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  1. - Top - End - #61
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    Default Re: Deathwatch - Space Hulk(IC)

    Caleb silently moves to within a meter of the door, his Bolter in his right hand and set for full-auto. With his left, he carefully adjusts the knobs and activates the beacons on his Auspex, looking for the slightest sign of something out of the ordinary...

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    C'mon, high rolls...

    Awareness (50 Perception + 20 Auspex): (1d100)[38]

    Tech-Use to scan for Radiation/Bio Signs/Toxins/etc (60 Int): (1d100)[26]

  2. - Top - End - #62
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    Default Re: Deathwatch - Space Hulk(IC)

    Magni nods as he steps to one side of the door, making sure to leave himself a way to fire around Arkio once the door opens, should it be necessary. He holds his bolter one handed, his other hand hovering over the activation rune for the door, waiting for Scipio's order.

    "If there is good atmosphere on the other side, it would be best to all move in as soon as the door is open, and shut it behind us if the room appears clear. I would hate to see us let all the air out should there be survivors in there."

  3. - Top - End - #63
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    Default Re: Deathwatch - Space Hulk(IC)

    Sven
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    Whether it is the Warp remaining a mystery to you or whether some force is making it difficult for you to read it's ebbs and flows, you cannot accurately read the area around you for disturbances in the Warp.


    Caleb
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    Unfortunately the density of the bulkhead blocks your Auspex from penetrating into the room to scan for things and the display returns an empty space where the Medicae Facility should be. It seems you will be going in blind...

  4. - Top - End - #64
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    Default Re: Deathwatch - Space Hulk(IC)

    Shaking his head, Caleb pockets his Auspex once more and adopts a ready double-grip on his Bolter. "Bulkhead's just too think here, it can't be penetrated. There could be a whole horde of creatures just on the other side; recommend extreme caution." Caleb takes a couple steps back, finding a piece of cover and half leaning out of it, the barrel of his rifle not wavering from the door ahead...

  5. - Top - End - #65
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    Default Re: Deathwatch - Space Hulk(IC)

    Scipio nodded his helm and leveled his bolter at the portal before him, sighting down the barrel. "Brother Arkio," he says over the vox. "Lead the way."
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  6. - Top - End - #66
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    Default Re: Deathwatch - Space Hulk(IC)

    Nodding to Magni to activate the door rune, Arkio acknowledges the order. "Acknowledged. Going in." As soon as the door opens, he thunders into the room, searching for enemies.

    OOC:
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    Awareness: 43 +20 = 63
    (1d100)[58]

    If there's anything bug-like and alive inside, Arkio will Charge it.
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  7. - Top - End - #67
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    Default Re: Deathwatch - Space Hulk(IC)

    Magni punches the activation rune and sweeps into the room behind Arkio, stepping to the side to get a clear lane of fire. Bolter held in both hands, he sweeps for targets, ready to open fire should anything hostile be in the room.


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    Awareness(sight): (1d100)[73] vs. 68 (48 base, +10 h. senses, +10 auto-senses)

    Awareness(hearing): (1d100)[33] vs. 68 (48 base, +10 h. senses, +10 auto-senses)

    Anything obviously hostile (a tyranid, an ork, whatever we might run into ) and Magni will fire a shot at it (so long as I don't risk hitting Arkio)


  8. - Top - End - #68
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    Default Re: Deathwatch - Space Hulk(IC)

    Opening the bulkhead causes a sucking scream as the pressurised Medicae Facility begins to rapidly lose pressure. The backup systems quickly react and seal a bulkhead further down the corridor you just came from and the screaming slowly dies.

    Long before this though, as soon as the bulkhead opens, you can see dozens of hibernating Hormagaunts, nestled in what look like nests of bone and scraps; in the middle of the ruined Medicae Facility. As the door opens they awake, but not before Arkio, Magni and Scipio have a chance to strike.

    (Since they are the first into the room, Arkio, Magni and Scipio get a Surprise Round on the Hormagaunts. Everyone else roll Initiative. Hormagaunt's Initiative is (1d10+5)[7]. They are a Mag 20 Horde.)

    Hormagaunts aside, the Medicae Facility is in ruins and the walls are awash with dried blood. Bio-beds and medical equipment lie strewn and broken everywhere and the surgical lamps dotted around are dull and occasionally flicker under the power of the backup systems. The walls are also heavily scratched and pocket-marked from what you guess is gunfire and scything talons.
    Last edited by The Commander; 2010-10-24 at 11:42 PM.

  9. - Top - End - #69
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    Default Re: Deathwatch - Space Hulk(IC)

    Seeing the foul xenos infesting the room, Arkio snaps into action. Bounding across the room, he crashes into the nearest of them, swinging viciously. "By the Blood! Tyranids!"

    OOC:
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    Initiative for when it's relevant:
    (1d10+6)[9]

    Charge and attack, unless the med bay is ginormous, I'm assuming he's in range.
    WS: 58 +10
    (1d100)[8]
    6 DoS = 4 hits of chainsword splattering action.
    Last edited by Executus; 2010-10-24 at 11:53 PM.
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    Active Characters:
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    GM'ing Deathwatch:
    It's the Fi-nal Sanction!

  10. - Top - End - #70
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    Default Re: Deathwatch - Space Hulk(IC)

    Arching an eyebrow at the sight, Caleb clicks on the helmet's internal comlink, "Sir, having observed the state of the Medical Bay, I am prepared to make an educated guess as to what led to this ship's current state." Caleb doesn't wait for a reply; very few outsiders get Dark Angel humor.

    Initiative = (1d10+4)[12]

  11. - Top - End - #71
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    Default Re: Deathwatch - Space Hulk(IC)

    (Remember they're Surprised, so you gain a +30 to WS. You actually got 9 DoS and therefore got 5 hits of gory Chainsword action)

    Arkio charges into the room almost gleeful that he has a chance to lay waste to the Emperor's enemies. This glee manifests itself in the immense carnage wrought by him as his Chainsword chews through dozens of the Hormagaunts, sending Tyranid gore everywhere.

    (5 Mag Damage = 15 Mag left)

  12. - Top - End - #72
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    Default Re: Deathwatch - Space Hulk(IC)

    "Let's see how these special rounds work out," Magni mutters as he flicks a switch on his bolter, loading and firing a burst of Metal Storm rounds into the gaunt horde.


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    Initiative: (1d10+5)[12]

    Full-auto burst: (1d100)[62] vs. 107 (47 base, +10 short range, +30 surprise, +20 full-auto, I can only miss on a 90+ I believe)

    I don't have my book on me (posting from the school labs), so I can't remember exactly how the metal storm rounds will work out for magnitude damage to a horde.

    That's 4 hits (damn you low auto-fire amount!), +1 for X damage type, and can't remember how much of a blast the weapon is without my book.

    EDIT the third: Also, do I suffer a penalty for trying to fire around Arkio? I'd prefer not to put airburst rounds up his backside.
    Last edited by Rizhail; 2010-10-25 at 09:33 AM.

  13. - Top - End - #73
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    Default Re: Deathwatch - Space Hulk(IC)

    Scipio says nothing as his brothers charge into the room, Arkio in the midst of combat in a fraction of a second, long before even the quick-limbed hormagaunts have a chance to respond. In a flash he is inside the doorframe, standing proudly next to Brother Magni. He switches the bolter's fire selector to Metal Storm Rounds and squeezes the trigger, sweeping a full auto burst into the stunned crowd of xenos beasts.

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    Initiative: (1d10+4)[9]

    Full-auto burst: (1d100)[59] vs. 112 (52 base, +10 short range, +30 surprise, +20 full-auto)

    So 5 degrees of success (Bolter only allows 4), and Blast (2).

    4 x 2 + 1 = 9
    Last edited by Harkonne; 2010-10-25 at 04:47 PM.
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  14. - Top - End - #74
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    Default Re: Deathwatch - Space Hulk(IC)

    (Shooting into Melee gives a -20 BS Penalty, however there's enough 'Nids, at least on Magni's Turn, to shoot around Arkio and that means that Scipio can neatly finish off the rest of them, even with the -20 BS Penalty)

    Brother Arkio's glorious charge is backed up from the Holy cleansing fire from Brother Magni and Brother Scipio's Metal Storm rounds, which send deadly frag roaring into the spiny bodies of the awakening Hormagaunts. Tyranid appendages fly off in all directions and the Hormagaunts let out a shrill scream as they expire.

    By the time the rest of the squad enters the Medicae Facility, the Hormagaunt threat has been neutralised.

  15. - Top - End - #75
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    Default Re: Deathwatch - Space Hulk(IC)

    Caleb moves in with a practiced ease, checking the room's corners and lines of sight in an instant and falling in behind the squad. After a long heartbeat, he breathes into his microphone, "Rear clear."

    Glancing at his companions and visually checking them for injuries, the Apothecary contents himself that the marines are undamaged and retrieves his Auspex to do a quick scan of the room.

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    Awareness (50 Perception + 20 Auspex) = (1d100)[78]

    Tech Use (60 Int) = (1d100)[60]


    Reporting his findings to the team, Caleb then retrieves his CombiTool and the Servo Skull and sets to work while the rest of the team plans the next move...

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    Tech Use (60 Int + 10 Combi) = (1d100)[17]

  16. - Top - End - #76
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    Default Re: Deathwatch - Space Hulk(IC)

    Sven followed the others into the Medicae Bay. "Could have left some for me lads," he said with a chuckle. "The next bulkhead down sealed behind us. We are clear for the moment."
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  17. - Top - End - #77
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    Default Re: Deathwatch - Space Hulk(IC)

    Flicking his chainsword to remove the viscera, Arkio glares back at the team entering from the hallway. Indicating some light scratches on shoulder pads from flying shrapnel. "Try to be more careful with your bolter fire. Possibly you need to check your target profiles to recognize the difference between Astartes and xenos?"

    Smirking inside his helm, the Blood Angel turns back to the room and looks for any signs of surviving gaunts, stomping the heads of any that continue to twitch.
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    Active Characters:
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    GM'ing Deathwatch:
    It's the Fi-nal Sanction!

  18. - Top - End - #78
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    Default Re: Deathwatch - Space Hulk(IC)

    Chuckling as he begins to scan the room with his eyes, Magni says, "Get stuck in with a tyranid warrior, Arkio, and between all the yelling and slashing, I doubt any of us will be able to tell the two apart."

    Magni cautiously removes his helmet, and falls silent as he focuses his senses on the room around them, hoping to pick up anything that stands out amid the remains of the various combatants.

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    Dropping into solo mode to take advantage of Wolf Senses.

    Attempting to use all three of my good senses to see if anything obviously out of place (a trail of blood, odd smells that don't fit with a med ward or where a fire fight took place), though I'll admit I'm not expecting to find too much.

    Awareness (sight): (1d100)[44] vs. 58 (48 base, +10 heightened senses)

    Awareness (hearing): (1d100)[78] vs. 58 (48 base, +10 heightened senses)

    Awareness (smell): (1d100)[87] vs. 58 (48 base, +10 heightened senses)

    I'll post re-rolls in the OOC thread should I need to use 'em.


    ((OOC: The above assumes that the sealed bulkhead behind us left enough of an atmosphere to breathe in; if not, Magni keeps his helmet on, remains in squad mode, and relies on his auto-senses to look around.))

    After scanning the room for moment, Magni briefly speaks. "Caleb, I would suggest taking a close look at the little xenos once you have a moment. It would be nice to know if they are venomous or capable of surviving a vacuum; anything that can alter our tactics further in."
    Last edited by Rizhail; 2010-10-26 at 04:52 PM.

  19. - Top - End - #79
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    Default Re: Deathwatch - Space Hulk(IC)

    You are aware of no more active threats in the Facility as it stands. Although, shrouded in an almost unnatural darkness across to one side of the Facility is another bulkhead, which, when consulting your ship's schematics, you realise leads to the Cryo-Chambers. The bulkhead looks unpowered and it's manual release control box looks more complicated than the normal bulkhead ones.

    Caleb's Auspex returns a wash of bio-matter throughout the Facility, although nothing alive. There is a small amount of radiation, but this is likely due to the damaged medical equipment in the Facility and presents no threat to men such as you.

    Caleb also succeeds in fixing the Servo-Skull and it whirs to life in his hands before leaving his hands and hovering just in front of him. It remains motionless for a moment, although you are aware of some kind of binary chatter taking place. It then scans each of you in turn, then the Facility, before displaying the following message in your helmets (except for Brother Magni, who has removed his helmet):

    +++ Bio-Scan Confirmed. Deathwatch Astartes. Command Clearance Granted +++
    +++ Error - Unable to connect to Tech-Priest Enclave or Central Systems +++
    +++ Warning - Severe ship damage, report damage to nearest available Tech-Priest and await further instructions +++
    +++ Warning - Xeno Infestation present, Deathwatch Astartes Command Clearance accepted, access to the armory granted +++
    +++ Designation - Servo-Skull M-182B6 +++
    +++ Function - Maintenance Servo-Skull +++
    +++ Inventory - Intergrated Vox, Cogitator and Combi-Tool +++
    +++ Awaiting Command +++


    (Caleb may perform a Very Hard (-30) Medicae Test to determine whether these Tyranids are Toxic and/or can breathe in vacuum. Bear in mind that this is the case for, as far as you know, these Tyranids only)
    Last edited by The Commander; 2010-10-27 at 02:02 AM.

  20. - Top - End - #80
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    Default Re: Deathwatch - Space Hulk(IC)

    Caleb allows himself the briefest of smirks inside his helmet before refocusing on the job at hand. Eyes flying over the scrolling text, Marine Lionus keys open his Vox channel and speaks to the repaired servitor. "Servo-Skull M-182B6, display a ship map with overlay of all known internal structural damage to cooridors and passageways. Then highlight best possible route to the Armory, Power Core, and Torpedo Bays." Thinking for another few moments, Caleb asks, "M-182B6, do you have access to any ship systems? Door controls, automated defenses, thrusters, cameras, anything?"

  21. - Top - End - #81
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    Default Re: Deathwatch - Space Hulk(IC)

    Sven removed his helmet and stowed it on his harness. It felt good to have the stifling thing off, even if the air stank with xenos ichor. Catching sight of the bulkhead shrouded in shadow he moved toward it and reached out with his wyrd sight.

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    Sven drops out of squad mode and uses his Psyniscience (Not that it has done him much good thus far ).
    Psyniscience, need a 56 or less: (1d100)[56]
    Re-roll for Wolf Senses if needed: (1d100)[69]
    Last edited by Ceridan; 2010-10-27 at 12:09 AM.
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  22. - Top - End - #82
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    Default Re: Deathwatch - Space Hulk(IC)

    The Servo-Skull hovers in the air for a moment before the following text appears on your helmet's display:

    +++ Unable to comply - Exact internal damages cannot be verified without contacting Central Systems +++
    +++ Unable to comply - Projector unit not included in inventory +++
    +++ Most expedient route to Armory, Genatorium and Torpedo Bay plotted from this location. Be aware there way be unforeseen obstructions. Course alterations will be relayed as soon as possible +++
    +++ M-182B6's primary function is the repair and maintenence of ship systems and to record maintainence logs. Servo-Skull access to ship granted through maintenence ducts and Cogitator Enclaves +++
    +++ M-182B6's primary function may be overwritten by Deathwatch Astartes at Tech-Priest Enclave +++
    +++ Awaiting Command +++


    Sven reaches out into the warp, but feels no psychic presense beyond the bulkhead.

  23. - Top - End - #83
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    Default Re: Deathwatch - Space Hulk(IC)

    "Relay last recorded logs before deactivation. Then calculate fastest route to the closest Central Systems data hub or access point starting from the Genatorium. Also, what was the last inventory count on active torpedoes in the torpedo bays?" As the ServoSkull processes the request, Caleb sets down near the dearly deceased Xenos abominations to see what their corpses can tell him.

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    Medicae (Int 60 - 30 Difficulty (+ 10 Helmet?)) = (1d100)[95]

    Also, I got dibs on the Skull pet .

  24. - Top - End - #84
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    Default Re: Deathwatch - Space Hulk(IC)

    +++ Accessing... Please Wait... +++
    +++ M-182B6 instructed to log damage and maintenance on elevator systems throughout the ship on date 009813.M41 at approximately 15:36 ship standard time +++
    +++ Report is as follows +++

    +++ Warning - Battlestations are in effect, hostiles are aboard +++
    +++ Severe damage to power flow and motorised lift functions, elevators deemed insafe and off-limits pending repairs - 15:48 +++
    +++ Maintenance begun on elevator 3C - 15:52 +++
    +++ Maintenance progress - Power restored to elevator 3C, motor repairs pending Tech-Priest intervention - 16:57 +++
    +++ Error - Central Systems offline. Attempting to contact Tech-Priest Enclave - 18:20 +++
    +++ Error - Tech-Priest Enclave silent - 18:21 +++
    +++ Deactivation Sequence Commencing +++

    +++ Course Plotted +++
    +++ Error - M-182B6 does not have weapons inventory clearance +++


    Unfortunately the alien matter is a complete mystery to you and your tools.

  25. - Top - End - #85
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    Default Re: Deathwatch - Space Hulk(IC)

    Stomping a final tyranid into paste, Arkio moves back to the group. "We can't stay here for long, or the foul xenos will surround us. If going to the Central System will get us access to the internal sensors, we should go there. Then we can find their nest and strike at their heart!"
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    Active Characters:
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  26. - Top - End - #86
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    Default Re: Deathwatch - Space Hulk(IC)

    Securing his helmet to his harness, Magni turns to Scipio. "Point the way, Scipio. And here's hoping we can keep moving through atmosphere; I hate wearing this bucket."


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    Ammo tracker (forgot to do this earlier): Metal storm mag one, 24 rounds left. All others full.

    Awareness tests as point man, once we pick a route. Assuming without helmet, though if we end up leaving atmo again, ignore hearing and smell and add +10 to sight. I'll post re-rolls for failed checks in the OOC if needed.

    Awareness (sight): (1d100)[43] vs. 58

    Awareness (hearing): (1d100)[28] vs. 58

    Awareness (smell): (1d100)[10] vs. 58


  27. - Top - End - #87
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    Default Re: Deathwatch - Space Hulk(IC)

    Scipio watched silently as Brother Caleb tended to the servo-skull, reading the data as it flashed across his visor. He thanked the Emperor's benevolence for the find, but he knew it could only help them so much. Looking back at Wolves of Fenris as they removed their helmets he quietly repressed a gentle rebuke, knowing that the sons of Russ preferred to fight in such a manner, even claiming to better sense their world without the aid of the advanced armor spirits. Scipio wasn't convinced, but the two brothers had proven themselves thus far, so he had no reason to reprove them.

    "Genatorium first, the engines are still of primary concern," the Ultramarine finally said. "Brother Magni, you will take point, keep those wolf-sense sharp. Brother Caleb, you will provide directions. Brother Akio, as before I want you watching our rear."

    He switched his vox over to Brother Sven, knowing that even without his helmet only the librarian should hear him, "What does your witch-eye see, Brother? I have heard tell of the dangers of the Hive Mind, I trust you will alert me to any such dangers?"
    Last edited by Harkonne; 2010-10-28 at 03:56 PM.
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  28. - Top - End - #88
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    Default Re: Deathwatch - Space Hulk(IC)

    Caleb relays an order to the Servo Skull to plot fastest course to the Generatorium, avoiding both known damage and any power lifts which are almost certainly inactive by now. He then falls in place in the line, bolter ever ready...

  29. - Top - End - #89
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    Default Re: Deathwatch - Space Hulk(IC)

    "Aye brother," Sven sub vocalized into his micro-bead in response to Scipio's question. "So far I've sensed none of the tale tell signs of the shadow these beasts cast into the warp. It's rather odd, perhaps there are few if any of the larger warrior forms on board, but more likely, they are in some form of hibernation."
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  30. - Top - End - #90
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    Default Re: Deathwatch - Space Hulk(IC)

    "Very well," Scipio voxes back to Sven.

    Looking up he watches as Caleb finishes tinkering with the servo skull, plotting in way they all hoped would be the best path, before falling into line, ready as they all were. Nodding to the Dark Angel the Ultramarine switches his vox to the squad.

    "Onward, brothers."
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