Results 31 to 38 of 38
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2010-12-03, 03:47 PM (ISO 8601)
- Join Date
- Oct 2010
- Gender
Re: [D&D3.X] Incantrix, which school to bar?
Unless your a Shadowcraft Gnome who is also a Noctumancer and uses Flood of Shadows to gain empowerment on all of her shadow spells and uses the Powerful Image ability to have 100% real Shadow Spells. So with one level 6 spell you get completely real and empowered shadow spells for free, and you only have to prepare Greater Shadow Evocation rather then a bunch of different evocation spells. It gets even better when you add the Shadow Craft ability Shadow Illusion which allows you to cast things like Major Image as if it were both Shadow Conjuration and Shadow Evocation; with its normal abilities still possible as well. And they get the +20% real effect from the Shadow Illusion class ability, and the bonuses from Flood of Shadow.
Your right that they aren't normally as good as straight evocation, but with a little optimizing they are actually better.
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2010-12-03, 04:10 PM (ISO 8601)
- Join Date
- Jun 2007
Re: [D&D3.X] Incantrix, which school to bar?
Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
Crystal Shard Studios - Freeware games designed by Kurald and others!
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2010-12-03, 04:14 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- SLC
- Gender
Re: [D&D3.X] Incantrix, which school to bar?
I always choose enchantment for my banned school.
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2010-12-03, 06:38 PM (ISO 8601)
- Join Date
- Feb 2005
- Gender
Re: [D&D3.X] Incantrix, which school to bar?
NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
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2010-12-04, 06:31 AM (ISO 8601)
- Join Date
- Oct 2010
- Gender
Re: [D&D3.X] Incantrix, which school to bar?
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2010-12-04, 10:50 AM (ISO 8601)
- Join Date
- Mar 2008
Re: [D&D3.X] Incantrix, which school to bar?
Most Wizards aren't Shadowcraft Mages. It's a prestige class that replaces and enhances shadow-school illusions, which are ordinarily complete rubbish.
- Chameleon Base Class [3.5]/[PF]: A versatile, morphic class that mimics one basic party role (warrior, caster, sneak, etc) at a time. If you find yourself getting bored of any class you play too long, the Chameleon is for you!
- Warlock Power Sources [3.5]: Making Hellfire Warlock part of the base class and providing other similar options for Warlocks whose powers don't come from devils.
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2010-12-04, 12:04 PM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Canada
- Gender
Re: [D&D3.X] Incantrix, which school to bar?
So if I want a 5th level spell contingency, that's close to 200xp out the window. That's like 1/4 or 1/3 of an encounter's XP gains. And assuming that you actually use it as it was intended, to put more than just one contingency, you'll be bleeding XP out the wazoo.
Better to stay at party level and get those juicy high-level spells faster, than to barely even make XP on encounters.
Don't get me wrong, Craft Contingent Spell is awesome conceptually, just like animated objects work great for a non-party wizard. But it just doesn't fit well within the party dynamics. (Though, I guess, you being a wizard and all, a few levels behind won't hurt that much)
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2010-12-04, 12:30 PM (ISO 8601)
- Join Date
- Feb 2005
Re: [D&D3.X] Incantrix, which school to bar?
Statistically, if you always craft so you are a single level behind the party, you will catch up rather quickly with a lot of bonus loot (Due to lower level characters getting more XP). This is the idea behind the term "XP is a river". It works best with artificers, who can give up XP and loot to get spells the Wizard cannot even cast yet, which is usually a much larger performance gain.