average damage of 33, and a DC 43 fortitude save or die to boot. Casters almost never have good fortitude saves. Works even better if you're the party rogue.
    -Xavez
    My name is pronounced "ZAH-vez"
    Avatar by Dashwood.
    Quote Originally Posted by Flickerdart View Post
    But you can't ride in a pack saddle unless you're an object. So better switch to Female.

  3. - Top - End - #273
    Orc in the Playground
    Join Date
    Jun 2009
    Location
    Norway
    Gender
    Male

    Default Re: Best ways to kill a Tier 1 caster without being one

    Quote Originally Posted by Ormagoden View Post
    Yes, I agree, that's why I mentioned it earlier :P
    Yeah, still will not work. Mind blank takes care of that.

  4. - Top - End - #274

    Default Re: Best ways to kill a Tier 1 caster without being one

    Quote Originally Posted by Ormagoden View Post
    Yes, I agree, that's why I mentioned it earlier :P
    Mind Blank
    Quote Originally Posted by Darklord Xavez View Post
    Just coup de grace them with an axe while they're asleep/trancing/whatever. If you use, say a greataxe and have strength of 18 (i.e. the envious party fighter), that's an average damage of 33, and a DC 43 fortitude save or die to boot. Casters almost never have good fortitude saves. Works even better if you're the party rogue.
    -Xavez
    Since, you know, you'll regularly get close to a level 20 wizard while he's sleeping. He's also immune to sneak attack.

    You won't get close to a high level wizard while he's sleeping.

  5. - Top - End - #275
    Orc in the Playground
     
    OrcBarbarianGuy

    Join Date
    Sep 2008
    Location
    Slovenia
    Gender
    Male

    Default Re: Best ways to kill a Tier 1 caster without being one

    @jseah
    I am sure you can get a bunch of these in Phallic-objects-r-us in Sigil

    Also, with this, there is a target, a Wizard must hit as a sort of an preemptive strike. Which brings a bunch of problems for him. (like, say, entering AMF - a cunning enemy will know how to do it)

    In such a hit, IMHO creatures like phane and its Null time field are in order. Just change field reach to say, 100.001 feet and DC to 9000. Or over 9000

    A lvl 20 wizard does not play with lvl 20 meatshields but augmented phanes and the mentioned pillars. IMHO.
    Adventurers, by definition, aren't really sane

  6. - Top - End - #276
    Orc in the Playground
    Join Date
    Jun 2009
    Location
    Norway
    Gender
    Male

    Default Re: Best ways to kill a Tier 1 caster without being one

    Quote Originally Posted by Darklord Xavez View Post
    Just coup de grace them with an axe while they're asleep/trancing/whatever. If you use, say a greataxe and have strength of 18 (i.e. the envious party fighter), that's an average damage of 33, and a DC 43 fortitude save or die to boot. Casters almost never have good fortitude saves. Works even better if you're the party rogue.
    -Xavez
    Please tell me how you are going to get close to the caster?

  7. - Top - End - #277
    Barbarian in the Playground
     
    Darklord Xavez's Avatar

    Join Date
    Mar 2010
    Location
    Wisconsin!
    Gender
    Male

    Default Re: Best ways to kill a Tier 1 caster without being one

    Quote Originally Posted by BeholderSlayer View Post
    Since, you know, you'll regularly get close to a level 20 wizard while he's sleeping. He's also immune to sneak attack.

    You won't get close to a high level wizard while he's sleeping.
    Quote Originally Posted by Sewercop View Post
    Please tell me how you are going to get close to the caster?
    1. How is he immune to sneak attack? There is no spell that does that, and sleeping in armor makes you exhausted the next morning.

    2. Since when was this a level 20 wizard? Read the title of this thread again.

    3. He's asleep. He wouldn't think to guard himself from the other members of his party, now would he?
    -Xavez
    My name is pronounced "ZAH-vez"
    Avatar by Dashwood.
    Quote Originally Posted by Flickerdart View Post
    But you can't ride in a pack saddle unless you're an object. So better switch to Female.

  8. - Top - End - #278

    Default Re: Best ways to kill a Tier 1 caster without being one

    Quote Originally Posted by Darklord Xavez View Post
    1. How is he immune to sneak attack? There is no spell that does that, and sleeping in armor makes you exhausted the next morning.

    2. Since when was this a level 20 wizard? Read the title of this thread again.

    3. He's asleep. He wouldn't think to guard himself from the other members of his party, now would he?
    -Xavez
    1. Robes, bracers, you name it of Heavy Fortification.
    2. The entire conversation has been about high level wizards. Please remain on topic.
    3. What party? (PS - Yes, he would think of that)
    Last edited by BeholderSlayer; 2010-09-22 at 04:22 PM.

  9. - Top - End - #279
    Orc in the Playground
     
    OrcBarbarianGuy

    Join Date
    Sep 2008
    Location
    Slovenia
    Gender
    Male

    Default Re: Best ways to kill a Tier 1 caster without being one

    Hmmm. Upgrading my concept.
    Modified phane: improved range of Null time field with just silly DCs, same range AMF field and an artifact shard - if a target of a disjunction, it disables casters' abilities (like all artifacts). Forever.
    Adventurers, by definition, aren't really sane

  10. - Top - End - #280
    Orc in the Playground
    Join Date
    Jun 2009
    Location
    Norway
    Gender
    Male

    Default Re: Best ways to kill a Tier 1 caster without being one

    Quote Originally Posted by Darklord Xavez View Post
    1. How is he immune to sneak attack? There is no spell that does that, and sleeping in armor makes you exhausted the next morning.

    2. Since when was this a level 20 wizard? Read the title of this thread again.

    3. He's asleep. He wouldn't think to guard himself from the other members of his party, now would he?
    -Xavez
    1: Many ways
    2:I said caster, but the thread has mostly been agianst wizards. Have you read the thread at all??? Cause your build says otherwise.
    3:Who needs a party?

  11. - Top - End - #281

    Default Re: Best ways to kill a Tier 1 caster without being one

    Quote Originally Posted by Adamaro View Post
    Hmmm. Upgrading my concept.
    Modified phane: improved range of Null time field with just silly DCs, same range AMF field and an artifact shard - if a target of a disjunction, it disables casters' abilities (like all artifacts). Forever.
    Kindof pointless when you can Gate in one of these.

    For good measure, gate in 13 of them....or maybe 20+ ancient great wyrm force or prismatic dragons....the possibilities are endless.

  12. - Top - End - #282
    Orc in the Playground
    Join Date
    Jun 2009
    Location
    Norway
    Gender
    Male

    Default Re: Best ways to kill a Tier 1 caster without being one

    Quote Originally Posted by Adamaro View Post
    @jseah
    I am sure you can get a bunch of these in Phallic-objects-r-us in Sigil

    Also, with this, there is a target, a Wizard must hit as a sort of an preemptive strike. Which brings a bunch of problems for him. (like, say, entering AMF - a cunning enemy will know how to do it)

    In such a hit, IMHO creatures like phane and its Null time field are in order. Just change field reach to say, 100.001 feet and DC to 9000. Or over 9000

    A lvl 20 wizard does not play with lvl 20 meatshields but augmented phanes and the mentioned pillars. IMHO.
    I am curious on how you are going to change the reach and dc? Please tell me... Raw

  13. - Top - End - #283
    Halfling in the Playground
     
    Flumph

    Join Date
    Apr 2010

    Default Re: Best ways to kill a Tier 1 caster without being one

    Quote Originally Posted by BeholderSlayer View Post
    Experience points are not something that can be visualized by a character, so no, that doesn't work.
    I'm sure I can invent some other cheese that is 'visualizable' that is not also explicitly barred by the text of Genesis.

    Quote Originally Posted by BeholderSlayer View Post
    The DMG also states this:

    Therefore, the wizard can close his plane except on the singular situation that it is himself that grants access.

    This exact quote is repeated in the Manual of the Planes on page 7.
    Yes indeed planes can be locked. This is not part of the 'environment' section of either book. Genesis only permits you to modify the environment. Those features of planes are clearly and exhaustively defined in both DMG and Manual of the Planes. Feel free to go nuts with Limited Magic but you can't deny others access to the plane. That quality is part of the underlying fabric of the plane not the environment it contains.
    Quote Originally Posted by BeholderSlayer View Post
    Flowing time is explicitly outlined in the Manual of the Planes, and its uses are even specifically outlined to allow for flowing time abuse. The fact that established planes do not have the trait is irrelevant, it is an option and it may be chosen.

    The quote regarding the D&D cosmology is irrelevant, as it is focused on planes, not demiplanes.
    Demiplanes are explicitly part of the D&D cosmology. The D&D cosmology includes demiplanes (DMG p147). Flowing time is detailed in the DMG on p168 in the section on Alternative cosmologies.

    There are no flowing time planes or demiplanes in the D&D cosmology. Explicitly. As per the text of the DMG. You are free to use flowing time in your own cheesed out custom world but it does not exist in the baseline game.
    Trust The Computer, The Computer is your friend.

  14. - Top - End - #284

    Default Re: Best ways to kill a Tier 1 caster without being one

    Quote Originally Posted by crizh View Post
    I'm sure I can invent some other cheese that is 'visualizable' that is not also explicitly barred by the text of Genesis.



    Yes indeed planes can be locked. This is not part of the 'environment' section of either book. Genesis only permits you to modify the environment. Those features of planes are clearly and exhaustively defined in both DMG and Manual of the Planes. Feel free to go nuts with Limited Magic but you can't deny others access to the plane. That quality is part of the underlying fabric of the plane not the environment it contains.
    Quote Originally Posted by SRD; Genesis
    The spellcaster creates a finite plane with limited access: a demiplane.
    Come again?

    Quote Originally Posted by SRD; Genesis
    Demiplanes are explicitly part of the D&D cosmology. The D&D cosmology includes demiplanes (DMG p147). Flowing time is detailed in the DMG on p168 in the section on Alternative cosmologies.

    There are no flowing time planes or demiplanes in the D&D cosmology. Explicitly. As per the text of the DMG. You are free to use flowing time in your own cheesed out custom world but it does not exist in the baseline game.
    That would be what is known as a "house rule" and "DM fiat" and is not part of a theoretical discussion of the rules. The option is there, you may use it. The EXISTING planes may not have the trait, but this is a custom-created plane. Saying that a specific line about a specific cosmology that comes from a book about creating custom cosmologies is evidence that a trait cannot be used is a bit silly.
    Last edited by BeholderSlayer; 2010-09-22 at 05:04 PM.

  15. - Top - End - #285
    Orc in the Playground
    Join Date
    Jun 2009
    Location
    Norway
    Gender
    Male

    Default Re: Best ways to kill a Tier 1 caster without being one

    Arcane genesis can set the time traits The psionic one cant. (If i can remember right, im away from the books)

    Anyway, too lock down your plane http://www.dandwiki.com/wiki/SRD:Forbiddance

  16. - Top - End - #286

    Default Re: Best ways to kill a Tier 1 caster without being one

    Quote Originally Posted by Sewercop View Post
    Arcane genesis can set the time traits The psionic one cant. (If i can remember right, im away from the books)
    That would be correct.

    Forbiddance isn't really necessary, as Genesis explicitly states that the plane has limited access.
    Last edited by BeholderSlayer; 2010-09-22 at 05:12 PM.

  17. - Top - End - #287
    Orc in the Playground
    Join Date
    Jun 2009
    Location
    Norway
    Gender
    Male

    Default Re: Best ways to kill a Tier 1 caster without being one

    Yeah, but it seems people refuses to understand what genesis can and can not do.A simple spell from the srd that states it clear makes thing a lot easier to get through to people.

  18. - Top - End - #288
    Banned
     
    JonestheSpy's Avatar

    Join Date
    Sep 2008

    Default Re: Best ways to kill a Tier 1 caster without being one

    Quote Originally Posted by BeholderSlayer View Post
    Kindof pointless when you can Gate in one of these.

    For good measure, gate in 13 of them....or maybe 20+ ancient great wyrm force or prismatic dragons....the possibilities are endless.
    So you're 125th level now, are you?

  19. - Top - End - #289
    Ogre in the Playground
    Join Date
    Oct 2009

    Default Re: Best ways to kill a Tier 1 caster without being one

    Quote Originally Posted by BeholderSlayer View Post
    Mind Blank
    Mind blank seems to only protect you from becoming a fanatic follower however it does not protect you from becoming helpful towards the diplomancer which lets you take risks for him which in the end will somehow lead to the wizards downfall ^^

  20. - Top - End - #290
    Bugbear in the Playground
     
    ArcanistSupreme's Avatar

    Join Date
    Jan 2010
    Location
    Des Moines, Iowa
    Gender
    Male

    Default Re: Best ways to kill a Tier 1 caster without being one

    Quote Originally Posted by BeholderSlayer View Post
    Kindof pointless when you can Gate in one of these.

    For good measure, gate in 13 of them....or maybe 20+ ancient great wyrm force or prismatic dragons....the possibilities are endless.
    Because there is no such thing as overkill.
    Awesome avatar by starwoof

  21. - Top - End - #291
    Dwarf in the Playground
    Join Date
    Aug 2010
    Location
    Beneath date registered
    Gender
    Male

    Default Re: Best ways to kill a Tier 1 caster without being one

    Quote Originally Posted by BeholderSlayer View Post
    Mind Blank

    Mind Blank makes you immune to fanaticism. It does not make you immune to someone talking you into something.

  22. - Top - End - #292
    Halfling in the Playground
     
    Flumph

    Join Date
    Apr 2010

    Default Re: Best ways to kill a Tier 1 caster without being one

    Quote Originally Posted by BeholderSlayer View Post
    Genesis explicitly states that the plane has limited access.
    Yes, a Demiplane has limited access. That's part of the very definition of demiplane. The key word here is limited. Manual of the Planes explains that this means that demiplanes connect to one other plane via a portal on that plane at the point that the two planes are coterminous. Even people using Plane Shift must do so at the point where the two planes are coterminous.

    The portal is often keyed. Time of the year, phase of the moon, command word, etc etc. These restrictions apply only to the portal. If you are at the portal and have access to Plane Shift there is no barrier to entry.

    Genesis does not specify that you are permitted to define the parameters of the portal or portals connecting your demiplane to the rest of the Great Wheel but it is not unreasonable to allow this.

    Quote Originally Posted by BeholderSlayer View Post
    That would be what is known as a "house rule" and "DM fiat" and is not part of a theoretical discussion of the rules. The option is there, you may use it. The EXISTING planes may not have the trait, but this is a custom-created plane. Saying that a specific line about a specific cosmology that comes from a book about creating custom cosmologies is evidence that a trait cannot be used is a bit silly.
    Yes, you are proposing a house rule.

    All planes within the Great Wheel have normal time. Endof.

    In the shift to 3.5 flowing time was moved out of the main body of planar environmental traits, where it is in the Manual of the Planes, and into the later section for building alternate cosmologies. The traits described there are not available to planes in the Great Wheel. It's not very complicated. A whole bunch of cheese-mongers exploited flowing time in 3.0 so it was removed from the Great Wheel in 3.5. It's still there if you don't mind a bit of Gouda but it is still a 'house' option.

    It's only available by DM fiat and is therefore thoroughly under DM control.
    Last edited by crizh; 2010-09-22 at 07:04 PM.
    Trust The Computer, The Computer is your friend.

  23. - Top - End - #293
    Bugbear in the Playground
     
    ArcanistSupreme's Avatar

    Join Date
    Jan 2010
    Location
    Des Moines, Iowa
    Gender
    Male

    Default Re: Best ways to kill a Tier 1 caster without being one

    Quote Originally Posted by crizh View Post
    All planes within the Great Wheel have normal time. Endof.
    One key point that I think is being missed here: All existing planes have normal time. There is nothing that says that they must have normal time, simply that they have normal time. While this could seem that it's a case of "well the rules don't say," it's actually a case of what is specifically outlined in the genesis spell. The spell says that you decide the traits of your shiny new demiplane. Time flow is a trait. Therefore, you decide time flow, even if other existing planes don't have a weird time flow.

    Just because all of the other houses in the neighborhood are brown doesn't mean that you can't paint yours blue.

    Plus, does this mean that plane in Eberron that is the reason that the Planar Shepherd is so broken (can't remember the name at the moment) is a lie?
    Awesome avatar by starwoof

  24. - Top - End - #294
    Ogre in the Playground
     
    NecromancerGirl

    Join Date
    Jul 2009
    Location
    Michigan
    Gender
    Male

    Default Re: Best ways to kill a Tier 1 caster without being one

    Quote Originally Posted by Jolly View Post
    Mind Blank makes you immune to fanaticism. It does not make you immune to someone talking you into something.
    "Look you'll only be dead for like 10 minutes and you'll feel like you've rested for eight hours. Thats another 7 hours in which you can do things. Its total win."

    On a slightly more or less serious not
    For Celerity+foresight+contigency
    Belt of battle or levels of factotum.
    Use two extra standard actions to ready two actions.
    One is to interrupt celerity with a maximized force orb.
    One is to interrupt contingency with Dimensional Anchor or what ever the anti 'port spell of choice is.

  25. - Top - End - #295
    Troll in the Playground
     
    Flumph

    Join Date
    Oct 2006
    Location
    Meridianville AL
    Gender
    Male

    Default Re: Best ways to kill a Tier 1 caster without being one

    Quote Originally Posted by JonestheSpy View Post
    Technically, that is correct, as everything in DnD is dependent on the whim of the DM - red dragons can breathe popcorn and dwarves can fart prismatic spheres if the DM wants for their personal campaign.

    However, there are the Core Rules/SRD that are the foundation that everything else is built upon and are regarded as dogma when having discussions about the game. All the rest is even-more-optional, and as I said, my personal opinion is that allowing blatantly overpowered stuff like Celerity is just asking for gross game imbalance.

    Just because WotC published it doesn't mean it's a good idea.
    True, consider Gate, Planar Binding, Polymorph, Shapechange, Time Stop, Astral Projection, ...

    And for the other characters there's always RaW Diplomacy.

    D&D 3.x is BROKEN. This starts in core and gets (very very slightly) worse with splats. The way you make it work is to play with people who either don't notice that it's broken or who are willing to ignore it and not touch the broken parts.

    (Diplomacy is actually one of the most annoying broken parts to me, because a perfectly legitimate character concept is the social bard, and he will break the game BY ACCIDENT, the concept can't really be used without breaking the game because those rules are so broken so people not noticing is no defense if someone chooses to play a bard that is serious about diplomacy.)

  26. - Top - End - #296
    Halfling in the Playground
     
    Beholder

    Join Date
    May 2007

    smile Re: Best ways to kill a Tier 1 caster without being one

    Could you create a safe haven, a large self-sufficient demiplane with "dead magic" and a single permanent entry portal with limited access ( stop undead/abberation armies and such entering). Then just ignore the silly mages, they can enter if they like but are little more than commoners within and would have to behave or have their butts kicked by tier 5's.

    Killing them:
    Assuming they have multiple clones hidden in several closed and hidden demi-planes and use astral projection from a closed demi-plane where their real bodies are turtles and are in suspended animation. Also they are super intelligent and would work out all the possible tricks to get them and take counter-measures using contingent spell.

    Use alter reality with metaconcert to transport all his clones and his original body which is in suspended animation ( no save ?) into the "safe haven". Drop him in an arena full of angry housecats and laugh.
    Last edited by Kirgoth; 2010-09-22 at 09:09 PM.

  27. - Top - End - #297

    Default Re: Best ways to kill a Tier 1 caster without being one

    Quote Originally Posted by JonestheSpy View Post
    So you're 125th level now, are you?
    A 20th level spellcaster can obtain a CL of 125 fairly easily. A Wizard 5/Red Wizard 10/ScM 4/Spellthief 1 can at least obtain a CL of 277. The CL record for a 20th level character is higher than 38,000. That's high enough to travel >Mach 400 on a Phantom Steed with Reserves of Strength.

    Oh and dare I mention, the same character has >250 9th level spells memorized as 20th level spells, or suitably metamagic'd spells (Maximized Empowered Time Stop, etc.), and 24 hour Shapechange with one casting, and Gate with no XP cost.

    Quote Originally Posted by crizh View Post
    Yes, a Demiplane has limited access. That's part of the very definition of demiplane. The key word here is limited. Manual of the Planes explains that this means that demiplanes connect to one other plane via a portal on that plane at the point that the two planes are coterminous. Even people using Plane Shift must do so at the point where the two planes are coterminous.

    The portal is often keyed. Time of the year, phase of the moon, command word, etc etc. These restrictions apply only to the portal. If you are at the portal and have access to Plane Shift there is no barrier to entry.
    It need not be keyed to a portal, it can be keyed to a situation.

    Quote Originally Posted by crizh View Post
    Genesis does not specify that you are permitted to define the parameters of the portal or portals connecting your demiplane to the rest of the Great Wheel but it is not unreasonable to allow this.
    I'm glad we agree, so the key is made to be the situation that wizard grants access. Impenetrable.

    Quote Originally Posted by crizh View Post
    Yes, you are proposing a house rule.

    All planes within the Great Wheel have normal time. Endof.

    In the shift to 3.5 flowing time was moved out of the main body of planar environmental traits, where it is in the Manual of the Planes, and into the later section for building alternate cosmologies. The traits described there are not available to planes in the Great Wheel. It's not very complicated. A whole bunch of cheese-mongers exploited flowing time in 3.0 so it was removed from the Great Wheel in 3.5. It's still there if you don't mind a bit of Gouda but it is still a 'house' option.

    It's only available by DM fiat and is therefore thoroughly under DM control.
    When having a theoretical discussion, all options are open. DM fiat is a variable and thus not relevant. You must have a common ground for discussion, thus all options must be open if they are printed.
    Last edited by BeholderSlayer; 2010-09-22 at 10:01 PM.

  28. - Top - End - #298
    Bugbear in the Playground
     
    ArcanistSupreme's Avatar

    Join Date
    Jan 2010
    Location
    Des Moines, Iowa
    Gender
    Male

    Default Re: Best ways to kill a Tier 1 caster without being one

    Quote Originally Posted by BeholderSlayer View Post
    A 20th level spellcaster can obtain a CL of 125 fairly easily. A Wizard 5/Red Wizard 10/ScM 4/Spellthief 1 can at least obtain a CL of 277. The CL record for a 20th level character is higher than 38,000. That's high enough to travel >Mach 400 on a Phantom Steed with Reserves of Strength.

    Oh and dare I mention, the same character has >250 9th level spells memorized as 20th level spells, or suitably metamagic'd spells (Maximized Empowered Time Stop, etc.), and 24 hour Shapechange with one casting, and Gate with no XP cost.
    Now I'm curious. Do you have a link?
    Awesome avatar by starwoof

  29. - Top - End - #299

    Default Re: Best ways to kill a Tier 1 caster without being one

    Quote Originally Posted by ArcanistSupreme View Post
    Now I'm curious. Do you have a link?
    Ah, I made a minor mistake. The record is actually 37,803. My brain switched the 7 and the 8.

    I think that number could actually be higher using some circle magic and node spellcasting.

    I don't have a link to the 277 CL with 250+ level 9 spells as level 20s, but that's because it involves a lot of process. It's mostly in my head, I worked out the numbers across many posts. I can't claim most of the ideas as my own, I mostly worked out the math with help from others for concepts.
    Last edited by BeholderSlayer; 2010-09-22 at 10:57 PM.

  30. - Top - End - #300
    Banned
     
    JonestheSpy's Avatar

    Join Date
    Sep 2008

    Default Re: Best ways to kill a Tier 1 caster without being one

    Quote Originally Posted by BeholderSlayer View Post
    A 20th level spellcaster can obtain a CL of 125 fairly easily. A Wizard 5/Red Wizard 10/ScM 4/Spellthief 1 can at least obtain a CL of 277. The CL record for a 20th level character is higher than 38,000. That's high enough to travel >Mach 400 on a Phantom Steed with Reserves of Strength.

    Oh and dare I mention, the same character has >250 9th level spells memorized as 20th level spells, or suitably metamagic'd spells (Maximized Empowered Time Stop, etc.), and 24 hour Shapechange with one casting, and Gate with no XP cost.
    Umm, yeah. Right. You just have fun with that.

    When having a theoretical discussion, all options are open. DM fiat is a variable and thus not relevant. You must have a common ground for discussion, thus all options must be open if they are printed.
    You seem to be laboring under the gross misapprehension that "printed"="common ground". Even so, I seriously doubt you'd find common ground with many players in regards to having the caster described in your first paragraph, even if they did play with every splatbook ever published.


    Quote Originally Posted by Doug Lampert View Post

    D&D 3.x is BROKEN. This starts in core and gets (very very slightly) worse with splats.
    Yeah, I hear that line a lot, and yet if you look at all the ridiculous uberbuilds in this very thread, they almost all involve some kind of non-core cheese, usually quite a lot of it. Yes, there's overpowered stuff in Core, but not it's really not all that much, and most of it easily fixable with a tweak or two. That's nothing compared to wizards with insane numbers of contingencies crafted or clerics with Persist spell and a bagful of nightsticks.
    Last edited by JonestheSpy; 2010-09-22 at 11:00 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •