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    Default [Nexus] Inside 24

    Current events:
    -The Evolution Electronics and Power corporation recently took the name Evolution Industries and took over the role of the Empire's main military supplier.
    -A skirmish between the Imperial Navy and AMEN has left the docks with quite a bit of fire damage, though they are largely functional.

    Rules and locations in the spoiler. Please Spoiler any fan service written in this thread. Thank you.
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    All standard forum rules apply here, as do the godmodding rules generally agreed upon on this sub-forum.

    Locations
    PM Darkcomet to have a new location placed in this registry.

    A note on the 'Zones'.

    The Blue Zone is the area of the greatest Imperial presence, housing the Imperial Army and ISF HQs and boasting the greatest concentration of Imperial influence. Physically, it's located in the center of the city.

    The Yellow Zone has some Imperial influence, but it's not as significant, so crime rates there are higher than in the Blue Zone. The Yellow Zone is physically located at the outskirts of the city, with the justification of having to keep an eye on what's coming in and out of the city, and thus the main concentrations of Imperial influence in the Yellow Zone are at the docks and city gates.

    The Null Zone is around midway between Yellow and Blue, and lacks much Imperial influence. Despite this, it's largely a quiet environment.

    Perhaps it is because the Red Zone, a blemish on the otherwise neatly-organized Zones, is essentially a fancy term for the crime infested slums? Who knows! The Red Zone is essentially just the slums, independent of the neat physical arrangement of the others, though DC imagines it's around Null/Yellow, physically, since it wouldn't make all that much sense for the Red Zone to be right on top of ISF HQ of all things. This is where you go if you're trying to escape the prying eyes of the Empire in Inside.
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    Imperial Bases
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    Acro-Imperial Army HQ (Blue Zone)
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    The Imperial Army HQ itself is a massive dome-like structure in the center of the city. The building itself is fairly standard at ground level, but going up from there is when you reach the dome. The dome is the focus of the visible structure, and is capable of housing one of the Empire's oh-so-loved airships.

    The main building itself also has underground portions, as it's not like the rest could contain everything a building of this purpose needs.

    This building, however, has concrete walls surrounding it at a sizable distance in a square shape, with gates in the center of each segment. The walls have rapid-fire laser turrets mounted at corners and on each side of each gate. Interlopers beware!


    ISF HQ (Blue Zone)
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    Acro-Imperial Civil Government Complex (Blue Zone)
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    The main center of the Empire's central government is an odd complex composed of five main structures.

    The more notable four are a group of futuristic, utopian-looking towers arranged in the shape of a Y, with the tower taking the position of the center joint being significantly taller than the outer three towers, by about 40% of the other towers' height. This is harder to make out than it seems, however, due to the odd nature of the fifth 'structure'.

    This one is actually surrounding the lower two-thirds of the outer three towers, with all four appearing to be coming out of it from the outside. It resembles an odd set of walls, following along the Y-arrangement of the towers. These 'walls' are in the shape of a highly irregular hexagon. The top side, with the two points of the top of the Y within, is fairly long, with two shorter segments heading downward at an obtuse angle from them. These are very short, and two more long wall segments soon move downward and inwards, speaking from a bird's-eye view, ending a bit after the edge of the bottom tower in the Y-arrangement. A final long segment links these two ends.

    However, the 'walls' are not merely walls, but actually enclose the area around the towers, with their own roof. The four towers seemingly erupt out of the top of this structure, while they do actually have the rest of them beneath it. The wall-like structure is built around the towers, linking to them at certain points. The structure is not merely that shape described previously with a flat roof, however-the walls reach to a certain point, then slant upwards and inwards, again from a bird's-eye view. The upward slant stops at the edges of the outer three towers, and from there now forms a flat area, this flatness marred only by the towers.

    There are three main entrances to the odd complex, each at the center and bottom of one of the longer wall segments. These are oversized sliding doors, essentially. Each is a long, dull metal slab in appearance. When the entrance is open, these are drawn upward into the wall-structure, and when closed, they drop back down like blast doors.

    The complex is guarded by normal military and ISF elements alike, landspeeders patrolling the ground outside with the silent gunships patrolling the skies above. The main soldiers guarding the area are ISF troopers, as they are more specialized for urban warfare. Several rapid-fire pulse laser turrets (laser chaingun turrets, essentially) are mounted on the slanted portions of the outer structure, with a single heavy turbolaser turret mounted at the upper central area of each slanted area of the longer sides.

    There are two enclosed bridge-like structures linking each of the three outer towers to the main building. The lower one is within the wall-esque structure, and the upper one is visible from the outside, linking the upper areas of the outer towers with the main, central one. To avoid confusion, there are two of these per outer tower, putting the total count at six.


    Imperial Docks (Yellow Zone)
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    These rather typical drydocks hold the Imperial naval fleet. Due to its relative lack of size, the Imperial Navy falls under the Imperial Army's authority.



    Evolution Industries Headquarters + Factories (Player: Darkcomet, Blue Zone)
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    The headquarters of the company known as Evolution Electronics and Power is a fairly standard-looking modern-day tower in appearance, not quite reaching the level of skyscraper.

    The company owns a large factory nearby, used in production of its MACE units, and potentially other products, should it be desired.

    The company also possesses a number of other factories around the city, used for production of weaponry and other military materiel.

    Retail outlets for Evolution's products are scattered around the city.


    Trader's Trove (Player: EleventhHour, Null Zone)
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    A large, crashed starship lies in what was once a park, now ruined by its crash.

    The ship is very strange to most, resembling Gothic architecture, particularly cathedrals, in appearance, while at the same time being a spacefaring craft. Or, rather, a former spacefaring craft.

    The ship remains in use, however. The owner is a Rogue Trader, and is currently using the ship as a shop.


    Erin's Emporium (Player: The Bushranger, Yellow Zone)
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    Construction Gnomes have been hard at work renovating a small store along one of the various merchantile roads. Well, it was small. Now it's bigger on the inside.

    And filled with every sort of weaponry imaginable, from across the multiverse. From blaster carbines to P-90s, surface-to-air missiles to ballistas, zats to nunchucks, they're all here.

    Is that a siege crossbow sitting in the corner?


    The Misspelled Cemetary (Null Zone)
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    It's the rain that makes for the perfect atmosphere.

    Since the party left the well lit cobbles lanes of the Market Streets the sky has opened up upon our intrepid band of adventurers with a vengeance. The wind howls through barren trees as the rain descends in sheets. The heavens are split by a ribbon of lightning and a roar of thunder.

    A massive cast iron gate surrounds this place of once hallowed ground. Yes, hallowed once but no longer. The earth appears dead. Rotten. A phosphorescent green fog creeping along the ground. Misshapen fungus and molds clinging to crumbling monuments. Corpses exposed on the surface, half-eaten with decay.

    The gate creeks open of its own accord as the party nears.

    And above the gate, in rusted iron letters, reads:

    The Misspelled Cemetary

    The Misspelled Cemetary is largely ruins now, due to the battle against Ebon Mirror, an evil Exalt that used it as his base of operations.


    MagMart (Player: Lord Magtok, Blue Zone)
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    An absurd mash-up of K-Mart, Wall-Mart, Target, and every other vile retail chain, MagMart is staffed by an unswervingly loyal Magbots, lobotomized talking cats that are too brain-dead to know any better, several voodoo spirits, and a pickle jar that everyone insists is a sentient being that only communes with those who truly believe in it.

    Here you can find everything from curtains to carpets, macaroni to monkeys on motorcycles, groceries to zombies. The staff is always happy to help (or else), and if you aren't entirely satisfied with your shopping experience, you can pay a small fee to watch the MagMart employee of your choosing get fired out the MagMart complimentary employee morale cannon.


    Pontius' Custom Constructs (Player: Earl of Purple, Null Zone)
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    The caravan of 6 wagons (I never said 3! Well, I did, but still.) arrives at a warehouse, previously for sale. The gnomes lead the golems and other constructs inside, and get to work. The warehouse has an open yard at the main entrance, and several golems, like crude figures of worked stone or wood, stand in the yard. A gnome wearing an apron over smart-yet-practical artesan's clothes and puts a sign up.


    Pontius's Custom Constructs
    Golems of Any Material* at Unbelievably Low Prices!!!**
    You Won't Find a Golem, Gargoyle, Guardian or Homonculus Cheaper!!***
    Come Now and Buy 1 Get 1 Full Price!!!****



    *Flesh has an additional charge. **Define 'low'. ***Except at our competitors. ****Terms and conditions apply.


    Sanctuary Fortress of Zoemaytare (Player: Rebonack, Blue Zone)

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    Like so many other prominent buildings in Town, or not so prominent buildings for that matter, this place seemed to pop up out of nowhere over night.

    Buildings are like mushrooms in Town. Probably spread via spores, too.

    Regardless, here it is. A rather sizable campus marble hewn from the mountains some distance away. Carved and hauled here near the edge of the slums where they were no doubt assembled. Though... no one can quite place a finger on when this happened.

    Though the buildings aren't of only cold hard stone, no. There are timbers as well. Not what one might expect, however. They seem almost organic. As though they had grown into place rather than being hewn.

    Oddness aside, the temple is arranged in a rather interesting fashion. Several concentric wall and courtyards ending in a central temple.

    The outer wall is lower than the rest, each tier of the temple built onto higher ground like a wedding cake. Each wall is topped with a roof supported on the inside by pillars, creating a sheltered walkway. The exact use of these porches depends on the section of the temple one happens to be in.

    Anyone is allowed entry through the first wall and into the first court, the Court of Meeting. Beyond the second wall only worshipers of Zoemaytare are allowed admittance to the second court, the Court of the Blessed. Beyond the third wall only the priests are allowed, where they carry out holy rituals within the temple itself.

    The Court of Meeting is dedicated to service of those the worshipers of Zoemaytare dwell among. Food is prepared for the hungry here and given out without expectation of recompense. Those without a place to lay their head are allowed to sleep within the porch. The grounds beyond the porch are devoted to a wondrous garden boasting vibrancy and spectacular color. This are is always comfortably warm and brimming with life. Wounds heal faster as the body is refreshed. Undead creatures will find that remaining here is decidedly uncomfortable.

    The sky above the temple seems to be perpetually clear, filled with pleasant sunlight in the day and cloaked with gossamer stars at night. Benches are set up here and there, under trees with hanging branches and above fragrant shrubbery. A lively stream flows endlessly in a circuit about the Court, spilling into several larger pools and meandering up a small outcrop of stone before cascading back down the other side.

    This section of the temple is tended by members of the faith. Not priests, though devote. They can be found tending the garden and serving warm food. When in service to the temple these devotees wear a white linen ephod bearing the symbol of a willow tree, ornately rendered in blue thread. They'll be more than happen to answer any questions. Priests tend to have stricter ceremonial garb, including a blue tunic and white robe in addition to the ephod.

    Welcome, traveler. May you be more blessed when you leave than when you came.

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    New information that isn't readily noticeable at first glance at the temple will be added here.

    The temple grounds are protected by a dampening field that blocks unauthorized teleporation and dimensional shifting. The place is something of a fortress after all. Being able to pop in and out at will would defeat the purpose.

    Zoemaytare isn't a god of (fill in the black) but rather the patron and protector of her people. As such, her domain, if she even has one, is over all that her people do. The people in question are collectively known as the Zoeos, and this particular temple is their first major venture into Town. At present their stated goal is to set up trade relations and aid the city. This is ministered through the temple on account of the Zoeos government being a theocracy.

    It just so happens that there's a dungeon under the temple, though the entrance to it is well hidden.

    NPCs thus far:

    Potentate of the temple: the head priest and administrator. He has yet to be seen 'on screen' though he has been referred to.

    Regent Zachius: And elderly human with a coppery complexion and deep-set wrinkles, the sort of face one expects of a person who has spent a great deal of time in the sun smiling. He's a kind old fellow who is in charge of the Court of Meeting.

    Regent Stephen: A younger human who smells rather distinctly of wolf. He's in charge of the dungeons of the temple and seems to be a rather caring and compassionate fellow. It's his job to bring the cases of prisoners before the Potentate.

    Regent Thadeus: One of the priests who aids in minor upkeep in the temple proper. He usually isn't seen outside the temple and since his position doesn't put him in much contact with the common folk he tends to be somewhat aloof and judgmental. Also happens to be an elf. Those snooty elves!

    Bognus Thundershield: a lay dwarf that operates the temple's teleporter, primarily from Trog's. Though people can be 'ported in from elsewhere as well. While it isn't commonly known, this device can send people over rather long distances, though it's somewhat inaccurate when doing so. Bognus is a bit gruff, though generally good natured. He speaks with a thick Scottish Dwarven accent.


    Trollfinger, Ironpick & Greencheek, Mining & Engineering (Player: Morty, Blue Zone)
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    A run-down building near Trog's Tavern was bought by three goblin enterpreneurs with a large crew and now houses their mining and engineering company. Everyone who needs something dug, built, repaired or blown up is welcome.


    The Temple of Dalachrech (Player: Earl of Purple, location pending)
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    The first room entered is a foyer. On the walls are red drapes with silver, two-tailed scorpions embroidered on to them, and next to the door is an ornate font. The granite font stands about waist height, and is a plinth with a bowl of unholy water. Winding around the font are carved centipedes. A door away from this chamber leads to the main prayer hall. This room also has drapes with the two-tailed scorpion device on the walls, and a red velvet carpet flanked by wooden pews leads to an altar at the far end. The altar is covered with red velvet, with a gold statue and red candles placed upon it. The statue depicts a demon with a centipede's body, a scorpion's tail with spinnerets next to the sting, a stag beetle's head and the claws of a praying mantis.


    Warwick Works (player: happyturtle, Yellow Zone)
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    In the industrial area, a building is rented and has a new sign put out front.

    W
    Warwick Works


    The building itself consists of a small office area in front and warehouses in back. There is no indication of what sort of business this is, but a certain cyborg with a satellite might recognize the logo and name.


    Eternal Library - Across from Trog's (player-Eternal Drifter)
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    The First floor has bookshelf after bookshelf of various books, and a few tables in three corners, and a checkout counter. There is a fireplace leading upwards at the side opposite the door. All the books are stamped "Property of the Eternal Library," and have security devices on them. There is a security bar at the entrance of the building. In one corner is a stairwell leading upwards.

    The Second Floor is a hallway with three rooms. One of them is a bathroom for public use. The other two are rooms with chairs and a large table in each, mainly for meetings. The larger of the two meeting rooms, "Space," has a fireplace.

    The Third Floor is Drifter's personal residence, with all the necisities. This floor is private, officially only open to Drifter and those who have recived and invitation from him.

    Drifter (played by Eternal Drifter) is the librarian. You are free to check out books as you wish, but be sure to actually have the books checked out before you leave... those who forget quite often find themselves at the receiving end of Drifter's glare and Magic Missile spell.


    Emergency Bunkers
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    Eight bunker-like structures in a ring-like arrangement at about the midpoint between the walls (or the docks) and the center of the city have been completed.

    The interior of each is rather dull, rather befitting a bunker, but there are underground areas beneath the visible bunkers. These are similarly dull and military-styled, but they also act as hospitals.

    These are mostly designed with emergencies such as shelling in mind, and are usually closed.


    Hastings and Sons Mortuary (player: Kid Kris, Yellow Zone)
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    Near one of the older parts of the city sits a large and somewhat dour building of brick and mortar, built in the traditional sense, with a metal plaque by the door that reads (predictably enough):
    Hastings and Sons
    MORTUARY
    For the preparation of the dearly departed.

    And indeed, should one go in one should find all the trappings of a conventional mortuary, including several large visitation rooms, run by this guy:
    Though of course, usually without the zombie there.
    In recent times however, the true business of the resident Mortician has branched into a more heretical bent, offering certain services to the living impaired (more commonly known as the foul Undead). These start at simple healings and flesh grafts (the flesh occasionally obtained 'legitimately', when a body comes in for cremation and the Mortician gives them an urn full of wood-ash, but usually corpses are obtained through donations from customers or good old fashioned grave-robbing). But services can also range into body part replacement and augmentation for the undead who wishes his creator had seen fight to give him a giant lobster claw or retractable venomous spines, or even full body/flesh reconstruction for the self-conscious lich (or lich in disguise, though making your new flesh look like someone else usually costs extra) or the zombie in his golden years. These customers usually come in through the back door, where there is a plaque listing the full list of services. Though of course some are brazen enough to come through the front door anyway.

    ((PM if you wish to interact with the Mortician, as Kid Kris may not always check the thread.))


    Emergency Clinic (Null/Yellow Zone border)
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    Funded by the empire, this clinic provides the care you would get in a modern emergency room. This is the place to come for getting bones set, wounds stitched, normal illnesses treated, etc. They can't handle magical ailments, nor do they provide magical healing, and the further a being is from being human, the less likely they are to have the necessary expertise to help.

    This is an NPC facility. Please godmod your own care.


    Witch Which's Wish Shop (Yellow Zone, Player: Haruki-kun)
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    Welcome. If you have stepped into this store, it is because you have a wish.

    The store is big, ancient and beautiful. It has a large garden with colorful flowers, a pond with fish and running water, and chirping birds. This is the outside of the store. The inside, however, is, to put it simply, gloomy. There’s burning candles and incense everywhere. From the hall where you enter you are led off into a side room with a low table and cushions around it. A tall, masked and unnamed stranger brings tea and snacks to the guests. The Witch sits opposite and rarely ever moves.

    RULES (OOC):
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    This is a Wish shop. Your character will only enter this shop if he has a wish. Whether the wish is granted or not is a different issue.
    Witch Which is in charge of the shop and will grant wishes to everyone who asks, regardless of intent or alignment, as long as the appropriate price is paid. Under certain conditions:

    Condition one: Witch Which will not haggle. She couldn’t lower a price or overcharge even if she wanted to. A balance must be kept in order for the wish to be granted.

    Condition two: When a Wish directly affects another player’s character in a way that would be considered godmodding, the other player must agree first.

    Condition three: The Witch may not reject any wish unless the price is too high to be paid. Wishes to take a life or to destroy the world, for example, carry a price higher than anyone can pay. ANYONE.

    Condition Four: The Witch will never engage in battle. Be glad. The Witch is the very definition of True Neutral.

    Condition Five: The store is not hard to access; in fact, there’s a big sign outside and everything. However, the store’s grounds exist in a special separate dimension, protecting it from anything that could destroy it, up to and including plot.

    Condition Six: Haruki-kun reserves the right to alter the conditions if he feels they’re causing problems such as godmodding or similar issues.


    NOIR (Red Zone, Players: Moff Chumley and Project_Mayhem)
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    In a rather seedy building, off of a rather seedy hall, is a door. It's not a pretty door, but it does its job admirably. It's got an eye painted on it, rather sloppily. Under the eye, is the word "NOIR". Inside, is a small, cramped, rather dusty reception room. Coffee machine, secretary's desk, several chairs, the like. The desk looks like it's never been touched; the coffee machine, like it's survived several wars. Three doors lead off the room: Raz's office, Ilyena's office, and a closet. Word to the wise: don't open that door.

    Between the two of them, Ilyena and Raz are capable of everything from fairly standard PI fair to more complicated contracts using Ilyena's ability to write spells.


    On the City's government
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    As the capital city of the Acronymian Empire, Inside is subject to its laws. They largely resemble modern-day laws*, with the exception of weapons control and small-scale vigilantism, as those would be extremely difficult to enforce. Vigilantism, however, once again becomes problematic when it causes more problems than it fixes.

    Slavery is illegal in the Empire. This would be treated as a given (see above), but it has come up many times.

    The Empire has also imposed a light tax on arms sales and a light-moderate one on imports. The latter grants much more funding than it normally would, thanks to the Empire's location in a nexus of realities-many goods, mundane and exotic, often pour into Inside and the greater Empire.

    *DC may experiment with punishments, though, as he's aware that being unable to play a criminal character because they're stuck in jail for a realistic amount of time is no fun.


    The title is a misnomer, of course. No doubt the moniker of this place was settled on after a brief conversation that started with, 'Wouldn't it be funny if...?'. But now the name has stuck.

    But what is this place, you ask?

    The city of Inside is the capital city of the nation known as the Acronymian Empire. The city was once the center of the Nexus, the dimensional anomaly that acts as a crossroads between any number of radically different worlds. Now, it is no longer the center, but still shows the influence of the Nexus.

    Thanks to the Nexus, the cityscape is high in variety of architectural styles, varying tech levels factoring in to the myriad designs. Though the city is now relatively stable, it's still possible to find buildings of any number of architectural styles within it. Shopping malls lie beside medieval architecture, and futuristic towers rise alongside old cathedrals.

    The city is surrounded by defensive walls, with an artificially and accidentally created moat outside the walls. A gap in the walls and a bridge allow for entrance into the city proper, the main gate opening up to welcome newcomers Inside.
    Last edited by Darkcomet; 2010-11-22 at 10:54 PM.
    Avatar by Ashen Lilies.
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    by Happyturtle and Ashen Lilies

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  2. - Top - End - #2
    Ogre in the Playground
     
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    Default Re: [Nexus] Inside 24

    Maxios enters the city, and is heading towards Mercury's store.
    Artifical intelligence is no match for natural stupidity
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    Quote Originally Posted by Rogerd View Post
    Strike me down and I'll clean the floor faster than you can imagine

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    Bugbear in the Playground
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    Default Re: [Nexus] Inside 24

    Mercury's store, is, in fact, a caravan. In keeping with tradition, it moves around the city on duck's feet, and has a silver figurehead in the shape of a lion's snarling face on the front. Not in keeping with tradition, it has a magical neon sign floating above it.
    Meese Mobster by smuchmuch.

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    Default Re: [Nexus] Inside 24

    [Wish Shop - Riv]

    "Your memories.... of everything up till now? Yes, that Price....

    ....is too high. I can't overcharge you, there must be balance. How about you keep your childhood memories?"


    [Wish Shop - Jericus]

    Which lets out a whistle. "To override the Evil with Good," she says. "Well, I can certainly do that, but the Price will be high."

    She stares into the Crystal Ball. Actually, the Crystal Ball is just for show, but it's so pretty that it must be capitalized. No one would buy it if it were just a regular old crystal ball.

    "Your Price will be in three parts. You must pay a Price to me, You must pay a Price to the gods, you must pay a Price of atonement.

    The Price to me will be in the form of a seal. A spirit sealed into a gemstone or a talisman, for example, or a great amount of magic. This is roughly equivalent to the magic I will perform. It is not an enormous amount, but still considerable.

    The Price to the gods is a blessing. You must obtain a blessing from a divine being. This is to ensure the gods accept you. This will probably have to be done after paying the Price of Atonement.

    I do not know whether your daemonic nature has led you down the path of Evil, but whether it has or not, you must Atone for the sake of the Wish. This you will have to do by means of an Atonement quest or something similar. There are, I'm sure, people in this city who can help you out in this."


    Which puts the pipe out. "Do you accept my Price?"

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    Bugbear in the Playground
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    Default Re: [Nexus] Inside 24

    Er, how about I remember who my friends were? The last thing I want to remember is being raised by a psychotic version of me that killed my parents.
    Meese Mobster by smuchmuch.

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    Haruki-kun's Avatar

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    Default Re: [Nexus] Inside 24

    [Wish Shop - Riv]

    "Works for me," says Which. "But you'd be unable to remember anything about them. Just their names and faces."

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    Bugbear in the Playground
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    Default Re: [Nexus] Inside 24

    Okay, I accept the terms. Assumong this won't make me forget how to walk, talk and breathe.
    Meese Mobster by smuchmuch.

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    Default Re: [Nexus] Inside 24

    Quote Originally Posted by ThirdEmperor View Post
    Mercury's store, is, in fact, a caravan. In keeping with tradition, it moves around the city on duck's feet, and has a silver figurehead in the shape of a lion's snarling face on the front. Not in keeping with tradition, it has a magical neon sign floating above it.
    Mercury may feel a giant fist, made by Maxios' ring, punching the back of his head.
    Artifical intelligence is no match for natural stupidity
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    Quote Originally Posted by Rogerd View Post
    Strike me down and I'll clean the floor faster than you can imagine

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    Bugbear in the Playground
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    Default Re: [Nexus] Inside 24

    (Dude, Mercury may not even be in there. You have to actually RP trying to get inside, then hit Mercury.)
    Meese Mobster by smuchmuch.

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    Default Re: [Nexus] Inside 24

    Before attempting to attack, Maxios enters the caravan. If Mercury is in there, he attacks.
    Artifical intelligence is no match for natural stupidity
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    Quote Originally Posted by Rogerd View Post
    Strike me down and I'll clean the floor faster than you can imagine

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    Bugbear in the Playground
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    Default Re: [Nexus] Inside 24

    He may have some problems doing that, as the moment he gets within ten feet of it the caravan turns to face him, a blast of golden-white magical fire shooting out of the lions mouth, burning the cobblestones where it touches them.
    Meese Mobster by smuchmuch.

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    Default Re: [Nexus] Inside 24

    Quote Originally Posted by ThirdEmperor View Post
    He may have some problems doing that, as the moment he gets within ten feet of it the caravan turns to face him, a blast of golden-white magical fire shooting out of the lions mouth, burning the cobblestones where it touches them.
    When the fire shoots out, Maxios makes a force field.
    Artifical intelligence is no match for natural stupidity
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    Quote Originally Posted by Rogerd View Post
    Strike me down and I'll clean the floor faster than you can imagine

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    Bugbear in the Playground
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    Default Re: [Nexus] Inside 24

    Ceasing to breathe fire, the caravan lowers it's head and, sprouting horns of pure telekinetic force, charges.
    Meese Mobster by smuchmuch.

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    Default Re: [Nexus] Inside 24

    Quote Originally Posted by ThirdEmperor View Post
    Ceasing to breathe fire, the caravan lowers it's head and, sprouting horns of pure telekinetic force, charges.
    Maxios narrowly dodges, and tries to smash the caravan with a giant hammer.
    Artifical intelligence is no match for natural stupidity
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    Quote Originally Posted by Rogerd View Post
    Strike me down and I'll clean the floor faster than you can imagine

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    Default Re: [Nexus] Inside 24

    The caravan staggers backwards as it is hammered, but does not break. Instead, it turns, trying to get a lock on Maxios, and fires a single golden fireball at him, using up all the remaining force of it's wards to do so.
    Meese Mobster by smuchmuch.

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    Default Re: [Nexus] Inside 24

    The fireball hits. Maxios isn't burned, he is now tan. His clothes are scorched, and are on fire at parts.
    Artifical intelligence is no match for natural stupidity
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    Quote Originally Posted by Rogerd View Post
    Strike me down and I'll clean the floor faster than you can imagine

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    Default Re: [Nexus] Inside 24

    Quote Originally Posted by Kid Kris View Post
    Kal arrives, hoping to purchase some calendars!
    ...
    It's probably a different stall to the one that got chased away by Ilpholin, Haruki, Mercury and the rest.
    Kal buys a whole bunch of Butler, Ermine and Ermine&Butler calenders! Wheee! It's like Thanksmasnewyearskwanzaakkah come early!
    Some will be kept, some will be sent home, and some will be wrapped up for... people. Haven't decided yet.

    Quote Originally Posted by Reinholdt View Post
    [Byron's]

    Reinholdt is disappointed. But then he supposes science types that build weapons don't really know how to properly hide things or make dungeons or such. They know how to obliterate things.

    After some time searching the door itself, Reinholdt searches the room and eventually finds the switch (such things take time after all).

    He presses the button! Buttons are fun to press.
    If the door opens without incident, he'll hop back down and go check it out.
    Bingo. Cloning vats! No clones inside them, but cloning vats nonetheless.
    Quote Originally Posted by Lord Magtok
    She’s graduated from child soldier to unstable teen sorceress, way to go.

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    Default Re: [Nexus] Inside 24

    Quote Originally Posted by Kid Kris View Post
    Bingo. Cloning vats! No clones inside them, but cloning vats nonetheless.
    Cloning is popular nowadays.

    Reinholdt heads on in, making sure to shut the door behind him if he can.
    Then searches around for a computer or something. Or another indication of what sort of memories and directives the clones are supposed to receive.
    ... Or at the very least a copyright logo on the cloning vats.
    Quote Originally Posted by Lord Magtok View Post
    Gods, Reinholdt was right, a hundred percent right.
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    -Nyahahaha~
    Quote Originally Posted by Supagoof View Post
    Tale as old as thread
    And you find yourself dead
    Reinholdt was the Beast
    Quote Originally Posted by Philistine View Post
    Reinholdt had already told the truth once in that post, and therefore was over his annual quota.

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    Default Re: [Nexus] Inside 24

    [Wish Shop - Riv]

    "Again, I'm not a literal genie or some sort of evil spirit that messes up the people who make wishes."

    Which takes out a wand. It starts to glow. "Now then, I'll take the Price," she says, and touches the tip against Riv's forehead.

    It appears this is less flashy magic. "After leaving the shop today, you will go wherever you prefer to and sleep. Upon waking up, your memories will be gone, and you will have acquired the knowledge you desire in the field of medicine."

    It continues to glow for a moment, then she removes it. "Your Wish has been granted."

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    Default Re: [Nexus] Inside 24

    [Wish Shop -> GLoG]

    Thank you. Riv says, and leaves. He wanders around Inside for a bit, trying to find a motel that isn't a front for muggers, psychopaths or the ISF. In the end he gives up, and heads to GLoG.
    -----------------------------------------------------------

    [Streets]

    Quote Originally Posted by Maxios View Post
    The fireball hits. Maxios isn't burned, he is now tan. His clothes are scorched, and are on fire at parts.
    THe caravan falls still, it's wards and defenses expended. The door, lacking anything to hold it closed, swings open.
    Last edited by ThirdEmperor; 2010-11-23 at 11:34 AM.
    Meese Mobster by smuchmuch.

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    Default Re: [Nexus] Inside 24

    [Wish Shop-Jericus]

    Jericus thinks for a long moment and puts up his human disguise as he does so. "I have no problem with the gem. Would a daemon's soul work?" He asks. "But as for the Blessing and Atonement...it is very hard to find priests of my reality here. And seeking aide from other deities would..." he sighs. "It would amount to heresy where I come from." Jericus then gives a slight smile as he takes a sip of tea. "Of course, so is coming to this shop and I may as well be heresy incarnate just for breathing. My views of such things are not as strict as they used to be, nor as black and white as those of my comrades."


    [Average Joe's Bar]

    Anatolij and his team will find the bar easily enough. Rumor has it that it caters only to "normal" people. No Supers allowed, hence the name of the place. Contrary to popular belief though, it's not ran by Joe, or even a Joey or Joseph. The owner of the place is a crafty dwarf named Ulric Thunderpike who is simply a rather good businessman and knows how to appeal to the general public.

    The drinks are mediocre and the bar snacks a little stale, but they're cheap, and sometimes, that's all the drink a person needs.

    From the outside, it looks much like any other bar. Brick walls, frosted glass windows, and even a sleazy neon pink sign out front with the bar's name on it.

    As the search team comes closer, the sign flickers, and the door creaks as a slight breeze rocks it, showing darkness within...

  22. - Top - End - #22
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    Default Re: [Nexus] Inside 24

    Quote Originally Posted by ThirdEmperor View Post
    [Wish Shop -> GLoG]

    Thank you. Riv says, and leaves. He wanders around Inside for a bit, trying to find a motel that isn't a front for muggers, psychopaths or the ISF. In the end he gives up, and heads to GLoG.
    -----------------------------------------------------------

    [Streets]



    THe caravan falls still, it's wards and defenses expended. The door, lacking anything to hold it closed, swings open.
    Maxios cautiosly enters the door.
    Artifical intelligence is no match for natural stupidity
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    Quote Originally Posted by Rogerd View Post
    Strike me down and I'll clean the floor faster than you can imagine

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    Default Re: [Nexus] Inside 24

    [Average Joe's Bar]

    Anatolij draws his sabre and heats it up, approaching the door. The Heavy and one of the Troopers follow closely behind him. The other Tropper and the Combat Mage flank the building to prevent sneak attacks and escape. The Sniper remains outside to shoot from a distance.
    My FFRP characters. Avatar by Ashen Lilies. Sigatars by Ashen Lilies, Gullara and Purple Eagle.
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    Default Re: [Nexus] Inside 24

    [Red Zone - Abandoned Hotel]
    A man - Aether - Walks through the red zone. He wears a set of black technological power-armour, which conceals his face. He has large pistols on each of his hips and 4 grenades upon his belt, as well as a police baton. On his back is a sniper rifle and a large riot shield, and in his hands he holds an assault rifle, with an under-barrel shotgun and a bayonet. He makes his way through the streets until he reaches an abandoned hotel, then he removes the keys from his pocket and enters.
    avvie by Sneak

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    Default Re: [Nexus] Inside 24

    Quote Originally Posted by Maxios View Post
    Maxios cautiosly enters the door.
    The inside of the caravan is pretty much what you'd expect. A main room with a workbench and three chairs lined up against the walls, another room with a small cot. What isn't normal is the array of bizzare items lining the walls. Swords, quills, boxes, pretty much everything you could enchant. There is also a door built into the wall, lacking any kind of hinge that would actually let it open.
    Meese Mobster by smuchmuch.

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    Default Re: [Nexus] Inside 24

    [Mercury's Caravan]

    "Where are you mage!" Maxios says angrily.
    Artifical intelligence is no match for natural stupidity
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    Quote Originally Posted by Rogerd View Post
    Strike me down and I'll clean the floor faster than you can imagine

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    Default Re: [Nexus] Inside 24

    As if I'm going to tell.
    Meese Mobster by smuchmuch.

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    Default Re: [Nexus] Inside 24

    "Then I'll find you myself!" he says angrily, and uses the ring to make X-Ray Glasses, so he can see through the walls to find the mage.
    Artifical intelligence is no match for natural stupidity
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    Quote Originally Posted by Rogerd View Post
    Strike me down and I'll clean the floor faster than you can imagine

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    Default Re: [Nexus] Inside 24

    Mage ain't there. Man, it's like he knows exactly what Maxios is doin at all times, and can project holograms to where-ever he is. Wonder what could be letting him do that?
    Meese Mobster by smuchmuch.

  30. - Top - End - #30
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    Default Re: [Nexus] Inside 24

    "SHOW YOURSELF MAGE! A TRUE WIZARD FIGHTS HIS BATTLES!" Maxios yells angrily. He still thinks Mercury may be in the caravan, hidden.
    Last edited by Maxios; 2010-11-23 at 02:17 PM.
    Artifical intelligence is no match for natural stupidity
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    Quote Originally Posted by Rogerd View Post
    Strike me down and I'll clean the floor faster than you can imagine

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